User prompt
Please fix the bug: 'storage.getItem is not a function' in or related to this line: 'var bestScore = storage.getItem('bestScore') || 0;' Line Number: 113 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var bestScore = storage.get('bestScore') || 0;' Line Number: 113
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var bestScore = storage.get('bestScore') || 0;' Line Number: 107 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
en iyi score olsun ve ekranın en üst ortasın da olsun
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kuş kaç saniye dayanırsa o kadar scoresi olsun ve score sağ üst köşede gözüksün oyun bitince tekrar dene ekranında gözüksün
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bulutlar aşağı ve yukarıda da doğsun
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bulutlar daha az olsun
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bulutlar daha fazla olsun
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bazı cloud lar daha hızlı gelsin
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tavana veya yere bird temas edince tekrar dene ekranı gelsin
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bird cloudy ye temas edince tekrar dene ekranı gelsin
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add cloudy
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add background
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Bir kuş olsun ekrana basınca zıplasın
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Flappy Yap
Initial prompt
Flapy bird yap
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
// Attach a simple ellipse as the bird
var birdAsset = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Bird physics
self.y = 1200;
self.x = 600;
self.velocityY = 0;
self.gravity = 2.5;
self.flapStrength = -38;
// Track lastY for possible future use
self.lastY = self.y;
// Update method: apply gravity and move bird
self.update = function () {
self.lastY = self.y;
self.velocityY += self.gravity;
self.y += self.velocityY;
// Prevent bird from going above the screen
if (self.y < birdAsset.height / 2) {
self.y = birdAsset.height / 2;
self.velocityY = 0;
}
// Prevent bird from falling below the screen
if (self.y > 2732 - birdAsset.height / 2) {
self.y = 2732 - birdAsset.height / 2;
self.velocityY = 0;
}
};
// Flap method: called on tap
self.flap = function () {
self.velocityY = self.flapStrength;
};
return self;
});
// Cloud class for moving clouds across the screen
var Cloud = Container.expand(function () {
var self = Container.call(this);
// Attach cloud asset
var cloudAsset = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
// Set initial position and speed
self.x = 2048 + 200; // Start just off the right edge
// Allow clouds to spawn anywhere vertically, including near the top and bottom
self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2;
// 40% chance to be a fast cloud
if (Math.random() < 0.4) {
self.speed = 5 + Math.random() * 2; // Fast cloud
} else {
self.speed = 2 + Math.random() * 2; // Normal cloud
}
self.lastX = self.x;
self.update = function () {
self.lastX = self.x;
self.x -= self.speed;
// If cloud moves off left edge, reset to right
if (self.x < -cloudAsset.width / 2) {
self.x = 2048 + cloudAsset.width / 2;
// Allow clouds to respawn anywhere vertically, including near the top and bottom
self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2;
// 40% chance to be a fast cloud
if (Math.random() < 0.4) {
self.speed = 5 + Math.random() * 2; // Fast cloud
} else {
self.speed = 2 + Math.random() * 2; // Normal cloud
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Add background image behind the bird
var background = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
game.addChild(background);
// Add clouds behind the bird
var clouds = [];
for (var i = 0; i < 4; i++) {
var cloud = new Cloud();
// Stagger clouds horizontally, with more overlap for denser effect
cloud.x = 400 + i * 480;
clouds.push(cloud);
game.addChild(cloud);
}
// Create the bird and add to the game
var bird = new Bird();
game.addChild(bird);
// Tap anywhere to make the bird flap
game.down = function (x, y, obj) {
bird.flap();
};
// Update clouds every frame
game.update = function () {
for (var i = 0; i < clouds.length; i++) {
clouds[i].update();
// Check for collision between bird and cloud
if (clouds[i].lastWasIntersecting === undefined) clouds[i].lastWasIntersecting = false;
var nowIntersecting = bird.intersects(clouds[i]);
if (!clouds[i].lastWasIntersecting && nowIntersecting) {
// Show game over screen
LK.showGameOver();
return;
}
clouds[i].lastWasIntersecting = nowIntersecting;
}
// Check for collision with top or bottom of the screen
var birdAssetHeight = 200; // matches bird asset height
if (bird.lastY > birdAssetHeight / 2 && bird.y <= birdAssetHeight / 2 || bird.lastY < 2732 - birdAssetHeight / 2 && bird.y >= 2732 - birdAssetHeight / 2) {
LK.showGameOver();
return;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -47,9 +47,10 @@
anchorY: 0.5
});
// Set initial position and speed
self.x = 2048 + 200; // Start just off the right edge
- self.y = 300 + Math.floor(Math.random() * 800); // Random vertical position
+ // Allow clouds to spawn anywhere vertically, including near the top and bottom
+ self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2;
// 40% chance to be a fast cloud
if (Math.random() < 0.4) {
self.speed = 5 + Math.random() * 2; // Fast cloud
} else {
@@ -61,9 +62,10 @@
self.x -= self.speed;
// If cloud moves off left edge, reset to right
if (self.x < -cloudAsset.width / 2) {
self.x = 2048 + cloudAsset.width / 2;
- self.y = 300 + Math.floor(Math.random() * 800);
+ // Allow clouds to respawn anywhere vertically, including near the top and bottom
+ self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2;
// 40% chance to be a fast cloud
if (Math.random() < 0.4) {
self.speed = 5 + Math.random() * 2; // Fast cloud
} else {
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Yap" and with the description "Guide a bird through endless pipes by tapping to flap and avoid obstacles. Survive as long as possible and beat your high score!". No text on banner!
cloudless sky. In-Game asset. 2d. High contrast. No shadows
cloudy. In-Game asset. 2d. High contrast. No shadows
şapka. In-Game asset. 2d. High contrast. No shadows
dead yellow bird. In-Game asset. 2d. High contrast. No shadows