User prompt
If you buy the greenglow asset and re open the shop the green glow asset comes back, fix thst
User prompt
Make it so when you buy thr greenglow asset it gets deleted from the shop
User prompt
Make it so when you buy the greenglowy asset a new deal comes and it will be the orangeglowy asset for 50$
User prompt
Found a glitch where if you close the shop, the greenglow asset and the greenglowy text still show up fix that
User prompt
Make the greenglowy asset bigger when you buy it from the shop
User prompt
Remove the inventory button and inventory menu
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var greenglowInventoryAsset = LK.getAsset('Greenglow', {' Line Number: 82
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var greenglowInventoryAsset = LK.getAsset('Greenglowy', {' Line Number: 82
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var greenglowInventoryAsset = LK.getAsset('Greenglowy', {' Line Number: 81
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var greenglowInventoryAsset = LK.getAsset('Greenglowy', {' Line Number: 81
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var greenglowInventoryAsset = LK.getAsset('Greenglowy', {' Line Number: 81
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var greenglowInventoryAsset = LK.getAsset('Greenglowy', {' Line Number: 81
User prompt
Now make it so when you buy the greenglow asset in the shop menu a greenglow asset gets added to the inventory menu
User prompt
In the inventory menu delete all the greenglow assets
User prompt
Make the button asset a lot smaller
User prompt
Make the button asset smaller
User prompt
Make the button the button asset
User prompt
When you buy a worker upgrade the old text should be getting deleted pls fix
User prompt
When you buy the greenglow asset in the shop remove the old button
User prompt
No not the old greenglow button the original button
User prompt
When you buy the greenglow keep the old button ther ebut make it invisible
User prompt
Make the greenglow asset bigger when it is the new button
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'game.removeChild(shadowglowButton);' Line Number: 127
User prompt
Instead of it being the shadowglow make it the greenglow
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1", { points: 0, upgrades: { workerValue: 0 }, unlockedSkins: [] }); var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ //<Write entity 'classes' with empty functions for important behavior here> var game = new LK.Game({ backgroundColor: 0xFFFFFF //Init game with white background }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> function openShopMenu() { // Logic to display the shop menu console.log("Shop menu is now open."); // Create a large shop menu var shopMenu = LK.getAsset('Shop', { width: 1600, // Increase width height: 1600, // Increase height to make it taller x: 2048 / 2 - 800, // Center horizontally y: 2732 / 2 - 800 // Center vertically }); game.addChild(shopMenu); // Add greenglow asset purchase option var greenglowButton = LK.getAsset('Greenglowy', { width: 400, height: 400, x: shopMenu.x + 100, y: shopMenu.y + 100 }); game.addChild(greenglowButton); var greenglowButtonText = new Text2('20$ Greenglow', { size: 70, fill: 0x000000 }); greenglowButtonText.x = greenglowButton.x + greenglowButton.width / 2 - greenglowButtonText.width / 2; greenglowButtonText.y = greenglowButton.y + greenglowButton.height / 2 - greenglowButtonText.height / 2 + 250; game.addChild(greenglowButtonText); greenglowButton.down = function (x, y, obj) { if (points >= 20) { points -= 20; pointsText.setText('Points: ' + points); storage.points = points; storage.unlockedSkins.push('Greenglowy'); game.removeChild(greenglowButton); game.removeChild(greenglowButtonText); // Replace the button asset with the greenglow asset points++; // Increment points when greenglow button is clicked pointsText.setText('Points: ' + points); // Update points text storage.points = points; // Update storage with new points // Overlay the greenglow asset over the existing button var greenglowOverlay = LK.getAsset('Greenglowy', { width: newButton.width, height: newButton.height, x: newButton.x, y: newButton.y }); game.addChild(greenglowOverlay); currentButtonSkin = 'Greenglowy'; newButton = LK.getAsset(currentButtonSkin, { width: 400, height: 400, x: 2048 / 2 - 200, y: 2732 / 2 - 200, shape: 'circle' }); game.addChild(newButton); } else { console.log("Not enough points to purchase Greenglow."); } }; // Add a close button to the shop menu var closeButton = LK.getAsset('Close', { width: 300, height: 300, x: shopMenu.x + shopMenu.width - 610, y: shopMenu.y + 10, shape: 'box' }); game.addChild(closeButton); var closeButtonText = new Text2('Close', { size: 80, fill: 0x000000 }); closeButtonText.x = closeButton.x + closeButton.width / 2 - closeButtonText.width / 2; closeButtonText.y = closeButton.y + closeButton.height / 2 - closeButtonText.height / 2 + 50; game.addChild(closeButtonText); closeButton.down = function (x, y, obj) { game.removeChild(shopMenu); game.removeChild(closeButton); game.removeChild(closeButtonText); // game.removeChild(shadowglowButton); // Removed as shadowglowButton is not defined // game.removeChild(shadowglowButtonText); // Removed as shadowglowButtonText is not defined // Removed glowpack and glowpackText as they are not defined game.removeChild(LK.getAsset('Gloworange', {})); // Ensure Gloworange is removed when shop is closed }; } // Clear the interval when the game is over game.gameOver = function () { clearInterval(intervalId); }; var points = storage.points || 0; var currentButtonSkin = null; // Variable to track the current button skin obtained from the glow pack var workerValue = storage.upgrades.workerValue || 0; // Create a text var pointsText = new Text2('Points: ' + points, { size: 100, fill: 0x000000 }); // Position the text on the left hand corner pointsText.x = 0; pointsText.y = 0; // Add the text to the game game.addChild(pointsText); var newButton = LK.getAsset(currentButtonSkin || 'button', { width: 400, height: 400, x: 2048 / 2 - 200, // Position the new button in the center of the screen y: 2732 / 2 - 200, shape: 'circle' }); // Add the new button to the game game.addChild(newButton); // Add a click event to the button newButton.down = function (x, y, obj) { // Increase the points points++; pointsText.setText('Points: ' + points); storage.points = points; if (currentButtonSkin === 'Shadowglowy') { // Additional logic if needed when shadowglow is active } if (LK.getSound('clickSound')) { LK.getSound('clickSound').play(); } else { console.error("Click sound not found!"); } tween(newButton, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.bounceOut, onFinish: function onFinish() { tween(newButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.bounceIn }); } }); // Update the text pointsText.setText('Points: ' + points); storage.points = points; }; var shopButton = LK.getAsset('Shop', { width: 400, height: 200, x: 2048 - 400, // Position the button on the bottom right corner y: 2732 - 200 }); game.addChild(shopButton); var shopButtonText = new Text2('Shop', { size: 70, fill: 0x000000 }); shopButtonText.x = shopButton.x + shopButton.width / 2 - shopButtonText.width / 2; shopButtonText.y = shopButton.y + shopButton.height / 2 - shopButtonText.height / 2; game.addChild(shopButtonText); shopButton.down = function (x, y, obj) { // Logic to open the shop menu openShopMenu(); }; // Add an inventory button to the bottom left corner var inventoryButton = LK.getAsset('Shop', { width: 400, height: 200, x: 0, // Position the button on the bottom left corner y: 2732 - 200 }); game.addChild(inventoryButton); var inventoryButtonText = new Text2('Inventory', { size: 70, fill: 0x000000 }); inventoryButtonText.x = inventoryButton.x + inventoryButton.width / 2 - inventoryButtonText.width / 2; inventoryButtonText.y = inventoryButton.y + inventoryButton.height / 2 - inventoryButtonText.height / 2; game.addChild(inventoryButtonText); inventoryButton.down = function (x, y, obj) { // Logic to open the inventory menu // Create a large inventory menu var inventoryMenu = LK.getAsset('Shop', { width: 1600, height: 1600, x: 2048 / 2 - 800, y: 2732 / 2 - 800 }); game.addChild(inventoryMenu); // Add a close button to the inventory menu var closeInventoryButtonWidth = 400; // Define the width before use var closeInventoryButton = LK.getAsset('Close', { width: closeInventoryButtonWidth, height: 200, x: inventoryMenu.x + inventoryMenu.width - closeInventoryButtonWidth, y: inventoryMenu.y, shape: 'box' }); game.addChild(closeInventoryButton); var closeInventoryButtonText = new Text2('Close', { size: 60, fill: 0x000000 }); closeInventoryButtonText.x = closeInventoryButton.x + closeInventoryButton.width / 2 - closeInventoryButtonText.width / 2; closeInventoryButtonText.y = closeInventoryButton.y + closeInventoryButton.height / 2 - closeInventoryButtonText.height / 2; game.addChild(closeInventoryButtonText); // Add a section for unlocked glow skins in the inventory menu var glowSkinsSection = new Container(); glowSkinsSection.x = inventoryMenu.x + 100; glowSkinsSection.y = inventoryMenu.y + 100; game.addChild(glowSkinsSection); // Display unlocked glow pack skins var unlockedSkins = storage.unlockedSkins || []; unlockedSkins = unlockedSkins.filter(function (skin) { return skin !