User prompt
Set the Build and its text directly below the pause button
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Remove page4 5 6
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Remove page3
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Please fix the bug: 'Cannot set properties of null (setting 'down')' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1047
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Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1047
User prompt
Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1047
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Remove page2
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1606
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1606
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1606
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1606
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1606
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1606
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1604
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1603
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1603
User prompt
Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1603
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1608
User prompt
Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1603
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1608
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Please fix the bug: 'map is not defined' in or related to this line: 'map.down = function (x, y, obj) {' Line Number: 1601
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Please fix the bug: 'map is not defined' in or related to this line: 'var build = self.attachAsset('Build', {' Line Number: 1494
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Remove map and its text from page7
User prompt
Remove page0 & page1
User prompt
Let the game start from page7
/**** 
* Plugins
****/ 
var storage = LK.import("@upit/storage.v1", {
	lastScores: {
		silver: 0,
		stone: 0,
		gold: 0,
		bronze: 0,
		crystal: 0,
		wood: 0
	}
});
/**** 
* Classes
****/ 
var Page7 = Container.expand(function () {
	var self = Container.call(this);
	// Add map asset to Page7 below the pause button
	var background7 = self.attachAsset('background7', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2048 / 2,
		y: 2732 / 2,
		scaleX: 2050 / 2048,
		// Match width of background1
		scaleY: 2420 / 2732 // Match height of background1
	});
	// Add drag functionality to the background7 image
	self.lastX = background7.x;
	self.lastY = background7.y;
	self.down = function (x, y, obj) {
		self.dragging = true;
		self.data = obj.data;
		self.initialClick = {
			x: x,
			y: y
		};
		self.offset = {
			x: background7.x - x,
			y: background7.y - y
		};
	};
	self.up = function () {
		self.dragging = false;
		self.data = null;
	};
	self.move = function (x, y, obj) {
		if (self.dragging) {
			var dx = x - self.initialClick.x;
			var dy = y - self.initialClick.y;
			background7.x = x + self.offset.x;
			background7.y = y + self.offset.y;
			self.initialClick = {
				x: x,
				y: y
			};
			self.lastX = background7.x;
			self.lastY = background7.y;
		}
	};
	var wall1 = self.attachAsset('wall1', {
		anchorX: 0.5,
		anchorY: 1.0,
		x: 1024,
		// Center horizontally
		y: 2732 // Position at the bottom
	});
	self.addChild(wall1);
	// Add Build asset to Page7 below the map
	var build = self.attachAsset('Build', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1024,
		// Center horizontally on the page
		y: 100 // Position directly below the pause button
	});
	self.addChild(build);
	var buildText = new Text2('BUILD', {
		size: 80,
		fill: 0xFFA500 // Orange color
	});
	buildText.anchor.set(0.5, 0);
	buildText.x = build.x;
	buildText.y = build.y + build.height / 2 + 2; // Position directly below and closer to the build asset
	self.addChild(buildText);
	// Add resources and score similar to Page1
	var wood = self.attachAsset('wood', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1902,
		y: 2510
	});
	self.addChild(wood);
