User prompt
Remove the text in page1
User prompt
Remove statue count '0'
User prompt
Don't let the statue text hide
User prompt
Add statue class
User prompt
Fix the statue text is hiding when click trees to increase it
User prompt
Fix the statue text is change its position or disapearing from the screen after i click any tree.
User prompt
Make the statue increased by 5 each click on trees.
User prompt
Make each click on tree add 5 to the statue text
User prompt
Make the duplicated trees can hide after 3 click
User prompt
Make it for all the trees
User prompt
Make the trees as buttons if i click a tree add 5 wood to the score of wood, if i click a tree 3 times hide it
User prompt
Please fix the bug: 'Uncaught ReferenceError: woodScoreTxt is not defined' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 412
User prompt
Please fix the bug: 'Uncaught ReferenceError: woodstatue is not defined' in or related to this line: 'woodstatue.down = function (x, y, obj) {' Line Number: 396
User prompt
remove the effect when click tree to increase score
User prompt
Remove text1 and any text and woodstatue
User prompt
Add statue count object to page1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 446
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally' Line Number: 432
User prompt
Make the wood score as text1
User prompt
Remove '5wood' from screen
User prompt
Make the wood score from '0' to '5' each click of woodstatue
User prompt
If i click the woodstatue increase text1 of wood score by 5.
User prompt
Make the text increased without change its position
User prompt
Move woodstatue to the tre1 position
User prompt
Add woodstatue object to page1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background0' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background0.x - x, y: background0.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { // Check if we reached the Y position 1000 right now as we were not there before if (self.lastY <= 1000 && background0.y > 1000) { console.log("Background0 reached Y position 1000"); } // Check if we reached the X position 500 right now as we were not there before if (self.lastX <= 500 && background0.x > 500) { console.log("Background0 reached X position 500"); } var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 self.initialClick = { x: x, y: y }; self.lastX = background0.x; self.lastY = background0.y; self.lastX = background0.x; self.lastY = background0.y; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Add click event to gate1 to navigate to Page1 gate1.down = function (x, y, obj) { // Navigate to Page1 game.removeChild(page); page = game.addChild(new Page1()); }; // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Add click event to gate2 to navigate to Page2 gate2.down = function (x, y, obj) { // Navigate to Page2 game.removeChild(page); page = game.addChild(new Page2()); }; // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Add click event to gate3 to navigate to Page3 gate3.down = function (x, y, obj) { // Navigate to Page3 game.removeChild(page); page = game.addChild(new Page3()); }; // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Add click event to gate4 to navigate to Page4 gate4.down = function (x, y, obj) { // Navigate to Page4 game.removeChild(page); page = game.addChild(new Page4()); }; // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Add click event to gate5 to navigate to Page5 gate5.down = function (x, y, obj) { // Navigate to Page5 game.removeChild(page); page = game.addChild(new Page5()); }; // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 // Add click event to gate6 to navigate to Page1 gate6.down = function (x, y, obj) { // Navigate to Page6 game.removeChild(page); page = game.addChild(new Page6()); }; }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Get and automatically addChild to self asset with id 'wall1' with the anchor point set to 0.5, 1.0 var wall1 = self.attachAsset('wall1', { anchorX: 0.5, anchorY: 1.0, x: 1024, // Center horizontally y: 2732 // Position at the bottom }); // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Center horizontally y: 1366 // Center vertically }); // Add click event to tree1 to update wood score and animate woodstatue tree1.clickCount = 0; tree1.down = function (x, y, obj) { tree1.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree1.clickCount >= 3) { tree1.visible = false; } }; var tree2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree2 to the left of tree1 y: 1366 // Align vertically with tree1 }); tree2.clickCount = 0; tree2.down = function (x, y, obj) { tree2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree2.clickCount >= 3) { tree2.visible = false; } }; // Add woodstatue below tree2 var tree3 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Position tree3 slightly more to the left of tree2 // Position tree3 to the left of tree2 y: 1366 // Align vertically with tree2 }); tree3.clickCount = 0; tree3.down = function (x, y, obj) { tree3.