User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(skinAnimation, 1000, function () {' Line Number: 87
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Make an animation when you buy the glow pack where it shows you the button skin you got
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Make an animation when you open the glow pack ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the asset orangeglow in the glow pack and it has a 20% of beign pulled and it is a common
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The glowy pack will be a pack you can buy if you have 20 points or more. You get button skins form it to equip on your button
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I found a glitch where if you open the shop and then close it the glow pack asset and text is still there. It shouldnt.
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Move the glowpack a lot lower
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Make the glowpack alot lot lower
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Move the glowpack text down
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Make the glow text bigger
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Put the glowpack text right under the glowpack
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Put a text under the glowpack saying Glow Pack: 20$
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Make the glowpack a little bigger
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Make the glowpack a little bigger
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Make the glowpack 2x bigger
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Make the glowpack a lot bigger
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Now make the glowpack in the shop menu
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Keep the shop menu there though
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Put the glowpack asset in the shop menu
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Make the close text bigger
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Make the close button 2 times bigger
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Make the close button a lot bigger
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Make the shop menu also use the shop asset
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Make the shop button the shop asset
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You have no fucking brain. MAKE THE COLOR OF THE SHOP MENY AND SHOP BUTTON RED
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var game = new LK.Game({
backgroundColor: 0xFFFFFF //Init game with white background
});
/****
* Game Code
****/
function openShopMenu() {
// Logic to display the shop menu
console.log("Shop menu is now open.");
// Create a large shop menu
var shopMenu = LK.getAsset('Shop', {
width: 1600,
// Increase width
height: 1600,
// Increase height to make it taller
x: 2048 / 2 - 800,
// Center horizontally
y: 2732 / 2 - 800
// Center vertically
});
game.addChild(shopMenu);
// Add the glowpack asset to the shop menu
var glowpack = LK.getAsset('Glowpack', {
x: shopMenu.x + 100,
// Position it inside the shop menu
y: shopMenu.y + 100,
scaleX: 5.0,
// Increase the width slightly
scaleY: 5.0 // Increase the height slightly
// Double the height
});
game.addChild(glowpack);
// Add text under the glowpack
var glowpackText = new Text2('Glow Pack: 20$', {
size: 70,
// Increase the size of the text
fill: 0x000000
});
glowpackText.x = glowpack.x;
glowpackText.y = glowpack.y + glowpack.height + 400; // Position text a lot lower below the glowpack
game.addChild(glowpackText);
// Add a click event to the glowpack
glowpack.down = function (x, y, obj) {
// Check if the points are 20 or more
if (points >= 20) {
// Decrease the points
points -= 20;
// Update the text
pointsText.setText('Points: ' + points);
// Logic to equip button skins from the glow pack
console.log("Glow Pack purchased! Button skins equipped.");
// Add logic for pulling orangeglow with a 20% chance
if (Math.random() < 0.2) {
console.log("Orangeglow pulled! It's a common item.");
// Logic to equip orangeglow skin
}
} else {
console.log("Not enough points to purchase Glow Pack.");
}
};
// Add a close button to the shop menu
var closeButton = LK.getAsset('button', {
width: 400,
// Double the width
height: 200,
// Double the height
x: shopMenu.x + shopMenu.width - 410,
// Adjust x position to accommodate increased size
y: shopMenu.y + 10,
shape: 'box'
});
game.addChild(closeButton);
var closeButtonText = new Text2('Close', {
size: 60,
fill: 0x000000
});
closeButtonText.x = closeButton.x + closeButton.width / 2 - closeButtonText.width / 2;
closeButtonText.y = closeButton.y + closeButton.height / 2 - closeButtonText.height / 2;
game.addChild(closeButtonText);
closeButton.down = function (x, y, obj) {
game.removeChild(shopMenu);
game.removeChild(closeButton);
game.removeChild(closeButtonText);
game.removeChild(glowpack);
game.removeChild(glowpackText);
