User prompt
Заставка Миню
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Переместить zx перет фонам. Фонам2
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Zx за фонам
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Zx передвигаем по вех всего
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Zx на фон
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Zx снаружи фон
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За фонам zx
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Zx поверх фона
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Создать бот "zx" на фоне
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Создать бот "o1o" поверх всех посередине
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Удалить zx
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'botZX.update();' Line Number: 533
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Zx верх низ двигает
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Бот zx поставить по середине
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Спавн после 75 баллов, внизу посередине.
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Спавн в середине внизу zx
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zx проследует воздушный шар убивает при прикосновениям. Отнимает -3 баланс ща 1 воздушный шар.
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Спавн снизу zx
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Здаровя 25 zx. При нажатия по zx он получает 1 урон если здаровя будет 0 то он умерает и не спавн
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Хп 25, zx если дойдет до хп 0,то он больше не сможет спавн
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Спавн на 75 баллов zx
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Добавить бота "zx"
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Босс по верх фона2
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Бос двигаем вперет назад
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Поставит босс55 на экран
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { if (LK.getScore() >= 20) { self.speed = 4; } self.y += self.speed; if (self.y < self.height / 2) { self.y = self.height / 2; } if (self.x < self.width / 2) { self.x = self.width / 2; } if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; } if (self.y > 2732 - self.height / 2) { self.y = 2732 - self.height / 2; self.speed = 0; LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); if (miniFriend && miniFriend.intersects(self)) { // No score increment when mini friend intersects balloon } } // Check if balloon is close to any explosion and avoid it for (var i = 0; i < explosions.length; i++) { var explosion = explosions[i]; if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) { self.x += self.x - explosion.x > 0 ? 5 : -5; self.y += self.y - explosion.y > 0 ? 5 : -5; self.y -= 10; // Push balloon upwards if close to explosion } // Push balloon away from expanding explosion if (Math.abs(self.x - explosion.x) < 200 && Math.abs(self.y - explosion.y) < 200) { self.x += self.x - explosion.x > 0 ? 2 : -2; self.y += self.y - explosion.y > 0 ? 2 : -2; } } // Removed unnecessary destruction of balloons when they go off the screen }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('rubbish').play(); for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); // Check if balloon is close enough to the explosion if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) { self.y -= 10; // Push balloon upwards if close to explosion // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explosion); explosions.push(explosion); expandExplosion(explosion); LK.setTimeout(function () { explosion.destroy(); var index = explosions.indexOf(explosion); if (index > -1) { explosions.splice(index, 1); } }, 3000); LK.effects.flashObject(explosion, 0xff0000, 500); // Flash red for 500ms // Push all nearby balloons for (var i = 0; i < balloons.length; i++) { var balloon = balloons[i]; if (Math.abs(balloon.x - explosion.x) < 200 && Math.abs(balloon.y - explosion.y) < 200) { balloon.x += balloon.x - explosion.x > 0 ? 10 : -10; balloon.y += balloon.y - explosion.y > 0 ? 