User prompt
delete old close button
User prompt
Add the store close button as a small cross in the top right corner of the close menu
User prompt
And it costs 50 coin
User prompt
add sapsik asset into the store
User prompt
Let every money give 1 million money
User prompt
Let each money be 500 points
User prompt
if you have 500 points, show the screen that you won and write the number of games won at the bottom left of the screen for each win and remember the number of games won for each account that enters the game ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
add a beautiful pixel sky
User prompt
The costumes purchased by the player should be permanent in the account he entered the game with
User prompt
add bird3 asset into the store
User prompt
Don't let the character move without clicking
User prompt
add bird2 asset into the store
User prompt
delete gold and green skins
User prompt
Move the button down a little bit so that the game doesn't end when you press that button
User prompt
When you press the shop button, a menu will appear where we can buy skins for our character with money. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
hide shope button when pressing start button
User prompt
delete shop button when pressing start button
User prompt
delete store button when pressing start button
User prompt
add a shop button
User prompt
add start button
User prompt
Remember how much money the account that entered the game had ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Remember the account of the person who entered the game and write the highest score he earned in the bottom right corner of the screen ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Let the bird jump higher
User prompt
a little big faster
User prompt
Reduce character speed to half
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Attach bird asset (ellipse, yellow) var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Set up bird asset properties birdAsset.width = 120; birdAsset.height = 120; birdAsset.color = 0xffe066; birdAsset.shape = 'ellipse'; // Bird physics self.velocityY = 0; self.gravity = 0.75; // Gravity per frame (reduced to half) self.flapStrength = -14; // Negative for upward movement (reduced to half) // Bird update method (called every tick) self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Clamp bird to not go above the screen if (self.y < self.height / 2) { self.y = self.height / 2; self.velocityY = 0; } }; // Flap method self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); // Attach coin asset (ellipse, gold) var coinAsset = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100, color: 0xffd700, shape: 'ellipse', x: 0, y: 0 }); self.collected = false; // Coin update: move left at pipe speed self.update = function (speed) { self.x -= speed; }; return self; }); // PipePair class (top and bottom pipes as a pair) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe properties self.pipeWidth = 220; self.gapHeight = 520; // Vertical gap between pipes self.speed = 12; // Speed at which pipes move left // Randomize gap position var minGapY = 400; var maxGapY = 2732 - 400 - self.gapHeight; self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1)); // Top pipe self.topPipe = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, width: self.pipeWidth, height: self.gapY, color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY }); // Bottom pipe self.bottomPipe = self.attachAsset('pipeBottom', { anchorX: 0.5, anchorY: 0.0, width: self.pipeWidth, height: 2732 - (self.gapY + self.gapHeight), color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY + self.gapHeight }); // Scoring flag (to ensure only one score per pipe pair) self.scored = false; // Add coin between pipes self.coin = new Coin(); // Place coin in the center of the gap self.coin.x = 0; self.coin.y = self.gapY + self.gapHeight / 2; self.addChild(self.coin); // Update method self.update = function () { self.x -= self.speed; // Coin does not move independently; it stays fixed between the pipes }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Tween plugin for animations (optional, not used in MVP but included for future use) // Game constants var GROUND_HEIGHT = 220; var PIPE_INTERVAL = 90; // Frames between pipes (1.5s at 60fps) var BIRD_START_X = 600; var BIRD_START_Y = 1200; // Game state variables var bird; var pipes = []; var score = 0; var scoreTxt; var ground; var gameStarted = false; var gameOver = false; var ticksSinceLastPipe = 0; // Add ground (simple green box at bottom) ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, width: 2048, height: GROUND_HEIGHT, color: 0x3b7a2a, shape: 'box', x: 0, y: 2732 - GROUND_HEIGHT }); game.addChild(ground); // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Add score text to GUI scoreTxt = new