User prompt
Remember the account of the person who entered the game and write the highest score he earned in the bottom right corner of the screen ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Let the bird jump higher
User prompt
a little big faster
User prompt
Reduce character speed to half
User prompt
Let this newly added money be a separate entity
User prompt
Let this newly added currency be different from other currencies.
User prompt
Some pipes have different coins, these give 5 coins
User prompt
Let there be an icon on the side of the screen that shows how much money we have
User prompt
Don't let the coins move
User prompt
put collectible coins between the pipes
User prompt
Let's earn points for each pass through the pipes
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Flight
Initial prompt
flappy bird
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Attach bird asset (ellipse, yellow) var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Set up bird asset properties birdAsset.width = 120; birdAsset.height = 120; birdAsset.color = 0xffe066; birdAsset.shape = 'ellipse'; // Bird physics self.velocityY = 0; self.gravity = 1.1; // Gravity per frame (slightly faster than before) self.flapStrength = -26; // Negative for upward movement (higher jump) // Bird update method (called every tick) self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Clamp bird to not go above the screen if (self.y < self.height / 2) { self.y = self.height / 2; self.velocityY = 0; } }; // Flap method self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); // Attach coin asset (ellipse, gold) var coinAsset = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100, color: 0xffd700, shape: 'ellipse', x: 0, y: 0 }); self.collected = false; // Coin update: move left at pipe speed self.update = function (speed) { self.x -= speed; }; return self; }); // PipePair class (top and bottom pipes as a pair) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe properties self.pipeWidth = 220; self.gapHeight = 520; // Vertical gap between pipes self.speed = 16; // Speed at which pipes move left (increased for faster gameplay) // Randomize gap position var minGapY = 400; var maxGapY = 2732 - 400 - self.gapHeight; self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1)); // Top pipe self.topPipe = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, width: self.pipeWidth, height: self.gapY, color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY }); // Bottom pipe self.bottomPipe = self.attachAsset('pipeBottom', { anchorX: 0.5, anchorY: 0.0, width: self.pipeWidth, height: 2732 - (self.gapY + self.gapHeight), color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY + self.gapHeight }); // Scoring flag (to ensure only one score per pipe pair) self.scored = false; // Add coin between pipes self.coin = new Coin(); // Place coin in the center of the gap self.coin.x = 0; self.coin.y = self.gapY + self.gapHeight / 2; self.addChild(self.coin); // Update method self.update = function () { self.x -= self.speed; // Coin does not move independently; it stays fixed between the pipes }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Game constants // Tween plugin for animations (optional, not used in MVP but included for future use) var GROUND_HEIGHT = 220; var PIPE_INTERVAL = 70; // Frames between pipes (faster spawn rate) var BIRD_START_X = 600; var BIRD_START_Y = 1200; // Game state variables var bird; var pipes = []; var score = 0; var scoreTxt; var ground; var gameStarted = false; var gameOver = false; var ticksSinceLastPipe = 0; // Add ground (simple green box at bottom) ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, width: 2048, height: GROUND_HEIGHT, color: 0x3b7a2a, shape: 'box', x: 0, y: 2732 - GROUND_HEIGHT }); game.addChild(ground); // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Add score text to GUI scoreTxt = new Text2('0', { size: 180, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add money icon and money counter to the right side of the screen var moneyIcon = LK.getAsset('coin', { anchorX: 1, anchorY: 0, width: 100, height: 100, x: 0, y: 0 }); var moneyAmount = 0; var moneyTxt = new Text2('0', { size: 120, fill: 0xffd700 }); moneyTxt.anchor.set(1, 0); // Position icon and text at the top right, with some margin from the edge moneyIcon.x = -40; moneyIcon.y = 40; moneyTxt.x = -160; moneyTxt.y = 60; LK.gui.topRight.addChild(moneyIcon); LK.gui.topRight.addChild(moneyTxt); // High score tracking var highScore = typeof storage.highScore === "number" ? storage.highScore : 0; var highScoreTxt = new Text2('Best: ' + highScore, { size: 100, fill: 0xffffff }); highScoreTxt.anchor.set(1, 1); // Position at bottom right with margin highScoreTxt.x = -40; highScoreTxt.y = -40; LK.gui.bottomRight.addChild(highScoreTxt); // Helper: Reset game state function resetGame() { // Remove all pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; score = 0; scoreTxt.setText('0'); moneyAmount = 0; if (typeof moneyTxt !