/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
shape: 'ellipse',
color: Math.floor(Math.random() * 16777215)
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
color: Math.floor(Math.random() * 16777215)
});
self.speed = 10;
self.update = function () {
// Player update logic
};
});
// PowerUp class
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5,
color: Math.floor(Math.random() * 16777215)
});
self.update = function () {
// PowerUp update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xADD8E6 //Init game with light blue background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2400;
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * -2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Initialize power-ups
var powerUps = [];
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * 2048;
powerUp.y = Math.random() * -2732;
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
if (y > 2732 / 2) {
player.y = y;
}
};
// Game update loop
game.update = function () {
// Update obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].update();
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.getSound('death').play();
LK.showGameOver();
}
// Increase score when obstacle passes player
if (obstacles[i].lastY <= player.y && obstacles[i].y > player.y) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
}
}
// Update power-ups
for (var i = 0; i < powerUps.length; i++) {
powerUps[i].update();
if (player.intersects(powerUps[i])) {
LK.setScore(LK.getScore() + 10);
powerUps[i].destroy();
powerUps.splice(i, 1);
}
}
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);