User prompt
The bar of tree3 is 0/3 but not replaced by half_tree!
User prompt
Make the asset half_tree the asset when tree statue text is 0/3 Hide the tree and show half_tree in its place as animation when statue text is 0/3.
User prompt
Make the text "+5 wood" appearing when i click on any image of tree objects assets
User prompt
Add small text "+5 wood" beside the clicked point from the left.
User prompt
Change the 200 of wood score from 200 to 205 when the tree image clicked by mouse button.
User prompt
add class for tree
User prompt
Can you fix the text of green_bars to decrease by click its tree and increasing 0/3 to 1/3 for each 2:30 min.
User prompt
Make the tree clickable again to add score from clicking it and play animation of +5 wood.
User prompt
If i click on image of tree on the screen make its bar decreasing by 1 for each click.
User prompt
If i click on the assets objects image of the tree add +5 wood to its score
User prompt
If mouse button down then up from any tree objects in the screen add +5 of ressource wood to its score statue text.
User prompt
Add collision to trigger the addition of score to wood score text.
User prompt
If any statue text is 0/3 change it to 1/3 after decreasing of time by 2:30 minutes if its 1/3 change it to 2/3 after 5:30 minutes else 2/3 change it to 3/3 after 7:30 minutes.
User prompt
Make the text statue of green_bar increased by 1 = 1/3 for each 2:30min
User prompt
Make the geen_bar text statue increased 0/3 1/3 2/3 3/3 not directly from 0/3 to 3/3 for each decreasing of time by 2:30 min add 1/3.
User prompt
Make the bar from 0/3 to 1/3 when time is decreased from 7:30 min to 5:30 min.
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentValue = parseInt(statusText.text.split('/')[0]);' Line Number: 136
User prompt
Make the statue text increased 1/3 by each decreasing of time by 2:30 min.
User prompt
Increase the statue text of green_bar by 1/3 each 2:30 min not making it full from 0/3 to 3/3 like (each 2:30 min = from 0/3 to 1/3 2/3 3/3).
User prompt
Remove duplication of timer for green_bar of tree1 let only the moving timer
User prompt
remove duplication of time for tree1 let the moving one only
User prompt
Make the bar increasing by time like making it from thin from 0 scale into a thick or the original size. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove duplication for bar1
User prompt
Remove the duplication of time let only the moved timer.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'greenBar3.addChild(timerText3);' Line Number: 242
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Write imports for supported plugins here> //<Assets used in the game will automatically appear here> // Timer class to manage countdown timers for game elements // Function to add time to the timer var Timer = function Timer(initialTime, onUpdate, onComplete) { this.minutes = Math.floor(initialTime / 60); this.seconds = initialTime % 60; this.onUpdate = onUpdate; this.onComplete = onComplete; this.interval = null; this.start = function () { var self = this; this.interval = LK.setInterval(function () { if (self.seconds === 0) { if (self.minutes > 0) { self.minutes -= 1; self.seconds = 59; } } else { self.seconds -= 1; } self.onUpdate(self.minutes, self.seconds); if (self.minutes === 0 && self.seconds === 0) { self.stop(); self.onComplete(); } }, 1000); }; this.stop = function () { if (this.interval) { LK.clearInterval(this.interval); this.interval = null; } }; }; function addTimeToTimer(seconds) { // Logic to add time to the timer // This could involve updating a timer display or a variable tracking the remaining time console.log("Added ".concat(seconds, " seconds to the timer.")); } // Add tree1 beside the house close to it from the left side var tree1 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: 1205, // Position tree1 to the left of the house y: 1580 }); game.addChild(tree1); function createBarWithTimer(tree, initialTime, initialStatus) { var greenBar = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree.x, y: tree.y - tree.height / 2 - 10 // Position above the tree }); game.addChild(greenBar); tween(greenBar, { scaleX: 1 }, { duration: initialTime * 1000, easing: tween.linear }); var statusText = new Text2(initialStatus, { size: 50, fill: 0x7e4714 }); statusText.anchor.set(0.5, 0.9); greenBar.addChild(statusText); var timerText = new Text2('2:30', { size: 70, fill: 0xc77700 }); timerText.anchor.set(0.5, 1.5); // Position above the status text greenBar.addChild(timerText); var treeTimer = new Timer(initialTime, function (minutes, seconds) { timerText.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); }, function () { timerText.visible = false; statusText.setText('3/3'); }); treeTimer.start(); } createBarWithTimer(tree1, 150, '2/3'); // Start the timer for tree2 when the game starts // Add tree2 beside tree1 from the left side var tree2 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: tree1.x - 500, // Position tree2 to the left of tree1 y: tree1.y }); game.addChild(tree2); // Add green-bar with text '3/3' as a status bar on top middle of tree2 var greenBar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree2.x, y: tree2.y - tree2.height / 2 - 10 // Position above the tree }); game.addChild(greenBar2); greenBar2.addChild(timerText2); var tree2Timer = new Timer(300, function (minutes, seconds) { timerText2.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); }, function () { timerText2.visible = false; statusText2.setText('3/3'); }); tree2Timer.start(); // Add tree2 beside tree1 from the left side var tree2 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: tree1.x - 500, // Position tree2 to the left of tree1 y: tree1.y }); game.addChild(tree2); // Add green-bar with text '3/3' as a status bar on top middle of tree2 var greenBar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree2.x, y: tree2.y - tree2.height / 2 - 10 // Position above the tree }); game.addChild(greenBar2); var statusText2 = new Text2('1/3', { size: 50, fill: 0x7e4714 }); statusText2.anchor.set(0.5, 0.9); greenBar2.addChild(statusText2); // Display timer above the green bar if text is less than '3/3' var timerText2 = new Text2('5:00', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText2.anchor.set(0.5, 1.5); // Position above the status text greenBar2.addChild(timerText2); game.update = function () { if (statusText2.text !== '3/3') { // Change color based on status if (statusText2.text === '2/3') { greenBar2.tint = 0x00ff00; // Green } else if (statusText2.text === '1/3') { greenBar2.tint = 0xffff00; // Yellow } else if (statusText2.text === '0/3') { greenBar2.tint = 0xff0000; // Red } var timeParts = timerText2.text.split(':'); var minutes = parseInt(timeParts[0]); var seconds = parseInt(timeParts[1]); if (seconds === 0) { if (minutes > 0) { minutes -= 1; seconds = 59; } } else { seconds -= 1; } timerText2.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (minutes === 0 && seconds === 0) { timerText2.visible = false; statusText2.setText('3/3'); } } }; // Add tree3 beside tree2 from the left side var tree3 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: tree2.x - 500, // Position tree3 to the left of tree2 y: tree2.y }); game.addChild(tree3); // Start the timer for tree3 when the game starts var greenBar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree3.x, y: tree3.y - tree3.height / 2 - 10 // Position above the tree }); game.addChild(greenBar3); greenBar3.addChild(timerText3); var tree3Timer = new Timer(450, function (minutes, seconds) { timerText3.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); }, function () { timerText3.visible = false; statusText3.setText('3/3'); }); tree3Timer.start(); // Add green-bar with text '3/3' as a status bar on top middle of tree3 var greenBar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree3.x, y: tree3.y - tree3.height / 2 - 10 // Position above the tree }); game.addChild(greenBar3); var statusText3 = new Text2('0/3', { size: 50, fill: 0x7e4714 }); statusText3.anchor.set(0.5, 0.9); greenBar3.addChild(statusText3); // Display timer above the green bar if text is less than '3/3' var timerText3 = new Text2('7:30', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText3.anchor.set(0.5, 1.5); // Position above the status text greenBar3.addChild(timerText3); game.update = function () { if (statusText3.text !== '3/3') { // Change color based on status if (statusText3.text === '2/3') { greenBar3.tint = 0x00ff00; // Green } else if (statusText3.text === '1/3') { greenBar3.tint = 0xffff00; // Yellow } else if (statusText3.text === '0/3') { greenBar3.tint = 0xff0000; // Red } var timeParts = timerText3.text.split(':'); var minutes = parseInt(timeParts[0]); var seconds = parseInt(timeParts[1]); if (seconds === 0) { if (minutes > 0) { minutes -= 1; seconds = 59; } } else { seconds -= 1; } timerText3.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (minutes === 0 && seconds === 0) { timerText3.visible = false; statusText3.setText('3/3'); } } }; // Add green-bar with text '3/3' as a status bar on top middle of the tree var greenBar = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x, y: tree1.y - tree1.height / 2 - 10 // Position above the tree }); game.addChild(greenBar); var statusText = new Text2('2/3', { size: 50, fill: 0x7e4714 }); statusText.anchor.set(0.5, 0.9); greenBar.addChild(statusText); // Display timer above the green bar if text is less than '3/3' var timerText = new Text2('2:30', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText.anchor.set(0.5, 1.5); // Position above the status text greenBar.addChild(timerText); game.update = function () { if (statusText.text !== '3/3') { // Change color based on status if (statusText.text === '2/3') { greenBar.tint = 0x00ff00; // Green } else if (statusText.text === '1/3') { greenBar.tint = 0xffff00; // Yellow } else if (statusText.text === '0/3') { greenBar.tint = 0xff0000; // Red } var timeParts = timerText.text.split(':'); var minutes = parseInt(timeParts[0]); var seconds = parseInt(timeParts[1]); if (seconds === 0) { if (minutes > 0) { minutes -= 1; seconds = 59; } } else { seconds -= 1; } timerText.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (minutes === 0 && seconds === 0) { timerText.visible = false; statusText.setText('3/3'); } } }; // Initialize arrays and variables var resources = []; var houses = []; var score = 200; var woodScore = 200; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { if (tree1.intersects({ x: x, y: y })) { var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width if (currentValue === 2) { addTimeToTimer(150); // 150 seconds = 2:30 min } else if (currentValue === 1) { addTimeToTimer(300); // 300 seconds = 5:00 min } else if (currentValue === 0) { addTimeToTimer(450); // 450 seconds = 7:30 min } woodScore += 5; score += 200; text1.setText(woodScore.toString()); var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = tree1.x; woodText.y = tree1.y - tree1.height / 2 - 60; game.addChild(woodText); var woodImage = LK.getAsset('half_tree', { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); game.addChild(woodImage); var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); LK.effects.moveTo(woodImage, woodImage.x, woodImage.y - 100, 1000, function () { woodImage.destroy(); }); LK.effects.moveTo(numberFive, numberFive.x, numberFive.y - 100, 1000, function () { numberFive.destroy(); }); } else { // If the bar is at 0/3, start a 3-second timer LK.setTimeout(function () { // Logic to handle when the player doesn't click the tree for 3 seconds console.log("3 seconds passed without clicking the tree."); }, 3000); } if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width } if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width } // Decrease the bar for tree3 if (tree3.intersects({ x: x, y: y })) { var currentValue3 = parseInt(statusText3.text.split('/')[0]); if (currentValue3 > 0) { currentValue3 -= 1; statusText3.setText(currentValue3 + '/3'); greenBar3.width -= greenBar3.width / 3; // Decrease the bar width if (currentValue3 === 2) { addTimeToTimer(150); // 150 seconds = 2:30 min } else if (currentValue3 === 1) { addTimeToTimer(300); // 300 seconds = 5:00 min } else if (currentValue3 === 0) { addTimeToTimer(450); // 450 seconds = 7:30 min } woodScore += 5; score += 200; text1.setText(woodScore.toString()); var woodText3 = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText3.anchor.set(0.5, 0.5); woodText3.x = tree3.x; woodText3.y = tree3.y - tree3.height / 2 - 60; game.addChild(woodText3); var woodImage3 = LK.getAsset('half_tree', { anchorX: 0.5, anchorY: 0.5, x: woodText3.x - 100, y: woodText3.y }); game.addChild(woodImage3); var numberFive3 = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage3.x + 60, y: woodImage3.y }); game.addChild(numberFive3); LK.effects.moveTo(woodText3, woodText3.x, woodText3.y - 100, 1000, function () { woodText3.destroy(); }); LK.effects.moveTo(woodImage3, woodImage3.x, woodImage3.y - 100, 1000, function () { woodImage3.destroy(); }); LK.effects.moveTo(numberFive3, numberFive3.x, numberFive3.y - 100, 1000, function () { numberFive3.destroy(); }); } if (currentValue3 > 0) { currentValue3 -= 1; statusText3.setText(currentValue3 + '/3'); greenBar3.width -= greenBar3.width / 3; // Decrease the bar width } if (currentValue3 > 0) { currentValue3 -= 1; statusText3.setText(currentValue3 + '/3'); greenBar3.width -= greenBar3.width / 3; // Decrease the bar width } } // Decrease the bar for tree2 if (tree2.intersects({ x: x, y: y })) { var currentValue2 = parseInt(statusText2.text.split('/')[0]); if (currentValue2 > 0) { currentValue2 -= 1; statusText2.setText(currentValue2 + '/3'); greenBar2.width -= greenBar2.width / 3; // Decrease the bar width if (currentValue2 === 2) { addTimeToTimer(150); // 150 seconds = 2:30 min } else if (currentValue2 === 1) { addTimeToTimer(300); // 300 seconds = 5:00 min } else if (currentValue2 === 0) { addTimeToTimer(450); // 450 seconds = 7:30 min } woodScore += 5; score += 200; text1.setText(woodScore.toString()); var woodText2 = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText2.anchor.set(0.5, 0.5); woodText2.x = tree2.x; woodText2.y = tree2.y - tree2.height / 2 - 60; game.addChild(woodText2); var woodImage2 = LK.getAsset('half_tree', { anchorX: 0.5, anchorY: 0.5, x: woodText2.x - 100, y: woodText2.y }); game.addChild(woodImage2); var numberFive2 = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage2.x + 60, y: woodImage2.y }); game.addChild(numberFive2); LK.effects.moveTo(woodText2, woodText2.x, woodText2.y - 100, 1000, function () { woodText2.destroy(); }); LK.effects.moveTo(woodImage2, woodImage2.x, woodImage2.y - 100, 1000, function () { woodImage2.destroy(); }); LK.effects.moveTo(numberFive2, numberFive2.x, numberFive2.y - 100, 1000, function () { numberFive2.destroy(); }); } if (currentValue2 > 0) { currentValue2 -= 1; statusText2.setText(currentValue2 + '/3'); greenBar2.width -= greenBar2.width / 3; // Decrease the bar width } if (currentValue2 > 0) { currentValue2 -= 1; statusText2.setText(currentValue2 + '/3'); greenBar2.width -= greenBar2.width / 3; // Decrease the bar width } } // Decrease the bar for tree1 if (tree1.intersects({ x: x, y: y })) { var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); // Increase wood score by 5 woodScore += 5; text1.setText(woodScore.toString()); // Play wood collection animation var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = tree1.x; woodText.y = tree1.y - tree1.height / 2 - 60; game.addChild(woodText); var woodImage = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: woodText.x - 100, y: woodText.y }); game.addChild(woodImage); var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); // Animate the text and image upwards and fade out LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); LK.effects.moveTo(woodImage, woodImage.x, woodImage.y - 100, 1000, function () { woodImage.destroy(); }); LK.effects.moveTo(numberFive, numberFive.x, numberFive.y - 100, 1000, function () { numberFive.destroy(); }); } } } }; game.up = function (x, y, obj) { if (tree1.intersects({ x: x, y: y })) { var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width addTimeToTimer(150); // 150 seconds = 2:30 min woodScore += 5; score += 200; text1.setText(woodScore.toString()); if (woodScore % 5 === 0) { var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); LK.effects.moveTo(numberFive, woodImage.x, woodImage.y, 1000, function () { numberFive.destroy(); }); } var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = tree1.x; woodText.y = tree1.y - tree1.height / 2 - 60; game.addChild(woodText); var woodImage = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: woodText.x + 100, y: woodText.y }); game.addChild(woodImage); var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); LK.effects.moveTo(woodImage, woodImage.x, woodImage.y - 100, 1000, function () { woodImage.destroy(); }); LK.effects.moveTo(numberFive, numberFive.x, numberFive.y - 100, 1000, function () { numberFive.destroy(); }); } else { // If the bar is at 0/3, start a 3-second timer LK.setTimeout(function () { // Logic to handle when the player doesn't click the tree for 3 seconds console.log("3 seconds passed without clicking the tree."); }, 3000); } } }; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('200', { size: 33, fill: 0xad6d19 }); text1.anchor.set(8.6, -0.4); // Center the text horizontally at the top var wood = LK.getAsset('wood', { anchorX: -4, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); text1.x = wood.x + wood.width / 2 + 10; // Position the text to the right of the wood asset text1.y = wood.y; // Align the text vertically with the wood asset LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var text2 = new Text2('200', { size: 33, fill: 0xffffff }); text2.anchor.set(2.2, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.8, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('200', { size: 33, fill: 0xac4002 }); text3.anchor.set(-3.25, -0.4); // Center the text horizontally at the top // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.43, anchorY: -0.7, x: 0, // Temporary position, will be updated after text3 is defined y: 0 // Temporary position, will be updated after text3 is defined }); game.addChild(bronze); text3.x = bronze.x + bronze.width / 2 + 10; // Position the text to the right of the bronze asset text3.y = bronze.y; // Align the text vertically with the bronze asset LK.gui.top.addChild(text3); var text4 = new Text2('200', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-10.1, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30.1, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.6, anchorY: -2.2, x: 0, // Temporary position, will be updated after text5 is defined y: 0 // Temporary position, will be updated after text5 is defined }); game.addChild(gold); var text5 = new Text2('200', { size: 33, fill: 0xfffb03 }); text5.anchor.set(9, -1.9); // Center the text horizontally at the top text5.x = gold.x + gold.width / 2 + 10; // Position the text to the right of the gold asset text5.y = gold.y; // Align the text vertically with the gold asset LK.gui.top.addChild(text5); var text6 = new Text2('200', { size: 33, fill: 0xf700ff }); text6.anchor.set(2.2, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.8, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('200', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-3.65, -1.9); // Center the text horizontally at the top text7.x = crystal.x + crystal.width / 2 + 10; // Position the text to the right of the crystal asset text7.y = crystal.y; // Align the text vertically with the crystal asset LK.gui.top.addChild(text7); var text8 = new Text2('200', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-10.1, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); game.move = function (x, y, obj) {}; game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -113,17 +113,8 @@
});
treeTimer.start();
}
createBarWithTimer(tree1, 150, '2/3');
-// Add tree1 beside the house close to it from the left side
-var tree1 = LK.getAsset('tree', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1205,
- // Position tree1 to the left of the house
- y: 1580
-});
-game.addChild(tree1);
// Start the timer for tree2 when the game starts
// Add tree2 beside tree1 from the left side
var tree2 = LK.getAsset('tree', {
anchorX: 0.5,
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows