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Please fix the bug: 'Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var text4 = new Text2(score.toString(), {' Line Number: 49
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Set the 0 of each text as scor number for count the ressource
Code edit (5 edits merged)
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Please fix the bug: 'grid4 is not defined' in or related to this line: 'zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2;' Line Number: 123
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Remove all grids 1-8 and name its text 1 2 3 4 5 6 7 8
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Please fix the bug: 'grid4 is not defined' in or related to this line: 'zeroTextGrid4.x = grid4.x + grid4.width * grid4.scaleX / 2;' Line Number: 153
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Remove grids let only the text
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Code edit (22 edits merged)
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Add grass to the game again
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Code edit (9 edits merged)
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Make text of grid1 & 2 smaller
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Make the text smaller
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Code edit (8 edits merged)
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Add 0 score for other grids
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Add 0 text score for the other grids
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Remove 0 for grid3
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Make the 0 text in the front of all objects
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a '0' in the middle of grid1 var zeroText = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroText.anchor.set(0.5, 0.5); zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2; zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChildAt(zeroText, game.children.length); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2; zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChildAt(zeroTextGrid2, game.children.length); var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Add a '0' in the middle of grid3 var zeroTextGrid3 = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroTextGrid3.anchor.set(0.5, 0.5); zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2; zeroTextGrid3.y = grid3.y + grid3.height * grid3.scaleY / 2; game.addChildAt(zeroTextGrid3, game.children.length); // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1800, 1700); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1230, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a '0' in the middle of grid1 var zeroText = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroText.anchor.set(0.5, 0.5); zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2; zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChild(zeroText); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2; zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChild(zeroTextGrid2); // Create grid3 and position it next to grid2 var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Create grid4 and position it next to grid3 var grid4 = LK.getAsset('grid', { anchorX: -2.4, anchorY: 0.0, x: grid1.width + grid2.width + grid3.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid4); // Create grid5 and position it below grid1 var grid5 = LK.getAsset('grid', { anchorX: 0.0, anchorY: -1, x: 0, y: grid1.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid5); // Create grid6 and position it below grid2 var grid6 = LK.getAsset('grid', { anchorX: -0.8, anchorY: -1, x: grid1.width, y: grid2.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid6); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.55, x: 1024, y: 1200, scaleX: 7, scaleY: 6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.2, anchorY: 0.7, x: 100, y: 2500, scaleX: 15, scaleY: 3 }); game.addChildAt(dirt, 1); // Create grid7 and position it below grid3 var grid7 = LK.getAsset('grid', { anchorX: -1.6, anchorY: -1, x: grid1.width + grid2.width, y: grid3.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid7); // Create grid8 and position it below grid4 var grid8 = LK.getAsset('grid', { anchorX: -2.4, anchorY: -1, x: grid1.width + grid2.width + grid3.width, y: grid4.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid8); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
/****
* Classes
****/
// House class representing upgradeable houses
var House = Container.expand(function () {
var self = Container.call(this);
var houseGraphics = self.attachAsset('house', {
anchorX: 0.5,
anchorY: 0.5
});
self.upgrade = function (resource) {
// Logic for upgrading house with a resource
};
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Create grid1 and position it on the top left
var grid1 = LK.getAsset('grid', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid1);
// Add a '0' in the middle of grid1
