User prompt
Add the circleglow to the glow pack
User prompt
Add the greenglowy to the glowy pack
User prompt
Found a glitch where when you open the glow pack and then open it again the shop doesnt close when the animation plays
User prompt
The orangeglow is not the new button after the animation
User prompt
The gloworange is still there! Please delete it after the animation!
User prompt
The orangeglow did not get deleted after the animation ended
User prompt
I found a glitch where after you close the shop after opening the glow pack the orangeglow in on the screen. It shouldnt be there
User prompt
Make sure that you have the possibilty of getting the glowy button skin too
User prompt
No, you can only get 1 button skin from the glow pack
User prompt
Add the glowy asset into the glow pack like the orange glow, they will both have a 50% chance to be pulled
User prompt
Now add the glowy asset to the glow pack
User prompt
Make the shop close when the animation plays and when the animation ends open the shop menu again
User prompt
Make the button skin in the animation bigger
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var skinAnimation = LK.getAsset('Gloworange', {' Line Number: 76
User prompt
Cool, but now center the button skin in the animation
User prompt
Thats cool, but can you make the button skin 2x bigger in the animation
User prompt
In stead of making kt a complex animation. Make it a simple animation
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(skinAnimation, 1000, function () {' Line Number: 87
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeObjectIn(skinAnimation, 1000, function () {' Line Number: 87
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(skinAnimation, 1000, function () {' Line Number: 87
User prompt
FIX IT PLEASE
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(skinAnimation, 1000, function () {' Line Number: 87
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeObject(skinAnimation, 0xFFFFFF, 1000, function () {' Line Number: 87
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(skinAnimation, 1000, function () {' Line Number: 87
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeObjectIn(skinAnimation, 1000, function () {' Line Number: 87
/**** 
* Initialize Game
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var game = new LK.Game({
	backgroundColor: 0xFFFFFF //Init game with white background
});
/**** 
* Game Code
****/ 
function openShopMenu() {
	// Logic to display the shop menu
	console.log("Shop menu is now open.");
	// Create a large shop menu
	var shopMenu = LK.getAsset('Shop', {
		width: 1600,
		// Increase width
		height: 1600,
		// Increase height to make it taller
		x: 2048 / 2 - 800,
		// Center horizontally
		y: 2732 / 2 - 800
		// Center vertically
	});
	game.addChild(shopMenu);
	// Add the glowpack asset to the shop menu
	var glowpack = LK.getAsset('Glowpack', {
		x: shopMenu.x + 100,
		// Position it inside the shop menu
		y: shopMenu.y + 100,
		scaleX: 5.0,
		// Increase the width slightly
		scaleY: 5.0 // Increase the height slightly
		// Double the height
	});
	game.addChild(glowpack);
	// Add text under the glowpack
	var glowpackText = new Text2('Glow Pack: 20$', {
		size: 70,
		// Increase the size of the text
		fill: 0x000000
	});
	glowpackText.x = glowpack.x;
	glowpackText.y = glowpack.y + glowpack.height + 400; // Position text a lot lower below the glowpack
	game.addChild(glowpackText);
	// Add a click event to the glowpack
	glowpack.down = function (x, y, obj) {
		// Check if the points are 20 or more
		if (points >= 20) {
			// Decrease the points
			points -= 20;
			// Update the text
			pointsText.setText('Points: ' + points);
			// Logic to equip button skins from the glow pack
			console.log("Glow Pack purchased! Button skins equipped.");
			// Create an animation to show the button skin obtained
			var skinAnimation = LK.getAsset('Gloworange', {
				x: 2048 / 2 - 50,
				// Center horizontally
				y: 2732 / 2 - 50,
				// Center vertically
				scaleX: 2.0,
				// Scale up for visibility
				scaleY: 2.0
			});
			game.addChild(skinAnimation);
			// Animate the skin with a fade-in effect
			LK.effects.fadeObject(skinAnimation, 0xFFFFFF, 1000, function () {
				// After fade-in, hold for a moment
				LK.setTimeout(function () {
					// Fade out the animation
					LK.effects.fadeOut(skinAnimation, 1000, function () {
						// Remove the animation after fade-out
						game.removeChild(skinAnimation);
					});
				}, 1000);
			});
			// Add logic for pulling orangeglow with a 20% chance
			if (Math.random() < 0.2) {
				console.log("Orangeglow pulled! It's a common item.");
				// Logic to equip orangeglow skin
			}
		} else {
			console.log("Not enough points to purchase Glow Pack.");
		}
	};
	// Add a close button to the shop menu
	var closeButton = LK.getAsset('button', {
		width: 400,
		// Double the width
		height: 200,
		// Double the height
		x: shopMenu.x + shopMenu.width - 410,
		// Adjust x position to accommodate increased size
		y: shopMenu.y + 10,
		shape: 'box'
	});
	game.addChild(closeButton);
	var closeButtonText = new Text2('Close', {
		size: 60,
		fill: 0x000000
	});
	closeButtonText.x = closeButton.x + closeButton.width / 2 - closeButtonText.width / 2;
	closeButtonText.y = closeButton.y + closeButton.height / 2 - closeButtonText.height / 2;
	game.addChild(closeButtonText);
	closeButton.down = function (x, y, obj) {
		game.removeChild(shopMenu);
		game.removeChild(closeButton);
