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Бот11 спав каждый 20 сик
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Бот88 спав и ходет слева и справа без остановки
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Бот88 убивает при касание бот11
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Эффект взрыва каждый раз поворачивает в Лева
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Эффект взрыв ускорить
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Бот11 может заспаунеца Толька когда бот88 на экране
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Бот11 Спавн в бот88
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Please fix the bug: 'Uncaught ReferenceError: bot88 is not defined' in or related to this line: 'if (bot88) {' Line Number: 122
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Бот11 спавн То при убийстве, воздушного шарика, убица Бот88.
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1 спавн бот 11 за каждый 1 воздушный шарик каторый прикасается бот88
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Спавн в нутри бот88 1 спавн за 1 воздушный шар
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Когда возращяет воздушный шарик спав бот11
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Бот88 когда прикосаеца Воздушный шарик возращяет на спавн.
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Бот11. -1 бал
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Бот11 создана 1 за каждый 1 воздушный шарик каторый прикасается бот88 когда спускается вниз удаляется
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"Воздушный шар" Касаева Бот88 меняет "воздушный шар". На "бот11" создает внутри Бот88. Бот11 Спускается вниз. При приземления он отвечает 1 балл
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Бот88 увеличить размер
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Бот88 при копания шарика ускоряет его передвижения
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 492
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Создать бота "88"
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Удалить зелёный бот
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Зелёный бот поставить по середине
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Зелёный бот не действует
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Он летает слева направо посередине талкает шары вниз ускоряя их падения
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Please fix the bug: 'ReferenceError: newEnemySpawned is not defined' in or related to this line: 'if (LK.getScore() >= 50 && !newEnemySpawned) {' Line Number: 490
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { if (LK.getScore() >= 20) { self.speed = 4; } self.y += self.speed; if (self.y < self.height / 2) { self.y = self.height / 2; } if (self.x < self.width / 2) { self.x = self.width / 2; } if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; } if (self.y > 2732 - self.height / 2) { self.y = 2732 - self.height / 2; self.speed = 0; LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); if (miniFriend && miniFriend.intersects(self)) { // No score increment when mini friend intersects balloon } } // Check if balloon is close to any explosion and avoid it for (var i = 0; i < explosions.length; i++) { var explosion = explosions[i]; if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) { self.x += self.x - explosion.x > 0 ? 5 : -5; self.y += self.y - explosion.y > 0 ? 5 : -5; self.y -= 10; // Push balloon upwards if close to explosion } // Push balloon away from expanding explosion if (Math.abs(self.x - explosion.x) < 200 && Math.abs(self.y - explosion.y) < 200) { self.x += self.x - explosion.x > 0 ? 2 : -2; self.y += self.y - explosion.y > 0 ? 2 : -2; } } // Removed unnecessary destruction of balloons when they go off the screen }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('rubbish').play(); for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); // Check if balloon is close enough to the explosion if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) { self.y -= 10; // Push balloon upwards if close to explosion // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explosion); explosions.push(explosion); expandExplosion(explosion); LK.setTimeout(function () { explosion.destroy(); var index = explosions.indexOf(explosion); if (index > -1) { explosions.splice(index, 1); } }, 3000); LK.effects.flashObject(explosion, 0xff0000, 500); // Flash red for 500ms // Push all nearby balloons for (var i = 0; i < balloons.length; i++) { var balloon = balloons[i]; if (Math.abs(balloon.x - explosion.x) < 200 && Math.abs(balloon.y - explosion.y) < 200) { balloon.x += balloon.x - explosion.x > 0 ? 