== "undefined") moneyTxt.setText('0'); // Update high score from storage in case it changed externally if (typeof storage.highScore === "number") { highScore = storage.highScore; if (typeof highScoreTxt !== "undefined") { highScoreTxt.setText('Best: ' + highScore); } } bird.x = BIRD_START_X; bird.y = BIRD_START_Y; bird.velocityY = 0; gameStarted = false; gameOver = false; ticksSinceLastPipe = 0; } // Helper: Start game (first flap) function startGame() { if (!gameStarted && !gameOver) { gameStarted = true; } } // Helper: End game function endGame() { gameOver = true; // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; if (typeof highScoreTxt !== "undefined") { highScoreTxt.setText('Best: ' + highScore); } } LK.effects.flashScreen(0xff0000, 600); LK.showGameOver(); } // Game tap/flap handler game.down = function (x, y, obj) { if (gameOver) return; if (!gameStarted) { startGame(); } bird.flap(); }; // Main game update loop game.update = function () { if (gameOver) return; // Only update bird and pipes if game started if (gameStarted) { bird.update(); // Add new pipes at interval ticksSinceLastPipe++; if (ticksSinceLastPipe >= PIPE_INTERVAL) { ticksSinceLastPipe = 0; var pipePair = new PipePair(); pipePair.x = 2048 + pipePair.pipeWidth / 2; pipePair.y = 0; pipes.push(pipePair); game.addChild(pipePair); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes that have gone off screen if (pipe.x < -pipe.pipeWidth / 2) { pipe.destroy(); pipes.splice(i, 1); continue; } // Collision detection (bird with pipes) // Use .intersects for both top and bottom pipes if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) { endGame(); return; } // Coin collection if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) { pipe.coin.collected = true; pipe.coin.visible = false; score += 5; // Award 5 points for coin scoreTxt.setText(score + ''); moneyAmount += 1; moneyTxt.setText(moneyAmount + ''); } // Scoring: if bird passes the center of the pipe and hasn't scored yet if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) { pipe.scored = true; score += 1; scoreTxt.setText(score + ''); } } // Collision with ground if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) { bird.y = 2732 - GROUND_HEIGHT - bird.height / 2; endGame(); return; } } }; // Reset game on game over (handled by LK automatically, but for clarity) game.onGameOver = function () { resetGame(); }; // Initial reset resetGame();
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
@@ -179,8 +180,19 @@
moneyTxt.x = -160;
moneyTxt.y = 60;
LK.gui.topRight.addChild(moneyIcon);
LK.gui.topRight.addChild(moneyTxt);
+// High score tracking
+var highScore = typeof storage.highScore === "number" ? storage.highScore : 0;
+var highScoreTxt = new Text2('Best: ' + highScore, {
+ size: 100,
+ fill: 0xffffff
+});
+highScoreTxt.anchor.set(1, 1);
+// Position at bottom right with margin
+highScoreTxt.x = -40;
+highScoreTxt.y = -40;
+LK.gui.bottomRight.addChild(highScoreTxt);
// Helper: Reset game state
function resetGame() {
// Remove all pipes
for (var i = 0; i < pipes.length; i++) {
@@ -190,8 +202,15 @@
score = 0;
scoreTxt.setText('0');
moneyAmount = 0;
if (typeof moneyTxt !== "undefined") moneyTxt.setText('0');
+ // Update high score from storage in case it changed externally
+ if (typeof storage.highScore === "number") {
+ highScore = storage.highScore;
+ if (typeof highScoreTxt !== "undefined") {
+ highScoreTxt.setText('Best: ' + highScore);
+ }
+ }
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
bird.velocityY = 0;
gameStarted = false;
@@ -206,8 +225,16 @@
}
// Helper: End game
function endGame() {
gameOver = true;
+ // Update high score if needed
+ if (score > highScore) {
+ highScore = score;
+ storage.highScore = highScore;
+ if (typeof highScoreTxt !== "undefined") {
+ highScoreTxt.setText('Best: ' + highScore);
+ }
+ }
LK.effects.flashScreen(0xff0000, 600);
LK.showGameOver();
}
// Game tap/flap handler
a pixel art coin. In-Game asset. 2d. High contrast. pixel
a bird like flappy bird but they are not same In-Game asset. 2d. High contrast. pixel
green grass ground. In-Game asset. 2d. High contrast. pixel no shadow
a beautiful sky. pixel In-Game asset. 2d. High contrast. No shadows
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Flight" and with the description "Guide a bird through gaps in pipes by tapping to flap and avoid obstacles. Score points for each successful pass.". No text on banner! pixel
a long mario pipeTop. pixel PIPE TOP In-Game asset. 2d. High contrast. No shadows
a pixel bird head. In-Game asset. 2d. High contrast. No shadows