User prompt
Make tree7 and tree8 on the front of sky background
User prompt
Fix that make them visible and inside screen boundaries
User prompt
Make the trees 7 8 inside the screen
Code edit (1 edits merged)
Please save this source code
User prompt
Add class for tree7 and tree8
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Make tree7 and tree8 with below the other trees in the code
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Add tree7 and tree8 to the game. Make tree7 beside tree6 from the left side and tree8 beside tree7 from the left side.
User prompt
Make the tree7 beside tree6 from the left side and tree8 beside tree7.
User prompt
Add tree7 and tree8 to the game
User prompt
Create asset tree7 8
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change position of tree4 beside tree3 and tree5 below the tree1 and tree6 beside it from the left
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Let only the 6 trees that you organize them, remove any other trees in the game or screen.
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var tree2 = LK.getAsset('tree2', {' Line Number: 100
User prompt
Make tree2 beside tree1 from the left and tree3 beside tree2 from the left. Make tree4 below tree1 then tree5 beside it from the left and tree6 beside tree5 from the left.
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Remove all trees from game let only assets
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Let only trees by assets tree tree2 3 4 5 6
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Remove the duplication objects from game let only tree1 2 3 4 5 6
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Remove duplication of the trees
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Please fix the bug: 'oakTree is not defined' in or related to this line: 'positionWoodstatue(woodstatue1, oakTree);' Line Number: 189
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Please fix the bug: 'oakTree is not defined' in or related to this line: 'var trees = [{' Line Number: 180
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Remove names of trees let it be standard without names like oak or birch
Code edit (1 edits merged)
Please save this source code
User prompt
Add class of new trees and add name of another trees
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Make woodstatue1 for tree1. woodstatue2 for tree2 so on
User prompt
Add 5 assets tree2 3 4 5 6
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // HalfTree class representing half trees var HalfTree = Container.expand(function () { var self = Container.call(this); var halfTreeGraphics = self.attachAsset('half_tree', { anchorX: 0.5, anchorY: 0.5 }); }); // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); // Statue class representing a clickable statue var Statue = Container.expand(function () { var self = Container.call(this); var statueGraphics = self.attachAsset('woodstatue', { anchorX: 0.44, anchorY: -3 }); self.clickCount = 0; // Event handler for clicks on the statue self.down = function (x, y, obj) { // Ensure statue click count increments only when statue is clicked self.clickCount += 1; // Increment the statue's click count console.log("Statue clicked! Total clicks: ", self.clickCount); woodScore += 5; // Increment score even if the statue is hidden text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); // Update the global score console.log("Current woodScore: ", woodScore); // Log the current woodScore console.log("Current woodScore: ", woodScore); // Log the current woodScore }; }); // Tree class representing trees with a green bar and timer var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); // Tree2 class representing tree2 var Tree2 = Container.expand(function () { var self = Container.call(this); var tree2Graphics = self.attachAsset('tree2', { anchorX: 0.5, anchorY: 0.5 }); }); // Tree3 class representing tree3 var Tree3 = Container.expand(function () { var self = Container.call(this); var tree3Graphics = self.attachAsset('tree3', { anchorX: 0.5, anchorY: 0.5 }); }); // Tree4 class representing tree4 var Tree4 = Container.expand(function () { var self = Container.call(this); var tree4Graphics = self.attachAsset('tree4', { anchorX: 0.5, anchorY: 0.5 }); }); // Tree5 class representing tree5 var Tree5 = Container.expand(function () { var self = Container.call(this); var tree5Graphics = self.attachAsset('tree5', { anchorX: 0.5, anchorY: 0.5 }); }); // Tree6 class representing tree6 var Tree6 = Container.expand(function () { var self = Container.call(this); var tree6Graphics = self.attachAsset('tree6', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add instances of new tree classes and position them var tree2Instance = new Tree2(); tree2Instance.x = 1405; tree2Instance.y = 1580; game.addChild(tree2Instance); var tree3Instance = new Tree3(); tree3Instance.x = 1605; tree3Instance.y = 1580; game.addChild(tree3Instance); var tree4Instance = new Tree4(); tree4Instance.x = 1805; tree4Instance.y = 1580; game.addChild(tree4Instance); var tree5Instance = new Tree5(); tree5Instance.x = 2005; tree5Instance.y = 1580; game.addChild(tree5Instance); var tree6Instance = new Tree6(); tree6Instance.x = 2205; tree6Instance.y = 1580; game.addChild(tree6Instance); function positionWoodstatue(woodstatue, tree) { woodstatue.x = tree.x; woodstatue.y = tree.y + tree.height / 2 + woodstatue.height / 2; } // Initialize and add statue to the game var statue = new Statue(); statue.x = 1500; // Position the statue at a specific location statue.y = 1500; statue.visible = false; // Hide the statue game.addChild(statue); // Add tree1 beside the house close to it from the left side var tree1 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.7, x: 1205, // Position tree1 to the left of the house y: 1580 }); game.addChild(tree1); // Create an array of trees and their respective offsets for statues var trees = [{ tree: oakTree, offsetX: 0 }, { tree: oakTree, offsetX: 200 }]; // Position a single statue for each tree var woodstatue1 = new Statue(); positionWoodstatue(woodstatue1, oakTree); woodstatue1.visible = true; // Show woodstatue1 game.addChild(woodstatue1); woodstatue1.down = function (x, y, obj) { woodstatue1.clickCount += 1; console.log("woodstatue1 clicked! Total clicks: ", woodstatue1.clickCount); woodScore += 5; text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); if (woodstatue1.clickCount >= 3) { woodstatue1.visible = false; oakTree.visible = false; } }; var woodstatue2 = new Statue(); var tree2 = LK.getAsset('tree2', { anchorX: 0.5, anchorY: 0.7, x: 1405, y: 1580 }); game.addChild(tree2); positionWoodstatue(woodstatue2, tree2); woodstatue2.visible = true; // Show woodstatue2 game.addChild(woodstatue2); woodstatue2.down = function (x, y, obj) { woodstatue2.clickCount += 1; console.log("woodstatue2 clicked! Total clicks: ", woodstatue2.clickCount); woodScore += 5; text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); if (woodstatue2.clickCount >= 3) { woodstatue2.visible = false; tree2.visible = false; } }; var woodstatue3 = new Statue(); var tree3 = LK.getAsset('tree3', { anchorX: 0.5, anchorY: 0.7, x: 1605, y: 1580 }); game.addChild(tree3); positionWoodstatue(woodstatue3, tree3); woodstatue3.visible = true; // Show woodstatue3 game.addChild(woodstatue3); woodstatue3.down = function (x, y, obj) { woodstatue3.clickCount += 1; console.log("woodstatue3 clicked! Total clicks: ", woodstatue3.clickCount); woodScore += 5; text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); if (woodstatue3.clickCount >= 3) { woodstatue3.visible = false; tree3.visible = false; } }; var woodstatue4 = new Statue(); var tree4 = LK.getAsset('tree4', { anchorX: 0.5, anchorY: 0.7, x: 1805, y: 1580 }); game.addChild(tree4); positionWoodstatue(woodstatue4, tree4); woodstatue4.visible = true; // Show woodstatue4 game.addChildAt(woodstatue4, game.getChildIndex(tree4) - 1); woodstatue4.down = function (x, y, obj) { woodstatue4.clickCount += 1; console.log("woodstatue4 clicked! Total clicks: ", woodstatue4.clickCount); woodScore += 5; text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); if (woodstatue4.clickCount >= 3) { woodstatue4.visible = false; tree4.visible = false; } }; var woodstatue5 = new Statue(); var tree5 = LK.getAsset('tree5', { anchorX: 0.5, anchorY: 0.7, x: 2005, y: 1580 }); game.addChild(tree5); positionWoodstatue(woodstatue5, tree5); woodstatue5.visible = true; // Show woodstatue5 game.addChild(woodstatue5); woodstatue5.down = function (x, y, obj) { woodstatue5.clickCount += 1; console.log("woodstatue5 clicked! Total clicks: ", woodstatue5.clickCount); woodScore += 5; text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); if (woodstatue5.clickCount >= 3) { woodstatue5.visible = false; tree5.visible = false; } }; var woodstatue6 = new Statue(); var tree6 = LK.getAsset('tree6', { anchorX: 0.5, anchorY: 0.7, x: 2205, y: 1580 }); game.addChild(tree6); positionWoodstatue(woodstatue6, tree6); woodstatue6.visible = true; // Show woodstatue6 game.addChild(woodstatue6); woodstatue6.down = function (x, y, obj) { woodstatue6.clickCount += 1; console.log("woodstatue6 clicked! Total clicks: ", woodstatue6.clickCount); woodScore += 5; text1.setText(woodScore.toString()); LK.setScore(LK.getScore() + 5); if (woodstatue6.clickCount >= 3) { woodstatue6.visible = false; tree6.visible = false; } }; // Add tree1 beside the house close to it from the left side //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Display timer above the green bar if text is less than '3/3' // Initialize arrays and variables var resources = []; var houses = []; var score = 200; var woodScore = 200; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { [tree1].forEach(function (tree, index) { if (tree.intersects({ x: x, y: y })) { // Replace tree with half_tree var halfTree = new HalfTree(); halfTree.x = tree.x; halfTree.y = tree.y; game.addChild(halfTree); tree.visible = false; if (tree === oakTree) { oakTree.visible = false; } var