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Бот11 спав каждый 20 сик
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Бот88 спав и ходет слева и справа без остановки
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Бот88 убивает при касание бот11
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Эффект взрыва каждый раз поворачивает в Лева
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Эффект взрыв ускорить
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Бот11 может заспаунеца Толька когда бот88 на экране
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Бот11 Спавн в бот88
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Please fix the bug: 'Uncaught ReferenceError: bot88 is not defined' in or related to this line: 'if (bot88) {' Line Number: 122
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Бот11 спавн То при убийстве, воздушного шарика, убица Бот88.
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1 спавн бот 11 за каждый 1 воздушный шарик каторый прикасается бот88
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Спавн в нутри бот88 1 спавн за 1 воздушный шар
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Когда возращяет воздушный шарик спав бот11
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Бот88 когда прикосаеца Воздушный шарик возращяет на спавн.
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Бот11. -1 бал
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Бот11 создана 1 за каждый 1 воздушный шарик каторый прикасается бот88 когда спускается вниз удаляется
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"Воздушный шар" Касаева Бот88 меняет "воздушный шар". На "бот11" создает внутри Бот88. Бот11 Спускается вниз. При приземления он отвечает 1 балл
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Бот88 увеличить размер
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Бот88 при копания шарика ускоряет его передвижения
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 492
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Создать бота "88"
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Удалить зелёный бот
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Зелёный бот поставить по середине
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Зелёный бот не действует
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Он летает слева направо посередине талкает шары вниз ускоряя их падения
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Please fix the bug: 'ReferenceError: newEnemySpawned is not defined' in or related to this line: 'if (LK.getScore() >= 50 && !newEnemySpawned) {' Line Number: 490
/****
* Classes
****/
// Assets will be automatically created and loaded during gameplay
// Balloon class
var Balloon = Container.expand(function () {
var self = Container.call(this);
var balloonGraphics = self.attachAsset('balloon', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
if (LK.getScore() >= 20) {
self.speed = 4;
}
self.y += self.speed;
if (self.y < self.height / 2) {
self.y = self.height / 2;
}
if (self.x < self.width / 2) {
self.x = self.width / 2;
}
if (self.x > 2048 - self.width / 2) {
self.x = 2048 - self.width / 2;
}
if (self.y > 2732 - self.height / 2) {
self.y = 2732 - self.height / 2;
self.speed = 0;
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy();
if (miniFriend && miniFriend.intersects(self)) {
// No score increment when mini friend intersects balloon
}
}
// Check if balloon is close to any explosion and avoid it
for (var i = 0; i < explosions.length; i++) {
var explosion = explosions[i];
if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {
self.x += self.x - explosion.x > 0 ? 5 : -5;
self.y += self.y - explosion.y > 0 ? 5 : -5;
self.y -= 10; // Push balloon upwards if close to explosion
}
// Push balloon away from expanding explosion
if (Math.abs(self.x - explosion.x) < 200 && Math.abs(self.y - explosion.y) < 200) {
self.x += self.x - explosion.x > 0 ? 2 : -2;
self.y += self.y - explosion.y > 0 ? 2 : -2;
}
}
// Removed unnecessary destruction of balloons when they go off the screen
};
self.down = function (x, y, obj) {
self.pop();
};
self.pop = function () {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('rubbish').play();
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].y > 2732 - balloons[i].height / 2) {
balloons.splice(i, 1);
}
}
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].y > 2732 - balloons[i].height / 2) {
balloons.splice(i, 1);
}
}
// Create explosion effect
var explosion = LK.getAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5,
x: self.x,
y: self.y
});
// Check if balloon is close enough to the explosion
if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {
self.y -= 10; // Push balloon upwards if close to explosion
// Create explosion effect
var explosion = LK.getAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5,
x: self.x,
y: self.y
});
game.addChild(explosion);
explosions.push(explosion);
expandExplosion(explosion);
LK.setTimeout(function () {
explosion.destroy();
var index = explosions.indexOf(explosion);
if (index > -1) {
explosions.splice(index, 1);
}
}, 3000);
LK.effects.flashObject(explosion, 0xff0000, 500); // Flash red for 500ms
// Push all nearby balloons
for (var i = 0; i < balloons.length; i++) {
var balloon = balloons[i];
if (Math.abs(balloon.x - explosion.x) < 200 && Math.abs(balloon.y - explosion.y) < 200) {
balloon.x += balloon.x - explosion.x > 0 ? 10 : -10;
balloon.y += balloon.y - explosion.y > 0 ? 10 : -10;
}
}
}
LK.getSound('rubbish').play();
self.destroy();
// Destroy Bot88 when a balloon is popped
if (bot88) {
bot88.destroy();
}
// Spawn Bot11 when a balloon is popped
var newBot11 = new Bot11();
newBot11.x = self.x;
newBot11.y = self.y;
game.addChild(newBot11);
if (LK.getScore() < 0) {
LK.showGameOver();
}
};
});
var Bot11 = Container.expand(function () {
var self = Container.call(this);
var botGraphics = self.attachAsset('bot11', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy();
}
};
});
var Bot88 = Container.expand(function () {
var self = Container.call(this);
var botGraphics = self.attachAsset('bot88', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.speed = 3;
self.update = function () {
self.x += self.speed;
if (self.x > 2048 || self.x < 0) {
self.speed *= -1;
}
// Check for intersection with balloons
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].x = Math.random() * 2048;
balloons[i].y = -100;
// Spawn 1 Bot11 for each balloon
var newBot11 = new Bot11();
newBot11.x = self.x;
newBot11.y = self.y;
game.addChild(newBot11);
}
}
// Check for intersection with balloons
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].speed *= 2; // Double the speed of the balloon
}
}
};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('miniFriend', {
anchorX: 0.5,
anchorY: 0.5,
color: 0xff0000 // Set color to red
});
self.lifetime = 15 * 60; // 15 seconds in ticks
self.update = function () {
self.lifetime--;
if (self.lifetime <= 0) {
self.destroy();
}
// Move towards the nearest balloon
if (balloons.length > 0) {
var nearestBalloon = balloons[0];
var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2));
for (var i = 1; i < balloons.length; i++) {
var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2));
if (distance < minDistance) {
nearestBalloon = balloons[i];
minDistance = distance;
}
}
var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x);
self.x += Math.cos(angle) * 3;
self.y += Math.sin(angle) * 3;
}
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
LK.getSound('rubbish').play();
balloons[i].pop();
LK.getSound('rubbish').play();
LK.getSound('rubbish').play();
LK.getSound('rubbish').play();
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy(); // Destroy enemy after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
self.down = function (x, y, obj) {
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].pop();
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy(); // Destroy enemy after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
});
var Enemy2 = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('miniFriend', {
anchorX: 0.5,
anchorY: 0.5,
color: 0xff0000 // Set color to red
});
self.lifetime = 10 * 60; // 10 seconds in ticks
self.update = function () {
self.lifetime--;
if (self.lifetime <= 0) {
self.destroy();
}
// Move towards the nearest balloon
if (balloons.length > 0) {
var nearestBalloon = balloons[0];
var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2));
for (var i = 1; i < balloons.length; i++) {
var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2));
if (distance < minDistance) {
nearestBalloon = balloons[i];
minDistance = distance;
}
}
var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x);
self.x += Math.cos(angle) * 4; // Faster speed
self.y += Math.sin(angle) * 4; // Faster speed
}
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
LK.getSound('rubbish').play();
balloons[i].pop();
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy(); // Destroy enemy after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
self.down = function (x, y, obj) {
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].pop();
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy(); // Destroy enemy after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
});
var MiniFriend = Container.expand(function () {
var self = Container.call(this);
var miniFriendGraphics = self.attachAsset('miniFriend', {
anchorX: 0.5,
anchorY: 0.5
});
self.lifetime = 15 * 60; // 15 seconds in ticks
self.update = function () {
self.lifetime--;
if (self.lifetime <= 0) {
self.destroy();
}
// Move towards the nearest balloon
if (balloons.length > 0) {
var nearestBalloon = balloons[0];
var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2));
for (var i = 1; i < balloons.length; i++) {
var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2));
if (distance < minDistance) {
nearestBalloon = balloons[i];
minDistance = distance;
}
}
var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x);
self.x += Math.cos(angle) * 2;
self.y += Math.sin(angle) * 2;
}
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].pop();
self.destroy(); // Destroy mini friend after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
self.down = function (x, y, obj) {
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].pop();
self.destroy(); // Destroy mini friend after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
});
var NewEnemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('miniFriend', {
anchorX: 0.5,
anchorY: 0.5,
color: 0xff0000 // Set color to red
});
self.lifetime = 20 * 60; // 20 seconds in ticks
self.update = function () {
self.lifetime--;
if (self.lifetime <= 0) {
self.destroy();
}
// Move towards the nearest balloon
if (balloons.length > 0) {
var nearestBalloon = balloons[0];
var minDistance = Math.sqrt(Math.pow(self.x - nearestBalloon.x, 2) + Math.pow(self.y - nearestBalloon.y, 2));
for (var i = 1; i < balloons.length; i++) {
var distance = Math.sqrt(Math.pow(self.x - balloons[i].x, 2) + Math.pow(self.y - balloons[i].y, 2));
if (distance < minDistance) {
nearestBalloon = balloons[i];
minDistance = distance;
}
}
var angle = Math.atan2(nearestBalloon.y - self.y, nearestBalloon.x - self.x);
self.x += Math.cos(angle) * 3;
self.y += Math.sin(angle) * 3;
}
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
LK.getSound('rubbish').play();
balloons[i].pop();
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy(); // Destroy enemy after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
self.down = function (x, y, obj) {
for (var i = balloons.length - 1; i >= 0; i--) {
if (self.intersects(balloons[i])) {
balloons[i].pop();
LK.setScore(LK.getScore() - 1);
scoreTxt.setText(LK.getScore());
self.destroy(); // Destroy enemy after popping a balloon
break; // Exit loop after popping one balloon
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x66e4af7512d26d43857c57ab // Init game with landscape background
});
/****
* Game Code
****/
LK.playMusic('223');
var landscape = LK.getAsset('landscape', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
scaleX: 2048 / 2048,
scaleY: 2732 / 2048,
width: 2048,
height: 2732
});
game.addChild(landscape);
landscape.width = 2048;
landscape.height = 2732;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#800080"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var shield = 3; // Initialize shield with 3 lives
var balloons = [];
var miniFriend = null;
var enemySpawned = false;
var miniFriendSpawned = false;
var enemy2Spawned = false;
var explosions = []; // Initialize explosions array to keep track of explosions
var newEnemySpawned = false; // Initialize newEnemySpawned variable
var bot88 = null; // Initialize bot88 variable
// Function to expand explosion effect
