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Шары избегают место взрыва
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {' Line Number: 45
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Шар избегает взрыв не далеко
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Когда шар достигает низа экрана он кушает свои до нулая и я проиграл
Code edit (1 edits merged)
Please save this source code
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Если шарик космецевтика низа экрана он уменьшает щит к нулю и ты проигрываешь
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Взрыв ищезает через 3 секунд
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Взрыв ищезает через 10 секунд
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Анимация взрыва при нажатии
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Когда достигает до 20 шары ускоряющая
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Please fix the bug: 'Uncaught TypeError: balloons[i].containsPoint is not a function' in or related to this line: 'if (balloons[i].containsPoint(localPos)) {' Line Number: 75
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Шарики
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { if (LK.getScore() >= 20) { self.speed = 4; } self.y += self.speed; if (self.y > 2732) { // Decrease shield shield -= 1; if (shield <= 0) { LK.showGameOver(); } self.destroy(); } }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explosion); LK.setTimeout(function () { explosion.destroy(); }, 3000); LK.effects.flashObject(explosion, 0xff0000, 500); // Flash red for 500ms self.destroy(); if (LK.getScore() >= 50) { LK.showGameOver(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var shield = 3; // Initialize shield with 3 lives var balloons = []; var spawnBalloon = function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = -100; balloons.push(newBalloon); game.addChild(newBalloon); }; game.update = function () { for (var i = balloons.length - 1; i >= 0; i--) { if (LK.getScore() >= 20) { balloons[i].speed = 4; } if (balloons[i].y > 2732) { balloons[i].destroy(); balloons.splice(i, 1); } } if (LK.ticks % 60 == 0) { spawnBalloon(); } }; game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); for (var i = 0; i < balloons.length; i++) { if (balloons[i].intersects(localPos)) { balloons[i].pop(); break; } } };
===================================================================
--- original.js
+++ change.js
@@ -15,8 +15,13 @@
self.speed = 4;
}
self.y += self.speed;
if (self.y > 2732) {
+ // Decrease shield
+ shield -= 1;
+ if (shield <= 0) {
+ LK.showGameOver();
+ }
self.destroy();
}
};
self.down = function (x, y, obj) {
@@ -59,8 +64,9 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+var shield = 3; // Initialize shield with 3 lives
var balloons = [];
var spawnBalloon = function spawnBalloon() {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
Шарик воздушный на с галстуком Ярко жолтый цвет и синий галстук. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пчела. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Круглая кнопка прозрачная внутри нота. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Поле, посередине Луна ночная версия. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.