User prompt
oyuncuyu teğet geçen her engel 1 er puan olarak yansıtılsın ekrana
User prompt
oyunucuyu ekranın alt yarıısyla sınırla
User prompt
karakter ekranın yarısından yukarısına çıkamasın
User prompt
arka plan göz yormayan bir renk olsun
User prompt
arka plan veyaz olsun
User prompt
her engel aşağıya gittiğinde skor 1 er 1 er artsın
User prompt
kedi öldüğünde jıt diye ses çıksın
User prompt
karakter daha rahat hareket etsin
User prompt
karakter daha akışkan olsun ve her engel aştığımızda skor artsın
User prompt
engeller yuvarlak olsun ve renkli olsun her biri farklı renk
Initial prompt
CCANZED PLAY
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
});
// PowerUp class
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// PowerUp update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2400;
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * -2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Initialize power-ups
var powerUps = [];
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * 2048;
powerUp.y = Math.random() * -2732;
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Game update loop
game.update = function () {
// Update obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].update();
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update power-ups
for (var i = 0; i < powerUps.length; i++) {
powerUps[i].update();
if (player.intersects(powerUps[i])) {
LK.setScore(LK.getScore() + 10);
powerUps[i].destroy();
powerUps.splice(i, 1);
}
}
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);