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Make gate5 go to page5
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Make gate6 go to page6
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Why i can't make the gate as a button to go to page1!
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fix set 13
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Make the gate6 move with background0 when dragging its image.
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Can you fix that?
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Make the background0 is the background for page 0 and background1 for page1 so on
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Please fix the bug: 'Uncaught ReferenceError: background1 is not defined' in or related to this line: 'self.offset = {' Line Number: 77
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The gates are not navigating to there pages they go all to page1!
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Why background6 appearing when i drag background0! if that bug then fix it because background6 must be in page6 only.
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make background0 for page0 not background1 in page0
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Please fix the bug: 'Uncaught ReferenceError: background1 is not defined' in or related to this line: 'self.offset = {' Line Number: 77
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Make each gate can go to a page like gate1 to page1 so on
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check the pages if they are in game page1 2 3 4 5 6
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Add background6 to page6
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Start the game from page0
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Remove background6 from page0!
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Add page6 to the game and its background6 asset
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change name of background2 3 4 5 6 to be background1 2 3 4 5
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change the name of Backgrounds to be background0 1 2 3 4 5
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Anything with level make it page
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Don't let the levels levels change there original text to page
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change level1 2 3 4 5 6 to pages but make the level1 page0 level2 page1 level3 page2 so on
Code edit (1 edits merged)
Please save this source code
Code edit (3 edits merged)
Please save this source code
/**** * Classes ****/ var Page0 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background1' with the anchor point set to 0, 0 var background0 = self.attachAsset('background0', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 1.5, scaleY: 1.5 }); // Add drag functionality to the background1 image self.down = function (x, y, obj) { self.dragging = true; self.data = obj.data; self.initialClick = { x: x, y: y }; self.offset = { x: background1.x - x, y: background1.y - y }; }; self.up = function () { self.dragging = false; self.data = null; }; self.move = function (x, y, obj) { if (self.dragging) { var dx = x - self.initialClick.x; var dy = y - self.initialClick.y; background0.x = x + self.offset.x; background0.y = y + self.offset.y; gate1.x = background0.x; // Sync gate1's x position with background0 gate1.y = background0.y; // Sync gate1's y position with background0 gate2.x = background0.x; // Sync gate2's x position with background0 gate2.y = background0.y; // Sync gate2's y position with background0 gate3.x = background0.x; // Sync gate3's x position with background0 gate3.y = background0.y; // Sync gate3's y position with background0 gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 self.initialClick = { x: x, y: y }; } }; // Get and automatically addChild to self asset with id 'gate1' with the anchor point set to 0.5, 0.5 var gate1 = self.attachAsset('gate1', { anchorX: 9.5, anchorY: 1.4, x: 1024, y: 1366 }); // Get and automatically addChild to self asset with id 'gate2' with the anchor point set to 0.5, 0.5 var gate2 = self.attachAsset('gate2', { anchorX: 5.5, anchorY: 0.8, x: 1024, y: 1366 }); // Get and automatically addChild to self asset with id 'gate3' with the anchor point set to 0.5, 0.5 var gate3 = self.attachAsset('gate3', { anchorX: 2.4, anchorY: -3.5, x: 1024, y: 1366 }); // Get and automatically addChild to self asset with id 'gate4' with the anchor point set to 0.5, 0.5 var gate4 = self.attachAsset('gate4', { anchorX: 9.8, anchorY: 9.8, x: 1024, y: 1366 }); gate4.x = background0.x; // Sync gate4's x position with background0 gate4.y = background0.y; // Sync gate4's y position with background0 // Get and automatically addChild to self asset with id 'gate5' with the anchor point set to 0.5, 0.5 var gate5 = self.attachAsset('gate5', { anchorX: 3, anchorY: 7, x: 1024, y: 1366 }); gate5.x = background0.x; // Sync gate5's x position with background0 gate5.y = background0.y; // Sync gate5's y position with background0 // Get and automatically addChild to self asset with id 'gate6' with the anchor point set to 0.5, 0.5 var gate6 = self.attachAsset('gate6', { anchorX: -6, anchorY: 7.5, x: 1024, y: 1366 }); gate6.x = background0.x; // Sync gate6's x position with background0 gate6.y = background0.y; // Sync gate6's y position with background0 }); // Create a Page1 class by using the LK expand method to extend Container. var Page1 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background2' with the anchor point set to 0, 0 var background1 = self.attachAsset('background1', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page2 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background3' with the anchor point set to 0, 0 var background2 = self.attachAsset('background2', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page3 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background4' with the anchor point set to 0, 0 var background3 = self.attachAsset('background3', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page4 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background5' with the anchor point set to 0, 0 var background4 = self.attachAsset('background4', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); // Create a Page5 class by using the LK expand method to extend Container. var Page5 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background5 = self.attachAsset('background5', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); var Page6 = Container.expand(function () { var self = Container.call(this); // Get and automatically addChild to self asset with id 'background6' with the anchor point set to 0, 0 var background6 = self.attachAsset('background6', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ //{0.1} game.update = function () { //{0.2} if (page instanceof Page1) { //{0.3} console.log("The game is on Page1"); //{0.4} } else if (page instanceof Page2) { //{0.5} console.log("The game is on Page2"); //{0.6} } else if (page instanceof Page3) { //{0.7} console.log("The game is on Page3"); //{0.8} } else if (page instanceof Page4) { //{0.9} console.log("The game is on Page4"); //{0.a} } else if (page instanceof Page5) { //{0.b} console.log("The game is on Page5"); //{0.c} } else if (page instanceof Page6) { //{0.d} console.log("The game is on Page6"); //{0.e} } //{0.f} }; //{0.g} //{0.b} var page = game.addChild(new Page0()); //{0.b} ; //{0.b}
===================================================================
--- original.js
+++ change.js
@@ -172,17 +172,30 @@
/****
* Game Code
****/
-//{0.b}
-//{0.a}
-//{0.9}
-//{0.8}
-//{0.7}
-//{0.6}
-//{0.5}
-//{0.4}
-//{0.3}
-//{0.2}
//{0.1}
+game.update = function () {
+ //{0.2}
+ if (page instanceof Page1) {
+ //{0.3}
+ console.log("The game is on Page1"); //{0.4}
+ } else if (page instanceof Page2) {
+ //{0.5}
+ console.log("The game is on Page2"); //{0.6}
+ } else if (page instanceof Page3) {
+ //{0.7}
+ console.log("The game is on Page3"); //{0.8}
+ } else if (page instanceof Page4) {
+ //{0.9}
+ console.log("The game is on Page4"); //{0.a}
+ } else if (page instanceof Page5) {
+ //{0.b}
+ console.log("The game is on Page5"); //{0.c}
+ } else if (page instanceof Page6) {
+ //{0.d}
+ console.log("The game is on Page6"); //{0.e}
+ } //{0.f}
+}; //{0.g}
+//{0.b}
var page = game.addChild(new Page0()); //{0.b}
; //{0.b}
\ No newline at end of file
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