	var woodScoreText = new Text2('0', {
		size: 70,
		fill: 0x471e00
	});
	woodScoreText.anchor.set(1, 0.5);
	woodScoreText.x = 1800;
	woodScoreText.y = 2510;
	self.addChild(woodScoreText);
	var silver = self.attachAsset('silver', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1902,
		y: 2660
	});
	self.addChild(silver);
	var silverScoreText = new Text2('0', {
		size: 70,
		fill: 0xc0c0c0
	});
	silverScoreText.anchor.set(1, 0.5);
	silverScoreText.x = silver.x - 90;
	silverScoreText.y = silver.y;
	self.addChild(silverScoreText);
	var stone = self.attachAsset('stone', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1220,
		y: 2510
	});
	self.addChild(stone);
	var stoneScoreText = new Text2('0', {
		size: 70,
		fill: 0x00ff00
	});
	stoneScoreText.anchor.set(1, 0.5);
	stoneScoreText.x = stone.x - 90;
	stoneScoreText.y = stone.y;
	self.addChild(stoneScoreText);
	var gold = self.attachAsset('gold', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 1220,
		y: 2660
	});
	self.addChild(gold);
	var goldScoreText = new Text2('0', {
		size: 70,
		fill: 0xffd700
	});
	goldScoreText.anchor.set(1, 0.5);
	goldScoreText.x = gold.x - 90;
	goldScoreText.y = gold.y;
	self.addChild(goldScoreText);
	var bronze = self.attachAsset('bronze', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 595,
		y: 2510
	});
	self.addChild(bronze);
	var bronzeScoreText = new Text2('0', {
		size: 70,
		fill: 0xcd7f32
	});
	bronzeScoreText.anchor.set(1, 0.5);
	bronzeScoreText.x = bronze.x - 90;
	bronzeScoreText.y = bronze.y;
	self.addChild(bronzeScoreText);
	var crystal = self.attachAsset('crystal', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 595,
		y: 2660
	});
	self.addChild(crystal);
	var crystalScoreText = new Text2('0', {
		size: 70,
		fill: 0x00ffff
	});
	crystalScoreText.anchor.set(1, 0.5);
	crystalScoreText.x = crystal.x - 90;
	crystalScoreText.y = crystal.y;
	self.addChild(crystalScoreText);
	map.down = function (x, y, obj) {
		// Navigate to Page0
		game.removeChild(page);
		page = game.addChild(new Page0());
	};
});
var Tree = Container.expand(function (assetId, x, y) {
	var self = Container.call(this);
	var tree = self.attachAsset(assetId, {
		anchorX: -1.1,
		anchorY: 3,
		x: x,
		y: y
	});
	tree.clickCount = 0;
	self.addChild(tree);
	self.getClickCount = function () {
		return tree.clickCount;
	};
	self.incrementClickCount = function () {
		tree.clickCount += 1;
	};
	self.hide = function () {
		tree.visible = false;
	};
	return self;
});
var WoodScoreText = Container.expand(function () {
	var self = Container.call(this);
	var woodScoreText = new Text2('0', {
		size: 70,
		fill: 0x471e00
	});
	woodScoreText.anchor.set(1, 0.5);
	self.addChild(woodScoreText);
	self.setText = function (text) {
		woodScoreText.setText(text);
	};
	self.getText = function () {
		return woodScoreText.text;
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
var map = {}; // Initialize map variable as an empty object for global use
var lastScores = storage.lastScores || {};
var lastSilverScore = lastScores.silver || 0;
var lastStoneScore = lastScores.stone || 0;
var lastGoldScore = lastScores.gold || 0;
var lastBronzeScore = lastScores.bronze || 0;
var lastCrystalScore = lastScores.crystal || 0;
var lastWoodScore = lastScores.wood || 0;
var wood = {
	clickCount: 0
}; // Define wood object for global use
wood.clickCount = lastWoodScore;
var silver = {
	clickCount: 0
}; // Define silver object for global use
silver.clickCount = lastSilverScore;
var stone = {
	clickCount: 0
}; // Define stone object
stone.clickCount = lastStoneScore;
var gold = {
	clickCount: 0
}; // Define gold object
gold.clickCount = lastGoldScore;
var bronze = {
	clickCount: 0
}; // Define bronze object
bronze.clickCount = lastBronzeScore;
var crystal = {
	clickCount: 0
}; // Define crystal object
crystal.clickCount = lastCrystalScore;
function _slicedToArray2(r, e) {
	return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2();
}
function _nonIterableRest2() {
	throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _unsupportedIterableToArray2(r, a) {
	if (r) {
		if ("string" == typeof r) {
			return _arrayLikeToArray2(r, a);
		}
		var t = {}.toString.call(r).slice(8, -1);
		return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0;
	}
}
function _arrayLikeToArray2(r, a) {
	(null == a || a > r.length) && (a = r.length);
	for (var e = 0, n = Array(a); e < a; e++) {
		n[e] = r[e];
	}
	return n;
}
function _iterableToArrayLimit2(r, l) {
	var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
	if (null != t) {
		var e,
			n,
			i,
			u,
			a = [],
			f = !0,
			o = !1;
		try {
			if (i = (t = t.call(r)).next, 0 === l) {
				if (Object(t) !== t) {
					return;
				}
				f = !1;
			} else {
				for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
					;
				}
			}
		} catch (r) {
			o = !0, n = r;
		} finally {
			try {
				if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
					return;
				}
			} finally {
				if (o) {
					throw n;
				}
			}
		}
		return a;
	}
}
function _arrayWithHoles2(r) {
	if (Array.isArray(r)) {
		return r;
	}
}
function saveStoneCooldowns() {
	var stoneCooldowns = [];
	for (var i = 1; i <= 10; i++) {
		var stone = window["stone" + i];
		if (stone && stone.timetext && stone.timetext.visible) {
			stoneCooldowns.push({
				id: i,
				cooldown: stone.timetext.getText()
			});
		}
	}
	if (typeof localStorage !== 'undefined') {
		localStorage.setItem('stoneCooldowns', JSON.stringify(stoneCooldowns));
	}
}
function restoreStoneCooldowns() {
	var storedStoneCooldowns = typeof localStorage !== 'undefined' ? localStorage.getItem('stoneCooldowns') : null;
	var stoneCooldowns = storedStoneCooldowns ? JSON.parse(storedStoneCooldowns) : [];
	stoneCooldowns.forEach(function (stoneData) {
		var stone = window["stone" + stoneData.id];
		var _stoneData$cooldown$s = stoneData.cooldown.split(':').map(Number),
			_stoneData$cooldown$s2 = _slicedToArray2(_stoneData$cooldown$s, 2),
			minutes = _stoneData$cooldown$s2[0],
			seconds = _stoneData$cooldown$s2[1];
		var totalSeconds = minutes * 60 + seconds;
		stone.clickCount = 3;
		stone.visible = false;
		stone.timetext.visible = true;
		stone.timetext.setText(stoneData.cooldown);
		var cooldown = totalSeconds;
		var interval = LK.setInterval(function () {
			cooldown--;
			var minutes = Math.floor(cooldown / 60);
			var seconds = cooldown % 60;
			stone.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
			if (cooldown <= 0) {
				LK.clearInterval(interval);
				stone.clickCount = 0;
				stone.visible = true;
				stone.timetext.visible = false;
			}
		}, 1000);
	});
}
function handleTreeClick(tree) {
	if (tree.clickCount < 3) {
		tree.clickCount++;
		if (tree.clickCount === 3) {
			tree.visible = false; // Use the visible property to hide the tree
			tree.timetext.visible = true; // Show timetext when tree is hidden
			var cooldown = 180; // 3 minutes in seconds
			var _interval = function interval() {
				if (cooldown > 0) {
					cooldown--;
					var minutes = Math.floor(cooldown / 60);
					var seconds = cooldown % 60;
					tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
					LK.setTimeout(_interval, 1000);
				} else {
					tree.clickCount = 0; // Reset click count after 3 minutes
					tree.visible = true; // Make the tree visible again
					tree.timetext.visible = false; // Hide timetext when tree becomes visible
				}
			};
			LK.setTimeout(_interval, 1000);
		}
		updateLastScores(); // Update last known scores for all resources
		var currentPage = page.constructor.name;
		if (!pageScores[currentPage]) {
			pageScores[currentPage] = {
				wood: {
					clickCount: 0
				},
				silver: {
					clickCount: 0
				},
				stone: {
					clickCount: 0
				},
				gold: {
					clickCount: 0
				},
				bronze: {
					clickCount: 0
				},
				crystal: {
					clickCount: 0
				}
			};
		}
		pageScores[currentPage].wood.clickCount = wood.clickCount;
		// Update score text for each resource
		woodScoreText.setText(wood.clickCount);
		silverScoreText.setText(silver.clickCount);
		stoneScoreText.setText(stone.clickCount);
		goldScoreText.setText(gold.clickCount);
		bronzeScoreText.setText(bronze.clickCount);