10 : -10; balloon.y += balloon.y - explosion.y > 0 ? 10 : -10; } } } LK.getSound('rubbish').play(); self.destroy(); // Destroy Bot88 when a balloon is popped if (bot88) { bot88.destroy(); } // Spawn Bot11 when a balloon is popped and Bot88 is on screen if (bot88) { var newBot11 = new Bot11(); newBot11.x = self.x; newBot11.y = self.y; game.addChild(newBot11); } if (LK.getScore() < 0) { LK.showGameOver(); } }; }); var Bot11 = Container.expand(function () { var self = Container.call(this); var botGraphics = self.attachAsset('bot11', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); } }; }); var Bot88 = Container.expand(function () { var self = Container.call(this); var botGraphics = self.attachAsset('bot88', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speed = 3; self.update = function () { self.x += self.speed; if (self.x > 2048 || self.x < 0) { self.speed *= -1; } // Check for intersection with Bot11 for (var i = game.children.length - 1; i >= 0; i--) { var child = game.children[i]; if (child instanceof Bot11 && self.intersects(child)) { child.destroy(); } } // Check for intersection with balloons for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].x = Math.random() * 2048; balloons[i].y = -100; // Spawn 1 Bot11 for each balloon only when Bot88 is on screen if (bot88) { if (bot88) { var newBot11 = new Bot11(); newBot11.x = self.x; newBot11.y = self.y; game.addChild(newBot11); } } // Spawn 1 Bot11 for each balloon var newBot11 = new Bot11(); newBot11.x = self.x; newBot11.y = self.y; game.addChild(newBot11); } } // Check for intersection with balloons for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].speed *= 2; // Double the speed of the balloon } } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5, color: 0xff0000 // Set color to red }); self.lifetime = 15 * 60; // 15 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 3; self.y += Math.sin(angle) * 3; } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { LK.getSound('rubbish').play(); balloons[i].pop(); LK.getSound('rubbish').play(); LK.getSound('rubbish').play(); LK.getSound('rubbish').play(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; }); var Enemy2 = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5, color: 0xff0000 // Set color to red }); self.lifetime = 10 * 60; // 10 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 4; // Faster speed self.y += Math.sin(angle) * 4; // Faster speed } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { LK.getSound('rubbish').play(); balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; }); var MiniFriend = Container.expand(function () { var self = Container.call(this); var miniFriendGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5 }); self.lifetime = 15 * 60; // 15 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 2; self.y += Math.sin(angle) * 2; } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); self.destroy(); // Destroy mini friend after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); self.destroy(); // Destroy mini friend after popping a balloon break; // Exit loop after popping one balloon } } }; }); var NewEnemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('miniFriend', { anchorX: 0.5, anchorY: 0.5, color: 0xff0000 // Set color to red }); self.lifetime = 20 * 60; // 20 seconds in ticks self.update = function () { self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } // Move towards the nearest balloon if (balloons.length > 0) { var nearestBalloon = balloons[0]; var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2)); for (var i = 1; i < balloons.length; i++) { var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2)); if (distance < minDistance) { nearestBalloon = balloons[i]; minDistance = distance; } } var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x); self.x += Math.cos(angle) * 3; self.y += Math.sin(angle) * 3; } for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { LK.getSound('rubbish').play(); balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; self.down = function (x, y, obj) { for (var i = balloons.length - 1; i >= 0; i--) { if (self.intersects(balloons[i])) { balloons[i].pop(); LK.setScore(LK.getScore() - 1); scoreTxt.setText(LK.getScore()); self.destroy(); // Destroy enemy after popping a balloon break; // Exit loop after popping one balloon } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x66e4af7512d26d43857c57ab // Init