User prompt
kuş aşağı giderken aşağı çapraza yukarı giderken yukarı çapraza baksın
User prompt
oyuncu kaybedince bird2 karakter birdden bird2 görseline geçsin
User prompt
Please fix the bug: 'TypeError: tween.create is not a function' in or related to this line: 'bird.rotationTween = tween.create(bird).to({' Line Number: 278 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'bird.rotationTween = tween.to(bird, {' Line Number: 278
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'bird.rotationTween = tween.to(bird, {' Line Number: 277 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kaybedince kuş ölsün
User prompt
EKRANA TIKLAYINCA KANAT ÇIRPMA SESİ GELSİN
User prompt
bulutların cloder larını küçült
User prompt
score 5de bir bulut sayısı artsın
User prompt
Oluşturulan bulut sayısını 2'ten 3'ye artır Şapkaların ortaya çıkma sayısı 2'ten 1'ye düşür
User prompt
bulutlar daha az olsun
User prompt
bultlar daha hızlı olsun
User prompt
bulutlar sağdan doğsun ve oyuncu tıklayana kadar haraket etmesin
User prompt
oyuncu tıkladıktan sonra 3 saniye geçmeden oyun başlasın
User prompt
oyuncu ekrana tıklaynca oyun başlası
User prompt
şapkalara değdiğimizde şapka yak olsun
User prompt
şapkalara değince game over ekranı gelmesin ve puanımız artsın
User prompt
oyuncu ekrana tıkladıktan 3 saniye sonra sağda spawn olsun
User prompt
şapkalar daha fazla olsun
User prompt
oyuncu ekrana tıkladıktan 3 saniye sonra spawn olmaya başlasınlar
User prompt
oyuncu ekrana tıklayana kadar şapkalar gelmesin
User prompt
şapka olsun sağdan sola doğru haraket etsin bird şapkaya temas edince game over ekran gelsin
User prompt
oyuncu ekrana tıklayana kadar ekranda tap to start yazsın
User prompt
oyuncu ekrana basana kadar karakter haraket etmesin
User prompt
oyun ekrana tıklayınca başlasın ve oyun başladıktan 3 saniye sonra bulutlar gelmeye başlassın
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Attach a simple ellipse as the bird var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Bird physics self.y = 1200; self.x = 600; self.velocityY = 0; self.gravity = 2.5; self.flapStrength = -38; // Track lastY for possible future use self.lastY = self.y; // Update method: apply gravity and move bird self.update = function () { self.lastY = self.y; // Only apply gravity and movement if the game has started if (typeof gameStarted === "undefined" || !gameStarted) { return; } self.velocityY += self.gravity; self.y += self.velocityY; // Bird looks up when going up, down when falling // Clamp rotation between -0.5 (up) and 0.5 (down) radians for a nice diagonal look if (self.velocityY < -5) { self.rotation = -0.5; } else if (self.velocityY > 5) { self.rotation = 0.5; } else { self.rotation = self.velocityY / 10; // smooth transition between -0.5 and 0.5 if (self.rotation < -0.5) self.rotation = -0.5; if (self.rotation > 0.5) self.rotation = 0.5; } // Prevent bird from going above the screen if (self.y < birdAsset.height / 2) { self.y = birdAsset.height / 2; self.velocityY = 0; } // Prevent bird from falling below the screen if (self.y > 2732 - birdAsset.height / 2) { self.y = 2732 - birdAsset.height / 2; self.velocityY = 0; } }; // Flap method: called on tap self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Cloud class for moving clouds across the screen var Cloud = Container.expand(function () { var self = Container.call(this); // Attach cloud asset var cloudAsset = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); // Set initial position and speed self.x = 2048 + 200; // Start just off the right edge // Allow clouds to spawn anywhere vertically, including near the top and bottom self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2; // 40% chance to be a fast cloud if (Math.random() < 0.4) { self.speed = 10 + Math.random() * 3; // Faster cloud } else { self.speed = 5 + Math.random() * 3; // Faster normal cloud } self.lastX = self.x; self.update = function () { self.lastX = self.x; // Only move if gameStarted is true if (typeof gameStarted !