		crystalScoreText.setText(crystal.clickCount);
		// Log the click count for the tree
		console.log("Tree clicked ".concat(tree.clickCount, " times."));
	}
}
var wood = {
	clickCount: 0
}; // Define wood object for global use
var pageScores = {
	Page1: {
		wood: {
			clickCount: 0
		}
	},
	Page2: {
		stone: {
			clickCount: 0
		}
	},
	Page3: {
		bronze: {
			clickCount: 0
		}
	},
	Page4: {
		silver: {
			clickCount: 0
		}
	},
	Page5: {
		gold: {
			clickCount: 0
		}
	},
	Page6: {
		crystal: {
			clickCount: 0
		}
	}
}; // Initialize pageScores for each page
var woodScoreText = new WoodScoreText();
woodScoreText.setText(lastWoodScore); // Set woodScoreText to last known score
var silverScoreText = new Text2('0', {
	size: 70,
	fill: 0xc0c0c0
}); // Define silverScoreText in the global scope
silverScoreText.anchor.set(1, 0.5);
silverScoreText.setText(lastSilverScore); // Set silverScoreText to last known score
var stoneScoreText = new Text2('0', {
	size: 70,
	fill: 0x00ff00
}); // Define stoneScoreText in the global scope
stoneScoreText.anchor.set(1, 0.5);
stoneScoreText.setText(lastStoneScore); // Set stoneScoreText to last known score
var goldScoreText = new Text2('0', {
	size: 70,
	fill: 0xffd700
}); // Define goldScoreText in the global scope
goldScoreText.anchor.set(1, 0.5);
goldScoreText.setText(lastGoldScore); // Set goldScoreText to last known score
var bronzeScoreText = new Text2('0', {
	size: 70,
	fill: 0xcd7f32
}); // Define bronzeScoreText in the global scope
bronzeScoreText.anchor.set(1, 0.5);
bronzeScoreText.setText(lastBronzeScore); // Set bronzeScoreText to last known score
var crystalScoreText = new Text2('0', {
	size: 70,
	fill: 0x00ffff
}); // Define crystalScoreText in the global scope
crystalScoreText.anchor.set(1, 0.5);
crystalScoreText.setText(lastCrystalScore); // Set crystalScoreText to last known score
// Initialize storage time if not already set
if (!storage.time) {
	storage.time = new Date().getTime();
}
// Calculate time elapsed since last visit
var currentTime = new Date().getTime();
var timeElapsed = currentTime - storage.time;
console.log('Time Elapsed:', timeElapsed);
// Update storage time to current time
storage.time = currentTime;
// Function to update tree cooldowns based on time elapsed
function updateTreeCooldowns(timeElapsed) {
	var secondsElapsed = Math.floor(timeElapsed / 1000);
	for (var i = 1; i <= 16; i++) {
		var tree = window["tree" + i];
		if (tree && tree.timetext && tree.timetext.visible) {
			var _tree$timetext$getTe = tree.timetext.getText().split(':').map(Number),
				_tree$timetext$getTe2 = _slicedToArray(_tree$timetext$getTe, 2),
				minutes = _tree$timetext$getTe2[0],
				seconds = _tree$timetext$getTe2[1];
			var totalSeconds = minutes * 60 + seconds;
			totalSeconds = Math.max(0, totalSeconds - secondsElapsed);
			minutes = Math.floor(totalSeconds / 60);
			seconds = totalSeconds % 60;
			tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
			if (totalSeconds <= 0) {
				tree.clickCount = 0;
				tree.visible = true;
				tree.timetext.visible = false;
			}
		}
	}
}
// Update tree cooldowns based on time elapsed
updateTreeCooldowns(timeElapsed);
function _slicedToArray(r, e) {
	return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest();
}
function _nonIterableRest() {
	throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _unsupportedIterableToArray(r, a) {
	if (r) {
		if ("string" == typeof r) {
			return _arrayLikeToArray(r, a);
		}
		var t = {}.toString.call(r).slice(8, -1);
		return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
	}
}
function _arrayLikeToArray(r, a) {
	(null == a || a > r.length) && (a = r.length);
	for (var e = 0, n = Array(a); e < a; e++) {
		n[e] = r[e];
	}
	return n;
}
function _iterableToArrayLimit(r, l) {
	var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
	if (null != t) {
		var e,
			n,
			i,
			u,
			a = [],
			f = !0,
			o = !1;
		try {
			if (i = (t = t.call(r)).next, 0 === l) {
				if (Object(t) !== t) {
					return;
				}
				f = !1;
			} else {
				for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) {
					;
				}
			}
		} catch (r) {
			o = !0, n = r;
		} finally {
			try {
				if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) {
					return;
				}
			} finally {
				if (o) {
					throw n;
				}
			}
		}
		return a;
	}
}
function _arrayWithHoles(r) {
	if (Array.isArray(r)) {
		return r;
	}
}
var pageScores = {
	Page1: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	},
	Page2: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	},
	Page3: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	},
	Page4: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	},
	Page5: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	},
	Page6: {
		wood: {
			clickCount: 0
		},
		silver: {
			clickCount: 0
		},
		stone: {
			clickCount: 0
		},
		gold: {
			clickCount: 0
		},
		bronze: {
			clickCount: 0
		},
		crystal: {
			clickCount: 0
		}
	}
};
var stoneScoreText = new Text2('0', {
	size: 70,
	fill: 0x00ff00
});
stoneScoreText.anchor.set(1, 0.5);
var lastWoodScore = 0; // Initialize lastWoodScore to store the last known wood score
var silver = {
	clickCount: 0
}; // Define silver object
var silverScoreText = new Text2('0', {
	size: 70,
	fill: 0xc0c0c0
}); // Define silverScoreText in the global scope
var lastSilverScore = 0; // Initialize lastSilverScore to store the last known silver score
var stone = {
	clickCount: 0
}; // Define stone object
var lastStoneScore = 0; // Initialize lastStoneScore to store the last known stone score
var gold = {
	clickCount: 0
}; // Define gold object
var goldScoreText = new Text2('0', {
	size: 70,
	fill: 0xffd700
}); // Define goldScoreText in the global scope
var lastGoldScore = 0; // Initialize lastGoldScore to store the last known gold score
var bronze = {
	clickCount: 0
}; // Define bronze object
var bronzeScoreText = new Text2('0', {
	size: 70,
	fill: 0xcd7f32
}); // Define bronzeScoreText in the global scope
var lastBronzeScore = 0; // Initialize lastBronzeScore to store the last known bronze score
var crystal = {
	clickCount: 0
}; // Define crystal object
var crystalScoreText = new Text2('0', {
	size: 70,
	fill: 0x00ffff
}); // Define crystalScoreText in the global scope
var lastCrystalScore = 0; // Initialize lastCrystalScore to store the last known crystal score
// Function to update last known scores
function updateLastScores() {
	lastSilverScore = silver.clickCount;
	lastStoneScore = stone.clickCount;
	lastGoldScore = gold.clickCount;
	lastBronzeScore = bronze.clickCount;
	lastCrystalScore = crystal.clickCount;
	lastWoodScore = wood.clickCount; // Update woodScore
}
var page = game.addChild(new Page7()); //{0.b}
// Function to synchronize scores across all pages
function synchronizeScores() {
	// Update score texts for all pages
	woodScoreText.setText(wood.clickCount);
	silverScoreText.setText(silver.clickCount);
	stoneScoreText.setText(stone.clickCount);
	goldScoreText.setText(gold.clickCount);
	bronzeScoreText.setText(bronze.clickCount);
	crystalScoreText.setText(crystal.clickCount);
}
// Call synchronizeScores when the game starts
synchronizeScores();
// Define tree variables to fix 'not defined' error
for (var i = 1; i <= 16; i++) {
	window["tree" + i] = {
		timetext: new Text2('3:00', {
			size: 80,
			fill: 0x8B4513
		}),
		clickCount: 0,
		visible: true
	};
	window["tree" + i].timetext.anchor.set(0.5, 0.5);
	window["tree" + i].timetext.visible = false; // Initially hidden
}
LK.setTimeout(function () {
	// Function to save tree cooldowns to local storage
	function saveTreeCooldowns() {
		var treeCooldowns = [];
		for (var i = 1; i <= 16; i++) {
			var tree = window["tree" + i];
			if (tree.timetext.visible) {
				treeCooldowns.push({
					id: i,
					cooldown: tree.timetext.getText()
				});
			}
		}
		localStorage.setItem('treeCooldowns', JSON.stringify(treeCooldowns));
	}
	// Function to restore tree cooldowns from local storage
	function restoreTreeCooldowns() {
		var storedTreeCooldowns = typeof localStorage !== 'undefined' ? localStorage.getItem('treeCooldowns') : null;
		var treeCooldowns = storedTreeCooldowns ? JSON.parse(storedTreeCooldowns) : [];
