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Add tree1 class
Code edit (5 edits merged)
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Move the trees to the middle
Code edit (2 edits merged)
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Add tree 2 and 3 class
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Add tree2 and 3 to the game
Code edit (1 edits merged)
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Move trees to the middle
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Remove bars and there text
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Please fix the bug: 'bar2 is not defined' in or related to this line: 'game.addChild(bar2);' Line Number: 270
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Please fix the bug: 'bar2 is not defined' in or related to this line: 'game.addChild(bar2);' Line Number: 270
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Please fix the bug: 'bar2 is not defined' in or related to this line: 'game.addChild(bar2);' Line Number: 269
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Add tree1 above the dirt in the middle of screen 500x500
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Remove trees and there bars
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Make the bars all together
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Make bars together in the middle and same for trees
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Move the bars to the middle of the screen
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Make the trees togather
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'bar3.x = bar1.x; // Align bar3 with bar1' Line Number: 71
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Make the bars togather
Code edit (2 edits merged)
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Move bar 3 to the left side
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Move bar2 to the right side
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Move bar3 inside screen
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Move bar2 inside screen
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); // Tree1 class representing the first tree var Tree1 = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0 }); self.clicks = 0; }); // Tree2 class representing the second tree var Tree2 = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0 }); self.clicks = 0; }); // Tree3 class representing the third tree var Tree3 = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0 }); self.clicks = 0; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add first tree object to the game var tree1 = LK.getAsset('tree', { anchorX: 1, // Center anchor on x-axis anchorY: 0, // Anchor at the bottom on y-axis x: 1024, // Center tree1 horizontally y: 500 // Position tree1 above the dirt }); game.addChild(tree1); tree1.clicks = 0; // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var woodScore = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var wood = LK.getAsset('wood', { anchorX: -3.8, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); var text2 = new Text2('0', { size: 33, fill: 0xffffff }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.7, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('0', { size: 33, fill: 0xac4002 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.7, anchorY: -0.7, x: text3.x - 20, // Position the bronze asset to the left of text3 y: text3.y }); game.addChild(bronze); var text4 = new Text2('0', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); var text5 = new Text2('0', { size: 33, fill: 0xfffb03 }); text5.anchor.set(22, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text5); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.8, anchorY: -2.2, x: text5.x - 20, // Position the gold asset to the left of text5 y: text5.y }); game.addChild(gold); var text6 = new Text2('0', { size: 33, fill: 0xf700ff }); text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.7, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add second tree object to the game var tree2 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0, x: 1024, y: 1366 }); game.addChild(tree2); tree2.clicks = 0; var tree3 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0, x: 1024, y: 1366 }); game.addChild(tree3); tree3.clicks = 0; game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -11,8 +11,17 @@
self.upgrade = function (resource) {
// Logic for upgrading house with a resource
};
});
+// Tree1 class representing the first tree
+var Tree1 = Container.expand(function () {
+ var self = Container.call(this);
+ var treeGraphics = self.attachAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.clicks = 0;
+});
// Tree2 class representing the second tree
var Tree2 = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
@@ -44,13 +53,13 @@
* Game Code
****/
// Add first tree object to the game
var tree1 = LK.getAsset('tree', {
- anchorX: 0.5,
+ anchorX: 1,
// Center anchor on x-axis
anchorY: 0,
// Anchor at the bottom on y-axis
- x: 1050,
+ x: 1024,
// Center tree1 horizontally
y: 500 // Position tree1 above the dirt
});
game.addChild(tree1);
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows