/****
* Classes
****/
// Class for the Arena
var Arena = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
// Update logic for Arena
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for a card
var Card = Container.expand(function () {
var self = Container.call(this);
var cardGraphics = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for card
};
});
// Class for a tower
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for tower
};
});
// Class for a troop
var Troop = Container.expand(function () {
var self = Container.call(this);
var troopGraphics = self.attachAsset('troop', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for troop
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays for cards, towers, and troops
var cards = [];
var towers = [];
var troops = [];
// Function to handle game updates
game.update = function () {
// Update all cards
for (var i = 0; i < cards.length; i++) {
cards[i].update();
}
// Update all towers
for (var i = 0; i < towers.length; i++) {
towers[i].update();
}
// Update all troops
for (var i = 0; i < troops.length; i++) {
troops[i].update();
}
// Update the Arena
arena.update();
};
// Function to handle game start
function startGame() {
// Initialize game elements
initializeCards();
initializeTowers();
initializeTroops();
}
// Function to initialize cards
function initializeCards() {
for (var i = 0; i < 5; i++) {
var card = new Card();
card.x = 100 + i * 200;
card.y = 2500;
cards.push(card);
game.addChild(card);
}
}
// Function to initialize towers
function initializeTowers() {
for (var i = 0; i < 3; i++) {
var tower = new Tower();
tower.x = 500 + i * 500;
tower.y = 2000;
towers.push(tower);
game.addChild(tower);
}
}
// Function to initialize troops
function initializeTroops() {
for (var i = 0; i < 10; i++) {
var troop = new Troop();
troop.x = 100 + i * 200;
troop.y = 1500;
troops.push(troop);
game.addChild(troop);
}
}
// Function to initialize the Arena
function initializeArena() {
var arena = new Arena();
arena.x = 0;
arena.y = 0;
game.addChild(arena);
game.children.push(arena);
}
// Start the game
startGame();
// Initialize the Arena
initializeArena(); ===================================================================
--- original.js
+++ change.js
@@ -1,107 +1,126 @@
-/****
+/****
* Classes
-****/
+****/
+// Class for the Arena
+var Arena = Container.expand(function () {
+ var self = Container.call(this);
+ self.update = function () {
+ // Update logic for Arena
+ };
+});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for a card
var Card = Container.expand(function () {
- var self = Container.call(this);
- var cardGraphics = self.attachAsset('card', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for card
- };
+ var self = Container.call(this);
+ var cardGraphics = self.attachAsset('card', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for card
+ };
});
// Class for a tower
var Tower = Container.expand(function () {
- var self = Container.call(this);
- var towerGraphics = self.attachAsset('tower', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for tower
- };
+ var self = Container.call(this);
+ var towerGraphics = self.attachAsset('tower', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for tower
+ };
});
// Class for a troop
var Troop = Container.expand(function () {
- var self = Container.call(this);
- var troopGraphics = self.attachAsset('troop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for troop
- };
+ var self = Container.call(this);
+ var troopGraphics = self.attachAsset('troop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for troop
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays for cards, towers, and troops
var cards = [];
var towers = [];
var troops = [];
// Function to handle game updates
game.update = function () {
- // Update all cards
- for (var i = 0; i < cards.length; i++) {
- cards[i].update();
- }
- // Update all towers
- for (var i = 0; i < towers.length; i++) {
- towers[i].update();
- }
- // Update all troops
- for (var i = 0; i < troops.length; i++) {
- troops[i].update();
- }
+ // Update all cards
+ for (var i = 0; i < cards.length; i++) {
+ cards[i].update();
+ }
+ // Update all towers
+ for (var i = 0; i < towers.length; i++) {
+ towers[i].update();
+ }
+ // Update all troops
+ for (var i = 0; i < troops.length; i++) {
+ troops[i].update();
+ }
+ // Update the Arena
+ arena.update();
};
// Function to handle game start
function startGame() {
- // Initialize game elements
- initializeCards();
- initializeTowers();
- initializeTroops();
+ // Initialize game elements
+ initializeCards();
+ initializeTowers();
+ initializeTroops();
}
// Function to initialize cards
function initializeCards() {
- for (var i = 0; i < 5; i++) {
- var card = new Card();
- card.x = 100 + i * 200;
- card.y = 2500;
- cards.push(card);
- game.addChild(card);
- }
+ for (var i = 0; i < 5; i++) {
+ var card = new Card();
+ card.x = 100 + i * 200;
+ card.y = 2500;
+ cards.push(card);
+ game.addChild(card);
+ }
}
// Function to initialize towers
function initializeTowers() {
- for (var i = 0; i < 3; i++) {
- var tower = new Tower();
- tower.x = 500 + i * 500;
- tower.y = 2000;
- towers.push(tower);
- game.addChild(tower);
- }
+ for (var i = 0; i < 3; i++) {
+ var tower = new Tower();
+ tower.x = 500 + i * 500;
+ tower.y = 2000;
+ towers.push(tower);
+ game.addChild(tower);
+ }
}
// Function to initialize troops
function initializeTroops() {
- for (var i = 0; i < 10; i++) {
- var troop = new Troop();
- troop.x = 100 + i * 200;
- troop.y = 1500;
- troops.push(troop);
- game.addChild(troop);
- }
+ for (var i = 0; i < 10; i++) {
+ var troop = new Troop();
+ troop.x = 100 + i * 200;
+ troop.y = 1500;
+ troops.push(troop);
+ game.addChild(troop);
+ }
}
+// Function to initialize the Arena
+function initializeArena() {
+ var arena = new Arena();
+ arena.x = 0;
+ arena.y = 0;
+ game.addChild(arena);
+ game.children.push(arena);
+}
// Start the game
-startGame();
\ No newline at end of file
+startGame();
+// Initialize the Arena
+initializeArena();
\ No newline at end of file