/**** * Classes ****/ // Bullet class representing the bullets fired by the player var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; // Speed at which the bullet moves self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> // Target class representing the targets to be shot var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Speed at which the target moves self.update = function () { self.x += self.speed; if (self.x > 2048 || self.x < 0) { self.speed *= -1; // Reverse direction when hitting screen edges } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var targets = []; var bullets = []; var score = 0; // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new target function spawnTarget() { var newTarget = new Target(); newTarget.x = Math.random() * 2048; newTarget.y = 200; targets.push(newTarget); game.addChild(newTarget); } // Function to handle shooting function shoot(x, y) { var newBullet = new Bullet(); newBullet.x = x; newBullet.y = 2732 - 100; // Start from the bottom of the screen bullets.push(newBullet); game.addChild(newBullet); } // Game update loop game.update = function () { // Update targets for (var i = targets.length - 1; i >= 0; i--) { targets[i].update(); if (targets[i].y < -50) { targets[i].destroy(); targets.splice(i, 1); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < -50) { bullets[j].destroy(); bullets.splice(j, 1); } } // Check for collisions for (var k = bullets.length - 1; k >= 0; k--) { for (var l = targets.length - 1; l >= 0; l--) { if (bullets[k].intersects(targets[l])) { bullets[k].destroy(); targets[l].destroy(); bullets.splice(k, 1); targets.splice(l, 1); score += 1; scoreTxt.setText('Score: ' + score); break; } } } // Spawn new targets periodically if (LK.ticks % 120 === 0) { spawnTarget(); } }; // Handle touch events for shooting game.down = function (x, y, obj) { shoot(x, y); };
/****
* Classes
****/
// Bullet class representing the bullets fired by the player
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10; // Speed at which the bullet moves
self.update = function () {
self.y += self.speed;
};
});
//<Assets used in the game will automatically appear here>
// Target class representing the targets to be shot
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2; // Speed at which the target moves
self.update = function () {
self.x += self.speed;
if (self.x > 2048 || self.x < 0) {
self.speed *= -1; // Reverse direction when hitting screen edges
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var targets = [];
var bullets = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new target
function spawnTarget() {
var newTarget = new Target();
newTarget.x = Math.random() * 2048;
newTarget.y = 200;
targets.push(newTarget);
game.addChild(newTarget);
}
// Function to handle shooting
function shoot(x, y) {
var newBullet = new Bullet();
newBullet.x = x;
newBullet.y = 2732 - 100; // Start from the bottom of the screen
bullets.push(newBullet);
game.addChild(newBullet);
}
// Game update loop
game.update = function () {
// Update targets
for (var i = targets.length - 1; i >= 0; i--) {
targets[i].update();
if (targets[i].y < -50) {
targets[i].destroy();
targets.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < -50) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Check for collisions
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = targets.length - 1; l >= 0; l--) {
if (bullets[k].intersects(targets[l])) {
bullets[k].destroy();
targets[l].destroy();
bullets.splice(k, 1);
targets.splice(l, 1);
score += 1;
scoreTxt.setText('Score: ' + score);
break;
}
}
}
// Spawn new targets periodically
if (LK.ticks % 120 === 0) {
spawnTarget();
}
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
shoot(x, y);
};