Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var half_tree1 = self.attachAsset('half_tree', {' Line Number: 255
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Move half_tree1 to the tree1 that is beside tree2 from the right.
Code edit (1 edits merged)
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Move half_tree1 to tree1 position!
Code edit (1 edits merged)
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Add half_tree1 with tree1 in page1.
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Add tree1_below2 and tree2_ below2 with event to page1.
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Remove tree1_below and add it with event again.
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Remove tree2 in the first line only then add it with event again.
Code edit (1 edits merged)
Please save this source code
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Move the tree1 more to the right to not be touched by tree2
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move it slightly to the right to not touch it
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Please fix the bug: 'Uncaught ReferenceError: tree2_below2 is not defined' in or related to this line: 'tree2_below2.down = function (x, y, obj) {' Line Number: 315
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Please fix the bug: 'Uncaught ReferenceError: tree2_below2 is not defined' in or related to this line: 'tree2_below2.down = function (x, y, obj) {' Line Number: 315
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Remove tree2_below2
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Add event to tree2_below2
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Remove duplication of tree2 tree1_below tree2_below2 tree3_below2 tree4_below2
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Make all the trees have the event
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Make the tree1 beside tree2 from the right
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Add tree1 with event
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Remove duplication of the trees to let them hide
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Remove all the trees except tree2
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fix tree2_below2 not increasing the score or hide
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Please fix the bug: 'Uncaught TypeError: tree4_below2.incrementClickCount is not a function' in or related to this line: 'tree4_below2.incrementClickCount();' Line Number: 548
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'woodarea' with the anchor point set to 0.5, 0.5 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); var woodarea = self.attachAsset('woodarea', { anchorX: 4.5, anchorY: 2.5, x: background0.x, // Sync initial x position with background0 y: background0.y // Sync initial y position with background0 }); self.addChild(woodarea); self.lastX = background0.x; self.lastY = background0.y; // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if woodarea reached the Y position 1500 right now as it was not there before if (self.lastY <= 1500 && woodarea.y > 1500) { console.log("Woodarea reached Y position 1500"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } // Check if we reached the X position 1500 right now as we were not there before if (self.lastX <= 1500 && background0.x > 1500) { console.log("Background0 reached X position 1500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; woodarea.x = background0.x; // Sync woodarea's x position with background0 woodarea.y = background0.y; // Sync woodarea's y position with background0 gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Get and automatically addChild to self asset with id 'wall1' with the anchor point set to 0.5, 1.0 var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); var tree1 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Position tree1 to the right of tree2 y: 1366 // Align vertically with tree2 }); var half_tree1 = self.attachAsset('half_tree', { anchorX: -1.1, anchorY: 3, x: 1300, // Position half_tree1 to the right of tree1 y: 1766 // Align vertically with tree1 }); tree1.clickCount = 0; tree1.down = function (x, y, obj) { tree1.clickCount++; if (tree1.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree1.clickCount === 3) { tree1.visible = false; } }; var tree2 = new Tree('tree2', 700, 1366); self.addChild(tree2); tree2.down = function (x, y, obj) { tree2.incrementClickCount(); if (tree2.getClickCount() <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree2.getClickCount() === 3) { tree2.hide(); } }; var tree2_below = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree6 y: 1966 // Position tree2 below tree6 }); tree2_below.clickCount = 0; tree2_below.down = function (x, y, obj) { tree2_below.clickCount++; if (tree2_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree2_below.clickCount === 3) { tree2_below.visible = false; } }; // Removed statue2_below2 from tree2_below2 // Removed statue3_below2 from tree3_below2 var tree3_below2 = new Tree('tree3', 380, 2566); self.addChild(tree3_below2); tree3_below2.down = function (x, y, obj) { tree3_below2.incrementClickCount(); if (tree3_below2.getClickCount() <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree3_below2.getClickCount() === 3) { tree3_below2.hide(); } }; // Removed statue4_below2 from tree4_below2 var tree4_below2 = new Tree('tree4', 80, 2566); self.addChild(tree4_below2); tree4_below2.down = function (x, y, obj) { tree4_below2.incrementClickCount(); if (tree4_below2.getClickCount() <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree4_below2.getClickCount() === 3) { tree4_below2.hide(); } }; // Add statue beside tree2 similar to tree1 var tree3 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Position tree3 slightly more to the left of tree2 // Position tree3 to the left of tree2 y: 1366 // Align vertically with tree2 }); tree3.clickCount = 0; tree3.down = function (x, y, obj) { tree3.clickCount++; if (tree3.