User prompt
Yükseltmelerin hepsi ortak level. Mesela biri bir level ise diğeri de bir level. Biri iki level ise diğeri de iki level.
User prompt
3 yüksek önde level ortak olması lazım
User prompt
Oyunu hiç bozmadan hataları düzelt.
User prompt
hepsi ortak olsun mesela 1x yükselttiğimizde 2 oluyor 5x te de 2 level gözüksün 10x te de 2 level gözüksün gibi ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyunda topladığımız görevler onları da kaydet onları da silinmesin. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
görevler kısmında aynı stilde yani benzer şekilde olan görevler var onları tek bir görev haline getir ve level atlattığımızda yani görevi yaptığımızda ikinci
User prompt
görevlerdeki yazıları ve tuşları sola çek.
User prompt
6-6 olan görevleri 2 tane yan yana olacak şekilde öyle 6-6 sıralı ve düğmeler birbirine girmesin. Yani ödülü topla gibi şeyler birbirine girmesin.
User prompt
Tıkladığımızda çıkan animasyon yani artı iki animasyonu tuşun ortasında olması gerekiyor, sol üstte değil. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyunun kaydetmesiyle ilgili hataları düzelt. Oyundan çık gir yapınca oyun kaydetsin. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Level yükseltme ile ilgili hataları düzelt
User prompt
Dili değiştirdiğimizde görevler kısmındaki dil de değişsin.
User prompt
Topladığımız puanın yazdığı yazının üstünde dil seçeneği olsun. Kare bir kutu olsun. Ona tıkladığımızda ya İngilizce ya da Türkçe olsun.
User prompt
Görev yazılarını biraz sağa çek.
User prompt
görev sistemindeki yazıları düzelt
User prompt
Oyuna ilk başladığımızda 17 tıklama gücü ile başlıyoruz bu 1 ile başlaması gerekiyor. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyuna ilk başladığımızda tüm leveller 1 görevler tamamlanmamış herşey sıfır baştan başlamamız gerekiyor ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
hataları düzelt
User prompt
Yükseltme tuşunu biraz daha sağa çek.
User prompt
Yükseltme tuşunu biraz daha sağa çek az
User prompt
Yükseltme tuşunu biraz daha sağa çek
User prompt
Yükseltme yazısını biraz sola çek Çünkü yazının üstünde yükseltme logosu duruyor
User prompt
Yükseltme tuşlarını yazının bittiği yere koy, yani önüne, sağ tarafa.
User prompt
Yükseltme için kullandığımız tuşları artık sadece yükseltmelerin yazısı olarak kullan ve yükseltme tuşu artık o yazıların yanında bir logo olacak kare
User prompt
görevler tuşu biraz daha büyük ve kare hale getir
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var QuestItem = Container.expand(function (questData) { var self = Container.call(this); var titleText = new Text2('', { size: 50, fill: 0xFFFFFF }); titleText.anchor.set(0, 0.5); titleText.x = 150; self.addChild(titleText); var progressText = new Text2('', { size: 40, fill: 0xAAAAAA }); progressText.anchor.set(0, 0.5); progressText.x = 150; progressText.y = 60; self.addChild(progressText); var rewardText = new Text2('', { size: 35, fill: 0xFFFF00 }); rewardText.anchor.set(0, 0.5); rewardText.x = 150; rewardText.y = 100; self.addChild(rewardText); self.collectButton = new Container(); var collectGraphics = self.collectButton.attachAsset('collectButton', { anchorX: 0.5, anchorY: 0.5 }); self.collectText = new Text2(translations[currentLanguage].collect, { size: 30, fill: 0xFFFFFF }); self.collectText.anchor.set(0.5, 0.5); self.collectButton.addChild(self.collectText); self.collectButton.x = 1500; self.collectButton.y = 50; self.addChild(self.collectButton); self.questData = questData; self.updateDisplay = function () { // Use translated quest name if available var questName = self.questData.nameKey && translations[currentLanguage].questNames[self.questData.nameKey] ? translations[currentLanguage].questNames[self.questData.nameKey] : self.questData.name; titleText.setText(questName); var current = getCurrentProgress(self.questData); var target = self.questData.target; if (self.questData.completed && !self.questData.collected) { progressText.setText(translations[currentLanguage].completed); progressText.fill = "#00ff00"; self.collectButton.visible = true; } else if (self.questData.collected) { progressText.setText(translations[currentLanguage].collected); progressText.fill = "#888888"; self.collectButton.visible = false; } else { progressText.setText(formatNumber(current) + ' / ' + formatNumber(target)); progressText.fill = "#aaaaaa"; self.collectButton.visible = false; } rewardText.setText(translations[currentLanguage].reward + ': +' + formatNumber(self.questData.reward) + ' ' + translations[currentLanguage].points.toLowerCase()); if (self.collectText) { self.collectText.setText(translations[currentLanguage].collect); } }; self.collectButton.down = function (x, y, obj) { if (self.questData.completed && !self.questData.collected) { self.questData.collected = true; points += self.questData.reward; LK.getSound('questComplete').play(); updatePointsDisplay(); self.updateDisplay(); saveGame(); } }; return self; }); var UpgradeButton = Container.expand(function (upgradeData) { var self = Container.call(this); // Create upgrade text labels (no background) var titleText = new Text2('', { size: 50, fill: 0xFFFFFF }); titleText.anchor.set(0, 0.5); titleText.x = -350; self.addChild(titleText); var costText = new Text2('', { size: 40, fill: 0xFFFF00 }); costText.anchor.set(0, 0.5); costText.x = -350; costText.y = 50; self.addChild(costText); // Create small square upgrade button logo var buttonLogo = self.attachAsset('upgradeButtonLogo', { anchorX: 0.5, anchorY: 0.5, x: 550, y: 25 }); var logoText = new Text2('▲', { size: 40, fill: 0xFFFFFF }); logoText.anchor.set(0.5, 0.5); logoText.x = 550; logoText.y = 25; self.addChild(logoText); self.upgradeData = upgradeData; self.updateDisplay = function () { titleText.setText(self.upgradeData.name + ' (' + translations[currentLanguage].level + self.upgradeData.level + ')'); costText.setText(translations[currentLanguage].cost + ': ' + formatNumber(self.upgradeData.cost)); if (points >= self.upgradeData.cost) { buttonLogo.tint = 0x32CD32; // Bright green when affordable } else { buttonLogo.tint = 0xC0C0C0; // Light gray when not affordable } }; // Only the logo button is clickable buttonLogo.down = function (x, y, obj) { if (points >= self.upgradeData.cost) { points -= self.upgradeData.cost; totalSpent += self.upgradeData.cost; // Increase level by the upgrade's click multiplier amount var levelIncrease = self.upgradeData.clickMultiplier; self.upgradeData.level += levelIncrease; // Apply proper level-based multipliers for each upgrade type var newMultiplier = 1.15; // Default for levels 1-5 if (self.upgradeData.level >= 6 && self.upgradeData.level <= 20) { newMultiplier = 1.22; } else if (self.upgradeData.level >= 21) { newMultiplier = 1.30; } // Synchronize all upgrade levels to match the purchased upgrade level var purchasedLevel = self.upgradeData.level; for (var i = 0; i < upgrades.length; i++) { upgrades[i].level = purchasedLevel; var upgradeMultiplier = 1.15; // Default for levels 1-5 if (upgrades[i].level >= 6 && upgrades[i].level <= 20) { upgradeMultiplier = 1.22; } else if (upgrades[i].level >= 21) { upgradeMultiplier = 1.30; } // Apply base cost multiplier based on upgrade type upgrades[i].cost = Math.floor(upgrades[i].cost * upgradeMultiplier); } LK.getSound('purchase').play(); updatePointsDisplay(); self.updateDisplay(); updateAllUpgradeButtons(); saveGame(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x4a0080 }); /**** * Game Code ****/ // Create dark to light purple gradient background game.setBackgroundColor(0x1A0B2E); // Create enhanced texture background effect var backgroundTexture = new Container(); for (var i = 0; i < 100; i++) { for (var j = 0; j < 140; j++) { if (Math.random() < 0.15) { var particle = LK.getAsset('textureParticle', { anchorX: 0.5, anchorY: 0.5, scaleX: Math.random() * 0.8 + 0.2, scaleY: Math.random() * 0.8 + 0.2, x: i * 20.5 + Math.random() * 10, y: j * 19.5 + Math.random() * 10 }); particle.alpha = Math.random() * 0.2 + 0.05; particle.tint = Math.random() > 0.5 ? 0x7B68EE : 0x9370DB; backgroundTexture.addChild(particle); } } } game.addChild(backgroundTexture); // Reset all saved data to start fresh storage.points = 0; storage.totalClicks = 0; storage.totalSpent = 0; storage.upgradeNames = []; storage.upgradeLevels = []; storage.upgradeCosts = []; storage.upgradeMultipliers = []; storage.upgradeClickMultipliers = []; storage.questNames = []; storage.questTypes = []; storage.questTargets = []; storage.questRewards = []; storage.questCompleted = []; storage.questCollected = []; // Game variables - all reset to initial values var points = 0; var totalClicks = 0; var totalSpent = 0; var lastClickTime = 0; var clickDelay = 80; var currentLanguage = 'tr'; // 'tr' for Turkish, 'en' for English // Language translations var translations = { tr: { points: 'Puan', upgrades: { power: '1x Yükseltme (Power Click)', "super": '5x Yükseltme (Super Click)', mega: '10x Yükseltme (Mega Click)' }, cost: 'Maliyet', quests: 'GÖREVLER', questList: 'GÖREV LİSTESİ', completed: 'TAMAMLANDI!', collected: 'TOPLANDI', reward: 'Ödül', collect: 'TOPLA', close: 'KAPAT', level: 'Lv.', questNames: { points1k: '1.000 Puan Biriktir', points10k: '10.000 Puan Biriktir', points100k: '100.000 Puan Biriktir', points1m: '1.000.000 Puan Biriktir', spent500: '500 Puan Harca', spent5k: '5.000 Puan Harca', spent50k: '50.000 Puan Harca', clicks100: '100 Kez Tıkla', clicks1k: '1.000 Kez Tıkla', clicks10k: '10.000 Kez Tıkla', level5: 'Seviye 5\'e Ulaş', level10: 'Seviye 10\'a Ulaş', level25: 'Seviye 25\'e Ulaş' } }, en: { points: 'Points', upgrades: { power: '1x Upgrade (Power Click)', "super": '5x Upgrade (Super Click)', mega: '10x Upgrade (Mega Click)' }, cost: 'Cost', quests: 'QUESTS', questList: 'QUEST LIST', completed: 'COMPLETED!', collected: 'COLLECTED', reward: 'Reward', collect: 'COLLECT', close: 'CLOSE', level: 'Lv.', questNames: { points1k: 'Collect 1,000 Points', points10k: 'Collect 10,000 Points', points100k: 'Collect 100,000 Points', points1m: 'Collect 1,000,000 Points', spent500: 'Spend 500 Points', spent5k: 'Spend 5,000 Points', spent50k: 'Spend 50,000 Points', clicks100: 'Click 100 Times', clicks1k: 'Click 1,000 Times', clicks10k: 'Click 10,000 Times', level5: 'Reach Level 5', level10: 'Reach Level 10', level25: 'Reach Level 25' } } }; // Upgrade system - always start with default upgrades var upgrades = [{ name: '1x Yükseltme (Power Click)', level: 1, cost: 50, multiplier: 1.15, clickMultiplier: 1 }, { name: '5x Yükseltme (Super Click)', level: 1, cost: 250, multiplier: 1.22, clickMultiplier: 5 }, { name: '10x Yükseltme (Mega Click)', level: 1, cost: 500, multiplier: 1.30, clickMultiplier: 10 }]; // Quest system - always start with default quests var quests = [ // Point accumulation quests { nameKey: 'points1k', name: '1.000 Puan Biriktir', type: 'points', target: 1000, reward: 200, completed: false, collected: false }, { nameKey: 'points10k', name: '10.000 Puan Biriktir', type: 'points', target: 10000, reward: 1800, completed: false, collected: false }, { nameKey: 'points100k', name: '100.000 Puan Biriktir', type: 'points', target: 100000, reward: 15000, completed: false, collected: false }, { nameKey: 'points1m', name: '1.000.000 Puan Biriktir', type: 'points', target: 1000000, reward: 120000, completed: false, collected: false }, // Spending quests { nameKey: 'spent500', name: '500 Puan Harca', type: 'spent', target: 500, reward: 60, completed: false, collected: false }, { nameKey: 'spent5k', name: '5.000 Puan Harca', type: 'spent', target: 5000, reward: 650, completed: false, collected: false }, { nameKey: 'spent50k', name: '50.000 Puan Harca', type: 'spent', target: 50000, reward: 6000, completed: false, collected: false }, // Click count quests { nameKey: 'clicks100', name: '100 Kez Tıkla', type: 'clicks', target: 100, reward: 50, completed: false, collected: false }, { nameKey: 'clicks1k', name: '1.000 Kez Tıkla', type: 'clicks', target: 1000, reward: 300, completed: false, collected: false }, { nameKey: 'clicks10k', name: '10.000 Kez Tıkla', type: 'clicks', target: 10000, reward: 2000, completed: false, collected: false }, // Upgrade level quests { nameKey: 'level5', name: 'Seviye 5\'e Ulaş', type: 'upgrade', target: 5, reward: 300, completed: false, collected: false }, { nameKey: 'level10', name: 'Seviye 10\'a Ulaş', type: 'upgrade', target: 10, reward: 1800, completed: false, collected: false }, { nameKey: 'level25', name: 'Seviye 25\'e Ulaş', type: 'upgrade', target: 25, reward: 12000, completed: false, collected: false }]; // UI elements var buttonBorder = game.addChild(LK.getAsset('buttonBorder', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1200 })); var mainButton = game.addChild(LK.getAsset('mainButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1200 })); // Language selector button var languageButton = new Container(); var languageBox = languageButton.attachAsset('closeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); languageBox.tint = 0x4A4A4A; var languageText = new Text2('TR', { size: 40, fill: 0xFFFFFF }); languageText.anchor.set(0.5, 0.5); languageButton.addChild(languageText); languageButton.x = 1024; languageButton.y = 700; game.addChild(languageButton); var pointsText = new Text2('0 Puan', { size: 80, fill: 0xFFFFFF }); pointsText.anchor.set(0.5, 0.5); pointsText.x = 1024; pointsText.y = 800; game.addChild(pointsText); var clickValueText = new Text2('+1 Points', { size: 50, fill: 0xFFFFFF }); clickValueText.anchor.set(0.5, 0.5); clickValueText.x = 1024; clickValueText.y = 1200; game.addChild(clickValueText); // Upgrade buttons var upgradeButtons = []; for (var i = 0; i < upgrades.length; i++) { var upgradeButton = new UpgradeButton(upgrades[i]); upgradeButton.x = 1024; upgradeButton.y = 1600 + i * 160; game.addChild(upgradeButton); upgradeButtons.push(upgradeButton); } // Quest button - positioned safely away from top-left corner var questButton = game.addChild(LK.getAsset('questButton', { anchorX: 0.5, anchorY: 0.5, x: 1750, y: 200 })); var questButtonText = new Text2('GÖREVLER', { size: 32, fill: 0x000000 }); questButtonText.anchor.set(0.5, 0.5); questButtonText.x = 1750; questButtonText.y = 200; game.addChild(questButtonText); // Quest menu var questMenu = null; var questMenuOpen = false; // Helper functions function formatNumber(num) { if (num >= 1000000000) { var formatted = (num / 1000000000).toFixed(1); return formatted.endsWith('.0') ? formatted.slice(0, -2) + 'B' : formatted + 'B'; } else if (num >= 1000000) { var formatted = (num / 1000000).toFixed(1); return formatted.endsWith('.0') ? formatted.slice(0, -2) + 'M' : formatted + 'M'; } else if (num >= 1000) { var formatted = (num / 1000).toFixed(1); return formatted.endsWith('.0') ? formatted.slice(0, -2) + 'K' : formatted + 'K'; } return Math.floor(num).toString(); } function getClickValue() { var value = 1; for (var i = 0; i < upgrades.length; i++) { if (upgrades[i].level > 1) { value += (upgrades[i].level - 1) * upgrades[i].clickMultiplier; } } return value; } function updatePointsDisplay() { pointsText.setText(formatNumber(points) + ' ' + translations[currentLanguage].points); clickValueText.setText('+' + formatNumber(getClickValue()) + ' ' + translations[currentLanguage].points); } function updateAllUpgradeButtons() { for (var i = 0; i < upgradeButtons.length; i++) { upgradeButtons[i].updateDisplay(); } } function getCurrentProgress(quest) { switch (quest.type) { case 'points': return points; case 'clicks': return totalClicks; case 'spent': return totalSpent; case 'upgrade': return upgrades[0].level; // Return first upgrade level default: return 0; } } function checkQuestCompletion() { for (var i = 0; i < quests.length; i++) { var quest = quests[i]; if (!quest.completed) { var current = getCurrentProgress(quest); if (current >= quest.target) { quest.completed = true; } } } } function saveGame() { storage.points = points; storage.totalClicks = totalClicks; storage.totalSpent = totalSpent; // Convert upgrades to storage-compatible format storage.upgradeNames = []; storage.upgradeLevels = []; storage.upgradeCosts = []; storage.upgradeMultipliers = []; storage.upgradeClickMultipliers = []; for (var i = 0; i < upgrades.length; i++) { storage.upgradeNames[i] = upgrades[i].name; storage.upgradeLevels[i] = upgrades[i].level; storage.upgradeCosts[i] = upgrades[i].cost; storage.upgradeMultipliers[i] = upgrades[i].multiplier; storage.upgradeClickMultipliers[i] = upgrades[i].clickMultiplier; } // Convert quests to storage-compatible format storage.questNames = []; storage.questTypes = []; storage.questTargets = []; storage.questRewards = []; storage.questCompleted = []; storage.questCollected = []; for (var i = 0; i < quests.length; i++) { storage.questNames[i] = quests[i].name; storage.questTypes[i] = quests[i].type; storage.questTargets[i] = quests[i].target; storage.questRewards[i] = quests[i].reward; storage.questCompleted[i] = quests[i].completed; storage.questCollected[i] = quests[i].collected; } } function createQuestMenu() { questMenu = new Container(); var menuBackground = questMenu.attachAsset('questMenu', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); menuBackground.alpha = 0.95; var titleText = new Text2(translations[currentLanguage].questList, { size: 70, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 180; questMenu.addChild(titleText); var closeButton = questMenu.addChild(LK.getAsset('closeButton', { anchorX: 0.5, anchorY: 0.5, x: 1750, y: 250 })); var closeText = new Text2('X', { size: 50, fill: 0xFFFFFF }); closeText.anchor.set(0.5, 0.5); closeText.x = 1750; closeText.y = 250; questMenu.addChild(closeText); closeButton.down = function (x, y, obj) { questMenuOpen = false; game.removeChild(questMenu); questMenu = null; }; // Add prominent close button at bottom var bottomCloseButton = questMenu.addChild(LK.getAsset('collectButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 1.5, x: 1024, y: 2600 })); bottomCloseButton.tint = 0xFF6600; var bottomCloseText = new Text2(translations[currentLanguage].close, { size: 40, fill: 0xFFFFFF }); bottomCloseText.anchor.set(0.5, 0.5); bottomCloseText.x = 1024; bottomCloseText.y = 2600; questMenu.addChild(bottomCloseText); bottomCloseButton.down = function (x, y, obj) { questMenuOpen = false; game.removeChild(questMenu); questMenu = null; }; // Add quest items for (var i = 0; i < quests.length; i++) { var questItem = new QuestItem(quests[i]); questItem.y = 400 + i * 180; questMenu.addChild(questItem); questItem.updateDisplay(); } game.addChild(questMenu); } // Add shadow and glow effects to main button tween(buttonBorder, { tint: 0x4A4A4A }, { duration: 200 }); tween(mainButton, { tint: 0xFF4444 }, { duration: 200 }); // Event handlers mainButton.down = function (x, y, obj) { var currentTime = Date.now(); if (currentTime - lastClickTime >= clickDelay) { lastClickTime = currentTime; var clickValue = getClickValue(); points += clickValue; totalClicks++; // Create animated text showing earned points var earnedText = new Text2('+' + formatNumber(clickValue), { size: 60, fill: 0xFFFF00 }); earnedText.anchor.set(0.5, 0.5); earnedText.x = x; earnedText.y = y; earnedText.alpha = 1.0; game.addChild(earnedText); // Animate the earned points text tween(earnedText, { y: earnedText.y - 100, alpha: 0.0, scaleX: 1.5, scaleY: 1.5 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { game.removeChild(earnedText); } }); // Enhanced visual feedback with glow effects tween(mainButton, { scaleX: 0.85, scaleY: 0.85, tint: 0xFF6666 }, { duration: 80 }); tween(mainButton, { scaleX: 1.05, scaleY: 1.05, tint: 0xDC143C }, { duration: 120, onFinish: function onFinish() { tween(mainButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 80 }); } }); tween(buttonBorder, { scaleX: 0.85, scaleY: 0.85, tint: 0x2A2A2A }, { duration: 80 }); tween(buttonBorder, { scaleX: 1.0, scaleY: 1.0, tint: 0x4A4A4A }, { duration: 200 }); LK.getSound('click').play(); updatePointsDisplay(); checkQuestCompletion(); saveGame(); } }; languageButton.down = function (x, y, obj) { currentLanguage = currentLanguage === 'tr' ? 'en' : 'tr'; languageText.setText(currentLanguage.toUpperCase()); // Update all visible texts updatePointsDisplay(); updateAllUpgradeButtons(); questButtonText.setText(translations[currentLanguage].quests); // Update upgrade names upgrades[0].name = translations[currentLanguage].upgrades.power; upgrades[1].name = translations[currentLanguage].upgrades["super"]; upgrades[2].name = translations[currentLanguage].upgrades.mega; // Update quest names for (var i = 0; i < quests.length; i++) { if (quests[i].nameKey && translations[currentLanguage].questNames[quests[i].nameKey]) { quests[i].name = translations[currentLanguage].questNames[quests[i].nameKey]; } } // Update quest menu if open if (questMenuOpen && questMenu) { game.removeChild(questMenu); createQuestMenu(); } }; questButton.down = function (x, y, obj) { if (!questMenuOpen) { questMenuOpen = true; createQuestMenu(); } }; // Initialize display updatePointsDisplay(); updateAllUpgradeButtons(); game.update = function () { // Auto-save every 5 seconds if (LK.ticks % 300 === 0) { saveGame(); } };
===================================================================
--- original.js
+++ change.js
@@ -47,9 +47,11 @@
self.collectButton.y = 50;
self.addChild(self.collectButton);
self.questData = questData;
self.updateDisplay = function () {
- titleText.setText(self.questData.name);
+ // Use translated quest name if available
+ var questName = self.questData.nameKey && translations[currentLanguage].questNames[self.questData.nameKey] ? translations[currentLanguage].questNames[self.questData.nameKey] : self.questData.name;
+ titleText.setText(questName);
var current = getCurrentProgress(self.questData);
var target = self.questData.target;
if (self.questData.completed && !self.questData.collected) {
progressText.setText(translations[currentLanguage].completed);
@@ -232,9 +234,24 @@
collected: 'TOPLANDI',
reward: 'Ödül',
collect: 'TOPLA',
close: 'KAPAT',
- level: 'Lv.'
+ level: 'Lv.',
+ questNames: {
+ points1k: '1.000 Puan Biriktir',
+ points10k: '10.000 Puan Biriktir',
+ points100k: '100.000 Puan Biriktir',
+ points1m: '1.000.000 Puan Biriktir',
+ spent500: '500 Puan Harca',
+ spent5k: '5.000 Puan Harca',
+ spent50k: '50.000 Puan Harca',
+ clicks100: '100 Kez Tıkla',
+ clicks1k: '1.000 Kez Tıkla',
+ clicks10k: '10.000 Kez Tıkla',
+ level5: 'Seviye 5\'e Ulaş',
+ level10: 'Seviye 10\'a Ulaş',
+ level25: 'Seviye 25\'e Ulaş'
+ }
},
en: {
points: 'Points',
upgrades: {
@@ -249,9 +266,24 @@
collected: 'COLLECTED',
reward: 'Reward',
collect: 'COLLECT',
close: 'CLOSE',
- level: 'Lv.'
+ level: 'Lv.',
+ questNames: {
+ points1k: 'Collect 1,000 Points',
+ points10k: 'Collect 10,000 Points',
+ points100k: 'Collect 100,000 Points',
+ points1m: 'Collect 1,000,000 Points',
+ spent500: 'Spend 500 Points',
+ spent5k: 'Spend 5,000 Points',
+ spent50k: 'Spend 50,000 Points',
+ clicks100: 'Click 100 Times',
+ clicks1k: 'Click 1,000 Times',
+ clicks10k: 'Click 10,000 Times',
+ level5: 'Reach Level 5',
+ level10: 'Reach Level 10',
+ level25: 'Reach Level 25'
+ }
}
};
// Upgrade system - always start with default upgrades
var upgrades = [{
@@ -276,29 +308,33 @@
// Quest system - always start with default quests
var quests = [
// Point accumulation quests
{
+ nameKey: 'points1k',
name: '1.000 Puan Biriktir',
type: 'points',
target: 1000,
reward: 200,
completed: false,
collected: false
}, {
+ nameKey: 'points10k',
name: '10.000 Puan Biriktir',
type: 'points',
target: 10000,
reward: 1800,
completed: false,
collected: false
}, {
+ nameKey: 'points100k',
name: '100.000 Puan Biriktir',
type: 'points',
target: 100000,
reward: 15000,
completed: false,
collected: false
}, {
+ nameKey: 'points1m',
name: '1.000.000 Puan Biriktir',
type: 'points',
target: 1000000,
reward: 120000,
@@ -306,22 +342,25 @@
collected: false
},
// Spending quests
{
+ nameKey: 'spent500',
name: '500 Puan Harca',
type: 'spent',
target: 500,
reward: 60,
completed: false,
collected: false
}, {
+ nameKey: 'spent5k',
name: '5.000 Puan Harca',
type: 'spent',
target: 5000,
reward: 650,
completed: false,
collected: false
}, {
+ nameKey: 'spent50k',
name: '50.000 Puan Harca',
type: 'spent',
target: 50000,
reward: 6000,
@@ -329,22 +368,25 @@
collected: false
},
// Click count quests
{
+ nameKey: 'clicks100',
name: '100 Kez Tıkla',
type: 'clicks',
target: 100,
reward: 50,
completed: false,
collected: false
}, {
+ nameKey: 'clicks1k',
name: '1.000 Kez Tıkla',
type: 'clicks',
target: 1000,
reward: 300,
completed: false,
collected: false
}, {
+ nameKey: 'clicks10k',
name: '10.000 Kez Tıkla',
type: 'clicks',
target: 10000,
reward: 2000,
@@ -352,22 +394,25 @@
collected: false
},
// Upgrade level quests
{
+ nameKey: 'level5',
name: 'Seviye 5\'e Ulaş',
type: 'upgrade',
target: 5,
reward: 300,
completed: false,
collected: false
}, {
+ nameKey: 'level10',
name: 'Seviye 10\'a Ulaş',
type: 'upgrade',
target: 10,
reward: 1800,
completed: false,
collected: false
}, {
+ nameKey: 'level25',
name: 'Seviye 25\'e Ulaş',
type: 'upgrade',
target: 25,
reward: 12000,
@@ -702,8 +747,14 @@
// Update upgrade names
upgrades[0].name = translations[currentLanguage].upgrades.power;
upgrades[1].name = translations[currentLanguage].upgrades["super"];
upgrades[2].name = translations[currentLanguage].upgrades.mega;
+ // Update quest names
+ for (var i = 0; i < quests.length; i++) {
+ if (quests[i].nameKey && translations[currentLanguage].questNames[quests[i].nameKey]) {
+ quests[i].name = translations[currentLanguage].questNames[quests[i].nameKey];
+ }
+ }
// Update quest menu if open
if (questMenuOpen && questMenu) {
game.removeChild(questMenu);
createQuestMenu();