};
}
// Clear the interval when the game is over
game.gameOver = function () {
clearInterval(intervalId);
};
var points = 0;
var workerValue = 0;
// Create a text
var pointsText = new Text2('Points: ' + points, {
size: 100,
fill: 0x000000
});
// Position the text on the left hand corner
pointsText.x = 0;
pointsText.y = 0;
// Add the text to the game
game.addChild(pointsText);
var newButton = LK.getAsset('button', {
width: 300,
height: 300,
x: 2048 / 2 - 150,
// Position the new button in the center of the screen
y: 2732 / 2 - 150,
shape: 'circle'
});
// Add the new button to the game
game.addChild(newButton);
// Add a click event to the button
newButton.down = function (x, y, obj) {
// Increase the points
points++;
// Update the text
pointsText.setText('Points: ' + points);
};
var shopButton = LK.getAsset('Shop', {
width: 400,
height: 200,
x: 2048 - 400,
// Position the button on the bottom right corner
y: 2732 - 200
});
game.addChild(shopButton);
var shopButtonText = new Text2('Shop', {
size: 50,
fill: 0x000000
});
shopButtonText.x = shopButton.x + shopButton.width / 2 - shopButtonText.width / 2;
shopButtonText.y = shopButton.y + shopButton.height / 2 - shopButtonText.height / 2;
game.addChild(shopButtonText);
shopButton.down = function (x, y, obj) {
// Logic to open the shop menu
openShopMenu();
};
;
var intervalId;
var button = LK.getAsset('button', {
width: 600,
height: 300,
x: 1448,
// Position the button on the right hand corner
y: 0
});
// Add the button to the game
game.addChild(button);
// Add a click event to the button
button.down = function (x, y, obj) {
// Check if the points are 20 or more
if (points >= 20) {
// Decrease the points
points -= 20;
// Update the text
pointsText.setText('Points: ' + points);
// Update workerValue to 1
workerValue = 1;
// Start getting workerValue points every second
intervalId = LK.setInterval(function () {
points += workerValue;
// Update the text
pointsText.setText('Points: ' + points);
}, 1000);
// Remove the old button
game.removeChild(button);
// Create a new button with different text
var newButton = LK.getAsset('button', {
width: 600,
height: 300,
x: 1448,
y: 0
});
// Add the new button to the game
game.addChild(newButton);
// Create a new text
var newText = new Text2('50$ +5 worker', {
size: 100,
fill: 0x000000
});
// Position the text on the new button
newText.x = newButton.x + newButton.width / 2 - newText.width / 2;
newText.y = newButton.y + newButton.height / 2 - newText.height / 2;
// Add the text to the game
game.addChild(newText);
// Add a click event to the new button
newButton.down = function (x, y, obj) {
// Check if the points are 50 or more
if (points >= 50) {
// Decrease the points
points -= 50;
// Update the text
pointsText.setText('Points: ' + points);
// Update workerValue to 5
workerValue = 5;
// Clear the previous interval
LK.clearInterval(intervalId);
// Start getting workerValue points every second
intervalId = LK.setInterval(function () {
points += workerValue;
// Update the text
pointsText.setText('Points: ' + points);
}, 1000);
// Remove the old button
game.removeChild(newButton);
// Create a new button with different text
var newButton2 = LK.getAsset('button', {
width: 600,
height: 300,
x: 1448,
y: 0
});
// Add the new button to the game
game.addChild(newButton2);
// Create a new text
var newText2 = new Text2('150$ +10 worker', {
size: 100,
fill: 0x000000
});
// Position the text on the new button
newText2.x = newButton2.x + newButton2.width / 2 - newText2.width / 2;
newText2.y = newButton2.y + newButton2.height / 2 - newText2.height / 2;
// Add the text to the game
game.addChild(newText2);
// Add a click event to the new button
newButton2.down = function (x, y, obj) {
// Check if the points are 150 or more
if (points >= 150) {
// Decrease the points
points -= 150;
// Update the text
pointsText.setText('Points: ' + points);
// Update workerValue to 10
workerValue = 10;
// Clear the previous interval
LK.clearInterval(intervalId);
// Start getting workerValue points every second
intervalId = LK.setInterval(function () {
points += workerValue;
// Update the text
pointsText.setText('Points: ' + points);
}, 1000);
}
};
}
};
}
};
// Create a text
var buttonText = new Text2('20$ +1 worker', {
size: 100,
fill: 0x000000
});
// Position the text on the button
buttonText.x = button.x + button.width / 2 - buttonText.width / 2;
buttonText.y = button.y + button.height / 2 - buttonText.height / 2;
// Add the text to the game
game.addChild(buttonText);
; ===================================================================
--- original.js
+++ change.js
@@ -55,8 +55,13 @@
// Update the text
pointsText.setText('Points: ' + points);
// Logic to equip button skins from the glow pack
console.log("Glow Pack purchased! Button skins equipped.");
+ // Add logic for pulling orangeglow with a 20% chance
+ if (Math.random() < 0.2) {
+ console.log("Orangeglow pulled! It's a common item.");
+ // Logic to equip orangeglow skin
+ }
} else {
console.log("Not enough points to purchase Glow Pack.");
}
};