User prompt
Make the score black
User prompt
Make the Background White
User prompt
set the Points to win to 300
User prompt
Set the Points to win to 1000
Code edit (1 edits merged)
Please save this source code
User prompt
Box Drop Frenzy
Initial prompt
A Game Where boxes fall from above and you have to tap them to get Points
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Box = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'regular';
self.speed = 5;
self.points = 1;
self.active = true;
// Different box configurations based on type
if (self.type === 'regular') {
self.boxGraphics = self.attachAsset('regularBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 1;
} else if (self.type === 'bonus') {
self.boxGraphics = self.attachAsset('bonusBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 3;
self.speed = 7;
} else if (self.type === 'special') {
self.boxGraphics = self.attachAsset('specialBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 5;
self.speed = 9;
}
// Add a small rotation to make it visually interesting
self.rotationSpeed = (Math.random() - 0.5) * 0.02;
self.update = function () {
if (!self.active) {
return;
}
self.y += self.speed;
self.boxGraphics.rotation += self.rotationSpeed;
// Check if box moved out of screen
if (self.y > 2732 + self.boxGraphics.height) {
self.active = false;
missedBoxes++;
// Check if the player has missed too many boxes
if (missedBoxes >= maxMissedBoxes) {
LK.effects.flashScreen(0xff0000, 500);
LK.getSound('gameOverSound').play();
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
}
}
};
self.tap = function () {
if (!self.active) {
return;
}
self.active = false;
// Play appropriate sound
if (self.type === 'regular') {
LK.getSound('tap').play();
} else {
LK.getSound('bonus').play();
}
// Update score
LK.setScore(LK.getScore() + self.points);
updateScoreDisplay();
// Show score increase effect
var pointText = new Text2('+' + self.points, {
size: 50,
fill: 0xFFFFFF
});
pointText.anchor.set(0.5, 0.5);
pointText.x = self.x;
pointText.y = self.y;
game.addChild(pointText);
// Animate the text and then remove it
tween(pointText, {
y: pointText.y - 80,
alpha: 0
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
pointText.destroy();
}
});
// Animate the box explosion
tween(self, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
easing: tween.linear,
onFinish: function onFinish() {
self.destroy();
}
});
// Check if player reached target score
if (LK.getScore() >= winScore) {
LK.showYouWin();
}
};
// Event handler for tapping on boxes
self.down = function () {
self.tap();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game variables
var boxes = [];
var spawnInterval = 1000; // Initial spawn interval in ms
var minSpawnInterval = 300; // Minimum spawn interval
var spawnTimer = null;
var missedBoxes = 0;
var maxMissedBoxes = 10; // Game over after 10 missed boxes
var winScore = 300; // Score needed to win
var difficultyIncreaseInterval = 10000; // Increase difficulty every 10 seconds
var difficultyTimer = null;
var gameStarted = false;
// Initialize UI
var scoreTxt = new Text2('0', {
size: 80,
fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var missedBoxesTxt = new Text2('Missed: 0/' + maxMissedBoxes, {
size: 50,
fill: 0xFFFFFF
});
missedBoxesTxt.anchor.set(0, 0);
missedBoxesTxt.x = 150;
missedBoxesTxt.y = 50;
LK.gui.topRight.addChild(missedBoxesTxt);
var instructionsTxt = new Text2('Tap the falling boxes!', {
size: 60,
fill: 0xFFFFFF
});
instructionsTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionsTxt);
// Hide instructions after a delay
LK.setTimeout(function () {
tween(instructionsTxt, {
alpha: 0
}, {
duration: 1000,
easing: tween.linear,
onFinish: function onFinish() {
instructionsTxt.destroy();
}
});
startGame();
}, 2000);
// Function to update score display
function updateScoreDisplay() {
scoreTxt.setText(LK.getScore());
missedBoxesTxt.setText('Missed: ' + missedBoxes + '/' + maxMissedBoxes);
}
// Function to spawn a box
function spawnBox() {
var boxType;
var random = Math.random();
if (random < 0.7) {
boxType = 'regular';
} else if (random < 0.9) {
boxType = 'bonus';
} else {
boxType = 'special';
}
var box = new Box(boxType);
box.x = Math.random() * (2048 - 100) + 50; // Random x position
box.y = -100; // Start above the screen
// Add some variety to the path
box.xSpeed = (Math.random() - 0.5) * 3;
boxes.push(box);
game.addChild(box);
}
// Function to start the game
function startGame() {
if (gameStarted) {
return;
}
gameStarted = true;
// Reset variables
boxes.forEach(function (box) {
box.destroy();
});
boxes = [];
missedBoxes = 0;
LK.setScore(0);
updateScoreDisplay();
// Start spawning boxes
spawnTimer = LK.setInterval(function () {
spawnBox();
}, spawnInterval);
// Increase difficulty over time
difficultyTimer = LK.setInterval(function () {
if (spawnInterval > minSpawnInterval) {
spawnInterval = Math.max(minSpawnInterval, spawnInterval - 100);
// Clear and restart spawn timer with new interval
LK.clearInterval(spawnTimer);
spawnTimer = LK.setInterval(function () {
spawnBox();
}, spawnInterval);
}
}, difficultyIncreaseInterval);
// Play background music
LK.playMusic('gameMusic', {
fade: {
start: 0,
end: 0.5,
duration: 1000
}
});
}
// Update function called every frame
game.update = function () {
// Process all active boxes
for (var i = boxes.length - 1; i >= 0; i--) {
var box = boxes[i];
// Remove inactive boxes from the array
if (!box.active) {
boxes.splice(i, 1);
continue;
}
// Add some horizontal movement to make it more interesting
if (box.xSpeed) {
box.x += box.xSpeed;
// Bounce off the edges
if (box.x < 50 || box.x > 2048 - 50) {
box.xSpeed *= -1;
}
}
}
};
// Allow tapping anywhere on the screen to tap a box
game.down = function (x, y) {
// Check if any box was hit
var hitBox = false;
for (var i = boxes.length - 1; i >= 0; i--) {
var box = boxes[i];
// Calculate distance from tap to box center
var dx = x - box.x;
var dy = y - box.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If tap is within the box, trigger a tap
if (distance < box.boxGraphics.width / 2 && box.active) {
box.tap();
hitBox = true;
break; // Only tap one box at a time
}
}
// Flash screen very subtly when missing a box
if (!hitBox && boxes.length > 0) {
LK.effects.flashScreen(0x3498db, 100);
}
};
// Game clean-up function
game.cleanup = function () {
if (spawnTimer) {
LK.clearInterval(spawnTimer);
}
if (difficultyTimer) {
LK.clearInterval(difficultyTimer);
}
LK.stopMusic();
}; ===================================================================
--- original.js
+++ change.js
@@ -138,9 +138,9 @@
var gameStarted = false;
// Initialize UI
var scoreTxt = new Text2('0', {
size: 80,
- fill: 0xFFFFFF
+ fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var missedBoxesTxt = new Text2('Missed: 0/' + maxMissedBoxes, {