User prompt
Same thing with the circle
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Found a glitch where if the greenglowyvalue = 2 and the text says equipped thats good but then when you re open the shop it says 20$ greenglowy fix it please
User prompt
Now do the same with the circleglowy
User prompt
Now make it so if greenglowyvalue = 2 and the greenglowy asset is clicked again then the greenglowyvalue is set down to 1. So if you buy the greenglowy asset then you can toggle greenglowyvalue by clciking the greenglowy asset
User prompt
No the greenglowy text will only say equiped if the greenglowy asset has been clicked after it was purchased
User prompt
If greenglowyvalue equals 2 the text under the greenglowy asset says equiped
User prompt
But u cant purchase them more than knce
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Ok lets do this. The greenglowvalue can be set to 2 if the greenglow asset is clicked again after it has been purchased. Same with the circleglowvalue
User prompt
Make it so only one greenglow or circleglow van be used at once
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Please fix the bug: 'Script error.' in or related to this line: 'game.removeChild(greenglowOverlay); // Remove Greenglowy if it was previously equipped' Line Number: 153
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Please fix the bug: 'Script error.' in or related to this line: 'game.removeChild(circleglowOverlay); // Remove Circleglow if it was previously equipped' Line Number: 118
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Its still bot working
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When you buy the circleglow have it equiped and when you buy the greenglow delete the circleglow
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When you buy the button skins only one should show up
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I bought the greenglow and then the curcleglow and they both show up, fix that please
User prompt
Remember only 1 button skin can be equipped at the same time, so if you buy the greenglow and then buy the circleglow, the greenglow goes away and the circleglow gets equipped
User prompt
Ok now the whoequipped variable will come to play. Lets say you buy the greenglowy asset the whoequipped variable is now equal to greenglowy. If the circlegloey has been bought whoequipped variable is equal to circleglow. Only one asset can be on the button at once. Whatever the whoequipped value is, is which asset is on the button
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The circleglow asset is still being shown if you click the button asset it should not be showing uo
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It is still beign shown up
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Found a glitch where when the game starts and you click the button the circleglow shows up fix that please
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And the orignal button asset doesnt work either
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Found a glitch where the naimation do not work for the greenglowy or the orginal button.
User prompt
Ok now lets make a vraible called whoequipped and this value will keep is track what button skin is equipped to make sure that button skin is beign shown.
User prompt
Cool but i found a glitch where when u click the button when the game starts, the circleglow asset applears even if it hasnt been purchased
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (circleglowOverlay) {' Line Number: 225
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1", { points: 0, upgrades: { workerValue: 0 }, unlockedSkins: [] }); var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ //<Write entity 'classes' with empty functions for important behavior here> var game = new LK.Game({ backgroundColor: 0xFFFFFF //Init game with white background }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> function openShopMenu() { // Logic to display the shop menu console.log("Shop menu is now open."); // Create a large shop menu var shopMenu = LK.getAsset('Shop', { width: 1600, // Increase width height: 1600, // Increase height to make it taller x: 2048 / 2 - 800, // Center horizontally y: 2732 / 2 - 800 // Center vertically }); game.addChild(shopMenu); // Add greenglow asset purchase option var greenglowButton = LK.getAsset('Greenglowy', { width: 400, height: 400, x: shopMenu.x + 100, y: shopMenu.y + 100 }); game.addChild(greenglowButton); var greenglowButtonText = new Text2(greenglowyvalue === 1 ? 'Owned' : '20$ Greenglow', { size: 70, fill: 0x000000 }); greenglowButtonText.x = greenglowButton.x + greenglowButton.width / 2 - greenglowButtonText.width / 2; greenglowButtonText.y = greenglowButton.y + greenglowButton.height / 2 - greenglowButtonText.height / 2 + 250; game.addChild(greenglowButtonText); // Add circle asset purchase option var circleButton = LK.getAsset('Circleglow', { width: 400, height: 400, x: shopMenu.x + 600, // Position next to greenglowButton y: shopMenu.y + 100 }); game.addChild(circleButton); var circleButtonText = new Text2(circlevalue === 1 ? 