statusText = [statusText, statusText2, statusText3][[oakTree, pineTree, birchTree].indexOf(tree)]; var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue >= 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); } woodScore += 5; if (tree === oakTree || tree === pineTree) { statue.clickCount += 1; // Increment the statue's click count for oakTree and pineTree console.log("Statue click count incremented by tree click! Total clicks: ", statue.clickCount); } // Ensure statue click count does not increment for tree clicks text1.setText(woodScore.toString()); var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = x - 50; // Position the text to the left of the clicked point woodText.y = y - 60; game.addChild(woodText); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); } }); }; game.up = function (x, y, obj) { [tree1].forEach(function (tree, index) { if (tree.intersects({ x: x, y: y })) {} }); }; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2(woodScore.toString(), { size: 33, fill: 0xad6d19 }); text1.anchor.set(8.6, -0.4); // Center the text horizontally at the top var wood = LK.getAsset('wood', { anchorX: -4, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); text1.x = wood.x + wood.width / 2 + 10; // Position the text to the right of the wood asset text1.y = wood.y; // Align the text vertically with the wood asset LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var text2 = new Text2('200', { size: 33, fill: 0xffffff }); text2.anchor.set(2.2, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.8, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('200', { size: 33, fill: 0xac4002 }); text3.anchor.set(-3.25, -0.4); // Center the text horizontally at the top // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.43, anchorY: -0.7, x: 0, // Temporary position, will be updated after text3 is defined y: 0 // Temporary position, will be updated after text3 is defined }); game.addChild(bronze); text3.x = bronze.x + bronze.width / 2 + 10; // Position the text to the right of the bronze asset text3.y = bronze.y; // Align the text vertically with the bronze asset LK.gui.top.addChild(text3); var text4 = new Text2('200', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-10.1, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30.1, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.6, anchorY: -2.2, x: 0, // Temporary position, will be updated after text5 is defined y: 0 // Temporary position, will be updated after text5 is defined }); game.addChild(gold); var text5 = new Text2('200', { size: 33, fill: 0xfffb03 }); text5.anchor.set(9, -1.9); // Center the text horizontally at the top text5.x = gold.x + gold.width / 2 + 10; // Position the text to the right of the gold asset text5.y = gold.y; // Align the text vertically with the gold asset LK.gui.top.addChild(text5); var text6 = new Text2('200', { size: 33, fill: 0xf700ff }); text6.anchor.set(2.2, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.8, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('200', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-3.65, -1.9); // Center the text horizontally at the top text7.x = crystal.x + crystal.width / 2 + 10; // Position the text to the right of the crystal asset text7.y = crystal.y; // Align the text vertically with the crystal asset LK.gui.top.addChild(text7); var text8 = new Text2('200', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-10.1, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); game.move = function (x, y, obj) { [tree1].forEach(function (tree) { if (!tree.lastWasIntersecting && tree.intersects({ x: x, y: y })) { console.log("Mouse cursor collided with a tree at position:", x, y); } tree.lastWasIntersecting = tree.intersects({ x: x, y: y }); }); }; game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -137,16 +137,16 @@
statue.y = 1500;
statue.visible = false; // Hide the statue
game.addChild(statue);
// Add tree1 beside the house close to it from the left side
-var oakTree = LK.getAsset('tree', {
+var tree1 = LK.getAsset('tree', {
anchorX: 0.5,
anchorY: 0.7,
x: 1205,
// Position tree1 to the left of the house
y: 1580
});
-game.addChild(oakTree);
+game.addChild(tree1);
// Create an array of trees and their respective offsets for statues
var trees = [{
tree: oakTree,
offsetX: 0
@@ -316,9 +316,9 @@
scaleX: 2
});
game.addChild(wall);
game.down = function (x, y, obj) {
- [oakTree].forEach(function (tree, index) {
+ [tree1].forEach(function (tree, index) {
if (tree.intersects({
x: x,
y: y
})) {
@@ -358,9 +358,9 @@
}
});
};
game.up = function (x, y, obj) {
- [oakTree].forEach(function (tree, index) {
+ [tree1].forEach(function (tree, index) {
if (tree.intersects({
x: x,
y: y
})) {}
@@ -507,9 +507,9 @@
scaleY: 3
});
game.addChildAt(dirt, 1);
game.move = function (x, y, obj) {
- [oakTree].forEach(function (tree) {
+ [tree1].forEach(function (tree) {
if (!tree.lastWasIntersecting && tree.intersects({
x: x,
y: y
})) {
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows