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Шары избегают место взрыва
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.abs(self.x - explosion.x) < 100 && Math.abs(self.y - explosion.y) < 100) {' Line Number: 45
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Шар избегает взрыв не далеко
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Когда шар достигает низа экрана он кушает свои до нулая и я проиграл
Code edit (1 edits merged)
Please save this source code
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Если шарик космецевтика низа экрана он уменьшает щит к нулю и ты проигрываешь
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Взрыв ищезает через 3 секунд
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Взрыв ищезает через 10 секунд
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Анимация взрыва при нажатии
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Когда достигает до 20 шары ускоряющая
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Please fix the bug: 'Uncaught TypeError: balloons[i].containsPoint is not a function' in or related to this line: 'if (balloons[i].containsPoint(localPos)) {' Line Number: 75
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Шарики
/****
* Classes
****/
// Assets will be automatically created and loaded during gameplay
// Balloon class
var Balloon = Container.expand(function () {
var self = Container.call(this);
var balloonGraphics = self.attachAsset('balloon', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
self.pop();
};
self.pop = function () {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
self.destroy();
if (LK.getScore() >= 50) {
LK.showGameOver();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var balloons = [];
var spawnBalloon = function () {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = -100;
balloons.push(newBalloon);
game.addChild(newBalloon);
};
game.update = function () {
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].y > 2732) {
balloons[i].destroy();
balloons.splice(i, 1);
}
}
if (LK.ticks % 60 == 0) {
spawnBalloon();
}
};
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
for (var i = 0; i < balloons.length; i++) {
if (balloons[i].containsPoint(localPos)) {
balloons[i].pop();
break;
}
}
}; /****
* Classes
****/
// Assets will be automatically created and loaded during gameplay
// Balloon class
var Balloon = Container.expand(function () {
var self = Container.call(this);
var balloonGraphics = self.attachAsset('balloon', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
self.down = function (x, y, obj) {
self.pop();
};
self.pop = function () {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
self.destroy();
if (LK.getScore() >= 50) {
LK.showGameOver();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var balloons = [];
var spawnBalloon = function () {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = -100;
balloons.push(newBalloon);
game.addChild(newBalloon);
};
game.update = function () {
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].y > 2732) {
balloons[i].destroy();
balloons.splice(i, 1);
}
}
if (LK.ticks % 60 == 0) {
spawnBalloon();
}
};
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
for (var i = 0; i < balloons.length; i++) {
if (balloons[i].containsPoint(localPos)) {
balloons[i].pop();
break;
}
}
};
Шарик воздушный на с галстуком Ярко жолтый цвет и синий галстук. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пчела. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Круглая кнопка прозрачная внутри нота. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Поле, посередине Луна ночная версия. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.