Code edit (1 edits merged)
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Code edit (2 edits merged)
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Make the silver below the wood
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Add the asset silver below the wood and gold asset below the stone and crystal asset below the bronze aset.
Code edit (11 edits merged)
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Add bronze asset to page1
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Add stone asset to page1
Code edit (1 edits merged)
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Add wood asset to the page1
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Remove any text or woodstatue in page1
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Make the text1 inside the screen.
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`woodScoreTxt` is initialized multiple times!
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Add statuetext text1 for wood score '0'
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Remove woodScoreTxt initialization and usage in Page1
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Fix my game
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Then remove the text duplication
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Remove what's making the text hide after clicking trees.
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Make the trees images as statue counting clicks. each click increase wood score text1 by 5.
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If any tree clicked add 5 to the score text1 '0' to '5'
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Make the text1 the wood score
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show the score text in page1
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Add the text1 bellow the background1 in page1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background0' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Get and automatically addChild to self asset with id 'wall1' with the anchor point set to 0.5, 1.0 var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Center horizontally y: 1366 // Center vertically }); // Add click event to tree1 to update wood score and animate woodstatue tree1.clickCount = 0; tree1.down = function (x, y, obj) { tree1.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree1.clickCount >= 3) { tree1.visible = false; } }; var tree2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree2 to the left of tree1 y: 1366 // Align vertically with tree1 }); tree2.clickCount = 0; tree2.down = function (x, y, obj) { tree2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree2.clickCount >= 3) { tree2.visible = false; } }; // Add woodstatue below tree2 var tree3 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Position tree3 slightly more to the left of tree2 // Position tree3 to the left of tree2 y: 1366 // Align vertically with tree2 }); tree3.clickCount = 0; tree3.down = function (x, y, obj) { tree3.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree3.clickCount >= 3) { tree3.visible = false; } }; // Add woodstatue below tree3 var tree7 = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3 y: 1666 // Position tree7 below tree3 }); tree7.clickCount = 0; tree7.down = function (x, y, obj) { tree7.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree7.clickCount >= 3) { tree7.visible = false; } }; // Add woodstatue below tree7 var tree3_below = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree7 y: 1966 // Position tree3 below tree7 }); tree3_below.clickCount = 0; tree3_below.down = function (x, y, obj) { tree3_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree3_below.clickCount >= 3) { tree3_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree7' with the anchor point set to 0.5, 0.5 var tree7_below = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2266 // Position tree7 below tree3_below }); tree7_below.clickCount = 0; tree7_below.down = function (x, y, obj) { tree7_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree7_below.clickCount >= 3) { tree7_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 100, // Position tree4 to the left of tree3 y: 1366 // Align vertically with tree3 }); tree4.clickCount = 0; tree4.down = function (x, y, obj) { tree4.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree4.clickCount >= 3) { tree4.visible = false; } }; // Add woodstatue below tree4 var tree5 = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1 y: 1666 // Position tree5 below tree1 }); tree5.clickCount = 0; tree5.down = function (x, y, obj) { tree5.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree5.clickCount >= 3) { tree5.visible = false; } }; // Add woodstatue below tree5 var tree1_below = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree5 y: 1966 // Position tree1 below tree5 }); tree1_below.clickCount = 0; tree1_below.down = function (x, y, obj) { tree1_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree1_below.clickCount >= 3) { tree1_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5 var tree5_below = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2266 // Position tree5 below tree1_below }); tree5_below.clickCount = 0; tree5_below.down = function (x, y, obj) { tree5_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree5_below.clickCount >= 3) { tree5_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6 = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree6 to the left of tree5 y: 1666 // Align vertically with tree5 }); tree6.clickCount = 0; tree6.down = function (x, y, obj) { tree6.