User prompt
Add statuetext '0' for wood beside wood assets replacing the woodScoretext
User prompt
Make the woodScoretext from '0' to '5' if any tree is clicked.
User prompt
Make the text2 increased continuously by the trees
Code edit (1 edits merged)
Please save this source code
User prompt
Add the event count click for the trees
User prompt
each time i click tree increase text2 by 5
User prompt
change text2 from '0' wood to '5' wood
User prompt
Add class of the wood score
User prompt
Make the trees can increase wood score
User prompt
Make the text increasing by +5 wood each time i click on tree.
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Remove the old wood score text let the new replacing its position
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'getText')' in or related to this line: 'var currentScore = parseInt(woodScoreText.getText());' Line Number: 686
User prompt
Please fix the bug: 'Uncaught ReferenceError: woodScoreText is not defined' in or related to this line: 'var currentScore = parseInt(woodScoreText.getText());' Line Number: 685
User prompt
Make the woodscore in page1 only
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Set the trees as buttons if i click any of it change score text from '0' to '5'
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'page.addChild(woodScoreText);' Line Number: 669
User prompt
Start increasing the woodtext by 5 if i click any tree.
User prompt
Please fix the bug: 'Uncaught TypeError: woodScoreText.getText is not a function' in or related to this line: 'var currentScore = parseInt(woodScoreText.getText());' Line Number: 664
User prompt
Add woodstatue the clicks on the trees to increase wood score!
User prompt
Make the text2 '5' if i click any tree!
User prompt
Increase the score text of wood if i click on any tree
User prompt
Please fix the bug: 'Uncaught ReferenceError: woodScoreText is not defined' in or related to this line: 'var currentScore = parseInt(woodScoreText.getText());' Line Number: 680
User prompt
Add woodScoretext counting clicks on trees by 5 each click.
User prompt
Remove any woodScoretext
User prompt
Start increasing the wood text2 when any tree is clicked!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'woodarea' with the anchor point set to 0.5, 0.5 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); var woodarea = self.attachAsset('woodarea', { anchorX: 4.5, anchorY: 2.5, x: background0.x, // Sync initial x position with background0 y: background0.y // Sync initial y position with background0 }); self.addChild(woodarea); self.lastX = background0.x; self.lastY = background0.y; // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if woodarea reached the Y position 1500 right now as it was not there before if (self.lastY <= 1500 && woodarea.y > 1500) { console.log("Woodarea reached Y position 1500"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } // Check if we reached the X position 1500 right now as we were not there before if (self.lastX <= 1500 && background0.x > 1500) { console.log("Background0 reached X position 1500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; woodarea.x = background0.x; // Sync woodarea's x position with background0 woodarea.y = background0.y; // Sync woodarea's y position with background0 gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Add wood asset to Page1 var tree1 = self.attachAsset('tree1', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Center horizontally y: 500 // Position in the middle of the screen }); tree1.clickCount = 0; tree1.down = function (x, y, obj) { handleTreeClick(tree1); }; self.addChild(tree1); var tree2 = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Position tree2 to the left of tree1 y: 500 // Align vertically with tree1 }); tree2.clickCount = 0; tree2.down = function (x, y, obj) { handleTreeClick(tree2); }; self.addChild(tree2); var tree3 = self.attachAsset('tree3', { anchorX: 0.5, anchorY: 0.5, x: 900, // Position tree3 to the left of tree2 y: 500 // Align vertically with tree2 }); tree3.clickCount = 0; tree3.down = function (x, y, obj) { handleTreeClick(tree3); }; self.addChild(tree3); var tree4 = self.attachAsset('tree4', { anchorX: 0.5, anchorY: 0.5, x: 600, // Position tree4 to the left of tree3 y: 500 // Align vertically with tree3 }); tree4.clickCount = 0; tree4.down = function (x, y, obj) { handleTreeClick(tree4); }; self.addChild(tree4); var tree5 = self.attachAsset('tree5', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree1 y: 900 // Position tree5 below tree1 }); tree5.clickCount = 0; tree5.down = function (x, y, obj) { handleTreeClick(tree5); }; self.addChild(tree5); var tree6 = self.attachAsset('tree6', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree2 y: 900 // Position tree6 below tree2 }); tree6.clickCount = 0; tree6.down = function (x, y, obj) { handleTreeClick(tree6); }; self.addChild(tree6); var tree7 = self.attachAsset('tree7', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree3 y: 900 // Position tree7 below tree3 }); tree7.clickCount = 0; tree7.down = function (x, y, obj) { handleTreeClick(tree7); }; self.addChild(tree7); var tree8 = self.attachAsset('tree8', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree4 y: 900 // Position tree8 below tree4 }); tree8.clickCount = 0; tree8.down = function (x, y, obj) { handleTreeClick(tree8); }; self.addChild(tree8); var tree9 = self.attachAsset('tree9', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree5 y: 1300 // Position tree9 below tree5 }); tree9.clickCount = 0; tree9.down = function (x, y, obj) { handleTreeClick(tree9); }; self.addChild(tree9); var tree10 = self.attachAsset('tree10', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree6 y: 1300 // Position tree10 below tree6 }); tree10.clickCount = 0; tree10.down = function (x, y, obj) { handleTreeClick(tree10); }; self.addChild(tree10); var tree11 = self.attachAsset('tree11', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree7 y: 1300 // Position tree11 below tree7 }); tree11.clickCount = 0; tree11.down = function (x, y, obj) { handleTreeClick(tree11); }; self.addChild(tree11); var tree12 = self.attachAsset('tree12', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree8 y: 1300 // Position tree12 below tree8 }); tree12.clickCount = 0; tree12.down = function (x, y, obj) { handleTreeClick(tree12); }; self.addChild(tree12); var tree13 = self.attachAsset('tree13', { anchorX: 0.5, anchorY: 0.5, x: 1500, // Align horizontally with tree9 y: 1700 // Position tree13 below tree9 }); tree13.clickCount = 0; tree13.down = function (x, y, obj) { handleTreeClick(tree13); }; self.addChild(tree13); var tree14 = self.attachAsset('tree14', { anchorX: 0.5, anchorY: 0.5, x: 1200, // Align horizontally with tree10 y: 1700 // Position tree14 below tree10 }); tree14.clickCount = 0; tree14.down = function (x, y, obj) { handleTreeClick(tree14); }; self.addChild(tree14); var tree15 = self.attachAsset('tree15', { anchorX: 0.5, anchorY: 0.5, x: 900, // Align horizontally with tree11 y: 1700 // Position tree15 below tree11 }); tree15.clickCount = 0; tree15.down = function (x, y, obj) { handleTreeClick(tree15); }; self.addChild(tree15); var tree16 = self.attachAsset('tree16', { anchorX: 0.5, anchorY: 0.5, x: 600, // Align horizontally with tree12 y: 1700 // Position tree16 below tree12 }); tree16.clickCount = 0; tree16.down = function (x, y, obj) { handleTreeClick(tree16); }; self.addChild(tree16); var wood = self.attachAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Position wood in the middle of the screen y: 2510 // Position wood below the trees }); // Add woodScoreText to Page1 var woodScoreText = new WoodScoreText(); woodScoreText.x = 1800; // Position woodScoreText on the screen woodScoreText.y = 2510; // Align vertically with the wood asset self.addChild(woodScoreText); // Add woodScoreText to Page1 var woodScoreText = new WoodScoreText(); woodScoreText.x = 1800; // Position woodScoreText on the screen woodScoreText.y = 2510; // Align vertically with the wood asset self.addChild(woodScoreText); // Hide the statue beside the wood // statue.visible = false; // Commented out as statue is not defined var silver = self.attachAsset('silver', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Align horizontally with wood y: 2660 // Position silver directly below the wood }); // Add text for silver score beside silver asset var silverScoreText = new Text2('0', { size: 70, fill: 0xc0c0c0 }); silver.clickCount = 0; silver.down = function (x, y, obj) { silver.clickCount += 5; silverScoreText.setText(silver.clickCount); }; silverScoreText.anchor.set(1, 0.5); silverScoreText.x = silver.x - 90; // Position text to the left of the silver silverScoreText.y = silver.y; self.addChild(silverScoreText); var stone = self.attachAsset('stone', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Position stone in the middle of the screen y: 2510 // Position stone below the wood }); // Add text for stone score beside stone asset var stoneScoreText = new Text2('0', { size: 70, fill: 0x00ff00 }); stone.clickCount = 0; stone.down = function (x, y, obj) { stone.clickCount += 5; stoneScoreText.setText(stone.clickCount); }; stoneScoreText.anchor.set(1, 0.5); stoneScoreText.x = stone.x - 90; // Position text to the left of the stone stoneScoreText.y = stone.y; self.addChild(stoneScoreText); var gold = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Align horizontally with stone y: 2660 // Position gold below the stone }); // Add text for gold score beside gold asset var goldScoreText = new Text2('0', { size: 70, fill: 0xffd700 }); gold.clickCount = 0; gold.down = function (x, y, obj) { gold.clickCount += 5; goldScoreText.setText(gold.clickCount); }; goldScoreText.anchor.set(1, 0.5); goldScoreText.x = gold.x - 90; // Position text to the left of the gold goldScoreText.y = gold.y; self.addChild(goldScoreText); var bronze = self.attachAsset('bronze', { anchorX: 0.5, anchorY: 0.5, x: 595, // Position bronze in the middle of the screen y: 2510 // Position bronze above the stone }); // Add text for bronze score beside bronze asset var bronzeScoreText = new Text2('0', { size: 70, fill: 0xcd7f32 }); bronze.clickCount = 0; bronze.down = function (x, y, obj) { bronze.clickCount += 5; bronzeScoreText.setText(bronze.clickCount); }; bronzeScoreText.anchor.set(1, 0.5); bronzeScoreText.x = bronze.x - 90; // Position text to the left of the bronze bronzeScoreText.y = bronze.y; self.addChild(bronzeScoreText); var crystal = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5, x: 595, // Align horizontally with bronze y: 2660 // Position crystal below the bronze }); // Add text for crystal score beside crystal asset var crystalScoreText = new Text2('0', { size: 70, fill: 0x00ffff }); crystal.clickCount = 0; crystal.down = function (x, y, obj) { crystal.clickCount += 5; crystalScoreText.setText(crystal.clickCount); }; crystalScoreText.anchor.set(1, 0.5); crystalScoreText.x = crystal.x - 90; // Position text to the left of the crystal crystalScoreText.y = crystal.y; self.addChild(crystalScoreText); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Tree = Container.expand(function (assetId, x, y) { var self = Container.call(this); var tree = self.attachAsset(assetId, { anchorX: -1.1, anchorY: 3, x: x, y: y }); tree.clickCount = 0; self.addChild(tree); self.getClickCount = function () { return tree.clickCount; }; self.incrementClickCount = function () { tree.clickCount += 1; }; self.hide = function () { tree.visible = false; }; return self; }); var WoodScoreText = Container.expand(function () { var self = Container.call(this); var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); self.addChild(woodScoreText); self.setText = function (text) { woodScoreText.setText(text); }; self.getText = function () { return woodScoreText.text; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var totalStatueScore = 0; // Initialize totalStatueScore to fix ReferenceError var woodScoreText = new WoodScoreText(); // Initialize woodScoreText in the global scope var page = game.addChild(new Page0()); //{0.b} // Define tree variables to fix 'not defined' error LK.setTimeout(function () { //{0.b} }, 30000); // 30 seconds delay ; //{0.b}; ; //{0.b} function handleTreeClick(tree) { if (tree.clickCount < 3) { tree.clickCount++; if (tree.clickCount === 3) { tree.visible = false; // Use the visible property to hide the tree } // Set woodScoreText to '5' when any tree is clicked woodScoreText.setText(5); // Log the click count for the tree console.log("Tree clicked ".concat(tree.clickCount, " times.")); } }
===================================================================
--- original.js
+++ change.js
@@ -580,9 +580,9 @@
return self;
});
var WoodScoreText = Container.expand(function () {
var self = Container.call(this);
- var woodScoreText = new Text2('5', {
+ var woodScoreText = new Text2('0', {
size: 70,
fill: 0x471e00
});
woodScoreText.anchor.set(1, 0.5);
@@ -620,15 +620,10 @@
tree.clickCount++;
if (tree.clickCount === 3) {
tree.visible = false; // Use the visible property to hide the tree
}
- // Increase woodScoreText continuously by 5
- var currentScore = parseInt(woodScoreText.getText());
- woodScoreText.setText(currentScore + 5);
- LK.setInterval(function () {
- var updatedScore = parseInt(woodScoreText.getText());
- woodScoreText.setText(updatedScore + 5);
- }, 1000); // Increase score every second
+ // Set woodScoreText to '5' when any tree is clicked
+ woodScoreText.setText(5);
// Log the click count for the tree
console.log("Tree clicked ".concat(tree.clickCount, " times."));
}
}
\ No newline at end of file
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