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Fix Woodstatue4 not behind its tree make its tree on the front
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More up for the woodstatue4 5 6
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Move woodstatue4 5 6 up little bit
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Move Woodstatue 4 5 6 to the Tree1 2 3
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Add woodstatue 4 5 6
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Add duplication for woodstatue1 2 3 for the top trees
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Remove duplication of statue let the original one only
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'woodstatue.x = entry.tree.x + entry.offsetX;' Line Number: 129
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Remove woodstatue duplication from 1-5
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Add Anchor x y for the woodstatue1 2 3 4 5
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'createWoodStatue(pineTree.x, pineTree.y + pineTree.height / 2 + 30);' Line Number: 127
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'createWoodStatue(pineTree.x, pineTree.y + pineTree.height / 2 + 30);' Line Number: 127
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Add logic for woodstatue1 2 3 4 5
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Add class for the woodstatue1 2 3 4 5
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Set the woodstatue image in bottom image of tree1 object
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Remove woodstatu6
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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // HalfTree class representing half trees var HalfTree = Container.expand(function () { var self = Container.call(this); var halfTreeGraphics = self.attachAsset('half_tree', { anchorX: 0.5, anchorY: 0.5 }); }); // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); // Statue class representing a clickable statue var Statue = Container.expand(function () { var self = Container.call(this); var statueGraphics = self.attachAsset('woodstatue', { anchorX: 0.41, anchorY: -2.36 }); self.clickCount = 0; // Event handler for clicks on the statue self.down = function (x, y, obj) { // Ensure statue click count increments only when statue is clicked self.clickCount += 1; // Increment the statue's click count console.log("Statue clicked! Total clicks: ", self.clickCount); woodScore += 5; text1.setText(woodScore.toString()); }; }); // Tree class representing trees with a green bar and timer var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function positionWoodstatue(woodstatue, tree) { woodstatue.x = tree.x; woodstatue.y = tree.y + tree.height / 2 + woodstatue.height / 2; } // Initialize and add statue to the game var statue = new Statue(); statue.x = 1500; // Position the statue at a specific location statue.y = 1500; game.addChild(statue); // Add tree1 beside the house close to it from the left side var oakTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.7, x: 1205, // Position tree1 to the left of the house y: 1580 }); game.addChild(oakTree); var pineTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: -0.3, x: oakTree.x - 500, y: oakTree.y }); game.addChild(pineTree); var birchTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: -0.3, x: pineTree.x - 500, // Position tree3 to the left of pineTree y: pineTree.y }); game.addChild(birchTree); // Create an array of trees and their respective offsets for statues var trees = [{ tree: oakTree, offsetX: 0 }, { tree: pineTree, offsetX: 0 }, { tree: birchTree, offsetX: 0 }, { tree: oakTree, offsetX: 200 }, { tree: pineTree, offsetX: 200 }]; // Position multiple statues for each tree var woodstatues = []; [oakTree, pineTree, birchTree].forEach(function (tree) { for (var i = 0; i < 3; i++) { var woodstatue = new Statue(); woodstatue.x = tree.x + i * 100; // Offset each statue by 100 pixels woodstatue.y = tree.y + tree.height / 2 + woodstatue.height / 2; game.addChild(woodstatue); woodstatues.push(woodstatue); } }); var pineTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: -0.3, x: oakTree.x - 500, y: oakTree.y }); game.addChild(pineTree); var birchTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: -0.3, x: pineTree.x - 500, // Position tree3 to the left of pineTree y: pineTree.y }); game.addChild(birchTree); // Add tree1 beside the house close to it from the left side //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var oakTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: -0.3, x: 1205, // Position tree1 to the left of the house y: 1580 }); game.addChild(oakTree); // Add tree2 beside tree1 from the left side var pineTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.7, x: oakTree.x - 500, y: oakTree.y }); game.addChild(pineTree); var birchTree = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.7, x: pineTree.x - 500, // Position tree3 to the left of pineTree y: pineTree.y }); game.addChild(birchTree); // Display timer above the green bar if text is less than '3/3' // Initialize arrays and variables var resources = []; var houses = []; var score = 200; var woodScore = 200; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { [oakTree, pineTree, birchTree].forEach(function (tree, index) { if (tree.intersects({ x: x, y: y })) { // Replace tree with half_tree var halfTree = new HalfTree(); halfTree.x = tree.x; halfTree.y = tree.y; game.addChild(halfTree); tree.visible = false; if (tree === oakTree) { oakTree.visible = false; } var statusText = [statusText, statusText2, statusText3][[oakTree, pineTree, birchTree].indexOf(tree)]; var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue >= 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); } woodScore += 5; if (tree === oakTree || tree === pineTree) { statue.clickCount += 1; // Increment the statue's click count for oakTree and pineTree console.log("Statue click count incremented by tree click! Total clicks: ", statue.clickCount); } // Ensure statue click count does not increment for tree clicks text1.setText(woodScore.toString()); var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = x - 50; // Position the text to the left of the clicked point woodText.y = y - 60; game.addChild(woodText); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); } }); }; game.up = function (x, y, obj) { [oakTree, pineTree, birchTree].forEach(function (tree, index) { if (tree.intersects({ x: x, y: y })) {} }); }; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2(woodScore.toString(), { size: 33, fill: 0xad6d19 }); text1.anchor.set(8.6, -0.4); // Center the text horizontally at the top var wood = LK.getAsset('wood', { anchorX: -4, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); text1.x = wood.x + wood.width / 2 + 10; // Position the text to the right of the wood asset text1.y = wood.y; // Align the text vertically with the wood asset LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var text2 = new Text2('200', { size: 33, fill: 0xffffff }); text2.anchor.set(2.2, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.8, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('200', { size: 33, fill: 0xac4002 }); text3.anchor.set(-3.25, -0.4); // Center the text horizontally at the top // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.43, anchorY: -0.7, x: 0, // Temporary position, will be updated after text3 is defined y: 0 // Temporary position, will be updated after text3 is defined }); game.addChild(bronze); text3.x = bronze.x + bronze.width / 2 + 10; // Position the text to the right of the bronze asset text3.y = bronze.y; // Align the text vertically with the bronze asset LK.gui.top.addChild(text3); var text4 = new Text2('200', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-10.1, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30.1, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.6, anchorY: -2.2, x: 0, // Temporary position, will be updated after text5 is defined y: 0 // Temporary position, will be updated after text5 is defined }); game.addChild(gold); var text5 = new Text2('200', { size: 33, fill: 0xfffb03 }); text5.anchor.set(9, -1.9); // Center the text horizontally at the top text5.x = gold.x + gold.width / 2 + 10; // Position the text to the right of the gold asset text5.y = gold.y; // Align the text vertically with the gold asset LK.gui.top.addChild(text5); var text6 = new Text2('200', { size: 33, fill: 0xf700ff }); text6.anchor.set(2.2, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.8, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('200', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-3.65, -1.9); // Center the text horizontally at the top text7.x = crystal.x + crystal.width / 2 + 10; // Position the text to the right of the crystal asset text7.y = crystal.y; // Align the text vertically with the crystal asset LK.gui.top.addChild(text7); var text8 = new Text2('200', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-10.1, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); game.move = function (x, y, obj) { [oakTree, pineTree, birchTree].forEach(function (tree) { if (!tree.lastWasIntersecting && tree.intersects({ x: x, y: y })) { console.log("Mouse cursor collided with a tree at position:", x, y); } tree.lastWasIntersecting = tree.intersects({ x: x, y: y }); }); }; game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -28,10 +28,10 @@
// Statue class representing a clickable statue
var Statue = Container.expand(function () {
var self = Container.call(this);
var statueGraphics = self.attachAsset('woodstatue', {
- anchorX: 0.5,
- anchorY: -1
+ anchorX: 0.41,
+ anchorY: -2.36
});
self.clickCount = 0;
// Event handler for clicks on the statue
self.down = function (x, y, obj) {
@@ -112,21 +112,19 @@
}, {
tree: pineTree,
offsetX: 200
}];
-// Position a single statue for each tree
-var woodstatue1 = new Statue();
-woodstatue1.x = oakTree.x;
-woodstatue1.y = oakTree.y + oakTree.height / 2 + woodstatue1.height / 2;
-game.addChild(woodstatue1);
-var woodstatue2 = new Statue();
-woodstatue2.x = pineTree.x;
-woodstatue2.y = pineTree.y + pineTree.height / 2 + woodstatue2.height / 2;
-game.addChild(woodstatue2);
-var woodstatue3 = new Statue();
-woodstatue3.x = birchTree.x;
-woodstatue3.y = birchTree.y + birchTree.height / 2 + woodstatue3.height / 2;
-game.addChild(woodstatue3);
+// Position multiple statues for each tree
+var woodstatues = [];
+[oakTree, pineTree, birchTree].forEach(function (tree) {
+ for (var i = 0; i < 3; i++) {
+ var woodstatue = new Statue();
+ woodstatue.x = tree.x + i * 100; // Offset each statue by 100 pixels
+ woodstatue.y = tree.y + tree.height / 2 + woodstatue.height / 2;
+ game.addChild(woodstatue);
+ woodstatues.push(woodstatue);
+ }
+});
var pineTree = LK.getAsset('tree', {
anchorX: 0.5,
anchorY: -0.3,
x: oakTree.x - 500,
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows