/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class to represent a luxury car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.price = Math.floor(Math.random() * 100000) + 50000; // Random price between 50,000 and 150,000
self.update = function () {
// Update logic for car if needed
};
});
// Office class to represent the office where transactions occur
var Office = Container.expand(function () {
var self = Container.call(this);
var officeGraphics = self.attachAsset('office', {
anchorX: 0.5,
anchorY: 0.5
});
self.cars = [];
self.addCar = function (car) {
self.cars.push(car);
self.addChild(car);
};
self.removeCar = function (car) {
var index = self.cars.indexOf(car);
if (index > -1) {
self.cars.splice(index, 1);
car.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var playerMoney = 500000; // Player starts with $500,000
var offices = [];
var selectedCar = null;
// Create four offices
for (var i = 0; i < 4; i++) {
var office = new Office();
office.x = i % 2 * 1024 + 512; // Position offices in a grid
office.y = Math.floor(i / 2) * 1366 + 683;
offices.push(office);
game.addChild(office);
}
// Populate offices with cars
offices.forEach(function (office) {
for (var j = 0; j < 5; j++) {
var car = new Car();
car.x = Math.random() * 400 - 200;
car.y = Math.random() * 400 - 200;
office.addCar(car);
}
});
// Display player's money
var moneyText = new Text2('$' + playerMoney, {
size: 100,
fill: "#ffffff"
});
moneyText.anchor.set(0.5, 0);
LK.gui.top.addChild(moneyText);
// Handle buying and selling cars
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
offices.forEach(function (office) {
office.cars.forEach(function (car) {
if (car.intersects({
x: localPos.x,
y: localPos.y,
width: 1,
height: 1
})) {
if (selectedCar) {
// Sell the selected car
playerMoney += selectedCar.price;
moneyText.setText('$' + playerMoney);
office.removeCar(selectedCar);
selectedCar = null;
} else if (playerMoney >= car.price) {
// Buy the car
playerMoney -= car.price;
moneyText.setText('$' + playerMoney);
selectedCar = car;
}
}
});
});
};
// Update game logic
game.update = function () {
// Update logic if needed
}; ===================================================================
--- original.js
+++ change.js
@@ -1,101 +1,106 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Car class to represent a luxury car
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.price = Math.floor(Math.random() * 100000) + 50000; // Random price between 50,000 and 150,000
- self.update = function () {
- // Update logic for car if needed
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.price = Math.floor(Math.random() * 100000) + 50000; // Random price between 50,000 and 150,000
+ self.update = function () {
+ // Update logic for car if needed
+ };
});
// Office class to represent the office where transactions occur
var Office = Container.expand(function () {
- var self = Container.call(this);
- var officeGraphics = self.attachAsset('office', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.cars = [];
- self.addCar = function (car) {
- self.cars.push(car);
- self.addChild(car);
- };
- self.removeCar = function (car) {
- var index = self.cars.indexOf(car);
- if (index > -1) {
- self.cars.splice(index, 1);
- car.destroy();
- }
- };
+ var self = Container.call(this);
+ var officeGraphics = self.attachAsset('office', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.cars = [];
+ self.addCar = function (car) {
+ self.cars.push(car);
+ self.addChild(car);
+ };
+ self.removeCar = function (car) {
+ var index = self.cars.indexOf(car);
+ if (index > -1) {
+ self.cars.splice(index, 1);
+ car.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var playerMoney = 500000; // Player starts with $500,000
var offices = [];
var selectedCar = null;
// Create four offices
for (var i = 0; i < 4; i++) {
- var office = new Office();
- office.x = i % 2 * 1024 + 512; // Position offices in a grid
- office.y = Math.floor(i / 2) * 1366 + 683;
- offices.push(office);
- game.addChild(office);
+ var office = new Office();
+ office.x = i % 2 * 1024 + 512; // Position offices in a grid
+ office.y = Math.floor(i / 2) * 1366 + 683;
+ offices.push(office);
+ game.addChild(office);
}
// Populate offices with cars
offices.forEach(function (office) {
- for (var j = 0; j < 5; j++) {
- var car = new Car();
- car.x = Math.random() * 400 - 200;
- car.y = Math.random() * 400 - 200;
- office.addCar(car);
- }
+ for (var j = 0; j < 5; j++) {
+ var car = new Car();
+ car.x = Math.random() * 400 - 200;
+ car.y = Math.random() * 400 - 200;
+ office.addCar(car);
+ }
});
// Display player's money
var moneyText = new Text2('$' + playerMoney, {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
moneyText.anchor.set(0.5, 0);
LK.gui.top.addChild(moneyText);
// Handle buying and selling cars
game.down = function (x, y, obj) {
- var localPos = game.toLocal(obj.global);
- offices.forEach(function (office) {
- office.cars.forEach(function (car) {
- if (car.containsPoint(localPos)) {
- if (selectedCar) {
- // Sell the selected car
- playerMoney += selectedCar.price;
- moneyText.setText('$' + playerMoney);
- office.removeCar(selectedCar);
- selectedCar = null;
- } else if (playerMoney >= car.price) {
- // Buy the car
- playerMoney -= car.price;
- moneyText.setText('$' + playerMoney);
- selectedCar = car;
- }
- }
- });
- });
+ var localPos = game.toLocal(obj.global);
+ offices.forEach(function (office) {
+ office.cars.forEach(function (car) {
+ if (car.intersects({
+ x: localPos.x,
+ y: localPos.y,
+ width: 1,
+ height: 1
+ })) {
+ if (selectedCar) {
+ // Sell the selected car
+ playerMoney += selectedCar.price;
+ moneyText.setText('$' + playerMoney);
+ office.removeCar(selectedCar);
+ selectedCar = null;
+ } else if (playerMoney >= car.price) {
+ // Buy the car
+ playerMoney -= car.price;
+ moneyText.setText('$' + playerMoney);
+ selectedCar = car;
+ }
+ }
+ });
+ });
};
// Update game logic
game.update = function () {
- // Update logic if needed
+ // Update logic if needed
};
\ No newline at end of file
A square building having a banner where we can change name of aur office. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cars like Lamborghini, Ferrari, Bugatti. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A garage with employees who can repair the cars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.