var zeroText = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
zeroText.anchor.set(0.5, 0.5);
zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2;
zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2;
game.addChildAt(zeroText, game.children.length);
// Create grid2 and position it next to grid1
var grid2 = LK.getAsset('grid', {
anchorX: -0.8,
anchorY: 0.0,
x: grid1.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid2);
// Add a '0' in the middle of grid2
var zeroTextGrid2 = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
zeroTextGrid2.anchor.set(-10.6, 0.5);
zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2;
zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2;
game.addChildAt(zeroTextGrid2, game.children.length);
var grid3 = LK.getAsset('grid', {
anchorX: -1.6,
anchorY: 0.0,
x: grid1.width + grid2.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid3);
// Add a '0' in the middle of grid3
var zeroTextGrid3 = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
zeroTextGrid3.anchor.set(0.5, 0.5);
zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;
zeroTextGrid3.y = grid3.y + grid3.height * grid3.scaleY / 2;
game.addChildAt(zeroTextGrid3, game.children.length);
// Initialize arrays and variables
var resources = [];
var houses = [];
var score = 0;
// Function to create houses
function createHouse(x, y) {
var house = new House();
house.x = x; // Position the house at the given x coordinate
house.y = y; // Position the house at the given y coordinate
houses.push(house);
game.addChild(house);
}
createHouse(1800, 1700);
var wall = LK.getAsset('wall1', {
anchorX: 0.5,
anchorY: 0,
x: 1230,
y: 0,
scaleX: 2
});
game.addChild(wall);
game.down = function (x, y, obj) {};
game.up = function (x, y, obj) {};
// Update game logic
// Create grid1 and position it on the top left
var grid1 = LK.getAsset('grid', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid1);
// Add a '0' in the middle of grid1
var zeroText = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
zeroText.anchor.set(0.5, 0.5);
zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2;
zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2;
game.addChild(zeroText);
// Create grid2 and position it next to grid1
var grid2 = LK.getAsset('grid', {
anchorX: -0.8,
anchorY: 0.0,
x: grid1.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid2);
// Add a '0' in the middle of grid2
var zeroTextGrid2 = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
zeroTextGrid2.anchor.set(-10.6, 0.5);
zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2;
zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2;
game.addChild(zeroTextGrid2);
// Create grid3 and position it next to grid2
var grid3 = LK.getAsset('grid', {
anchorX: -1.6,
anchorY: 0.0,
x: grid1.width + grid2.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid3);
// Create grid4 and position it next to grid3
var grid4 = LK.getAsset('grid', {
anchorX: -2.4,
anchorY: 0.0,
x: grid1.width + grid2.width + grid3.width,
y: 0,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid4);
// Create grid5 and position it below grid1
var grid5 = LK.getAsset('grid', {
anchorX: 0.0,
anchorY: -1,
x: 0,
y: grid1.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid5);
// Create grid6 and position it below grid2
var grid6 = LK.getAsset('grid', {
anchorX: -0.8,
anchorY: -1,
x: grid1.width,
y: grid2.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid6);
// Add sky asset to the game as background
var sky = LK.getAsset('sky', {
anchorX: 0.5,
anchorY: 0.55,
x: 1024,
y: 1200,
scaleX: 7,
scaleY: 6
});
game.addChildAt(sky, 0);
// Add dirt asset to the game as background
var dirt = LK.getAsset('dirt', {
anchorX: 0.2,
anchorY: 0.7,
x: 100,
y: 2500,
scaleX: 15,
scaleY: 3
});
game.addChildAt(dirt, 1);
// Create grid7 and position it below grid3
var grid7 = LK.getAsset('grid', {
anchorX: -1.6,
anchorY: -1,
x: grid1.width + grid2.width,
y: grid3.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid7);
// Create grid8 and position it below grid4
var grid8 = LK.getAsset('grid', {
anchorX: -2.4,
anchorY: -1,
x: grid1.width + grid2.width + grid3.width,
y: grid4.height,
scaleX: 5.1,
scaleY: 5
});
game.addChild(grid8);
game.update = function () {
houses.forEach(function (house) {
// Logic for house updates
});
};
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin with colors, have "DA", hd colors. have black circles and black line for the "DA", between the 2 circles do small black lines all around. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Modern App Store icon, square with rounded corners, HD colors for a 2d game titled "The Collector" and with the description "about building houses and trees and decorations on a map to make it look like city, which then generate "DA" coins after a countdown timer expires. Players can collect these coins to increase their score, which they can then use to purchase more houses and trees and decorations from the shop button on the middle left side of the screen". with text on the middle top of the banner "the collector"!