/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class to represent a luxury car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.price = Math.floor(Math.random() * 100000) + 50000; // Random price between 50,000 and 150,000 self.update = function () { // Update logic for car if needed }; }); // Office class to represent the office where transactions occur var Office = Container.expand(function () { var self = Container.call(this); var officeGraphics = self.attachAsset('office', { anchorX: 0.5, anchorY: 0.5 }); self.cars = []; self.addCar = function (car) { self.cars.push(car); self.addChild(car); }; self.removeCar = function (car) { var index = self.cars.indexOf(car); if (index > -1) { self.cars.splice(index, 1); car.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var playerMoney = 500000; // Player starts with $500,000 var offices = []; var selectedCar = null; // Create four offices for (var i = 0; i < 4; i++) { var office = new Office(); office.x = i % 2 * 1024 + 512; // Position offices in a grid office.y = Math.floor(i / 2) * 1366 + 683; offices.push(office); game.addChild(office); } // Populate offices with cars offices.forEach(function (office) { for (var j = 0; j < 5; j++) { var car = new Car(); car.x = Math.random() * 400 - 200; car.y = Math.random() * 400 - 200; office.addCar(car); } }); // Display player's money var moneyText = new Text2('$' + playerMoney, { size: 100, fill: "#ffffff" }); moneyText.anchor.set(0.5, 0); LK.gui.top.addChild(moneyText); // Handle buying and selling cars game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); offices.forEach(function (office) { office.cars.forEach(function (car) { if (car.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { if (selectedCar) { // Sell the selected car playerMoney += selectedCar.price; moneyText.setText('$' + playerMoney); office.removeCar(selectedCar); selectedCar = null; } else if (playerMoney >= car.price) { // Buy the car playerMoney -= car.price; moneyText.setText('$' + playerMoney); selectedCar = car; } } }); }); }; // Update game logic game.update = function () { // Update logic if needed };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class to represent a luxury car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.price = Math.floor(Math.random() * 100000) + 50000; // Random price between 50,000 and 150,000
self.update = function () {
// Update logic for car if needed
};
});
// Office class to represent the office where transactions occur
var Office = Container.expand(function () {
var self = Container.call(this);
var officeGraphics = self.attachAsset('office', {
anchorX: 0.5,
anchorY: 0.5
});
self.cars = [];
self.addCar = function (car) {
self.cars.push(car);
self.addChild(car);
};
self.removeCar = function (car) {
var index = self.cars.indexOf(car);
if (index > -1) {
self.cars.splice(index, 1);
car.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var playerMoney = 500000; // Player starts with $500,000
var offices = [];
var selectedCar = null;
// Create four offices
for (var i = 0; i < 4; i++) {
var office = new Office();
office.x = i % 2 * 1024 + 512; // Position offices in a grid
office.y = Math.floor(i / 2) * 1366 + 683;
offices.push(office);
game.addChild(office);
}
// Populate offices with cars
offices.forEach(function (office) {
for (var j = 0; j < 5; j++) {
var car = new Car();
car.x = Math.random() * 400 - 200;
car.y = Math.random() * 400 - 200;
office.addCar(car);
}
});
// Display player's money
var moneyText = new Text2('$' + playerMoney, {
size: 100,
fill: "#ffffff"
});
moneyText.anchor.set(0.5, 0);
LK.gui.top.addChild(moneyText);
// Handle buying and selling cars
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
offices.forEach(function (office) {
office.cars.forEach(function (car) {
if (car.intersects({
x: localPos.x,
y: localPos.y,
width: 1,
height: 1
})) {
if (selectedCar) {
// Sell the selected car
playerMoney += selectedCar.price;
moneyText.setText('$' + playerMoney);
office.removeCar(selectedCar);
selectedCar = null;
} else if (playerMoney >= car.price) {
// Buy the car
playerMoney -= car.price;
moneyText.setText('$' + playerMoney);
selectedCar = car;
}
}
});
});
};
// Update game logic
game.update = function () {
// Update logic if needed
};
A square building having a banner where we can change name of aur office. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cars like Lamborghini, Ferrari, Bugatti. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A garage with employees who can repair the cars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.