10 : -10; } } } LK.getSound('rubbish').play(); self.destroy(); if (LK.getScore() < 0) { LK.showGameOver(); } }; }); var Bot11 = Container.expand(function () { var self = Container.call(this); var botGraphics = self.attachAsset('bot11', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); var Bot88 = Container.expand(function () { var self = Container.call(this); var botGraphics = self.attachAsset('bot88', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.clickCount = 0; self.bot11Spawned = false; self.update = function () { // Move horizontally across the screen self.x += self.speed; if (self.x > 2048 - self.width / 2 || self.x < self.width / 2) { self.speed = -self.speed; // Reverse direction when hitting screen edges } }; self.down = function (x, y, obj) { LK.getSound('Z1').play(); self.clickCount++; if (self.clickCount >= 15) { self.createExplosion(); self.speed = 0; // Stop moving self.clickCount = 0; self.spawnBot11(); // Trigger task 2 } }; self.createExplosion = function () { var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y, scaleX: 5, scaleY: 5 }); game.addChild(explosion); LK.getSound('Z2').play(); // Play sound 'Z2' when Bot88 explosion effect is created LK.setTimeout(function () { explosion.destroy(); self.destroy(); // Destroy Bot88 after explosion // Drop attention effect var attentionDrop = LK.getAsset('attentionDrop', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(attentionDrop); LK.setTimeout(function () { attentionDrop.destroy(); }, 2000); // Destroy attention drop effect after 2 seconds }, 1000); self.clickCount = 0; // Reset click count self.speed = 5; // Reset speed }; self.spawnBot11 = function () { if (!self.bot11Spawned) { var bot11 = new Bot11(); bot11.x = self.x; bot11.y = self.y; game.addChild(bot11); self.bot11Spawned = true; LK.setTimeout(function () { self.bot11Spawned = false; }, 10000); } }; }); var BotZX = Container.expand(function () { var self = Container.call(this); var botGraphics = self.attachAsset('botZX', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); var Button0 = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button0', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { LK.setScore(LK.getScore() + 55); scoreTxt.setText(LK.getScore()); }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5, color: 0xff0000 // Set color to red }); self.lifetime = 15 * 60; // 15 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 3; self.y += Math.sin(angle) * 3; } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { LK.getSound('rubbish').play(); balloons[i].pop(); LK.getSound('rubbish').play(); LK.getSound('rubbish').play(); LK.getSound('rubbish').play(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; }); var Enemy2 = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5, color: 0xff0000 // Set color to red }); self.lifetime = 10 * 60; // 10 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 4; // Faster speed self.y += Math.sin(angle) * 4; // Faster speed } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { LK.getSound('rubbish').play(); balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; }); var MiniFriend = Container.expand(function () { var self = Container.call(this); var miniFriendGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5 }); self.lifetime = 15 * 60; // 15 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 2; self.y += Math.sin(angle) * 2; } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); self.destroy(); // Destroy mini friend after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); self.destroy(); // Destroy mini friend after popping a balloon break; // Exit loop after popping one balloon } } }; }); var MusicButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('musicButton', { anchorX: 0.5, anchorY: 0.5 }); self.isPlaying = true; self.down = function (x, y, obj) { if (self.isPlaying) { LK.stopMusic(); } else { LK.playMusic('223'); } self.isPlaying = !self.isPlaying; }; }); var NewEnemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5, color: 0xff0000 // Set color to red }); self.lifetime = 20 * 60; // 20 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 3; self.y += Math.sin(angle) * 3; } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { LK.getSound('rubbish').play(); balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x66e4af7512d26d43857c57ab // Init game with landscape background }); /**** * Game Code ****/ var botZX = new BotZX(); botZX.x = 2048 / 2; botZX.y = -botZX.height; // Start outside the top of the screen game.addChild(botZX); var button0 = new Button0(); button0.x = 150; button0.y = 250; LK.gui.topLeft.addChild(button0); // Removed Bot11 asset initialization LK.playMusic('223'); var musicButton = new MusicButton(); musicButton.x = 100; musicButton.y = 100; LK.gui.topLeft.addChild(musicButton); var landscape = LK.getAsset('landscape', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2048 / 2048, scaleY: 2732 / 2048, width: 2048, height: 2732 }); game.addChild(landscape); landscape.width = 2048; landscape.height = 2732; var scoreTxt = new Text2('0', { size: 150, fill: "#800080" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var shield = 3; // Initialize shield with 3 lives var balloons = []; var miniFriend = null; var enemySpawned = false; var miniFriendSpawned = false; var enemy2Spawned = false; var explosions = []; // Initialize explosions array to keep track of explosions var background2Created = false; // Initialize