game with landscape background }); /**** * Game Code ****/ LK.playMusic('223'); var landscape = LK.getAsset('landscape', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2048 / 2048, scaleY: 2732 / 2048, width: 2048, height: 2732 }); game.addChild(landscape); landscape.width = 2048; landscape.height = 2732; var scoreTxt = new Text2('0', { size: 150, fill: "#800080" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var shield = 3; // Initialize shield with 3 lives var balloons = []; var miniFriend = null; var enemySpawned = false; var miniFriendSpawned = false; var enemy2Spawned = false; var explosions = []; // Initialize explosions array to keep track of explosions var newEnemySpawned = false; // Initialize newEnemySpawned variable var bot88 = null; // Initialize bot88 variable // Function to expand explosion effect function expandExplosion(explosion) { var radius = 0; var interval = LK.setInterval(function () { radius += 40; // Increase radius even faster explosion.width = radius; explosion.height = radius; explosion.rotation -= 0.1; // Rotate explosion to the left if (radius >= 200) { LK.clearInterval(interval); explosion.destroy(); var index = explosions.indexOf(explosion); if (index > -1) { explosions.splice(index, 1); } } }, 25); // Further reduce interval time for even faster expansion } var spawnBalloon = function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = -100; balloons.push(newBalloon); game.addChild(newBalloon); }; game.update = function () { for (var i = balloons.length - 1; i >= 0; i--) { if (LK.getScore() >= 20 && LK.getScore() < 30) { balloons[i].speed = 4; } else if (LK.getScore() >= 30 && LK.getScore() < 35) { balloons[i].speed = 6; } else if (LK.getScore() >= 35) { balloons[i].speed = 8; } // Removed unnecessary destruction of balloons when they go off the screen for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732 - balloons[i].height / 2) { balloons.splice(i, 1); } } } if (LK.getScore() >= 80) { LK.showVictory(); // Assuming LK.showVictory() is a method to show victory message } else if (LK.getScore() < 0) { LK.showGameOver(); } if (LK.ticks % 60 == 0) { spawnBalloon(); } if (LK.getScore() >= 10 && !miniFriendSpawned) { miniFriendSpawned = true; miniFriend = new MiniFriend(); miniFriend.x = Math.random() * 2048; miniFriend.y = 2732; // Spawn at the bottom of the screen game.addChild(miniFriend); LK.setTimeout(function () { miniFriend.destroy(); miniFriendSpawned = false; }, 20000); // 20 seconds } if (LK.getScore() >= 30 && !enemySpawned) { enemySpawned = true; var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 2732; // Spawn at the bottom of the screen game.addChild(enemy); LK.setTimeout(function () { enemy.destroy(); enemySpawned = false; }, 20000); // 20 seconds } if (LK.getScore() >= 40 && !enemy2Spawned) { enemy2Spawned = true; for (var i = 0; i < 4; i++) { var enemy2 = new Enemy2(); enemy2.x = Math.random() * 2048; enemy2.y = 2732; // Spawn at the bottom of the screen game.addChild(enemy2); LK.setTimeout(function () { enemy2.destroy(); }, 20000); // 20 seconds } LK.setTimeout(function () { enemy2Spawned = false; }, 20000); // 20 seconds } if (LK.getScore() >= 50 && !newEnemySpawned) { newEnemySpawned = true; bot88 = new Bot88(); bot88.x = 2048 / 2; bot88.y = 2732 / 2; // Start at the center of the screen game.addChild(bot88); LK.setTimeout(function () { if (bot88) { bot88.destroy(); bot88 = null; } newEnemySpawned = false; }, 20000); // 20 seconds } }; LK.showVictory = function () { // Display victory message var victoryTxt = new Text2('Victory!', { size: 200, fill: "#00FF00" }); victoryTxt.anchor.set(0.5, 0.5); victoryTxt.x = 2048 / 2; victoryTxt.y = 2732 / 2; LK.gui.center.addChild(victoryTxt); // Pause the game LK.showGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -151,8 +151,15 @@
self.x += self.speed;
if (self.x > 2048 || self.x < 0) {
self.speed *= -1;
}
+ // Check for intersection with Bot11
+ for (var i = game.children.length - 1; i >= 0; i--) {
+ var child = game.children[i];
+ if (child instanceof Bot11 && self.intersects(child)) {
+ child.destroy();
+ }
+ }
// Check for intersection with balloons
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].x = Math.random() * 2048;
Шарик воздушный на с галстуком Ярко жолтый цвет и синий галстук. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пчела. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Круглая кнопка прозрачная внутри нота. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Поле, посередине Луна ночная версия. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.