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree3.clickCount >= 3) { tree3.visible = false; } }; // Add woodstatue below tree3 var tree7 = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3 y: 1666 // Position tree7 below tree3 }); tree7.clickCount = 0; tree7.down = function (x, y, obj) { tree7.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree7.clickCount >= 3) { tree7.visible = false; } }; // Add woodstatue below tree7 var tree3_below = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree7 y: 1966 // Position tree3 below tree7 }); tree3_below.clickCount = 0; tree3_below.down = function (x, y, obj) { tree3_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree3_below.clickCount >= 3) { tree3_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree7' with the anchor point set to 0.5, 0.5 var tree7_below = self.attachAsset('tree7', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2266 // Position tree7 below tree3_below }); tree7_below.clickCount = 0; tree7_below.down = function (x, y, obj) { tree7_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree7_below.clickCount >= 3) { tree7_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 100, // Position tree4 to the left of tree3 y: 1366 // Align vertically with tree3 }); tree4.clickCount = 0; tree4.down = function (x, y, obj) { tree4.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree4.clickCount >= 3) { tree4.visible = false; } }; // Add woodstatue below tree4 var tree5 = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1 y: 1666 // Position tree5 below tree1 }); tree5.clickCount = 0; tree5.down = function (x, y, obj) { tree5.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree5.clickCount >= 3) { tree5.visible = false; } }; // Add woodstatue below tree5 var tree1_below = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree5 y: 1966 // Position tree1 below tree5 }); tree1_below.clickCount = 0; tree1_below.down = function (x, y, obj) { tree1_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree1_below.clickCount >= 3) { tree1_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree5' with the anchor point set to 0.5, 0.5 var tree5_below = self.attachAsset('tree5', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2266 // Position tree5 below tree1_below }); tree5_below.clickCount = 0; tree5_below.down = function (x, y, obj) { tree5_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree5_below.clickCount >= 3) { tree5_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6 = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Position tree6 to the left of tree5 y: 1666 // Align vertically with tree5 }); tree6.clickCount = 0; tree6.down = function (x, y, obj) { tree6.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree6.clickCount >= 3) { tree6.visible = false; } }; // Add woodstatue below tree6 var tree2_below = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree6 y: 1966 // Position tree2 below tree6 }); tree2_below.clickCount = 0; tree2_below.down = function (x, y, obj) { tree2_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree2_below.clickCount >= 3) { tree2_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree6' with the anchor point set to 0.5, 0.5 var tree6_below = self.attachAsset('tree6', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2266 // Position tree6 below tree2_below }); tree6_below.clickCount = 0; tree6_below.down = function (x, y, obj) { tree6_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree6_below.clickCount >= 3) { tree6_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8 = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Position tree8 to the left of tree7 y: 1666 // Align vertically with tree7 }); tree8.clickCount = 0; tree8.down = function (x, y, obj) { tree8.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree8.clickCount >= 3) { tree8.visible = false; } }; // Add woodstatue below tree8 // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree8 y: 1966 // Position tree4 below tree8 }); tree4_below.clickCount = 0; tree4_below.down = function (x, y, obj) { tree4_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree4_below.clickCount >= 3) { tree4_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree8' with the anchor point set to 0.5, 0.5 var tree8_below = self.attachAsset('tree8', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2266 // Position tree8 below tree4_below }); tree8_below.clickCount = 0; tree8_below.down = function (x, y, obj) { tree8_below.