'Owned' : '20$ Circle', { size: 70, fill: 0x000000 }); circleButtonText.x = circleButton.x + circleButton.width / 2 - circleButtonText.width / 2; circleButtonText.y = circleButton.y + circleButton.height / 2 - circleButtonText.height / 2 + 250; game.addChild(circleButtonText); greenglowButton.down = function (x, y, obj) { if (greenglowyvalue === 1) { console.log("Greenglowy already owned."); } else if (points >= 20) { points -= 20; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Greenglowy'); greenglowyvalue = 1; game.removeChild(greenglowButton); greenglowButtonText.setText('Owned'); storage.unlockedSkins.push('Greenglowy'); storage.unlockedSkins.push('Greenglowy'); // Replace the button asset with the greenglow asset points++; // Increment points when greenglow button is clicked pointsText.setText('Points: ' + points); // Update points text storage.points = points; // Update storage with new points // Overlay the greenglow asset over the existing button var greenglowOverlay = LK.getAsset('Greenglowy', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(greenglowOverlay); currentButtonSkin = 'Greenglowy'; whoequipped = 'Greenglowy'; // Update whoequipped to track the equipped skin if (whoequipped === 'Circleglow') { game.removeChild(LK.getAsset('Circleglow', {})); // Remove Circleglow if it was previously equipped } newButton = LK.getAsset(currentButtonSkin, { width: 400, height: 400, x: 2048 / 2 - 200, y: 2732 / 2 - 200, shape: 'circle' }); game.addChild(newButton); } else { console.log("Not enough points to purchase Greenglow."); } }; circleButton.down = function (x, y, obj) { if (circlevalue === 1) { console.log("Circle already owned."); } else if (points >= 20) { points -= 20; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Circleglow'); circlevalue = 1; game.removeChild(circleButton); circleButtonText.setText('Owned'); // Overlay the Circleglow asset over the existing button var circleglowOverlay = LK.getAsset('Circleglow', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(circleglowOverlay); whoequipped = 'Circleglow'; // Update whoequipped to track the equipped skin if (whoequipped === 'Greenglowy') { game.removeChild(LK.getAsset('Greenglowy', {})); // Remove Greenglowy if it was previously equipped } } else { console.log("Not enough points to purchase Circle."); } }; // Add a close button to the shop menu var closeButton = LK.getAsset('Close', { width: 300, height: 300, x: shopMenu.x + shopMenu.width - 610, y: shopMenu.y + 10, shape: 'box' }); game.addChild(closeButton); var closeButtonText = new Text2('Close', { size: 80, fill: 0x000000 }); closeButtonText.x = closeButton.x + closeButton.width / 2 - closeButtonText.width / 2; closeButtonText.y = closeButton.y + closeButton.height / 2 - closeButtonText.height / 2 + 50; game.addChild(closeButtonText); closeButton.down = function (x, y, obj) { game.removeChild(shopMenu); game.removeChild(closeButton); game.removeChild(closeButtonText); game.removeChild(greenglowButton); game.removeChild(greenglowButtonText); game.removeChild(circleButton); // Ensure Circleglow is removed when shop is closed game.removeChild(circleButtonText); // game.removeChild(shadowglowButton); // Removed as shadowglowButton is not defined // game.removeChild(shadowglowButtonText); // Removed as shadowglowButtonText is not defined // Removed glowpack and glowpackText as they are not defined game.removeChild(LK.getAsset('Gloworange', {})); // Ensure Gloworange is removed when shop is closed }; } // Clear the interval when the game is over game.gameOver = function () { clearInterval(intervalId); }; var greenglowyvalue = 0; var circlevalue = 0; // Initialize circlevalue var points = storage.points || 0; var currentButtonSkin = null; // Variable to track the current button skin obtained from the glow pack var whoequipped = null; // Variable to track which button skin is equipped var workerValue = storage.upgrades.workerValue || 0; // Create a text var pointsText = new Text2('Points: ' + points, { size: 100, fill: 0x000000 }); // Position the text on the left hand corner pointsText.x = 0; pointsText.y = 0; // Add the text to the game game.addChild(pointsText); var newButton = LK.getAsset(currentButtonSkin || 'Button', { width: 400, height: 400, x: 2048 / 2 - 200, // Position the new button in the center of the screen y: 2732 / 2 - 200, shape: 'circle' }); // Add the new button to the game game.addChild(newButton); // Add a click event to the button newButton.down = function (x, y, obj) { // Increase the points points++; pointsText.setText('Points: ' + points); storage.points = points; if (currentButtonSkin === 'Shadowglowy') { // Additional logic if needed when shadowglow is active } if (LK.getSound('clickSound')) { LK.getSound('clickSound').play(); } else { console.error("Click sound not found!"); } if (whoequipped === 'Circleglow' && circlevalue === 1) { var circleglowOverlay = LK.getAsset('Circleglow', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(circleglowOverlay); } else if (whoequipped === 'Greenglowy' && greenglowyvalue === 1) { var greenglowOverlay = LK.getAsset('Greenglowy', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(greenglowOverlay); } else if (whoequipped === 'Button') { var buttonOverlay = LK.getAsset('Button', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(buttonOverlay); } // Update the text pointsText.setText('Points: ' + points); storage.points = points; }; var shopButton = LK.getAsset('Shop', { width: 400, height: 200, x: 2048 - 400, // Position the button on the bottom right corner y: 2732 - 200 }); game.addChild(shopButton); var shopButtonText = new Text2('Shop', { size: 70, fill: 0x000000 }); shopButtonText.x = shopButton.x + shopButton.width / 2 - shopButtonText.width / 2; shopButtonText.y = shopButton.y + shopButton.height / 2 - shopButtonText.height / 2; game.addChild(shopButtonText); shopButton.down = function (x, y, obj) { // Logic to open the shop menu openShopMenu(); }; // Add an inventory button to the bottom left corner ; var intervalId; var button = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, // Position the button on the right hand corner y: 0 }); // Add the button to the game game.addChild(button); // Add a click event to the button button.down = function (x, y, obj) { // Check if the points are 20 or more if (points >= 20) { // Decrease the points points -= 20; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 1 workerValue = 1; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the old button and its text button.alpha = 0; // Make the original button invisible instead of removing it game.removeChild(buttonText); // Remove the old text // Create a new button with different text var newButton = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, y: 0 }); // Add the new button to the game game.addChild(newButton); // Create a new text var newText = new Text2('50$ +5 worker', { size: 100, fill: 0x000000 }); // Position the text on the new button newText.x = newButton.x + newButton.width / 2 - newText.width / 2; newText.y = newButton.y + newButton.height / 2 - newText.height / 2; // Add the text to the game game.addChild(newText); // Add a click event to the new button newButton.down = function (x, y, obj) { // Check if the points are 50 or more if (points >= 50) { // Decrease the points points -= 50; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 5 workerValue = 5; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Clear the previous interval LK.clearInterval(intervalId); // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the old button game.removeChild(newButton); // Create a new button with different text var newButton2 = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, y: 0 }); // Add the new button to the game game.addChild(newButton2); // Create a new text var newText2 = new Text2('150$ +10 worker', { size: 100, fill: 0x000000 }); // Position the text on the new button newText2.x = newButton2.x + newButton2.width / 2 - newText2.width / 2; newText2.y = newButton2.y + newButton2.height / 2 - newText2.height / 2; // Add the text to the game game.addChild(newText2); // Add a click event to the new button newButton2.down = function (x, y, obj) { // Check if the points are 150 or more if (points >= 150 && workerValue === 5) { // Decrease the points points -= 150; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 10 workerValue = 10; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Clear the previous interval LK.clearInterval(intervalId); // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the button and all worker texts after purchasing the upgrade game.removeChild(newButton2); game.removeChild(newText2); game.removeChild(button); game.removeChild(buttonText); game.removeChild(newText); // Display 'Worker max: 10/s' text var maxWorkerText = new Text2('Worker max: 10/s', { size: 100, fill: 0x000000 }); maxWorkerText.x = button.x + button.width / 2 - maxWorkerText.width / 2; maxWorkerText.y = button.y + button.height / 2 - maxWorkerText.height / 2; game.addChild(maxWorkerText); } }; } }; } }; // Create a text var buttonText = new Text2('20$ +1 worker', { size: 120, fill: 0x000000 }); // Position the text on the button buttonText.x = button.x + button.width / 2 - buttonText.width / 2; buttonText.y = button.y + button.height / 2 - buttonText.height / 2; // Add the text to the game game.addChild(buttonText); ; whoequipped = 'Circleglow'; // Update whoequipped to track the equipped skin
===================================================================
--- original.js
+++ change.js
@@ -20,10 +20,10 @@
/****
* Game Code
****/
-//<Write imports for supported plugins here>
//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
function openShopMenu() {
// Logic to display the shop menu
console.log("Shop menu is now open.");
// Create a large shop menu
@@ -95,9 +95,11 @@
});
game.addChild(greenglowOverlay);
currentButtonSkin = 'Greenglowy';
whoequipped = 'Greenglowy'; // Update whoequipped to track the equipped skin
- game.removeChild(LK.getAsset('Circleglow', {})); // Remove Circleglow if it was previously equipped
+ if (whoequipped === 'Circleglow') {
+ game.removeChild(LK.getAsset('Circleglow', {})); // Remove Circleglow if it was previously equipped
+ }
newButton = LK.getAsset(currentButtonSkin, {
width: 400,
height: 400,
x: 2048 / 2 - 200,
@@ -128,9 +130,11 @@
y: newButton.y
});
game.addChild(circleglowOverlay);
whoequipped = 'Circleglow'; // Update whoequipped to track the equipped skin
- game.removeChild(LK.getAsset('Greenglowy', {})); // Remove Greenglowy if it was previously equipped
+ if (whoequipped === 'Greenglowy') {
+ game.removeChild(LK.getAsset('Greenglowy', {})); // Remove Greenglowy if it was previously equipped
+ }
} else {
console.log("Not enough points to purchase Circle.");
}
};