Code edit (2 edits merged)
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Move all woodstatue1 2 3 4 5 6 7 8 to the bottom of each tree
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Set the woodstatue on the bottom of each tree
Code edit (5 edits merged)
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Make each woodstatue with its tree like this woodstatue1 with tree1, woodstatue2 with tree2 so on
Code edit (1 edits merged)
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Add class woodstatue1 2 3 4 5 6 7 8 to change its position in the screen.
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Add 'woodstatue' to count clicks for each tree put one object.
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Remove green bar and timer from game
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Remove the asset 'tree' and let asset 'tree1'
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Rename the asset 'tree' 'tree1' without replacing its asset just rename it.
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Make position of tree8 beside tree7 from the left side.
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move tree7 beside tree6 on the left side.
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Make tree7 beside tree6 from the left side and tree8 beside tree7 from the left side.
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Add tree7 and tree8 to the game. Add class and logic for tree7 8.
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Remove tree7 and8 from game but let the assets
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Add logic of tree7 8
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Remove what's hiding tre7 and8
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Make tree7 and tree8 on the front of sky background
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Fix that make them visible and inside screen boundaries
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Make the trees 7 8 inside the screen
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Add class for tree7 and tree8
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Make tree7 and tree8 with below the other trees in the code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // HalfTree class representing half trees var HalfTree = Container.expand(function () { var self = Container.call(this); var halfTreeGraphics = self.attachAsset('half_tree', { anchorX: 0.5, anchorY: 0.5 }); }); // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); // Statue class representing a clickable statue var Statue = Container.expand(function () { var self = Container.call(this); var statueGraphics = self.attachAsset('woodstatue', { anchorX: 0.44, anchorY: -3 }); self.clickCount = 0; // Event handler for clicks on the statue self.down = function (x, y, obj) { // Ensure statue click count increments only when statue is clicked self.clickCount += 1; // Increment the statue's click count console.log("Statue clicked! Total clicks: ", self.clickCount); woodScore += 5; // Increment score even if the statue is hidden text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); // Update the global score console.log("Current woodScore: ", woodScore); // Log the current woodScore console.log("Current woodScore: ", woodScore); // Log the current woodScore }; }); // Tree class representing trees var Tree = Container.expand(function (assetId) { var self = Container.call(this); var treeGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); }); // Tree7 class representing tree7 var Tree7 = Container.expand(function () { var self = Container.call(this); var tree7Graphics = self.attachAsset('tree7', { anchorX: 0.5, anchorY: 0.7 }); }); // Tree8 class representing tree8 var Tree8 = Container.expand(function () { var self = Container.call(this); var tree8Graphics = self.attachAsset('tree8', { anchorX: 0.5, anchorY: 0.7 }); }); // Woodstatue1 class representing a specific wood statue var Woodstatue1 = Container.expand(function () { var self = Container.call(this); var woodstatue1Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue2 class representing a specific wood statue var Woodstatue2 = Container.expand(function () { var self = Container.call(this); var woodstatue2Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue3 class representing a specific wood statue var Woodstatue3 = Container.expand(function () { var self = Container.call(this); var woodstatue3Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue4 class representing a specific wood statue var Woodstatue4 = Container.expand(function () { var self = Container.call(this); var woodstatue4Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue5 class representing a specific wood statue var Woodstatue5 = Container.expand(function () { var self = Container.call(this); var woodstatue5Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue6 class representing a specific wood statue var Woodstatue6 = Container.expand(function () { var self = Container.call(this); var woodstatue6Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue7 class representing a specific wood statue var Woodstatue7 = Container.expand(function () { var self = Container.call(this); var woodstatue7Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Woodstatue8 class representing a specific wood statue var Woodstatue8 = Container.expand(function () { var self = Container.call(this); var woodstatue8Graphics = self.attachAsset('woodstatue', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add instances of new tree classes and position them var tree1 = LK.getAsset('tree1', { anchorX: 0.5, anchorY: 0.7, x: 1205, y: 1580 }); game.addChild(tree1); var tree2 = LK.getAsset('tree2', { anchorX: 0.5, anchorY: 0.7, x: tree1.x - tree1.width, // Position tree2 beside tree1 from the left y: tree1.y }); game.addChild(tree2); var tree3 = LK.getAsset('tree3', { anchorX: 0.5, anchorY: 0.7, x: tree2.x - tree2.width, // Position tree3 beside tree2 from the left y: tree2.y }); game.addChild(tree3); var tree4 = LK.getAsset('tree4', { anchorX: 0.5, anchorY: 0.7, x: tree3.x - tree3.width, // Position tree4 beside tree3 y: tree3.y // Align tree4 with tree3 }); game.addChild(tree4); var tree5 = LK.getAsset('tree5', { anchorX: 0.5, anchorY: 0.7, x: tree1.x, // Align tree5 with tree1 y: tree1.y + tree1.height // Position tree5 below tree1 }); game.addChild(tree5); var tree6 = LK.getAsset('tree6', { anchorX: 0.5, anchorY: 0.7, x: tree5.x - tree5.width, // Position tree6 beside tree5 from the left y: tree5.y }); game.addChild(tree6); // Add Tree7 and Tree8 instances var tree7 = new Tree7(); tree7.x = tree6.x - tree7.width; tree7.y = tree6.y; game.addChild(tree7); var tree8 = new Tree8(); tree8.x = tree7.x - tree8.width; tree8.y = tree7.y; game.addChild(tree8); function positionWoodstatue(woodstatue, tree) { woodstatue.x = tree.x; woodstatue.y = tree.y + tree.height / 2 + woodstatue.height / 2; } // Initialize and add woodstatue instances for each tree [tree1, tree2, tree3, tree4, tree5, tree6].forEach(function (tree) { var woodstatue = new Statue(); positionWoodstatue(woodstatue, tree); game.addChild(woodstatue); }); // Add tree1 beside the house close to it from the left side //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Display timer above the green bar if text is less than '3/3' // Initialize arrays and variables var resources = []; var houses = []; var score = 200; var woodScore = 200; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { [tree1, tree2, tree3, tree4, tree5, tree6].forEach(function (tree) { // Create a woodstatue for each tree var woodstatue = new Statue(); positionWoodstatue(woodstatue, tree); game.addChild(woodstatue); if (tree.intersects({ x: x, y: y })) { // Replace tree with half_tree var halfTree = new HalfTree(); halfTree.x = tree.x; halfTree.y = tree.y; game.addChild(halfTree); tree.visible = false; var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = x - 50; // Position the text to the left of the clicked point woodText.y = y - 60; game.addChild(woodText); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); } }); }; game.up = function (x, y, obj) { [tree1, tree2, tree3, tree4, tree5, tree6].forEach(function (tree) { if (tree.intersects({ x: x, y: y })) { // Handle tree up event if needed } }); }; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2(woodScore.toString(), { size: 33, fill: 0xad6d19 }); text1.anchor.set(8.6, -0.4); // Center the text horizontally at the top var wood = LK.getAsset('wood', { anchorX: -4, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); text1.x = wood.x + wood.width / 2 + 10; // Position the text to the right of the wood asset text1.y = wood.y; // Align the text vertically with the wood asset LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var text2 = new Text2('200', { size: 33, fill: 0xffffff }); text2.anchor.set(2.2, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.8, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('200', { size: 33, fill: 0xac4002 }); text3.anchor.set(-3.25, -0.4); // Center the text horizontally at the top // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.43, anchorY: -0.7, x: 0, // Temporary position, will be updated after text3 is defined y: 0 // Temporary position, will be updated after text3 is defined }); game.addChild(bronze); text3.x = bronze.x + bronze.width / 2 + 10; // Position the text to the right of the bronze asset text3.y = bronze.y; // Align the text vertically with the bronze asset LK.gui.top.addChild(text3); var text4 = new Text2('200', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-10.1, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30.1, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.6, anchorY: -2.2, x: 0, // Temporary position, will be updated after text5 is defined y: 0 // Temporary position, will be updated after text5 is defined }); game.addChild(gold); var text5 = new Text2('200', { size: 33, fill: 0xfffb03 }); text5.anchor.set(9, -1.9); // Center the text horizontally at the top text5.x = gold.x + gold.width / 2 + 10; // Position the text to the right of the gold asset text5.y = gold.y; // Align the text vertically with the gold asset LK.gui.top.addChild(text5); var text6 = new Text2('200', { size: 33, fill: 0xf700ff }); text6.anchor.set(2.2, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.8, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('200', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-3.65, -1.9); // Center the text horizontally at the top text7.x = crystal.x + crystal.width / 2 + 10; // Position the text to the right of the crystal asset text7.y = crystal.y; // Align the text vertically with the crystal asset LK.gui.top.addChild(text7); var text8 = new Text2('200', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-10.1, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); game.move = function (x, y, obj) { [tree1, tree2, tree3, tree4, tree5, tree6].forEach(function (tree) { if (!tree.lastWasIntersecting && tree.intersects({ x: x, y: y })) { console.log("Mouse cursor collided with a tree at position:", x, y); } tree.lastWasIntersecting = tree.intersects({ x: x, y: y }); }); }; game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,104 @@
anchorX: 0.5,
anchorY: 0.7
});
});
+// Woodstatue1 class representing a specific wood statue
+var Woodstatue1 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue1Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue2 class representing a specific wood statue
+var Woodstatue2 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue2Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue3 class representing a specific wood statue
+var Woodstatue3 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue3Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue4 class representing a specific wood statue
+var Woodstatue4 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue4Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue5 class representing a specific wood statue
+var Woodstatue5 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue5Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue6 class representing a specific wood statue
+var Woodstatue6 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue6Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue7 class representing a specific wood statue
+var Woodstatue7 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue7Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
+// Woodstatue8 class representing a specific wood statue
+var Woodstatue8 = Container.expand(function () {
+ var self = Container.call(this);
+ var woodstatue8Graphics = self.attachAsset('woodstatue', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+});
/****
* Initialize Game
****/
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows