/****
* Classes
****/
// Bullet class representing the bullets fired by the player
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10; // Speed at which the bullet moves
self.update = function () {
self.y += self.speed;
};
});
//<Assets used in the game will automatically appear here>
// Target class representing the targets to be shot
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2; // Speed at which the target moves
self.update = function () {
self.x += self.speed;
if (self.x > 2048 || self.x < 0) {
self.speed *= -1; // Reverse direction when hitting screen edges
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var targets = [];
var bullets = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new target
function spawnTarget() {
var newTarget = new Target();
newTarget.x = Math.random() * 2048;
newTarget.y = 200;
targets.push(newTarget);
game.addChild(newTarget);
}
// Function to handle shooting
function shoot(x, y) {
var newBullet = new Bullet();
newBullet.x = x;
newBullet.y = 2732 - 100; // Start from the bottom of the screen
bullets.push(newBullet);
game.addChild(newBullet);
}
// Game update loop
game.update = function () {
// Update targets
for (var i = targets.length - 1; i >= 0; i--) {
targets[i].update();
if (targets[i].y < -50) {
targets[i].destroy();
targets.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < -50) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Check for collisions
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = targets.length - 1; l >= 0; l--) {
if (bullets[k].intersects(targets[l])) {
bullets[k].destroy();
targets[l].destroy();
bullets.splice(k, 1);
targets.splice(l, 1);
score += 1;
scoreTxt.setText('Score: ' + score);
break;
}
}
}
// Spawn new targets periodically
if (LK.ticks % 120 === 0) {
spawnTarget();
}
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
shoot(x, y);
};