== "undefined" && gameStarted) { self.x -= self.speed; } // If cloud moves off left edge, reset to right if (self.x < -cloudAsset.width / 2) { self.x = 2048 + cloudAsset.width / 2; // Allow clouds to respawn anywhere vertically, including near the top and bottom self.y = Math.random() * (2732 - cloudAsset.height) + cloudAsset.height / 2; // 40% chance to be a fast cloud if (Math.random() < 0.4) { self.speed = 10 + Math.random() * 3; // Faster cloud } else { self.speed = 5 + Math.random() * 3; // Faster normal cloud } } }; return self; }); // Hat class for moving hats across the screen var Hat = Container.expand(function () { var self = Container.call(this); // Attach a hat asset (use a box as a placeholder, or replace with a hat image asset if available) var hatAsset = self.attachAsset('box', { width: 120, height: 80, color: 0x222222, anchorX: 0.5, anchorY: 0.5 }); // Start just off the right edge self.x = 2048 + 100; // Random vertical position, but not too close to the top/bottom self.y = 400 + Math.random() * (2732 - 800); self.speed = 12; self.lastX = self.x; self.update = function () { self.lastX = self.x; self.x -= self.speed; // If hat moves off left edge, reset to right and randomize y if (self.x < -100) { self.x = 2048 + 100; self.y = 400 + Math.random() * (2732 - 800); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add background image behind the bird var background = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); // Score variables var survivalTime = 0; // in seconds // Import storage plugin for persistent best score // Best score persistent storage var bestScore = storage.bestScore || 0; // Best score text at top center var bestScoreText = new Text2('BEST: ' + bestScore, { size: 100, fill: "#fff" }); bestScoreText.anchor.set(0.5, 0); // center-top LK.gui.top.addChild(bestScoreText); // Current score at top right var scoreText = new Text2('0', { size: 100, fill: "#fff" }); scoreText.anchor.set(1, 0); // right-top LK.gui.topRight.addChild(scoreText); // Add clouds behind the bird, but only after 3 seconds from first tap var clouds = []; var cloudsSpawned = false; function spawnClouds(numClouds) { if (cloudsSpawned && typeof numClouds === "undefined") return; if (typeof numClouds === "undefined") numClouds = 3; // If clouds already spawned, only add new clouds if needed if (clouds.length < numClouds) { for (var i = clouds.length; i < numClouds; i++) { var cloud = new Cloud(); cloud.x = 2048 + 200; clouds.push(cloud); game.addChild(cloud); } } cloudsSpawned = true; } // Create the bird and add to the game var bird = new Bird(); game.addChild(bird); // Create hats array, but do not spawn hats until game starts var hats = []; var hatsSpawned = false; function spawnHats() { if (hatsSpawned) return; hatsSpawned = true; // Spawn multiple hats for increased challenge, all at the right edge after 3 seconds for (var i = 0; i < 1; i++) { var hat = new Hat(); // All hats spawn at the right edge (2048 + 100) hat.x = 2048 + 100; // Randomize y position for each hat hat.y = 400 + Math.random() * (2732 - 800); hats.push(hat); game.addChild(hat); } } // Game state: wait for first tap to start var gameStarted = false; var scoreTimer = null; // Show "Tap to Start" text at the center of the screen until the game starts var tapToStartText = new Text2('Tap to Start', { size: 160, fill: "#fff" }); tapToStartText.anchor.set(0.5, 0.5); LK.gui.center.addChild(tapToStartText); // Tap anywhere to start the game and make the bird flap game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; // Remove "Tap to Start" text if (tapToStartText && tapToStartText.parent) { tapToStartText.parent.removeChild(tapToStartText); } // Start score timer scoreTimer = LK.setInterval(function () { survivalTime += 1; LK.setScore(survivalTime); scoreText.setText(survivalTime); }, 1000); // Spawn clouds and hats immediately var initialClouds = 3 + Math.floor(survivalTime / 5); spawnClouds(initialClouds); spawnHats(); } if (gameStarted) { bird.flap(); LK.getSound('flap').play(); } }; // Update clouds every frame game.update = function () { if (!gameStarted) { return; } if (cloudsSpawned) { for (var i = 0; i < clouds.length; i++) { clouds[i].update(); // Check for collision between bird and cloud if (clouds[i].lastWasIntersecting === undefined) clouds[i].lastWasIntersecting = false; var nowIntersecting = bird.intersects(clouds[i]); if (!clouds[i].lastWasIntersecting && nowIntersecting) { // Stop score timer if (scoreTimer) LK.clearInterval(scoreTimer); // Update best score if needed if (survivalTime > bestScore) { bestScore = survivalTime; storage.bestScore = bestScore; bestScoreText.setText('BEST: ' + bestScore); } // Set score to survival time for game over screen LK.setScore(survivalTime); // Show game over screen // Bird dies: rotate and fall bird.velocityY = 30; bird.gravity = 6; // Change bird visual to bird2 if (bird.children && bird.children.length > 0) { var oldBirdAsset = bird.children[0]; var idx = bird.getChildIndex(oldBirdAsset); bird.removeChild(oldBirdAsset); var bird2Asset = bird.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); bird2Asset.x = 0; bird2Asset.y = 0; bird.addChildAt(bird2Asset, idx); } if (bird.rotationTween) tween.stop(bird, { rotation: true }); bird.rotationTween = tween(bird, { rotation: Math.PI / 2 }, { duration: 500 }); LK.showGameOver(); return; } clouds[i].lastWasIntersecting = nowIntersecting; } } // Update hats and check for collision with bird, only if hats have spawned if (hatsSpawned) { for (var h = 0; h < hats.length; h++) { hats[h].update(); if (hats[h].lastWasIntersecting === undefined) hats[h].lastWasIntersecting = false; var hatNowIntersecting = bird.intersects(hats[h]); if (!hats[h].lastWasIntersecting && hatNowIntersecting) { // Increase score by 1 for each hat collected survivalTime += 1; LK.setScore(survivalTime); scoreText.setText(survivalTime); // Flash hat red for 400ms LK.effects.flashObject(hats[h], 0xff0000, 400); // Increase clouds every 5 points if (survivalTime % 5 === 0) { spawnClouds(3 + Math.floor(survivalTime / 5)); } } hats[h].lastWasIntersecting = hatNowIntersecting; } } // Check for collision with top or bottom of the screen var birdAssetHeight = 200; // matches bird asset height if (bird.lastY > birdAssetHeight / 2 && bird.y <= birdAssetHeight / 2 || bird.lastY < 2732 - birdAssetHeight / 2 && bird.y >= 2732 - birdAssetHeight / 2) { if (scoreTimer) LK.clearInterval(scoreTimer); // Update best score if needed if (survivalTime > bestScore) { bestScore = survivalTime; storage.bestScore = bestScore; bestScoreText.setText('BEST: ' + bestScore); } LK.setScore(survivalTime); // Bird dies: rotate and fall bird.velocityY = 30; bird.gravity = 6; // Change bird visual to bird2 if (bird.children && bird.children.length > 0) { var oldBirdAsset = bird.children[0]; var idx = bird.getChildIndex(oldBirdAsset); bird.removeChild(oldBirdAsset); var bird2Asset = bird.attachAsset('bird2', { anchorX: 0.5, anchorY: 0.5 }); bird2Asset.x = 0; bird2Asset.y = 0; bird.addChildAt(bird2Asset, idx); } if (bird.rotationTween) tween.stop(bird, { rotation: true }); bird.rotationTween = tween(bird, { rotation: Math.PI / 2 }, { duration: 500 }); LK.showGameOver(); return; } };
===================================================================
--- original.js
+++ change.js
@@ -30,8 +30,19 @@
return;
}
self.velocityY += self.gravity;
self.y += self.velocityY;
+ // Bird looks up when going up, down when falling
+ // Clamp rotation between -0.5 (up) and 0.5 (down) radians for a nice diagonal look
+ if (self.velocityY < -5) {
+ self.rotation = -0.5;
+ } else if (self.velocityY > 5) {
+ self.rotation = 0.5;
+ } else {
+ self.rotation = self.velocityY / 10; // smooth transition between -0.5 and 0.5
+ if (self.rotation < -0.5) self.rotation = -0.5;
+ if (self.rotation > 0.5) self.rotation = 0.5;
+ }
// Prevent bird from going above the screen
if (self.y < birdAsset.height / 2) {
self.y = birdAsset.height / 2;
self.velocityY = 0;
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Yap" and with the description "Guide a bird through endless pipes by tapping to flap and avoid obstacles. Survive as long as possible and beat your high score!". No text on banner!
cloudless sky. In-Game asset. 2d. High contrast. No shadows
cloudy. In-Game asset. 2d. High contrast. No shadows
şapka. In-Game asset. 2d. High contrast. No shadows
dead yellow bird. In-Game asset. 2d. High contrast. No shadows