Text2('0', { size: 180, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add money icon and money counter to the right side of the screen var moneyIcon = LK.getAsset('coin', { anchorX: 1, anchorY: 0, width: 100, height: 100, x: 0, y: 0 }); var moneyAmount = 0; var moneyTxt = new Text2('0', { size: 120, fill: 0xffd700 }); moneyTxt.anchor.set(1, 0); // Position icon and text at the top right, with some margin from the edge moneyIcon.x = -40; moneyIcon.y = 40; moneyTxt.x = -160; moneyTxt.y = 60; LK.gui.topRight.addChild(moneyIcon); LK.gui.topRight.addChild(moneyTxt); // Helper: Reset game state function resetGame() { // Remove all pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; score = 0; scoreTxt.setText('0'); moneyAmount = 0; if (typeof moneyTxt !== "undefined") moneyTxt.setText('0'); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; bird.velocityY = 0; gameStarted = false; gameOver = false; ticksSinceLastPipe = 0; } // Helper: Start game (first flap) function startGame() { if (!gameStarted && !gameOver) { gameStarted = true; } } // Helper: End game function endGame() { gameOver = true; LK.effects.flashScreen(0xff0000, 600); LK.showGameOver(); } // Game tap/flap handler game.down = function (x, y, obj) { if (gameOver) return; if (!gameStarted) { startGame(); } bird.flap(); }; // Main game update loop game.update = function () { if (gameOver) return; // Only update bird and pipes if game started if (gameStarted) { bird.update(); // Add new pipes at interval ticksSinceLastPipe++; if (ticksSinceLastPipe >= PIPE_INTERVAL) { ticksSinceLastPipe = 0; var pipePair = new PipePair(); pipePair.x = 2048 + pipePair.pipeWidth / 2; pipePair.y = 0; pipes.push(pipePair); game.addChild(pipePair); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes that have gone off screen if (pipe.x < -pipe.pipeWidth / 2) { pipe.destroy(); pipes.splice(i, 1); continue; } // Collision detection (bird with pipes) // Use .intersects for both top and bottom pipes if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) { endGame(); return; } // Coin collection if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) { pipe.coin.collected = true; pipe.coin.visible = false; score += 5; // Award 5 points for coin scoreTxt.setText(score + ''); moneyAmount += 1; moneyTxt.setText(moneyAmount + ''); } // Scoring: if bird passes the center of the pipe and hasn't scored yet if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) { pipe.scored = true; score += 1; scoreTxt.setText(score + ''); } } // Collision with ground if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) { bird.y = 2732 - GROUND_HEIGHT - bird.height / 2; endGame(); return; } } }; // Reset game on game over (handled by LK automatically, but for clarity) game.onGameOver = function () { resetGame(); }; // Initial reset resetGame();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
// Attach bird asset (ellipse, yellow)
var birdAsset = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Set up bird asset properties
birdAsset.width = 120;
birdAsset.height = 120;
birdAsset.color = 0xffe066;
birdAsset.shape = 'ellipse';
// Bird physics
self.velocityY = 0;
self.gravity = 0.75; // Gravity per frame (reduced to half)
self.flapStrength = -14; // Negative for upward movement (reduced to half)
// Bird update method (called every tick)
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Clamp bird to not go above the screen
if (self.y < self.height / 2) {
self.y = self.height / 2;
self.velocityY = 0;
}
};
// Flap method
self.flap = function () {
self.velocityY = self.flapStrength;
};
return self;
});
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
// Attach coin asset (ellipse, gold)
var coinAsset = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
width: 100,
height: 100,
color: 0xffd700,
shape: 'ellipse',
x: 0,
y: 0
});
self.collected = false;
// Coin update: move left at pipe speed
self.update = function (speed) {
self.x -= speed;
};
return self;
});
// PipePair class (top and bottom pipes as a pair)
var PipePair = Container.expand(function () {
var self = Container.call(this);
// Pipe properties
self.pipeWidth = 220;
self.gapHeight = 520; // Vertical gap between pipes
self.speed = 12; // Speed at which pipes move left
// Randomize gap position
var minGapY = 400;
var maxGapY = 2732 - 400 - self.gapHeight;
self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1));
// Top pipe
self.topPipe = self.attachAsset('pipeTop', {
anchorX: 0.5,
anchorY: 1.0,
width: self.pipeWidth,
height: self.gapY,
color: 0x4ec04e,
shape: 'box',
x: 0,
y: self.gapY
});
// Bottom pipe
self.bottomPipe = self.attachAsset('pipeBottom', {
anchorX: 0.5,
anchorY: 0.0,
width: self.pipeWidth,
height: 2732 - (self.gapY + self.gapHeight),
color: 0x4ec04e,
shape: 'box',
x: 0,
y: self.gapY + self.gapHeight
});
