User prompt
make the grids behind text
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;' Line Number: 92
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Add 0 on the middle of grid3 object
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Remove 0 text from grid3
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Set the 0 text in the front of any grid
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make the text on the front
Code edit (15 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var grid3 = LK.getAsset('grid', {' Line Number: 49
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;' Line Number: 54
User prompt
Add 0 in middle of object grid3
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Text1 is not defined' in or related to this line: 'var zeroText = new Text1('0', {' Line Number: 83
Code edit (9 edits merged)
Please save this source code
User prompt
Add 0 to grid2 in the middle
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Make same for other grids 2-8
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Add 0 in the middle of grid1
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Make each 0 in a grid
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more smaller
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Make the text smaller
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Reposition the 0 texts for each grid to be in its middle.
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Set each statu text 0 in middle position for each grid.
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A text statu for the resources in each grid make it 0 with white color in the middle of each grid put 0.
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Move the 0 to the front of grid asset
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Add 0 to each grid in the middle
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a '0' in the middle of grid1 var zeroText = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroText.anchor.set(0.5, 0.5); zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2; zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChild(zeroText); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2; zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChild(zeroTextGrid2); var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Add a '0' in the middle of grid3 var zeroTextGrid3 = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroTextGrid3.anchor.set(0.5, 0.5); zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2; zeroTextGrid3.y = grid3.y + grid3.height * grid3.scaleY / 2; game.addChild(zeroTextGrid3); // Initialize arrays and variables var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1800, 1700); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1230, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) {}; game.up = function (x, y, obj) {}; // Update game logic // Create grid1 and position it on the top left var grid1 = LK.getAsset('grid', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid1); // Add a '0' in the middle of grid1 var zeroText = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroText.anchor.set(0.5, 0.5); zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2; zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2; game.addChild(zeroText); // Create grid2 and position it next to grid1 var grid2 = LK.getAsset('grid', { anchorX: -0.8, anchorY: 0.0, x: grid1.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid2); // Add a '0' in the middle of grid2 var zeroTextGrid2 = new Text2('0', { size: 70, fill: 0xFFFFFF }); zeroTextGrid2.anchor.set(-10.6, 0.5); zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2; zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2; game.addChild(zeroTextGrid2); // Create grid3 and position it next to grid2 var grid3 = LK.getAsset('grid', { anchorX: -1.6, anchorY: 0.0, x: grid1.width + grid2.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid3); // Create grid4 and position it next to grid3 var grid4 = LK.getAsset('grid', { anchorX: -2.4, anchorY: 0.0, x: grid1.width + grid2.width + grid3.width, y: 0, scaleX: 5.1, scaleY: 5 }); game.addChild(grid4); // Create grid5 and position it below grid1 var grid5 = LK.getAsset('grid', { anchorX: 0.0, anchorY: -1, x: 0, y: grid1.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid5); // Create grid6 and position it below grid2 var grid6 = LK.getAsset('grid', { anchorX: -0.8, anchorY: -1, x: grid1.width, y: grid2.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid6); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.55, x: 1024, y: 1200, scaleX: 7, scaleY: 6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.2, anchorY: 0.7, x: 100, y: 2500, scaleX: 15, scaleY: 3 }); game.addChildAt(dirt, 1); // Create grid7 and position it below grid3 var grid7 = LK.getAsset('grid', { anchorX: -1.6, anchorY: -1, x: grid1.width + grid2.width, y: grid3.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid7); // Create grid8 and position it below grid4 var grid8 = LK.getAsset('grid', { anchorX: -2.4, anchorY: -1, x: grid1.width + grid2.width + grid3.width, y: grid4.height, scaleX: 5.1, scaleY: 5 }); game.addChild(grid8); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); };
===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,9 @@
});
zeroText.anchor.set(0.5, 0.5);
zeroText.x = grid1.x + grid1.width * grid1.scaleX / 2;
zeroText.y = grid1.y + grid1.height * grid1.scaleY / 2;
-game.addChildAt(zeroText, game.children.length - 1);
+game.addChild(zeroText);
// Create grid2 and position it next to grid1
var grid2 = LK.getAsset('grid', {
anchorX: -0.8,
anchorY: 0.0,
@@ -61,9 +61,9 @@
});
zeroTextGrid2.anchor.set(-10.6, 0.5);
zeroTextGrid2.x = grid2.x + grid2.width * grid2.scaleX / 2;
zeroTextGrid2.y = grid2.y + grid2.height * grid2.scaleY / 2;
-game.addChildAt(zeroTextGrid2, game.children.length - 1);
+game.addChild(zeroTextGrid2);
var grid3 = LK.getAsset('grid', {
anchorX: -1.6,
anchorY: 0.0,
x: grid1.width + grid2.width,
@@ -79,9 +79,9 @@
});
zeroTextGrid3.anchor.set(0.5, 0.5);
zeroTextGrid3.x = grid3.x + grid3.width * grid3.scaleX / 2;
zeroTextGrid3.y = grid3.y + grid3.height * grid3.scaleY / 2;
-game.addChildAt(zeroTextGrid3, game.children.length - 1);
+game.addChild(zeroTextGrid3);
// Initialize arrays and variables
var resources = [];
var houses = [];
var score = 0;
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows