/****
* Classes
****/
// Class for the Arena
var Arena = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
// Update logic for Arena
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for a card
var Card = Container.expand(function () {
var self = Container.call(this);
var cardGraphics = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for card
};
});
// Class for a tower
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for tower
};
});
// Class for a troop
var Troop = Container.expand(function () {
var self = Container.call(this);
var troopGraphics = self.attachAsset('troop', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for troop
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays for cards, towers, and troops
var cards = [];
var towers = [];
var troops = [];
// Function to handle game updates
game.update = function () {
// Update all cards
for (var i = 0; i < cards.length; i++) {
cards[i].update();
}
// Update all towers
for (var i = 0; i < towers.length; i++) {
towers[i].update();
}
// Update all troops
for (var i = 0; i < troops.length; i++) {
troops[i].update();
}
// Update the Arena
arena.update();
};
// Function to handle game start
function startGame() {
// Initialize game elements
initializeCards();
initializeTowers();
initializeTroops();
}
// Function to initialize cards
function initializeCards() {
for (var i = 0; i < 5; i++) {
var card = new Card();
card.x = 100 + i * 200;
card.y = 2500;
cards.push(card);
game.addChild(card);
}
}
// Function to initialize towers
function initializeTowers() {
for (var i = 0; i < 3; i++) {
var tower = new Tower();
tower.x = 500 + i * 500;
tower.y = 2000;
towers.push(tower);
game.addChild(tower);
}
}
// Function to initialize troops
function initializeTroops() {
for (var i = 0; i < 10; i++) {
var troop = new Troop();
troop.x = 100 + i * 200;
troop.y = 1500;
troops.push(troop);
game.addChild(troop);
}
}
var arena; // Define the arena variable in the global scope
// Function to initialize the Arena
function initializeArena() {
arena = new Arena();
arena.x = 0;
arena.y = 0;
game.addChild(arena);
game.children.push(arena);
}
// Start the game
startGame();
// Initialize the Arena
initializeArena(); /****
* Classes
****/
// Class for the Arena
var Arena = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
// Update logic for Arena
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for a card
var Card = Container.expand(function () {
var self = Container.call(this);
var cardGraphics = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for card
};
});
// Class for a tower
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for tower
};
});
// Class for a troop
var Troop = Container.expand(function () {
var self = Container.call(this);
var troopGraphics = self.attachAsset('troop', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for troop
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays for cards, towers, and troops
var cards = [];
var towers = [];
var troops = [];
// Function to handle game updates
game.update = function () {
// Update all cards
for (var i = 0; i < cards.length; i++) {
cards[i].update();
}
// Update all towers
for (var i = 0; i < towers.length; i++) {
towers[i].update();
}
// Update all troops
for (var i = 0; i < troops.length; i++) {
troops[i].update();
}
// Update the Arena
arena.update();
};
// Function to handle game start
function startGame() {
// Initialize game elements
initializeCards();
initializeTowers();
initializeTroops();
}
// Function to initialize cards
function initializeCards() {
for (var i = 0; i < 5; i++) {
var card = new Card();
card.x = 100 + i * 200;
card.y = 2500;
cards.push(card);
game.addChild(card);
}
}
// Function to initialize towers
function initializeTowers() {
for (var i = 0; i < 3; i++) {
var tower = new Tower();
tower.x = 500 + i * 500;
tower.y = 2000;
towers.push(tower);
game.addChild(tower);
}
}
// Function to initialize troops
function initializeTroops() {
for (var i = 0; i < 10; i++) {
var troop = new Troop();
troop.x = 100 + i * 200;
troop.y = 1500;
troops.push(troop);
game.addChild(troop);
}
}
var arena; // Define the arena variable in the global scope
// Function to initialize the Arena
function initializeArena() {
arena = new Arena();
arena.x = 0;
arena.y = 0;
game.addChild(arena);
game.children.push(arena);
}
// Start the game
startGame();
// Initialize the Arena
initializeArena();