function expandExplosion(explosion) {
var radius = 0;
var interval = LK.setInterval(function () {
radius += 20; // Increase radius quickly
explosion.width = radius;
explosion.height = radius;
if (radius >= 200) {
LK.clearInterval(interval);
explosion.destroy();
var index = explosions.indexOf(explosion);
if (index > -1) {
explosions.splice(index, 1);
}
}
}, 50); // Reduce interval time for faster expansion
}
var spawnBalloon = function spawnBalloon() {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = -100;
balloons.push(newBalloon);
game.addChild(newBalloon);
};
game.update = function () {
for (var i = balloons.length - 1; i >= 0; i--) {
if (LK.getScore() >= 20 && LK.getScore() < 30) {
balloons[i].speed = 4;
} else if (LK.getScore() >= 30 && LK.getScore() < 35) {
balloons[i].speed = 6;
} else if (LK.getScore() >= 35) {
balloons[i].speed = 8;
}
// Removed unnecessary destruction of balloons when they go off the screen
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].y > 2732 - balloons[i].height / 2) {
balloons.splice(i, 1);
}
}
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].y > 2732 - balloons[i].height / 2) {
balloons.splice(i, 1);
}
}
}
if (LK.getScore() >= 80) {
LK.showVictory(); // Assuming LK.showVictory() is a method to show victory message
} else if (LK.getScore() < 0) {
LK.showGameOver();
}
if (LK.ticks % 60 == 0) {
spawnBalloon();
}
if (LK.getScore() >= 10 && !miniFriendSpawned) {
miniFriendSpawned = true;
miniFriend = new MiniFriend();
miniFriend.x = Math.random() * 2048;
miniFriend.y = 2732; // Spawn at the bottom of the screen
game.addChild(miniFriend);
LK.setTimeout(function () {
miniFriend.destroy();
miniFriendSpawned = false;
}, 20000); // 20 seconds
}
if (LK.getScore() >= 30 && !enemySpawned) {
enemySpawned = true;
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = 2732; // Spawn at the bottom of the screen
game.addChild(enemy);
LK.setTimeout(function () {
enemy.destroy();
enemySpawned = false;
}, 20000); // 20 seconds
}
if (LK.getScore() >= 40 && !enemy2Spawned) {
enemy2Spawned = true;
for (var i = 0; i < 4; i++) {
var enemy2 = new Enemy2();
enemy2.x = Math.random() * 2048;
enemy2.y = 2732; // Spawn at the bottom of the screen
game.addChild(enemy2);
LK.setTimeout(function () {
enemy2.destroy();
}, 20000); // 20 seconds
}
LK.setTimeout(function () {
enemy2Spawned = false;
}, 20000); // 20 seconds
}
if (LK.getScore() >= 50 && !newEnemySpawned) {
newEnemySpawned = true;
bot88 = new Bot88();
bot88.x = 2048 / 2;
bot88.y = 2732 / 2; // Start at the center of the screen
game.addChild(bot88);
LK.setTimeout(function () {
if (bot88) {
bot88.destroy();
bot88 = null;
}
newEnemySpawned = false;
}, 20000); // 20 seconds
}
};
LK.showVictory = function () {
// Display victory message
var victoryTxt = new Text2('Victory!', {
size: 200,
fill: "#00FF00"
});
victoryTxt.anchor.set(0.5, 0.5);
victoryTxt.x = 2048 / 2;
victoryTxt.y = 2732 / 2;
LK.gui.center.addChild(victoryTxt);
// Pause the game
LK.showGameOver();
}; ===================================================================
--- original.js
+++ change.js
@@ -409,8 +409,9 @@
var miniFriendSpawned = false;
var enemy2Spawned = false;
var explosions = []; // Initialize explosions array to keep track of explosions
var newEnemySpawned = false; // Initialize newEnemySpawned variable
+var bot88 = null; // Initialize bot88 variable
// Function to expand explosion effect
function expandExplosion(explosion) {
var radius = 0;
var interval = LK.setInterval(function () {
@@ -501,14 +502,17 @@
}, 20000); // 20 seconds
}
if (LK.getScore() >= 50 && !newEnemySpawned) {
newEnemySpawned = true;
- var bot88 = new Bot88();
+ bot88 = new Bot88();
bot88.x = 2048 / 2;
bot88.y = 2732 / 2; // Start at the center of the screen
game.addChild(bot88);
LK.setTimeout(function () {
- bot88.destroy();
+ if (bot88) {
+ bot88.destroy();
+ bot88 = null;
+ }
newEnemySpawned = false;
}, 20000); // 20 seconds
}
};
Шарик воздушный на с галстуком Ярко жолтый цвет и синий галстук. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пчела. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Круглая кнопка прозрачная внутри нота. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Поле, посередине Луна ночная версия. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.