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Add the asset bird on top edge of the house
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Remove the bottom duplication of text5-6-7-8 in the code but let the top texts from 1 to 8.
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Add text5 6 7 8 to the game
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Add text5 6 7 8 below text1 2 3 4
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Add the text2 and3 and 4 to the game
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Add text2 after text1 and text3 and text4
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Scale the number score a bit
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Make the number of score smaller
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Name the text text1
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Remove grid7
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Add small text of score when resources collected make it text 1 but the number of score make it "0", make its position top middle.
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Remove all grids and all texts
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Please fix the bug: 'Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var text4 = new Text2(score.toString(), {' Line Number: 49
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Add a '0' at the position where grid4 was var text4 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text4.anchor.set(0.5, 0.5); text4.x = 303 + 101 * 5.1 / 2; text4.y = 0 + 30 * 5 / 2; game.addChildAt(text4, game.children.length); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = 101 + 101 * 5.1 / 2; zeroTextGrid2.y = 0 + 30 * 5 / 2; game.addChildAt(zeroTextGrid2, game.children.length); // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Add a '0' at the position where grid1 was var text1 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text1.anchor.set(-6.7, 0.6); text1.x = 0 + 101 * 5.1 / 2; text1.y = 0 + 30 * 5 / 2; game.addChild(text1); // Add a '2' at the position where grid2 was var text2 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text2.anchor.set(-22, 0.6); text2.x = 101 + 101 * 5.1 / 2; text2.y = 0 + 30 * 5 / 2; game.addChild(text2); // Add a '3' at the position where grid3 was var text3 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text3.anchor.set(-37.3, 0.6); text3.x = 202 + 101 * 5.1 / 2; text3.y = 0 + 30 * 5 / 2; game.addChildAt(text3, game.children.length); // Define grid4 as a placeholder to fix the 'grid4 is not defined' error var grid4 = { x: 303, y: 0, width: 101, height: 30, scaleX: 5.1, scaleY: 5 }; var zeroTextGrid4 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); zeroTextGrid4.anchor.set(-52.5, 0.6); zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2; zeroTextGrid4.y = grid4.y + grid4.height * grid4.scaleY / 2; game.addChildAt(zeroTextGrid4, game.children.length); // Add a '5' at the position where grid5 was var text5 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text5.anchor.set(-6.7, -2.1); text5.x = 404 + 101 * 5.1 / 2; text5.y = 0 + 30 * 5 / 2; game.addChildAt(text5, game.children.length); // Add a '6' at the position where grid6 was var text6 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text6.anchor.set(-22, -2.1); text6.x = 505 + 101 * 5.1 / 2; text6.y = 0 + 30 * 5 / 2; game.addChildAt(text6, game.children.length); // Add grass asset to the game as background var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.57, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.10, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add a '7' at the position where grid7 was var text7 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text7.anchor.set(-37.3, -2.1); text7.x = 606 + 101 * 5.1 / 2; text7.y = 0 + 30 * 5 / 2; game.addChildAt(text7, game.children.length); // Add an '8' at the position where grid8 was var text8 = new Text2(score.toString(), { size: 50, fill: 0xFFFFFF }); text8.anchor.set(-52.5, -2.1); text8.x = 707 + 101 * 5.1 / 2; text8.y = 0 + 30 * 5 / 2; game.addChildAt(text8, game.children.length); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -145,13 +145,13 @@
game.addChildAt(grass, 0);
// Add sky asset to the game as background
var sky = LK.getAsset('sky', {
anchorX: 0.5,
- anchorY: 0.55,
+ anchorY: 0.57,
x: 1024,
- y: 1200,
+ y: 1310,
scaleX: 7,
- scaleY: 6
+ scaleY: 5.6
});
game.addChildAt(sky, 0);
// Add dirt asset to the game as background
var dirt = LK.getAsset('dirt', {
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Flat cleared desert have a squares with lines inside all of it 200x200 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows