/**** * Classes ****/ // Class for the Arena var Arena = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update logic for Arena }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for a card var Card = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for card }; }); // Class for a tower var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.attachAsset('tower', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for tower }; }); // Class for a troop var Troop = Container.expand(function () { var self = Container.call(this); var troopGraphics = self.attachAsset('troop', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for troop }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays for cards, towers, and troops var cards = []; var towers = []; var troops = []; // Function to handle game updates game.update = function () { // Update all cards for (var i = 0; i < cards.length; i++) { cards[i].update(); } // Update all towers for (var i = 0; i < towers.length; i++) { towers[i].update(); } // Update all troops for (var i = 0; i < troops.length; i++) { troops[i].update(); } // Update the Arena arena.update(); }; // Function to handle game start function startGame() { // Initialize game elements initializeCards(); initializeTowers(); initializeTroops(); } // Function to initialize cards function initializeCards() { for (var i = 0; i < 5; i++) { var card = new Card(); card.x = 100 + i * 200; card.y = 2500; cards.push(card); game.addChild(card); } } // Function to initialize towers function initializeTowers() { for (var i = 0; i < 3; i++) { var tower = new Tower(); tower.x = 500 + i * 500; tower.y = 2000; towers.push(tower); game.addChild(tower); } } // Function to initialize troops function initializeTroops() { for (var i = 0; i < 10; i++) { var troop = new Troop(); troop.x = 100 + i * 200; troop.y = 1500; troops.push(troop); game.addChild(troop); } } var arena; // Define the arena variable in the global scope // Function to initialize the Arena function initializeArena() { arena = new Arena(); arena.x = 0; arena.y = 0; game.addChild(arena); game.children.push(arena); } // Start the game startGame(); // Initialize the Arena initializeArena();
===================================================================
--- original.js
+++ change.js
@@ -111,11 +111,12 @@
troops.push(troop);
game.addChild(troop);
}
}
+var arena; // Define the arena variable in the global scope
// Function to initialize the Arena
function initializeArena() {
- var arena = new Arena();
+ arena = new Arena();
arena.x = 0;
arena.y = 0;
game.addChild(arena);
game.children.push(arena);