User prompt
Please fix the bug: 'storage.getItem is not a function' in or related to this line: 'var bestScore = storage.getItem('bestScore') || 0;' Line Number: 113 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var bestScore = storage.get('bestScore') || 0;' Line Number: 113
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var bestScore = storage.get('bestScore') || 0;' Line Number: 107 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
en iyi score olsun ve ekranın en üst ortasın da olsun
User prompt
kuş kaç saniye dayanırsa o kadar scoresi olsun ve score sağ üst köşede gözüksün oyun bitince tekrar dene ekranında gözüksün
User prompt
bulutlar aşağı ve yukarıda da doğsun
User prompt
bulutlar daha az olsun
User prompt
bulutlar daha fazla olsun
User prompt
bazı cloud lar daha hızlı gelsin
User prompt
tavana veya yere bird temas edince tekrar dene ekranı gelsin
User prompt
bird cloudy ye temas edince tekrar dene ekranı gelsin
User prompt
add cloudy
User prompt
add background
User prompt
Bir kuş olsun ekrana basınca zıplasın
User prompt
Flappy Yap
Initial prompt
Flapy bird yap
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Attach a simple ellipse as the bird var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Bird physics self.y = 1200; self.x = 600; self.velocityY = 0; self.gravity = 2.5; self.flapStrength = -38; // Track lastY for possible future use self.lastY = self.y; // Update method: apply gravity and move bird self.update = function () { self.lastY = self.y; self.velocityY += self.gravity; self.y += self.velocityY; // Prevent bird from going above the screen if (self.y < birdAsset.height / 2) { self.y = birdAsset.height / 2; self.velocityY = 0; } // Prevent bird from falling below the screen if (self.y > 2732 - birdAsset.height / 2) { self.y = 2732 - birdAsset.height / 2; self.velocityY = 0; } }; // Flap method: called on tap self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Cloud class for moving clouds across the screen var Cloud = Container.expand(function () { var self = Container.call(this); // Attach cloud asset var cloudAsset = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position and speed self.x = 2048 + 200; // Start just off the right edge // Allow clouds to spawn anywhere vertically, including near the top and bottom self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2; // 40% chance to be a fast cloud if (Math.random() < 0.4) { self.speed = 5 + Math.random() * 2; // Fast cloud } else { self.speed = 2 + Math.random() * 2; // Normal cloud } self.lastX = self.x; self.update = function () { self.lastX = self.x; self.x -= self.speed; // If cloud moves off left edge, reset to right if (self.x < -cloudAsset.width / 2) { self.x = 2048 + cloudAsset.width / 2; // Allow clouds to respawn anywhere vertically, including near the top and bottom self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2; // 40% chance to be a fast cloud if (Math.random() < 0.4) { self.speed = 5 + Math.random() * 2; // Fast cloud } else { self.speed = 2 + Math.random() * 2; // Normal cloud } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add background image behind the bird var background = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); // Score variables var survivalTime = 0; // in seconds // Import storage plugin for persistent best score // Best score persistent storage var bestScore = storage.bestScore || 0; // Best score text at top center var bestScoreText = new Text2('BEST: ' + bestScore, { size: 100, fill: "#fff" }); bestScoreText.anchor.set(0.5, 0); // center-top LK.gui.top.addChild(bestScoreText); // Current score at top right var scoreText = new Text2('0', { size: 100, fill: "#fff" }); scoreText.anchor.set(1, 0); // right-top LK.gui.topRight.addChild(scoreText); // Add clouds behind the bird var clouds = []; for (var i = 0; i < 4; i++) { var cloud = new Cloud(); // Stagger clouds horizontally, with more overlap for denser effect cloud.x = 400 + i * 480; clouds.push(cloud); game.addChild(cloud); } // Create the bird and add to the game var bird = new Bird(); game.addChild(bird); // Timer to update score every second var scoreTimer = LK.setInterval(function () { survivalTime += 1; LK.setScore(survivalTime); scoreText.setText(survivalTime); }, 1000); // Tap anywhere to make the bird flap game.down = function (x, y, obj) { bird.flap(); }; // Update clouds every frame game.update = function () { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); // Check for collision between bird and cloud if (clouds[i].lastWasIntersecting === undefined) clouds[i].lastWasIntersecting = false; var nowIntersecting = bird.intersects(clouds[i]); if (!clouds[i].lastWasIntersecting && nowIntersecting) { // Stop score timer LK.clearInterval(scoreTimer); // Update best score if needed if (survivalTime > bestScore) { bestScore = survivalTime; storage.bestScore = bestScore; bestScoreText.setText('BEST: ' + bestScore); } // Set score to survival time for game over screen LK.setScore(survivalTime); // Show game over screen LK.showGameOver(); return; } clouds[i].lastWasIntersecting = nowIntersecting; } // Check for collision with top or bottom of the screen var birdAssetHeight = 200; // matches bird asset height if (bird.lastY > birdAssetHeight / 2 && bird.y <= birdAssetHeight / 2 || bird.lastY < 2732 - birdAssetHeight / 2 && bird.y >= 2732 - birdAssetHeight / 2) { LK.clearInterval(scoreTimer); // Update best score if needed if (survivalTime > bestScore) { bestScore = survivalTime; storage.bestScore = bestScore; bestScoreText.setText('BEST: ' + bestScore); } LK.setScore(survivalTime); LK.showGameOver(); return; } };
===================================================================
--- original.js
+++ change.js
@@ -102,9 +102,9 @@
// Score variables
var survivalTime = 0; // in seconds
// Import storage plugin for persistent best score
// Best score persistent storage
-var bestScore = storage.getItem('bestScore') || 0;
+var bestScore = storage.bestScore || 0;
// Best score text at top center
var bestScoreText = new Text2('BEST: ' + bestScore, {
size: 100,
fill: "#fff"
@@ -152,9 +152,9 @@
LK.clearInterval(scoreTimer);
// Update best score if needed
if (survivalTime > bestScore) {
bestScore = survivalTime;
- storage.set('bestScore', bestScore);
+ storage.bestScore = bestScore;
bestScoreText.setText('BEST: ' + bestScore);
}
// Set score to survival time for game over screen
LK.setScore(survivalTime);
@@ -170,9 +170,9 @@
LK.clearInterval(scoreTimer);
// Update best score if needed
if (survivalTime > bestScore) {
bestScore = survivalTime;
- storage.set('bestScore', bestScore);
+ storage.bestScore = bestScore;
bestScoreText.setText('BEST: ' + bestScore);
}
LK.setScore(survivalTime);
LK.showGameOver();
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Yap" and with the description "Guide a bird through endless pipes by tapping to flap and avoid obstacles. Survive as long as possible and beat your high score!". No text on banner!
cloudless sky. In-Game asset. 2d. High contrast. No shadows
cloudy. In-Game asset. 2d. High contrast. No shadows
şapka. In-Game asset. 2d. High contrast. No shadows
dead yellow bird. In-Game asset. 2d. High contrast. No shadows