/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for a card var Card = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for card }; }); // Class for a tower var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.attachAsset('tower', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for tower }; }); // Class for a troop var Troop = Container.expand(function () { var self = Container.call(this); var troopGraphics = self.attachAsset('troop', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for troop }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays for cards, towers, and troops var cards = []; var towers = []; var troops = []; // Function to handle game updates game.update = function () { // Update all cards for (var i = 0; i < cards.length; i++) { cards[i].update(); } // Update all towers for (var i = 0; i < towers.length; i++) { towers[i].update(); } // Update all troops for (var i = 0; i < troops.length; i++) { troops[i].update(); } }; // Function to handle game start function startGame() { // Initialize game elements initializeCards(); initializeTowers(); initializeTroops(); } // Function to initialize cards function initializeCards() { for (var i = 0; i < 5; i++) { var card = new Card(); card.x = 100 + i * 200; card.y = 2500; cards.push(card); game.addChild(card); } } // Function to initialize towers function initializeTowers() { for (var i = 0; i < 3; i++) { var tower = new Tower(); tower.x = 500 + i * 500; tower.y = 2000; towers.push(tower); game.addChild(tower); } } // Function to initialize troops function initializeTroops() { for (var i = 0; i < 10; i++) { var troop = new Troop(); troop.x = 100 + i * 200; troop.y = 1500; troops.push(troop); game.addChild(troop); } } // Start the game startGame();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for a card
var Card = Container.expand(function () {
var self = Container.call(this);
var cardGraphics = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for card
};
});
// Class for a tower
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for tower
};
});
// Class for a troop
var Troop = Container.expand(function () {
var self = Container.call(this);
var troopGraphics = self.attachAsset('troop', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for troop
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays for cards, towers, and troops
var cards = [];
var towers = [];
var troops = [];
// Function to handle game updates
game.update = function () {
// Update all cards
for (var i = 0; i < cards.length; i++) {
cards[i].update();
}
// Update all towers
for (var i = 0; i < towers.length; i++) {
towers[i].update();
}
// Update all troops
for (var i = 0; i < troops.length; i++) {
troops[i].update();
}
};
// Function to handle game start
function startGame() {
// Initialize game elements
initializeCards();
initializeTowers();
initializeTroops();
}
// Function to initialize cards
function initializeCards() {
for (var i = 0; i < 5; i++) {
var card = new Card();
card.x = 100 + i * 200;
card.y = 2500;
cards.push(card);
game.addChild(card);
}
}
// Function to initialize towers
function initializeTowers() {
for (var i = 0; i < 3; i++) {
var tower = new Tower();
tower.x = 500 + i * 500;
tower.y = 2000;
towers.push(tower);
game.addChild(tower);
}
}
// Function to initialize troops
function initializeTroops() {
for (var i = 0; i < 10; i++) {
var troop = new Troop();
troop.x = 100 + i * 200;
troop.y = 1500;
troops.push(troop);
game.addChild(troop);
}
}
// Start the game
startGame();