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree8_below.clickCount >= 3) { tree8_below.visible = false; } }; // Get and automatically addChild to self asset with id 'tree1' with the anchor point set to 0.5, 0.5 var tree1_below2 = self.attachAsset('tree1', { anchorX: -1.1, anchorY: 3, x: 1000, // Align horizontally with tree1_below y: 2566 // Position tree1_below2 below tree1_below }); tree1_below2.clickCount = 0; tree1_below2.down = function (x, y, obj) { tree1_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree1_below2.clickCount >= 3) { tree1_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree2' with the anchor point set to 0.5, 0.5 var tree2_below2 = self.attachAsset('tree2', { anchorX: -1.1, anchorY: 3, x: 700, // Align horizontally with tree2_below y: 2566 // Position tree2_below2 below tree2_below }); tree2_below2.clickCount = 0; tree2_below2.down = function (x, y, obj) { tree2_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree2_below2.clickCount >= 3) { tree2_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree3' with the anchor point set to 0.5, 0.5 var tree3_below2 = self.attachAsset('tree3', { anchorX: -1.1, anchorY: 3, x: 380, // Align horizontally with tree3_below y: 2566 // Position tree3_below2 below tree3_below }); tree3_below2.clickCount = 0; tree3_below2.down = function (x, y, obj) { tree3_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree3_below2.clickCount >= 3) { tree3_below2.visible = false; } }; // Get and automatically addChild to self asset with id 'tree4' with the anchor point set to 0.5, 0.5 var tree4_below2 = self.attachAsset('tree4', { anchorX: -1.1, anchorY: 3, x: 80, // Align horizontally with tree4_below y: 2566 // Position tree4_below2 below tree4_below }); tree4_below2.clickCount = 0; tree4_below2.down = function (x, y, obj) { tree4_below2.clickCount++; var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); if (tree4_below2.clickCount >= 3) { tree4_below2.visible = false; } }; // Create an instance of WoodStatue and add it to the page var woodstatue = self.addChild(new WoodStatue()); // Add click event to woodstatue to update statue count woodstatue.down = function (x, y, obj) { // Update statue count var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 1); }; // Create and display the statue count text var statueCountTxt = new Text2('0', { size: 50, fill: 0xFFFFFF }); statueCountTxt.anchor.set(0.5, 0); // Center the statue count text horizontally statueCountTxt.x = 2048 / 2; // Center horizontally statueCountTxt.y = 1366; // Position in the middle vertically self.addChild(statueCountTxt); // Add the statue count text to Page1 var woodScoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); woodScoreTxt.anchor.set(0.5, 0); // Center the score text horizontally woodScoreTxt.x = 2048 / 2; // Center horizontally woodScoreTxt.y = 100; // Position at the top LK.gui.top.addChild(woodScoreTxt); // Add the score text to the GUI overlay }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Text1 = Container.expand(function () { var self = Container.call(this); var text = new Text2('0', { size: 50, fill: 0xFFFFFF }); text.anchor.set(0.5, -4); self.addChild(text); self.setText = function (newText) { text.setText(newText); }; return self; }); var WoodStatue = Container.expand(function () { var self = Container.call(this); var woodStatueGraphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { var currentScore = parseInt(woodScoreTxt.text); woodScoreTxt.setText(currentScore + 5); var currentStatueCount = parseInt(statueCountTxt.text); statueCountTxt.setText(currentStatueCount + 5); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create and display the statue count text in the middle of the screen var statueCountTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); statueCountTxt.anchor.set(0.5, 0); // Center the statue count text horizontally statueCountTxt.x = 2048 / 2; // Center horizontally statueCountTxt.y = 1366; // Position in the middle vertically LK.gui.center.addChild(statueCountTxt); // Add the statue count text to the GUI overlay // Create and display the score text for counting wood var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -677,8 +677,8 @@
});
statueCountTxt.anchor.set(0.5, 0); // Center the statue count text horizontally
statueCountTxt.x = 2048 / 2; // Center horizontally
statueCountTxt.y = 1366; // Position in the middle vertically
-LK.gui.top.addChild(statueCountTxt); // Add the statue count text to the GUI overlay
+LK.gui.center.addChild(statueCountTxt); // Add the statue count text to the GUI overlay
// Create and display the score text for counting wood
var page = game.addChild(new Page0()); //{0.b}
; //{0.b}
\ No newline at end of file
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows