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Шары избегают место взрыва
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {' Line Number: 45
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Шар избегает взрыв не далеко
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Когда шар достигает низа экрана он кушает свои до нулая и я проиграл
Code edit (1 edits merged)
Please save this source code
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Если шарик космецевтика низа экрана он уменьшает щит к нулю и ты проигрываешь
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Взрыв ищезает через 3 секунд
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Взрыв ищезает через 10 секунд
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Анимация взрыва при нажатии
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Когда достигает до 20 шары ускоряющая
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Please fix the bug: 'Uncaught TypeError: balloons[i].containsPoint is not a function' in or related to this line: 'if (balloons[i].containsPoint(localPos)) {' Line Number: 75
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Шарики
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { if (LK.getScore() >= 20) { self.speed = 4; } self.y += self.speed; // Check if balloon is close to any explosion and avoid it for (var i = 0; i < explosions.length; i++) { var explosion = explosions[i]; if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) { self.x += self.x - explosion.x > 0 ? 5 : -5; self.y += self.y - explosion.y > 0 ? 5 : -5; } } if (self.y > 2732) { shield -= 1; if (shield <= 0) { LK.showGameOver(); } self.destroy(); } }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); // Check if balloon is close enough to the explosion if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) { // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explosion); explosions.push(explosion); LK.setTimeout(function () { explosion.destroy(); }, 3000); LK.effects.flashObject(explosion, 0xff0000, 500); // Flash red for 500ms } self.destroy(); if (LK.getScore() >= 50) { LK.showGameOver(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var shield = 3; // Initialize shield with 3 lives var balloons = []; var explosions = []; var spawnBalloon = function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = -100; balloons.push(newBalloon); game.addChild(newBalloon); }; game.update = function () { for (var i = balloons.length - 1; i >= 0; i--) { if (LK.getScore() >= 20) { balloons[i].speed = 4; } if (balloons[i].y > 2732) { balloons[i].destroy(); balloons.splice(i, 1); } } if (LK.ticks % 60 == 0) { spawnBalloon(); } };
===================================================================
--- original.js
+++ change.js
@@ -14,18 +14,20 @@
if (LK.getScore() >= 20) {
self.speed = 4;
}
self.y += self.speed;
+ // Check if balloon is close to any explosion and avoid it
+ for (var i = 0; i < explosions.length; i++) {
+ var explosion = explosions[i];
+ if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {
+ self.x += self.x - explosion.x > 0 ? 5 : -5;
+ self.y += self.y - explosion.y > 0 ? 5 : -5;
+ }
+ }
if (self.y > 2732) {
- // Decrease shield
shield -= 1;
if (shield <= 0) {
LK.showGameOver();
- // Decrease shield
- shield -= 1;
- if (shield <= 0) {
- LK.showGameOver();
- }
}
self.destroy();
}
};
@@ -51,8 +53,9 @@
x: self.x,
y: self.y
});
game.addChild(explosion);
+ explosions.push(explosion);
LK.setTimeout(function () {
explosion.destroy();
}, 3000);
LK.effects.flashObject(explosion, 0xff0000, 500); // Flash red for 500ms
@@ -81,8 +84,9 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var shield = 3; // Initialize shield with 3 lives
var balloons = [];
+var explosions = [];
var spawnBalloon = function spawnBalloon() {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = -100;
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