User prompt
add sapsik asset into the store And it costs 50 coin
User prompt
Delete sapsik
User prompt
delete old close button
User prompt
Add the store close button as a small cross in the top right corner of the close menu
User prompt
And it costs 50 coin
User prompt
add sapsik asset into the store
User prompt
Let every money give 1 million money
User prompt
Let each money be 500 points
User prompt
if you have 500 points, show the screen that you won and write the number of games won at the bottom left of the screen for each win and remember the number of games won for each account that enters the game ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
add a beautiful pixel sky
User prompt
The costumes purchased by the player should be permanent in the account he entered the game with
User prompt
add bird3 asset into the store
User prompt
Don't let the character move without clicking
User prompt
add bird2 asset into the store
User prompt
delete gold and green skins
User prompt
Move the button down a little bit so that the game doesn't end when you press that button
User prompt
When you press the shop button, a menu will appear where we can buy skins for our character with money. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
hide shope button when pressing start button
User prompt
delete shop button when pressing start button
User prompt
delete store button when pressing start button
User prompt
add a shop button
User prompt
add start button
User prompt
Remember how much money the account that entered the game had ↪💡 Consider importing and using the following plugins: @upit/storage.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Attach bird asset (ellipse, yellow) var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Set up bird asset properties birdAsset.width = 120; birdAsset.height = 120; birdAsset.color = 0xffe066; birdAsset.shape = 'ellipse'; // Bird physics self.velocityY = 0; self.gravity = 1.1; // Gravity per frame (slightly faster than before) self.flapStrength = -26; // Negative for upward movement (higher jump) // Bird update method (called every tick) self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Clamp bird to not go above the screen if (self.y < self.height / 2) { self.y = self.height / 2; self.velocityY = 0; } }; // Flap method self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); // Attach coin asset (ellipse, gold) var coinAsset = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100, color: 0xffd700, shape: 'ellipse', x: 0, y: 0 }); self.collected = false; // Coin update: move left at pipe speed self.update = function (speed) { self.x -= speed; }; return self; }); // PipePair class (top and bottom pipes as a pair) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe properties self.pipeWidth = 220; self.gapHeight = 520; // Vertical gap between pipes self.speed = 16; // Speed at which pipes move left (increased for faster gameplay) // Randomize gap position var minGapY = 400; var maxGapY = 2732 - 400 - self.gapHeight; self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1)); // Top pipe self.topPipe = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, width: self.pipeWidth, height: self.gapY, color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY }); // Bottom pipe self.bottomPipe = self.attachAsset('pipeBottom', { anchorX: 0.5, anchorY: 0.0, width: self.pipeWidth, height: 2732 - (self.gapY + self.gapHeight), color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY + self.gapHeight }); // Scoring flag (to ensure only one score per pipe pair) self.scored = false; // Add coin between pipes self.coin = new Coin(); // Place coin in the center of the gap self.coin.x = 0; self.coin.y = self.gapY + self.gapHeight / 2; self.addChild(self.coin); // Update method self.update = function () { self.x -= self.speed; // Coin does not move independently; it stays fixed between the pipes }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Tween plugin for animations (optional, not used in MVP but included for future use) // Game constants var GROUND_HEIGHT = 220; var PIPE_INTERVAL = 70; // Frames between pipes (faster spawn rate) var BIRD_START_X = 600; var BIRD_START_Y = 1200; // Game state variables var bird; var pipes = []; var score = 0; var scoreTxt; var ground; var gameStarted = false; var gameOver = false; var ticksSinceLastPipe = 0; // Add ground (simple green box at bottom) ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, width: 2048, height: GROUND_HEIGHT, color: 0x3b7a2a, shape: 'box', x: 0, y: 2732 - GROUND_HEIGHT }); game.addChild(ground); // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Add score text to GUI scoreTxt = new Text2('0', { size: 180, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add start button to center of screen var startBtn = new Text2('START', { size: 220, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); startBtn.anchor.set(0.5, 0.5); startBtn.x = 2048 / 2; startBtn.y = 2732 / 2; game.addChild(startBtn); // Start button tap handler startBtn.down = function (x, y, obj) { if (!gameStarted && !gameOver) { startGame(); startBtn.visible = false; } }; // Show/hide start button based on game state function showStartButton() { if (typeof startBtn !== "undefined") startBtn.visible = true; } function hideStartButton() { if (typeof startBtn !