background2Created variable var newEnemySpawned = false; // Initialize newEnemySpawned variable // Function to expand explosion effect function expandExplosion(explosion) { var radius = 0; var interval = LK.setInterval(function () { radius += 20; // Increase radius quickly explosion.width = radius; explosion.height = radius; if (radius >= 200) { LK.clearInterval(interval); explosion.destroy(); var index = explosions.indexOf(explosion); if (index > -1) { explosions.splice(index, 1); } } }, 50); // Reduce interval time for faster expansion } var spawnBalloon = function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = -100; balloons.push(newBalloon); game.addChild(newBalloon); }; game.update = function () { // Removed Bot11 spawning every 20 seconds for (var i = balloons.length - 1; i >= 0; i--) { if (LK.getScore() >= 20 && LK.getScore() < 30) { balloons[i].speed = 4; } else if (LK.getScore() >= 30 && LK.getScore() < 35) { balloons[i].speed = 6; } else if (LK.getScore() >= 35) { balloons[i].speed = 8; } // Removed unnecessary destruction of balloons when they go off the screen for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } } if (LK.getScore() >= 70 && !background2Created) { background2Created = true; var background2 = LK.getAsset('background2', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2048 / 2048, scaleY: 2732 / 2048, alpha: 0 }); background2.width = 2048; background2.height = 2732; game.addChild(background2); var fadeInInterval = LK.setInterval(function () { background2.alpha += 0.01; if (background2.alpha >= 1) { LK.clearInterval(fadeInInterval); } }, 50); } if (LK.getScore() >= 101) { LK.showVictory(); // Assuming LK.showVictory() is a method to show victory message } else if (LK.getScore() < 0) { LK.showGameOver(); } if (LK.ticks % 60 == 0) { spawnBalloon(); } if (LK.getScore() >= 10 && !miniFriendSpawned) { miniFriendSpawned = true; miniFriend = new MiniFriend(); miniFriend.x = Math.random() * 2048; miniFriend.y = 2732; // Spawn at the bottom of the screen game.addChild(miniFriend); LK.setTimeout(function () { miniFriend.destroy(); miniFriendSpawned = false; }, 20000); // 20 seconds } if (LK.getScore() >= 30 && !enemySpawned) { enemySpawned = true; var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 2732; // Spawn at the bottom of the screen game.addChild(enemy); LK.setTimeout(function () { enemy.destroy(); enemySpawned = false; }, 20000); // 20 seconds } if (LK.getScore() >= 40 && !enemy2Spawned) { enemy2Spawned = true; for (var i = 0; i < 4; i++) { var enemy2 = new Enemy2(); enemy2.x = Math.random() * 2048; enemy2.y = 2732; // Spawn at the bottom of the screen game.addChild(enemy2); LK.setTimeout(function () { enemy2.destroy(); }, 20000); // 20 seconds } LK.setTimeout(function () { enemy2Spawned = false; }, 20000); // 20 seconds } if (LK.getScore() >= 50 && !newEnemySpawned) { newEnemySpawned = true; var bot88 = new Bot88(); bot88.x = 2048 / 2; bot88.y = 2732 / 2; // Start at the center of the screen bot88.speed = 5; // Set initial horizontal speed game.addChild(bot88); var bot11Interval = LK.setInterval(function () { bot88.spawnBot11(); }, 10000); // 10 seconds LK.setTimeout(function () { bot88.destroy(); LK.clearInterval(bot11Interval); newEnemySpawned = false; }, 20000); // 20 seconds } }; LK.showVictory = function () { // Display victory message var victoryTxt = new Text2('Victory!', { size: 200, fill: "#00FF00" }); victoryTxt.anchor.set(0.5, 0.5); victoryTxt.x = 2048 / 2; victoryTxt.y = 2732 / 2; LK.gui.center.addChild(victoryTxt); // Pause the game LK.showGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -439,20 +439,17 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x66e4af7512d26d43857c57ab,
- // Init game with landscape background
- sortableChildren: true // Enable zIndex sorting
+ backgroundColor: 0x66e4af7512d26d43857c57ab // Init game with landscape background
});
/****
* Game Code
****/
var botZX = new BotZX();
botZX.x = 2048 / 2;
-botZX.y = 0; // Start at the top of the screen
-botZX.zIndex = -1; // Ensure botZX is behind the background
+botZX.y = -botZX.height; // Start outside the top of the screen
game.addChild(botZX);
var button0 = new Button0();
button0.x = 150;
button0.y = 250;
@@ -472,9 +469,8 @@
scaleY: 2732 / 2048,
width: 2048,
height: 2732
});
-landscape.zIndex = 1; // Ensure background is above botZX
game.addChild(landscape);
landscape.width = 2048;
landscape.height = 2732;
var scoreTxt = new Text2('0', {
Шарик воздушный на с галстуком Ярко жолтый цвет и синий галстук. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пчела. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Круглая кнопка прозрачная внутри нота. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Поле, посередине Луна ночная версия. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.