User prompt
Make it 5 points per second
User prompt
Make that you lose 1 point per second when you swipe ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
It’s not working
User prompt
Make a 5 Second Timeout to the swipe feature when it’s used 5 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make that you can slice the Boxes with the Swipe feature
User prompt
Make it if you swipe you have a trail
User prompt
Make that if you swipe you get a bonus
User prompt
Add a Swipe mechanic
User prompt
Add a cube variant that destroys all cubes in it horizontal line
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'comboText.style.fill = 0xFFCC00; // Yellow for medium combo' Line Number: 108
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'comboText.setFill(0xFFCC00); // Yellow for medium combo' Line Number: 108
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'comboText.style.fill = 0xFFCC00; // Yellow for medium combo' Line Number: 108
User prompt
Make a Combo System
User prompt
Make the Background green when the score hits 300 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the green slighter
User prompt
Make the background fade into green the closer you get to winning ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Initial prompt
Make the score black
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Box = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'regular';
self.speed = 5;
self.points = 1;
self.active = true;
// Different box configurations based on type
if (self.type === 'regular') {
self.boxGraphics = self.attachAsset('regularBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 1;
} else if (self.type === 'bonus') {
self.boxGraphics = self.attachAsset('bonusBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 3;
self.speed = 7;
} else if (self.type === 'special') {
self.boxGraphics = self.attachAsset('specialBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 5;
self.speed = 9;
}
// Add a small rotation to make it visually interesting
self.rotationSpeed = (Math.random() - 0.5) * 0.02;
self.update = function () {
if (!self.active) {
return;
}
self.y += self.speed;
self.boxGraphics.rotation += self.rotationSpeed;
// Check if box moved out of screen
if (self.y > 2732 + self.boxGraphics.height) {
self.active = false;
missedBoxes++;
// Check if the player has missed too many boxes
if (missedBoxes >= maxMissedBoxes) {
LK.effects.flashScreen(0xff0000, 500);
LK.getSound('gameOverSound').play();
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
}
}
};
self.tap = function () {
if (!self.active) {
return;
}
self.active = false;
// Play appropriate sound
if (self.type === 'regular') {
LK.getSound('tap').play();
} else {
LK.getSound('bonus').play();
}
// Handle combo system
var currentTime = Date.now();
if (comboTimer) {
LK.clearTimeout(comboTimer);
}
if (currentTime - lastTapTime < comboTimeWindow) {
// Continue combo
comboCount++;
comboMultiplier = Math.min(5, 1 + Math.floor(comboCount / 3));
// Flash combo text with animation
comboText.setText('COMBO x' + comboMultiplier + ' (' + comboCount + ')');
comboText.alpha = 1;
comboText.scale.set(1.3);
tween(comboText.scale, {
x: 1,
y: 1
}, {
duration: 300,
easing: tween.easeOutBounce
});
// Set color based on combo level
if (comboMultiplier >= 4) {
comboText.setFill(0xFF0000); // Red for highest combo
} else if (comboMultiplier >= 3) {
comboText.setFill(0xFF6600); // Orange for high combo
} else if (comboMultiplier >= 2) {
comboText.setFill(0xFFCC00); // Yellow for medium combo
}
} else {
// Reset combo
comboCount = 1;
comboMultiplier = 1;
comboText.setText('');
}
// Set timer to reset combo if no tap within time window
comboTimer = LK.setTimeout(function () {
comboCount = 0;
comboMultiplier = 1;
// Fade out combo text
tween(comboText, {
alpha: 0
}, {
duration: 500,
easing: tween.linear
});
}, comboTimeWindow);
lastTapTime = currentTime;
// Calculate points with combo multiplier
var totalPoints = self.points * comboMultiplier;
// Update score
LK.setScore(LK.getScore() + totalPoints);
updateScoreDisplay();
// Show score increase effect
var pointText = new Text2('+' + totalPoints, {
size: 50,
fill: 0xFFFFFF
});
if (comboMultiplier > 1) {
pointText.style.fill = comboText.style.fill;
pointText.setText('+' + totalPoints + ' (x' + comboMultiplier + ')');
}
pointText.anchor.set(0.5, 0.5);
pointText.x = self.x;
pointText.y = self.y;
game.addChild(pointText);
// Animate the text and then remove it
tween(pointText, {
y: pointText.y - 80,
alpha: 0
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
pointText.destroy();
}
});
// Animate the box explosion
tween(self, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
easing: tween.linear,
onFinish: function onFinish() {
self.destroy();
}
});
// Check if player reached target score
if (LK.getScore() >= winScore) {
LK.showYouWin();
}
};
// Event handler for tapping on boxes
self.down = function () {
self.tap();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Game variables
var boxes = [];
var spawnInterval = 1000; // Initial spawn interval in ms
var minSpawnInterval = 300; // Minimum spawn interval
var spawnTimer = null;
var missedBoxes = 0;
var maxMissedBoxes = 10; // Game over after 10 missed boxes
var winScore = 300; // Score needed to win
var difficultyIncreaseInterval = 10000; // Increase difficulty every 10 seconds
var difficultyTimer = null;
var gameStarted = false;
// Combo system variables
var comboCount = 0;
var comboTimer = null;
var comboTimeWindow = 2000; // Time window in ms to maintain combo
var lastTapTime = 0;
var comboMultiplier = 1;
var comboText = null;
// Initialize UI
var scoreTxt = new Text2('0', {
size: 80,
fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var missedBoxesTxt = new Text2('Missed: 0/' + maxMissedBoxes, {
size: 50,
fill: 0xFFFFFF
});
missedBoxesTxt.anchor.set(0, 0);
missedBoxesTxt.x = 150;
missedBoxesTxt.y = 50;
LK.gui.topRight.addChild(missedBoxesTxt);
// Combo text
comboText = new Text2('', {
size: 60,
fill: 0xFFCC00
});
comboText.anchor.set(0.5, 0);
comboText.y = 100;
LK.gui.top.addChild(comboText);
var instructionsTxt = new Text2('Tap the falling boxes!', {
size: 60,
fill: 0xFFFFFF
});
instructionsTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionsTxt);
// Hide instructions after a delay
LK.setTimeout(function () {
tween(instructionsTxt, {
alpha: 0
}, {
duration: 1000,
easing: tween.linear,
onFinish: function onFinish() {
instructionsTxt.destroy();
}
});
startGame();
}, 2000);
// Function to update score display
function updateScoreDisplay() {
scoreTxt.setText(LK.getScore());
missedBoxesTxt.setText('Missed: ' + missedBoxes + '/' + maxMissedBoxes);
}
// Function to spawn a box
function spawnBox() {
var boxType;
var random = Math.random();
if (random < 0.7) {
boxType = 'regular';
} else if (random < 0.9) {
boxType = 'bonus';
} else {
boxType = 'special';
}
var box = new Box(boxType);
box.x = Math.random() * (2048 - 100) + 50; // Random x position
box.y = -100; // Start above the screen
// Add some variety to the path
box.xSpeed = (Math.random() - 0.5) * 3;
boxes.push(box);
game.addChild(box);
}
// Function to start the game
function startGame() {
if (gameStarted) {
return;
}
gameStarted = true;
// Reset variables
boxes.forEach(function (box) {
box.destroy();
});
boxes = [];
missedBoxes = 0;
LK.setScore(0);
comboCount = 0;
comboMultiplier = 1;
if (comboTimer) {
LK.clearTimeout(comboTimer);
comboTimer = null;
}
comboText.setText('');
updateScoreDisplay();
// Start spawning boxes
spawnTimer = LK.setInterval(function () {
spawnBox();
}, spawnInterval);
// Increase difficulty over time
difficultyTimer = LK.setInterval(function () {
if (spawnInterval > minSpawnInterval) {
spawnInterval = Math.max(minSpawnInterval, spawnInterval - 100);
// Clear and restart spawn timer with new interval
LK.clearInterval(spawnTimer);
spawnTimer = LK.setInterval(function () {
spawnBox();
}, spawnInterval);
}
}, difficultyIncreaseInterval);
// Play background music
LK.playMusic('gameMusic', {
fade: {
start: 0,
end: 0.5,
duration: 1000
}
});
}
// Update function called every frame
game.update = function () {
// Process all active boxes
for (var i = boxes.length - 1; i >= 0; i--) {
var box = boxes[i];
// Remove inactive boxes from the array
if (!box.active) {
boxes.splice(i, 1);
continue;
}
// Add some horizontal movement to make it more interesting
if (box.xSpeed) {
box.x += box.xSpeed;
// Bounce off the edges
if (box.x < 50 || box.x > 2048 - 50) {
box.xSpeed *= -1;
}
}
}
};
// Allow tapping anywhere on the screen to tap a box
game.down = function (x, y) {
// Check if any box was hit
var hitBox = false;
for (var i = boxes.length - 1; i >= 0; i--) {
var box = boxes[i];
// Calculate distance from tap to box center
var dx = x - box.x;
var dy = y - box.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If tap is within the box, trigger a tap
if (distance < box.boxGraphics.width / 2 && box.active) {
box.tap();
hitBox = true;
break; // Only tap one box at a time
}
}
// Flash screen very subtly when missing a box
if (!hitBox && boxes.length > 0) {
LK.effects.flashScreen(0x3498db, 100);
}
};
// Game clean-up function
game.cleanup = function () {
if (spawnTimer) {
LK.clearInterval(spawnTimer);
}
if (difficultyTimer) {
LK.clearInterval(difficultyTimer);
}
if (comboTimer) {
LK.clearTimeout(comboTimer);
}
LK.stopMusic();
}; ===================================================================
--- original.js
+++ change.js
@@ -89,13 +89,13 @@
easing: tween.easeOutBounce
});
// Set color based on combo level
if (comboMultiplier >= 4) {
- comboText.style.fill = 0xFF0000; // Red for highest combo
+ comboText.setFill(0xFF0000); // Red for highest combo
} else if (comboMultiplier >= 3) {
- comboText.style.fill = 0xFF6600; // Orange for high combo
+ comboText.setFill(0xFF6600); // Orange for high combo
} else if (comboMultiplier >= 2) {
- comboText.style.fill = 0xFFCC00; // Yellow for medium combo
+ comboText.setFill(0xFFCC00); // Yellow for medium combo
}
} else {
// Reset combo
comboCount = 1;