		game.removeChild(closeButtonText);
		game.removeChild(glowpack);
		game.removeChild(glowpackText);
	};
}
// Clear the interval when the game is over
game.gameOver = function () {
	clearInterval(intervalId);
};
var points = 0;
var workerValue = 0;
// Create a text
var pointsText = new Text2('Points: ' + points, {
	size: 100,
	fill: 0x000000
});
// Position the text on the left hand corner
pointsText.x = 0;
pointsText.y = 0;
// Add the text to the game
game.addChild(pointsText);
var newButton = LK.getAsset('button', {
	width: 300,
	height: 300,
	x: 2048 / 2 - 150,
	// Position the new button in the center of the screen
	y: 2732 / 2 - 150,
	shape: 'circle'
});
// Add the new button to the game
game.addChild(newButton);
// Add a click event to the button
newButton.down = function (x, y, obj) {
	// Increase the points
	points++;
	// Update the text
	pointsText.setText('Points: ' + points);
};
var shopButton = LK.getAsset('Shop', {
	width: 400,
	height: 200,
	x: 2048 - 400,
	// Position the button on the bottom right corner
	y: 2732 - 200
});
game.addChild(shopButton);
var shopButtonText = new Text2('Shop', {
	size: 50,
	fill: 0x000000
});
shopButtonText.x = shopButton.x + shopButton.width / 2 - shopButtonText.width / 2;
shopButtonText.y = shopButton.y + shopButton.height / 2 - shopButtonText.height / 2;
game.addChild(shopButtonText);
shopButton.down = function (x, y, obj) {
	// Logic to open the shop menu
	openShopMenu();
};
;
var intervalId;
var button = LK.getAsset('button', {
	width: 600,
	height: 300,
	x: 1448,
	// Position the button on the right hand corner
	y: 0
});
// Add the button to the game
game.addChild(button);
// Add a click event to the button
button.down = function (x, y, obj) {
	// Check if the points are 20 or more
	if (points >= 20) {
		// Decrease the points
		points -= 20;
		// Update the text
		pointsText.setText('Points: ' + points);
		// Update workerValue to 1
		workerValue = 1;
		// Start getting workerValue points every second
		intervalId = LK.setInterval(function () {
			points += workerValue;
			// Update the text
			pointsText.setText('Points: ' + points);
		}, 1000);
		// Remove the old button
		game.removeChild(button);
		// Create a new button with different text
		var newButton = LK.getAsset('button', {
			width: 600,
			height: 300,
			x: 1448,
			y: 0
		});
		// Add the new button to the game
		game.addChild(newButton);
		// Create a new text
		var newText = new Text2('50$ +5 worker', {
			size: 100,
			fill: 0x000000
		});
		// Position the text on the new button
		newText.x = newButton.x + newButton.width / 2 - newText.width / 2;
		newText.y = newButton.y + newButton.height / 2 - newText.height / 2;
		// Add the text to the game
		game.addChild(newText);
		// Add a click event to the new button
		newButton.down = function (x, y, obj) {
			// Check if the points are 50 or more
			if (points >= 50) {
				// Decrease the points
				points -= 50;
				// Update the text
				pointsText.setText('Points: ' + points);
				// Update workerValue to 5
				workerValue = 5;
				// Clear the previous interval
				LK.clearInterval(intervalId);
				// Start getting workerValue points every second
				intervalId = LK.setInterval(function () {
					points += workerValue;
					// Update the text
					pointsText.setText('Points: ' + points);
				}, 1000);
				// Remove the old button
				game.removeChild(newButton);
				// Create a new button with different text
				var newButton2 = LK.getAsset('button', {
					width: 600,
					height: 300,
					x: 1448,
					y: 0
				});
				// Add the new button to the game
				game.addChild(newButton2);
				// Create a new text
				var newText2 = new Text2('150$ +10 worker', {
					size: 100,
					fill: 0x000000
				});
				// Position the text on the new button
				newText2.x = newButton2.x + newButton2.width / 2 - newText2.width / 2;
				newText2.y = newButton2.y + newButton2.height / 2 - newText2.height / 2;
				// Add the text to the game
				game.addChild(newText2);
				// Add a click event to the new button
				newButton2.down = function (x, y, obj) {
					// Check if the points are 150 or more
					if (points >= 150) {
						// Decrease the points
						points -= 150;
						// Update the text
						pointsText.setText('Points: ' + points);
						// Update workerValue to 10
						workerValue = 10;
						// Clear the previous interval
						LK.clearInterval(intervalId);
						// Start getting workerValue points every second
						intervalId = LK.setInterval(function () {
							points += workerValue;
							// Update the text
							pointsText.setText('Points: ' + points);
						}, 1000);
					}
				};
			}
		};
	}
};
// Create a text
var buttonText = new Text2('20$ +1 worker', {
	size: 100,
	fill: 0x000000
});
// Position the text on the button
buttonText.x = button.x + button.width / 2 - buttonText.width / 2;
buttonText.y = button.y + button.height / 2 - buttonText.height / 2;
// Add the text to the game
game.addChild(buttonText);
; ===================================================================
--- original.js
+++ change.js
@@ -67,9 +67,9 @@
 				scaleY: 2.0
 			});
 			game.addChild(skinAnimation);
 			// Animate the skin with a fade-in effect
-			LK.effects.fadeIn(skinAnimation, 1000, function () {
+			LK.effects.fadeObject(skinAnimation, 0xFFFFFF, 1000, function () {
 				// After fade-in, hold for a moment
 				LK.setTimeout(function () {
 					// Fade out the animation
 					LK.effects.fadeOut(skinAnimation, 1000, function () {