User prompt
Remember the account of the person who entered the game and write the highest score he earned in the bottom right corner of the screen ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Let the bird jump higher
User prompt
a little big faster
User prompt
Reduce character speed to half
User prompt
Let this newly added money be a separate entity
User prompt
Let this newly added currency be different from other currencies.
User prompt
Some pipes have different coins, these give 5 coins
User prompt
Let there be an icon on the side of the screen that shows how much money we have
User prompt
Don't let the coins move
User prompt
put collectible coins between the pipes
User prompt
Let's earn points for each pass through the pipes
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Flight
Initial prompt
flappy bird
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Attach bird asset (ellipse, yellow) var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Set up bird asset properties birdAsset.width = 120; birdAsset.height = 120; birdAsset.color = 0xffe066; birdAsset.shape = 'ellipse'; // Bird physics self.velocityY = 0; self.gravity = 0.75; // Gravity per frame (reduced to half) self.flapStrength = -14; // Negative for upward movement (reduced to half) // Bird update method (called every tick) self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Clamp bird to not go above the screen if (self.y < self.height / 2) { self.y = self.height / 2; self.velocityY = 0; } }; // Flap method self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); // Attach coin asset (ellipse, gold) var coinAsset = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100, color: 0xffd700, shape: 'ellipse', x: 0, y: 0 }); self.collected = false; // Coin update: move left at pipe speed self.update = function (speed) { self.x -= speed; }; return self; }); // PipePair class (top and bottom pipes as a pair) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe properties self.pipeWidth = 220; self.gapHeight = 520; // Vertical gap between pipes self.speed = 12; // Speed at which pipes move left // Randomize gap position var minGapY = 400; var maxGapY = 2732 - 400 - self.gapHeight; self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1)); // Top pipe self.topPipe = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, width: self.pipeWidth, height: self.gapY, color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY }); // Bottom pipe self.bottomPipe = self.attachAsset('pipeBottom', { anchorX: 0.5, anchorY: 0.0, width: self.pipeWidth, height: 2732 - (self.gapY + self.gapHeight), color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY + self.gapHeight }); // Scoring flag (to ensure only one score per pipe pair) self.scored = false; // Add coin between pipes self.coin = new Coin(); // Place coin in the center of the gap self.coin.x = 0; self.coin.y = self.gapY + self.gapHeight / 2; self.addChild(self.coin); // Update method self.update = function () { self.x -= self.speed; // Coin does not move independently; it stays fixed between the pipes }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Tween plugin for animations (optional, not used in MVP but included for future use) // Game constants var GROUND_HEIGHT = 220; var PIPE_INTERVAL = 90; // Frames between pipes (1.5s at 60fps) var BIRD_START_X = 600; var BIRD_START_Y = 1200; // Game state variables var bird; var pipes = []; var score = 0; var scoreTxt; var ground; var gameStarted = false; var gameOver = false; var ticksSinceLastPipe = 0; // Add ground (simple green box at bottom) ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, width: 2048, height: GROUND_HEIGHT, color: 0x3b7a2a, shape: 'box', x: 0, y: 2732 - GROUND_HEIGHT }); game.addChild(ground); // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Add score text to GUI scoreTxt = new Text2('0', { size: 180, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add money icon and money counter to the right side of the screen var moneyIcon = LK.getAsset('coin', { anchorX: 1, anchorY: 0, width: 100, height: 100, x: 0, y: 0 }); var moneyAmount = 0; var moneyTxt = new Text2('0', { size: 120, fill: 0xffd700 }); moneyTxt.anchor.set(1, 0); // Position icon and text at the top right, with some margin from the edge moneyIcon.x = -40; moneyIcon.y = 40; moneyTxt.x = -160; moneyTxt.y = 60; LK.gui.topRight.addChild(moneyIcon); LK.gui.topRight.addChild(moneyTxt); // Helper: Reset game state function resetGame() { // Remove all pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; score = 0; scoreTxt.setText('0'); moneyAmount = 0; if (typeof moneyTxt !== "undefined") moneyTxt.setText('0'); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; bird.velocityY = 0; gameStarted = false; gameOver = false; ticksSinceLastPipe = 0; } // Helper: Start game (first flap) function startGame() { if (!gameStarted && !gameOver) { gameStarted = true; } } // Helper: End game function endGame() { gameOver = true; LK.effects.flashScreen(0xff0000, 600); LK.showGameOver(); } // Game tap/flap handler game.down = function (x, y, obj) { if (gameOver) return; if (!gameStarted) { startGame(); } bird.flap(); }; // Main game update loop game.update = function () { if (gameOver) return; // Only update bird and pipes if game started if (gameStarted) { bird.update(); // Add new pipes at interval ticksSinceLastPipe++; if (ticksSinceLastPipe >= PIPE_INTERVAL) { ticksSinceLastPipe = 0; var pipePair = new PipePair(); pipePair.x = 2048 + pipePair.pipeWidth / 2; pipePair.y = 0; pipes.push(pipePair); game.addChild(pipePair); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes that have gone off screen if (pipe.x < -pipe.pipeWidth / 2) { pipe.destroy(); pipes.splice(i, 1); continue; } // Collision detection (bird with pipes) // Use .intersects for both top and bottom pipes if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) { endGame(); return; } // Coin collection if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) { pipe.coin.collected = true; pipe.coin.visible = false; score += 5; // Award 5 points for coin scoreTxt.setText(score + ''); moneyAmount += 1; moneyTxt.setText(moneyAmount + ''); } // Scoring: if bird passes the center of the pipe and hasn't scored yet if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) { pipe.scored = true; score += 1; scoreTxt.setText(score + ''); } } // Collision with ground if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) { bird.y = 2732 - GROUND_HEIGHT - bird.height / 2; endGame(); return; } } }; // Reset game on game over (handled by LK automatically, but for clarity) game.onGameOver = function () { resetGame(); }; // Initial reset resetGame();
===================================================================
--- original.js
+++ change.js
@@ -5,29 +5,8 @@
/****
* Classes
****/
-// BigCoin class (worth 5 coins)
-var BigCoin = Container.expand(function () {
- var self = Container.call(this);
- // Attach coin asset (ellipse, orange)
- var coinAsset = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 130,
- height: 130,
- color: 0xff9900,
- shape: 'ellipse',
- x: 0,
- y: 0
- });
- self.collected = false;
- self.value = 5; // Big coin value
- self.update = function (speed) {
- self.x -= speed;
- };
- return self;
-});
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
// Attach bird asset (ellipse, yellow)
@@ -41,10 +20,10 @@
birdAsset.color = 0xffe066;
birdAsset.shape = 'ellipse';
// Bird physics
self.velocityY = 0;
- self.gravity = 1.5; // Gravity per frame
- self.flapStrength = -28; // Negative for upward movement
+ self.gravity = 0.75; // Gravity per frame (reduced to half)
+ self.flapStrength = -14; // Negative for upward movement (reduced to half)
// Bird update method (called every tick)
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
@@ -74,9 +53,8 @@
x: 0,
y: 0
});
self.collected = false;
- self.value = 1; // Normal coin value
// Coin update: move left at pipe speed
self.update = function (speed) {
self.x -= speed;
};
@@ -117,14 +95,9 @@
});
// Scoring flag (to ensure only one score per pipe pair)
self.scored = false;
// Add coin between pipes
- if (Math.random() < 0.25) {
- // 25% chance for a BigCoin
- self.coin = new BigCoin();
- } else {
- self.coin = new Coin();
- }
+ self.coin = new Coin();
// Place coin in the center of the gap
self.coin.x = 0;
self.coin.y = self.gapY + self.gapHeight / 2;
self.addChild(self.coin);
@@ -145,10 +118,10 @@
/****
* Game Code
****/
-// Game constants
// Tween plugin for animations (optional, not used in MVP but included for future use)
+// Game constants
var GROUND_HEIGHT = 220;
var PIPE_INTERVAL = 90; // Frames between pipes (1.5s at 60fps)
var BIRD_START_X = 600;
var BIRD_START_Y = 1200;
@@ -184,45 +157,30 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-// MoneyManager entity to handle money state and UI
-var MoneyManager = function MoneyManager() {
- var self = {};
- self.amount = 0;
- self.icon = LK.getAsset('coin', {
- anchorX: 1,
- anchorY: 0,
- width: 100,
- height: 100,
- x: 0,
- y: 0
- });
- self.txt = new Text2('0', {
- size: 120,
- fill: 0xffd700
- });
- self.txt.anchor.set(1, 0);
- // Position icon and text at the top right, with some margin from the edge
- self.icon.x = -40;
- self.icon.y = 40;
- self.txt.x = -160;
- self.txt.y = 60;
- LK.gui.topRight.addChild(self.icon);
- LK.gui.topRight.addChild(self.txt);
- self.set = function (val) {
- self.amount = val;
- self.txt.setText(self.amount + '');
- };
- self.add = function (val) {
- self.set(self.amount + val);
- };
- self.reset = function () {
- self.set(0);
- };
- return self;
-};
-var moneyManager = new MoneyManager();
+// Add money icon and money counter to the right side of the screen
+var moneyIcon = LK.getAsset('coin', {
+ anchorX: 1,
+ anchorY: 0,
+ width: 100,
+ height: 100,
+ x: 0,
+ y: 0
+});
+var moneyAmount = 0;
+var moneyTxt = new Text2('0', {
+ size: 120,
+ fill: 0xffd700
+});
+moneyTxt.anchor.set(1, 0);
+// Position icon and text at the top right, with some margin from the edge
+moneyIcon.x = -40;
+moneyIcon.y = 40;
+moneyTxt.x = -160;
+moneyTxt.y = 60;
+LK.gui.topRight.addChild(moneyIcon);
+LK.gui.topRight.addChild(moneyTxt);
// Helper: Reset game state
function resetGame() {
// Remove all pipes
for (var i = 0; i < pipes.length; i++) {
@@ -230,9 +188,10 @@
}
pipes = [];
score = 0;
scoreTxt.setText('0');
- moneyManager.reset();
+ moneyAmount = 0;
+ if (typeof moneyTxt !== "undefined") moneyTxt.setText('0');
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
bird.velocityY = 0;
gameStarted = false;
@@ -294,11 +253,12 @@
// Coin collection
if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) {
pipe.coin.collected = true;
pipe.coin.visible = false;
- score += pipe.coin.value;
+ score += 5; // Award 5 points for coin
scoreTxt.setText(score + '');
- moneyManager.add(pipe.coin.value);
+ moneyAmount += 1;
+ moneyTxt.setText(moneyAmount + '');
}
// Scoring: if bird passes the center of the pipe and hasn't scored yet
if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) {
pipe.scored = true;
a pixel art coin. In-Game asset. 2d. High contrast. pixel
a bird like flappy bird but they are not same In-Game asset. 2d. High contrast. pixel
green grass ground. In-Game asset. 2d. High contrast. pixel no shadow
a beautiful sky. pixel In-Game asset. 2d. High contrast. No shadows
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Flight" and with the description "Guide a bird through gaps in pipes by tapping to flap and avoid obstacles. Score points for each successful pass.". No text on banner! pixel
a long mario pipeTop. pixel PIPE TOP In-Game asset. 2d. High contrast. No shadows
a pixel bird head. In-Game asset. 2d. High contrast. No shadows