== "undefined") startBtn.visible = false; } // Add money icon and money counter to the right side of the screen var moneyIcon = LK.getAsset('coin', { anchorX: 1, anchorY: 0, width: 100, height: 100, x: 0, y: 0 }); var moneyAmount = 0; var moneyTxt = new Text2('0', { size: 120, fill: 0xffd700 }); moneyTxt.anchor.set(1, 0); // Position icon and text at the top right, with some margin from the edge moneyIcon.x = -40; moneyIcon.y = 40; moneyTxt.x = -160; moneyTxt.y = 60; LK.gui.topRight.addChild(moneyIcon); LK.gui.topRight.addChild(moneyTxt); // High score tracking var highScore = typeof storage.highScore === "number" ? storage.highScore : 0; var highScoreTxt = new Text2('Best: ' + highScore, { size: 100, fill: 0xffffff }); highScoreTxt.anchor.set(1, 1); // Position at bottom right with margin highScoreTxt.x = -40; highScoreTxt.y = -40; LK.gui.bottomRight.addChild(highScoreTxt); // Helper: Reset game state function resetGame() { // Remove all pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; score = 0; scoreTxt.setText('0'); moneyAmount = typeof storage.moneyAmount === "number" ? storage.moneyAmount : 0; if (typeof moneyTxt !== "undefined") moneyTxt.setText(moneyAmount + ''); // Update high score from storage in case it changed externally if (typeof storage.highScore === "number") { highScore = storage.highScore; if (typeof highScoreTxt !== "undefined") { highScoreTxt.setText('Best: ' + highScore); } } bird.x = BIRD_START_X; bird.y = BIRD_START_Y; bird.velocityY = 0; gameStarted = false; gameOver = false; ticksSinceLastPipe = 0; showStartButton(); } // Helper: Start game (first flap) function startGame() { if (!gameStarted && !gameOver) { gameStarted = true; hideStartButton(); } } // Helper: End game function endGame() { gameOver = true; // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; if (typeof highScoreTxt !== "undefined") { highScoreTxt.setText('Best: ' + highScore); } } LK.effects.flashScreen(0xff0000, 600); hideStartButton(); LK.showGameOver(); } // Game tap/flap handler game.down = function (x, y, obj) { if (gameOver) return; if (!gameStarted) { startGame(); } bird.flap(); }; // Main game update loop game.update = function () { if (gameOver) return; // Only update bird and pipes if game started if (gameStarted) { bird.update(); // Add new pipes at interval ticksSinceLastPipe++; if (ticksSinceLastPipe >= PIPE_INTERVAL) { ticksSinceLastPipe = 0; var pipePair = new PipePair(); pipePair.x = 2048 + pipePair.pipeWidth / 2; pipePair.y = 0; pipes.push(pipePair); game.addChild(pipePair); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes that have gone off screen if (pipe.x < -pipe.pipeWidth / 2) { pipe.destroy(); pipes.splice(i, 1); continue; } // Collision detection (bird with pipes) // Use .intersects for both top and bottom pipes if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) { endGame(); return; } // Coin collection if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) { pipe.coin.collected = true; pipe.coin.visible = false; score += 5; // Award 5 points for coin scoreTxt.setText(score + ''); moneyAmount += 1; moneyTxt.setText(moneyAmount + ''); // Persist moneyAmount to storage storage.moneyAmount = moneyAmount; } // Scoring: if bird passes the center of the pipe and hasn't scored yet if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) { pipe.scored = true; score += 1; scoreTxt.setText(score + ''); } } // Collision with ground if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) { bird.y = 2732 - GROUND_HEIGHT - bird.height / 2; endGame(); return; } } }; // Reset game on game over (handled by LK automatically, but for clarity) game.onGameOver = function () { resetGame(); }; // Initial reset resetGame(); // Add shop button to bottom center of the screen var shopBtn = new Text2('SHOP', { size: 180, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); shopBtn.anchor.set(0.5, 0.5); shopBtn.x = 2048 / 2; shopBtn.y = 2732 - 180; // 180px above bottom edge for visibility game.addChild(shopBtn); // Shop button tap handler (currently just a placeholder) shopBtn.down = function (x, y, obj) { // TODO: Open shop UI or handle shop logic here // For now, just flash the screen to show it's working LK.effects.flashScreen(0xffff00, 300); };
===================================================================
--- original.js
+++ change.js
@@ -119,10 +119,10 @@
/****
* Game Code
****/
-// Game constants
// Tween plugin for animations (optional, not used in MVP but included for future use)
+// Game constants
var GROUND_HEIGHT = 220;
var PIPE_INTERVAL = 70; // Frames between pipes (faster spawn rate)
var BIRD_START_X = 600;
var BIRD_START_Y = 1200;
@@ -334,5 +334,21 @@
game.onGameOver = function () {
resetGame();
};
// Initial reset
-resetGame();
\ No newline at end of file
+resetGame();
+// Add shop button to bottom center of the screen
+var shopBtn = new Text2('SHOP', {
+ size: 180,
+ fill: 0xffffff,
+ font: "Impact, Arial Black, Tahoma"
+});
+shopBtn.anchor.set(0.5, 0.5);
+shopBtn.x = 2048 / 2;
+shopBtn.y = 2732 - 180; // 180px above bottom edge for visibility
+game.addChild(shopBtn);
+// Shop button tap handler (currently just a placeholder)
+shopBtn.down = function (x, y, obj) {
+ // TODO: Open shop UI or handle shop logic here
+ // For now, just flash the screen to show it's working
+ LK.effects.flashScreen(0xffff00, 300);
+};
\ No newline at end of file
a pixel art coin. In-Game asset. 2d. High contrast. pixel
a bird like flappy bird but they are not same In-Game asset. 2d. High contrast. pixel
green grass ground. In-Game asset. 2d. High contrast. pixel no shadow
a beautiful sky. pixel In-Game asset. 2d. High contrast. No shadows
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Flight" and with the description "Guide a bird through gaps in pipes by tapping to flap and avoid obstacles. Score points for each successful pass.". No text on banner! pixel
a long mario pipeTop. pixel PIPE TOP In-Game asset. 2d. High contrast. No shadows
a pixel bird head. In-Game asset. 2d. High contrast. No shadows