		treeCooldowns.forEach(function (treeData) {
			var tree = window["tree" + treeData.id];
			var _treeData$cooldown$sp = treeData.cooldown.split(':').map(Number),
				_treeData$cooldown$sp2 = _slicedToArray(_treeData$cooldown$sp, 2),
				minutes = _treeData$cooldown$sp2[0],
				seconds = _treeData$cooldown$sp2[1];
			var totalSeconds = minutes * 60 + seconds;
			tree.clickCount = 3;
			tree.visible = false;
			tree.timetext.visible = true;
			tree.timetext.setText(treeData.cooldown);
			var cooldown = totalSeconds;
			var interval = LK.setInterval(function () {
				cooldown--;
				var minutes = Math.floor(cooldown / 60);
				var seconds = cooldown % 60;
				tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
				if (cooldown <= 0) {
					LK.clearInterval(interval);
					tree.clickCount = 0;
					tree.visible = true;
					tree.timetext.visible = false;
				}
			}, 1000);
		});
	}
	// Call restoreTreeCooldowns when the game starts
	function restoreTreeCooldowns() {
		var storedTreeCooldowns = typeof localStorage !== 'undefined' ? localStorage.getItem('treeCooldowns') : null;
		var treeCooldowns = storedTreeCooldowns ? JSON.parse(storedTreeCooldowns) : [];
		treeCooldowns.forEach(function (treeData) {
			var tree = window["tree" + treeData.id];
			var _treeData$cooldown$sp = treeData.cooldown.split(':').map(Number),
				_treeData$cooldown$sp2 = _slicedToArray(_treeData$cooldown$sp, 2),
				minutes = _treeData$cooldown$sp2[0],
				seconds = _treeData$cooldown$sp2[1];
			var totalSeconds = minutes * 60 + seconds;
			tree.clickCount = 3;
			tree.visible = false;
			tree.timetext.visible = true;
			tree.timetext.setText(treeData.cooldown);
			var cooldown = totalSeconds;
			var interval = LK.setInterval(function () {
				cooldown--;
				var minutes = Math.floor(cooldown / 60);
				var seconds = cooldown % 60;
				tree.timetext.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
				if (cooldown <= 0) {
					LK.clearInterval(interval);
					tree.clickCount = 0;
					tree.visible = true;
					tree.timetext.visible = false;
				}
			}, 1000);
		});
	}
	restoreTreeCooldowns(); // Restore tree cooldowns from persisted data
	woodScoreText.setText(wood.clickCount); // Set woodScoreText to restored value
	var lastScores = storage.lastScores || {};
	lastStatueScore = lastScores.statue || 0;
	lastSilverScore = lastScores.silver || 0;
	lastStoneScore = lastScores.stone || 0;
	lastGoldScore = lastScores.gold || 0;
	lastBronzeScore = lastScores.bronze || 0;
	lastCrystalScore = lastScores.crystal || 0;
	silverScoreText.setText(lastSilverScore);
	stoneScoreText.setText(lastStoneScore);
	goldScoreText.setText(lastGoldScore);
	bronzeScoreText.setText(lastBronzeScore);
	crystalScoreText.setText(lastCrystalScore);
	woodScoreText.setText(lastWoodScore);
	// Save tree cooldowns before navigating away from the page
	LK.on('beforeunload', function () {
		saveTreeCooldowns();
		storage.woodClickCount = wood.clickCount;
		storage.lastScores = {
			silver: silver.clickCount,
			stone: stone.clickCount,
			gold: gold.clickCount,
			bronze: bronze.clickCount,
			crystal: crystal.clickCount,
			wood: wood.clickCount
		};
	}); //{0.b};
}, 30000); // 30 seconds delay
; //{0.b};
; //{0.b}
if (typeof map !== 'undefined') {
	map.down = function (x, y, obj) {
		// Navigate to Page0
		game.removeChild(page);
		page = game.addChild(new Page0());
	};
}
map.down = function (x, y, obj) {
	// Navigate to Page0
	game.removeChild(page);
	page = game.addChild(new Page0());
}; ===================================================================
--- original.js
+++ change.js
@@ -73,9 +73,9 @@
 		anchorX: 0.5,
 		anchorY: 0.5,
 		x: 1024,
 		// Center horizontally on the page
-		y: 500 // Position below the wall1 asset
+		y: 100 // Position directly below the pause button
 	});
 	self.addChild(build);
 	var buildText = new Text2('BUILD', {
 		size: 80,
 
 2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 House from the front facing the screen with big sign above it have description "SHOP", Hd colors
 
 
 
 coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!