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree3.clickCount === 3) { tree3.visible = false; } }; tree3.down = function (x, y, obj) { tree3.clickCount++; if (tree3.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree3.clickCount === 3) { tree3.visible = false; } }; // Add woodstatue below tree3 var tree7 = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3 y: 1666 // Position tree7 below tree3 }); tree7.clickCount = 0; tree7.down = function (x, y, obj) { tree7.clickCount++; if (tree7.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree7.clickCount === 3) { tree7.visible = false; } }; // Add woodstatue below tree7 var tree3_below = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree7 y: 1966 // Position tree3 below tree7 }); tree3_below.clickCount = 0; tree3_below.down = function (x, y, obj) { tree3_below.clickCount++; if (tree3_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree3_below.clickCount === 3) { tree3_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree7' with the anchor point set to 0.5, 0.5 var tree7_below = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2266 // Position tree7 below tree3_below }); tree7_below.clickCount = 0; tree7_below.down = function (x, y, obj) { tree7_below.clickCount++; if (tree7_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree7_below.clickCount === 3) { tree7_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 100, // Position tree4 to the left of tree3 y: 1366 // Align vertically with tree3 }); tree4.clickCount = 0; tree4.down = function (x, y, obj) { tree4.clickCount++; if (tree4.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree4.clickCount === 3) { tree4.visible = false; } }; // Add woodstatue below tree4 var tree5 = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1 y: 1666 // Position tree5 below tree1 }); tree5.clickCount = 0; tree5.down = function (x, y, obj) { tree5.clickCount++; if (tree5.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree5.clickCount === 3) { tree5.visible = false; } }; // Add woodstatue below tree5 var tree1_below = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree5 y: 1966 // Position tree1 below tree5 }); tree1_below.clickCount = 0; tree1_below.down = function (x, y, obj) { tree1_below.clickCount++; if (tree1_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree1_below.clickCount === 3) { tree1_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5 var tree5_below = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2266 // Position tree5 below tree1_below }); tree5_below.clickCount = 0; tree5_below.down = function (x, y, obj) { tree5_below.clickCount++; if (tree5_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree5_below.clickCount === 3) { tree5_below.visible = false; } }; // Add tree1_below2 to Page1 var tree1_below2 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree5_below y: 2566 // Position tree1_below2 below tree5_below }); tree1_below2.clickCount = 0; tree1_below2.down = function (x, y, obj) { tree1_below2.clickCount++; if (tree1_below2.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree1_below2.clickCount === 3) { tree1_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6 = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree6 to the left of tree5 y: 1666 // Align vertically with tree5 }); tree6.clickCount = 0; tree6.down = function (x, y, obj) { tree6.clickCount++; if (tree6.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree6.clickCount === 3) { tree6.visible = false; } }; // Add woodstatue below tree6 // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6_below = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2266 // Position tree6 below tree2_below }); tree6_below.clickCount = 0; tree6_below.down = function (x, y, obj) { tree6_below.clickCount++; if (tree6_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree6_below.clickCount === 3) { tree6_below.visible = false; } }; // Add tree2_below2 to Page1 var tree2_below2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree6_below y: 2566 // Position tree2_below2 below tree6_below }); tree2_below2.clickCount = 0; tree2_below2.down = function (x, y, obj) { tree2_below2.clickCount++; if (tree2_below2.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree2_below2.clickCount === 3) { tree2_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8 = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Position tree8 to the left of tree7 y: 1666 // Align vertically with tree7 }); tree8.clickCount = 0; tree8.down = function (x, y, obj) { tree8.clickCount++; if (tree8.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree8.clickCount === 3) { tree8.visible = false; } }; // Add woodstatue below tree8 // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree8 y: 1966 // Position tree4 below tree8 }); tree4_below.clickCount = 0; tree4_below.down = function (x, y, obj) { tree4_below.clickCount++; if (tree4_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree4_below.clickCount === 3) { tree4_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8_below = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2266 // Position tree8 below tree4_below }); tree8_below.clickCount = 0; tree8_below.down = function (x, y, obj) { tree8_below.clickCount++; if (tree8_below.clickCount <= 3) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); } if (tree8_below.clickCount === 3) { tree8_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5 // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5 // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 // Add wood asset to Page1 var wood = self.attachAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Position wood in the middle of the screen y: 2510 // Position wood below the trees }); // Add text for wood score beside wood asset var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); woodScoreText.x = wood.x - 90; // Position text to the left of the wood woodScoreText.y = wood.y; self.addChild(woodScoreText); // Hide the statue beside the wood // statue.visible = false; // Commented out as statue is not defined var silver = self.attachAsset('silver', { anchorX: 0.5, anchorY: 0.5, x: 1902, // Align horizontally with wood y: 2660 // Position silver directly below the wood }); // Add text for silver score beside silver asset var silverScoreText = new Text2('0', { size: 70, fill: 0xc0c0c0 }); silver.clickCount = 0; silver.down = function (x, y, obj) { silver.clickCount += 5; silverScoreText.setText(silver.clickCount); }; silverScoreText.anchor.set(1, 0.5); silverScoreText.x = silver.x - 90; // Position text to the left of the silver silverScoreText.y = silver.y; self.addChild(silverScoreText); var stone = self.attachAsset('stone', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Position stone in the middle of the screen y: 2510 // Position stone below the wood }); // Add text for stone score beside stone asset var stoneScoreText = new Text2('0', { size: 70, fill: 0x00ff00 }); stone.clickCount = 0; stone.down = function (x, y, obj) { stone.clickCount += 5; stoneScoreText.setText(stone.clickCount); }; stoneScoreText.anchor.set(1, 0.5); stoneScoreText.x = stone.x - 90; // Position text to the left of the stone stoneScoreText.y = stone.y; self.addChild(stoneScoreText); var gold = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5, x: 1220, // Align horizontally with stone y: 2660 // Position gold below the stone }); // Add text for gold score beside gold asset var goldScoreText = new Text2('0', { size: 70, fill: 0xffd700 }); gold.clickCount = 0; gold.down = function (x, y, obj) { gold.clickCount += 5; goldScoreText.setText(gold.clickCount); }; goldScoreText.anchor.set(1, 0.5); goldScoreText.x = gold.x - 90; // Position text to the left of the gold goldScoreText.y = gold.y; self.addChild(goldScoreText); var bronze = self.attachAsset('bronze', { anchorX: 0.5, anchorY: 0.5, x: 595, // Position bronze in the middle of the screen y: 2510 // Position bronze above the stone }); // Add text for bronze score beside bronze asset var bronzeScoreText = new Text2('0', { size: 70, fill: 0xcd7f32 }); bronze.clickCount = 0; bronze.down = function (x, y, obj) { bronze.clickCount += 5; bronzeScoreText.setText(bronze.clickCount); }; bronzeScoreText.anchor.set(1, 0.5); bronzeScoreText.x = bronze.x - 90; // Position text to the left of the bronze bronzeScoreText.y = bronze.y; self.addChild(bronzeScoreText); var crystal = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5, x: 595, // Align horizontally with bronze y: 2660 // Position crystal below the bronze }); // Add text for crystal score beside crystal asset var crystalScoreText = new Text2('0', { size: 70, fill: 0x00ffff }); crystal.clickCount = 0; crystal.down = function (x, y, obj) { crystal.clickCount += 5; crystalScoreText.setText(crystal.clickCount); }; crystalScoreText.anchor.set(1, 0.5); crystalScoreText.x = crystal.x - 90; // Position text to the left of the crystal crystalScoreText.y = crystal.y; self.addChild(crystalScoreText); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Statue = Container.expand(function (x, y) { var self = Container.call(this); var statue = self.attachAsset('statue', { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); self.addChild(statue); statue.down = function (x, y, obj) { totalStatueScore += 5; woodScoreText.setText(totalStatueScore); }; return self; }); var Text1 = Container.expand(function () { var self = Container.call(this); var text = new Text2('0', { size: 100, fill: 0xfd0000 }); text.anchor.set(0.5, 0.5); self.addChild(text); self.setText = function (newText) { text.setText(newText); }; return self; }); var Tree = Container.expand(function (assetId, x, y) { var self = Container.call(this); var tree = self.attachAsset(assetId, { anchorX: -1.1, anchorY: 3, x: x, y: y }); tree.clickCount = 0; self.addChild(tree); self.getClickCount = function () { return tree.clickCount; }; self.incrementClickCount = function () { tree.clickCount += 1; }; self.hide = function () { tree.visible = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var totalStatueScore = 0; // Initialize totalStatueScore to fix ReferenceError var woodScoreText = new Text2('0', { size: 70, fill: 0x471e00 }); woodScoreText.anchor.set(1, 0.5); var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -197,16 +197,14 @@
x: 1000,
// Position tree1 to the right of tree2
y: 1366 // Align vertically with tree2
});
- var tree2 = new Tree('tree2', 700, 1366);
- self.addChild(tree2);
var half_tree1 = self.attachAsset('half_tree', {
anchorX: -1.1,
anchorY: 3,
- x: tree2.x + tree2.width,
- // Position half_tree1 to the right of tree2
- y: tree2.y // Align vertically with tree2
+ x: 1300,
+ // Position half_tree1 to the right of tree1
+ y: 1766 // Align vertically with tree1
});
tree1.clickCount = 0;
tree1.down = function (x, y, obj) {
tree1.clickCount++;
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!