// Scoring flag (to ensure only one score per pipe pair)
self.scored = false;
// Add coin between pipes
self.coin = new Coin();
// Place coin in the center of the gap
self.coin.x = 0;
self.coin.y = self.gapY + self.gapHeight / 2;
self.addChild(self.coin);
// Update method
self.update = function () {
self.x -= self.speed;
// Coin does not move independently; it stays fixed between the pipes
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue
});
/****
* Game Code
****/
// Tween plugin for animations (optional, not used in MVP but included for future use)
// Game constants
var GROUND_HEIGHT = 220;
var PIPE_INTERVAL = 90; // Frames between pipes (1.5s at 60fps)
var BIRD_START_X = 600;
var BIRD_START_Y = 1200;
// Game state variables
var bird;
var pipes = [];
var score = 0;
var scoreTxt;
var ground;
var gameStarted = false;
var gameOver = false;
var ticksSinceLastPipe = 0;
// Add ground (simple green box at bottom)
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: GROUND_HEIGHT,
color: 0x3b7a2a,
shape: 'box',
x: 0,
y: 2732 - GROUND_HEIGHT
});
game.addChild(ground);
// Add bird
bird = new Bird();
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
game.addChild(bird);
// Add score text to GUI
scoreTxt = new Text2('0', {
size: 180,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Add money icon and money counter to the right side of the screen
var moneyIcon = LK.getAsset('coin', {
anchorX: 1,
anchorY: 0,
width: 100,
height: 100,
x: 0,
y: 0
});
var moneyAmount = 0;
var moneyTxt = new Text2('0', {
size: 120,
fill: 0xffd700
});
moneyTxt.anchor.set(1, 0);
// Position icon and text at the top right, with some margin from the edge
moneyIcon.x = -40;
moneyIcon.y = 40;
moneyTxt.x = -160;
moneyTxt.y = 60;
LK.gui.topRight.addChild(moneyIcon);
LK.gui.topRight.addChild(moneyTxt);
// Helper: Reset game state
function resetGame() {
// Remove all pipes
for (var i = 0; i < pipes.length; i++) {
pipes[i].destroy();
}
pipes = [];
score = 0;
scoreTxt.setText('0');
moneyAmount = 0;
if (typeof moneyTxt !== "undefined") moneyTxt.setText('0');
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
bird.velocityY = 0;
gameStarted = false;
gameOver = false;
ticksSinceLastPipe = 0;
}
// Helper: Start game (first flap)
function startGame() {
if (!gameStarted && !gameOver) {
gameStarted = true;
}
}
// Helper: End game
function endGame() {
gameOver = true;
LK.effects.flashScreen(0xff0000, 600);
LK.showGameOver();
}
// Game tap/flap handler
game.down = function (x, y, obj) {
if (gameOver) return;
if (!gameStarted) {
startGame();
}
bird.flap();
};
// Main game update loop
game.update = function () {
if (gameOver) return;
// Only update bird and pipes if game started
if (gameStarted) {
bird.update();
// Add new pipes at interval
ticksSinceLastPipe++;
if (ticksSinceLastPipe >= PIPE_INTERVAL) {
ticksSinceLastPipe = 0;
var pipePair = new PipePair();
pipePair.x = 2048 + pipePair.pipeWidth / 2;
pipePair.y = 0;
pipes.push(pipePair);
game.addChild(pipePair);
}
// Update pipes and check for collisions
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Remove pipes that have gone off screen
if (pipe.x < -pipe.pipeWidth / 2) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Collision detection (bird with pipes)
// Use .intersects for both top and bottom pipes
if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) {
endGame();
return;
}
// Coin collection
if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) {
pipe.coin.collected = true;
pipe.coin.visible = false;
score += 5; // Award 5 points for coin
scoreTxt.setText(score + '');
moneyAmount += 1;
moneyTxt.setText(moneyAmount + '');
}
// Scoring: if bird passes the center of the pipe and hasn't scored yet
if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) {
pipe.scored = true;
score += 1;
scoreTxt.setText(score + '');
}
}
// Collision with ground
if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) {
bird.y = 2732 - GROUND_HEIGHT - bird.height / 2;
endGame();
return;
}
}
};
// Reset game on game over (handled by LK automatically, but for clarity)
game.onGameOver = function () {
resetGame();
};
// Initial reset
resetGame();
a pixel art coin. In-Game asset. 2d. High contrast. pixel
a bird like flappy bird but they are not same In-Game asset. 2d. High contrast. pixel
green grass ground. In-Game asset. 2d. High contrast. pixel no shadow
a beautiful sky. pixel In-Game asset. 2d. High contrast. No shadows
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Flight" and with the description "Guide a bird through gaps in pipes by tapping to flap and avoid obstacles. Score points for each successful pass.". No text on banner! pixel
a long mario pipeTop. pixel PIPE TOP In-Game asset. 2d. High contrast. No shadows
a pixel bird head. In-Game asset. 2d. High contrast. No shadows
Shop background. In-Game asset. 2d. High contrast. No shadows