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Шары избегают место взрыва
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {' Line Number: 45
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Шар избегает взрыв не далеко
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Когда шар достигает низа экрана он кушает свои до нулая и я проиграл
Code edit (1 edits merged)
Please save this source code
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Если шарик космецевтика низа экрана он уменьшает щит к нулю и ты проигрываешь
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Взрыв ищезает через 3 секунд
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Взрыв ищезает через 10 секунд
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Анимация взрыва при нажатии
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Когда достигает до 20 шары ускоряющая
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Please fix the bug: 'Uncaught TypeError: balloons[i].containsPoint is not a function' in or related to this line: 'if (balloons[i].containsPoint(localPos)) {' Line Number: 75
Initial prompt
Шарики
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); self.destroy(); if (LK.getScore() >= 50) { LK.showGameOver(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var balloons = []; var spawnBalloon = function spawnBalloon() { var newBalloon = new Balloon(); newBalloon.x = Math.random() * 2048; newBalloon.y = -100; balloons.push(newBalloon); game.addChild(newBalloon); }; game.update = function () { for (var i = balloons.length - 1; i >= 0; i--) { if (balloons[i].y > 2732) { balloons[i].destroy(); balloons.splice(i, 1); } } if (LK.ticks % 60 == 0) { spawnBalloon(); } }; game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); for (var i = 0; i < balloons.length; i++) { if (balloons[i].intersects(localPos)) { balloons[i].pop(); break; } } };
===================================================================
--- original.js
+++ change.js
@@ -1,75 +1,75 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded during gameplay
// Balloon class
var Balloon = Container.expand(function () {
- var self = Container.call(this);
- var balloonGraphics = self.attachAsset('balloon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
- self.down = function (x, y, obj) {
- self.pop();
- };
- self.pop = function () {
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- self.destroy();
- if (LK.getScore() >= 50) {
- LK.showGameOver();
- }
- };
+ var self = Container.call(this);
+ var balloonGraphics = self.attachAsset('balloon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.pop();
+ };
+ self.pop = function () {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ self.destroy();
+ if (LK.getScore() >= 50) {
+ LK.showGameOver();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var balloons = [];
-var spawnBalloon = function () {
- var newBalloon = new Balloon();
- newBalloon.x = Math.random() * 2048;
- newBalloon.y = -100;
- balloons.push(newBalloon);
- game.addChild(newBalloon);
+var spawnBalloon = function spawnBalloon() {
+ var newBalloon = new Balloon();
+ newBalloon.x = Math.random() * 2048;
+ newBalloon.y = -100;
+ balloons.push(newBalloon);
+ game.addChild(newBalloon);
};
game.update = function () {
- for (var i = balloons.length - 1; i >= 0; i--) {
- if (balloons[i].y > 2732) {
- balloons[i].destroy();
- balloons.splice(i, 1);
- }
- }
- if (LK.ticks % 60 == 0) {
- spawnBalloon();
- }
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ if (balloons[i].y > 2732) {
+ balloons[i].destroy();
+ balloons.splice(i, 1);
+ }
+ }
+ if (LK.ticks % 60 == 0) {
+ spawnBalloon();
+ }
};
game.down = function (x, y, obj) {
- var localPos = game.toLocal(obj.global);
- for (var i = 0; i < balloons.length; i++) {
- if (balloons[i].containsPoint(localPos)) {
- balloons[i].pop();
- break;
- }
- }
+ var localPos = game.toLocal(obj.global);
+ for (var i = 0; i < balloons.length; i++) {
+ if (balloons[i].intersects(localPos)) {
+ balloons[i].pop();
+ break;
+ }
+ }
};
\ No newline at end of file
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