== 'Shadowglowy'; }); // Remove shadowglow from unlocked skins unlockedSkins.forEach(function (skin, index) { var skinAsset = LK.getAsset(skin, { x: glowSkinsSection.x + index % 4 * 150, y: glowSkinsSection.y + Math.floor(index / 4) * 150, scaleX: 1.5, scaleY: 1.5 }); glowSkinsSection.addChild(skinAsset); }); // Add text for the glow skins section var glowSkinsSectionText = new Text2('Glow Pack Skins', { size: 90, fill: 0x000000 }); glowSkinsSectionText.x = glowSkinsSection.x; glowSkinsSectionText.y = glowSkinsSection.y - 50; // Position text above the section game.addChild(glowSkinsSectionText); closeInventoryButton.down = function (x, y, obj) { game.removeChild(inventoryMenu); game.removeChild(closeInventoryButton); game.removeChild(closeInventoryButtonText); game.removeChild(glowSkinsSectionText); }; }; ; var intervalId; var button = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, // Position the button on the right hand corner y: 0 }); // Add the button to the game game.addChild(button); // Add a click event to the button button.down = function (x, y, obj) { // Check if the points are 20 or more if (points >= 20) { // Decrease the points points -= 20; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 1 workerValue = 1; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the old button game.removeChild(button); // Create a new button with different text var newButton = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, y: 0 }); // Add the new button to the game game.addChild(newButton); // Create a new text var newText = new Text2('50$ +5 worker', { size: 100, fill: 0x000000 }); // Position the text on the new button newText.x = newButton.x + newButton.width / 2 - newText.width / 2; newText.y = newButton.y + newButton.height / 2 - newText.height / 2; // Add the text to the game game.addChild(newText); // Add a click event to the new button newButton.down = function (x, y, obj) { // Check if the points are 50 or more if (points >= 50) { // Decrease the points points -= 50; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 5 workerValue = 5; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Clear the previous interval LK.clearInterval(intervalId); // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the old button game.removeChild(newButton); // Create a new button with different text var newButton2 = LK.getAsset('Shop', { width: 600, height: 300, x: 1448, y: 0 }); // Add the new button to the game game.addChild(newButton2); // Create a new text var newText2 = new Text2('150$ +10 worker', { size: 100, fill: 0x000000 }); // Position the text on the new button newText2.x = newButton2.x + newButton2.width / 2 - newText2.width / 2; newText2.y = newButton2.y + newButton2.height / 2 - newText2.height / 2; // Add the text to the game game.addChild(newText2); // Add a click event to the new button newButton2.down = function (x, y, obj) { // Check if the points are 150 or more if (points >= 150) { // Decrease the points points -= 150; // Update the text pointsText.setText('Points: ' + points); storage.points = points; // Update workerValue to 10 workerValue = 10; storage.upgrades.workerValue = workerValue; storage.upgrades = { workerValue: workerValue }; // Clear the previous interval LK.clearInterval(intervalId); // Start getting workerValue points every second intervalId = LK.setInterval(function () { points += workerValue; // Update the text pointsText.setText('Points: ' + points); }, 1000); // Remove the button after purchasing the upgrade game.removeChild(newButton2); } }; } }; } }; // Create a text var buttonText = new Text2('20$ +1 worker', { size: 120, fill: 0x000000 }); // Position the text on the button buttonText.x = button.x + button.width / 2 - buttonText.width / 2; buttonText.y = button.y + button.height / 2 - buttonText.height / 2; // Add the text to the game game.addChild(buttonText); ;
===================================================================
--- original.js
+++ change.js
@@ -105,10 +105,10 @@
closeButton.down = function (x, y, obj) {
game.removeChild(shopMenu);
game.removeChild(closeButton);
game.removeChild(closeButtonText);
- game.removeChild(shadowglowButton);
- game.removeChild(shadowglowButtonText);
+ // game.removeChild(shadowglowButton); // Removed as shadowglowButton is not defined
+ // game.removeChild(shadowglowButtonText); // Removed as shadowglowButtonText is not defined
// Removed glowpack and glowpackText as they are not defined
game.removeChild(LK.getAsset('Gloworange', {})); // Ensure Gloworange is removed when shop is closed
};
}