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree6.clickCount >= 3) { tree6.visible = false; } }; // Add woodstatue below tree6 var tree2_below = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree6 y: 1966 // Position tree2 below tree6 }); tree2_below.clickCount = 0; tree2_below.down = function (x, y, obj) { tree2_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree2_below.clickCount >= 3) { tree2_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6_below = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2266 // Position tree6 below tree2_below }); tree6_below.clickCount = 0; tree6_below.down = function (x, y, obj) { tree6_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree6_below.clickCount >= 3) { tree6_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8 = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Position tree8 to the left of tree7 y: 1666 // Align vertically with tree7 }); tree8.clickCount = 0; tree8.down = function (x, y, obj) { tree8.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree8.clickCount >= 3) { tree8.visible = false; } }; // Add woodstatue below tree8 // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree8 y: 1966 // Position tree4 below tree8 }); tree4_below.clickCount = 0; tree4_below.down = function (x, y, obj) { tree4_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree4_below.clickCount >= 3) { tree4_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8_below = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2266 // Position tree8 below tree4_below }); tree8_below.clickCount = 0; tree8_below.down = function (x, y, obj) { tree8_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree8_below.clickCount >= 3) { tree8_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1_below2 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2566 // Position tree1_below2 below tree1_below }); tree1_below2.clickCount = 0; tree1_below2.down = function (x, y, obj) { tree1_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree1_below2.clickCount >= 3) { tree1_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5 var tree2_below2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2566 // Position tree2_below2 below tree2_below }); tree2_below2.clickCount = 0; tree2_below2.down = function (x, y, obj) { tree2_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree2_below2.clickCount >= 3) { tree2_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5 var tree3_below2 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2566 // Position tree3_below2 below tree3_below }); tree3_below2.clickCount = 0; tree3_below2.down = function (x, y, obj) { tree3_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree3_below2.clickCount >= 3) { tree3_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below2 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2566 // Position tree4_below2 below tree4_below }); tree4_below2.clickCount = 0; tree4_below2.down = function (x, y, obj) { tree4_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); if (tree4_below2.clickCount >= 3) { tree4_below2.visible = false; } }; // Create an instance of WoodStatue and add it to the page var woodstatue = self.addChild(new WoodStatue()); // Add click event to woodstatue to update statue count woodstatue.down = function (x, y, obj) { // Update statue count var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 1); }; var woodScoreTxt = new Text1(); woodScoreTxt.setText('0'); woodScoreTxt.x = 2048 / 2; // Center horizontally woodScoreTxt.y = background1.height + 10; // Position below background1 self.addChild(woodScoreTxt); // Add the score text to Page1 }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Statue = Container.expand(function () { var self = Container.call(this); // Attach the woodstatue asset to the Statue class var statueGraphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for when the statue is clicked self.down = function (x, y, obj) { var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 1); }; return self; }); var Text1 = Container.expand(function () { var self = Container.call(this); var text = new Text2('0', { size: 50, fill: 0xfd0000 }); text.anchor.set(0.5, -3.5); self.addChild(text); self.setText = function (newText) { text.setText(newText); }; return self; }); var WoodStatue = Container.expand(function () { var self = Container.call(this); var woodStatueGraphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create and display the statue count text in the middle of the screen var statueCountTxt = new Text1(); statueCountTxt.setText('0'); statueCountTxt.x = 2048 / 2; // Center horizontally statueCountTxt.y = 200; // Position below the wood score LK.gui.top.addChild(statueCountTxt); // Add the statue count text to the GUI overlay // Create and display the score text for counting wood // Ensure woodScoreTxt is initialized only once to prevent hiding // Ensure woodScoreTxt is initialized only once to prevent hiding var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -639,13 +639,7 @@
statueCountTxt.y = 200; // Position below the wood score
LK.gui.top.addChild(statueCountTxt); // Add the statue count text to the GUI overlay
// Create and display the score text for counting wood
// Ensure woodScoreTxt is initialized only once to prevent hiding
-if (!woodScoreTxt) {
- var woodScoreTxt = new Text1();
- woodScoreTxt.setText('0');
- woodScoreTxt.x = 2048 / 2; // Center horizontally
- woodScoreTxt.y = 250; // Position below the statue count
- LK.gui.top.addChild(woodScoreTxt); // Add the wood score text to the GUI overlay
-}
+// Ensure woodScoreTxt is initialized only once to prevent hiding
var page = game.addChild(new Page0()); //{0.b}
; //{0.b}
\ No newline at end of file
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows