User prompt
Remember the account of the person who entered the game and write the highest score he earned in the bottom right corner of the screen ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Let the bird jump higher
User prompt
a little big faster
User prompt
Reduce character speed to half
User prompt
Let this newly added money be a separate entity
User prompt
Let this newly added currency be different from other currencies.
User prompt
Some pipes have different coins, these give 5 coins
User prompt
Let there be an icon on the side of the screen that shows how much money we have
User prompt
Don't let the coins move
User prompt
put collectible coins between the pipes
User prompt
Let's earn points for each pass through the pipes
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Flight
Initial prompt
flappy bird
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); // Attach bird asset (ellipse, yellow) var birdAsset = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Set up bird asset properties birdAsset.width = 120; birdAsset.height = 120; birdAsset.color = 0xffe066; birdAsset.shape = 'ellipse'; // Bird skin logic self.currentSkin = typeof storage.selectedSkin === "string" ? storage.selectedSkin : "default"; self.setSkin = function (skinId) { // Remove old asset if (self.children.length > 0) { self.removeChild(self.children[0]); } // Pick asset for skin var assetId = "bird"; if (skinId === "bird2") { assetId = "bird2"; } else if (skinId === "bird3") { assetId = "bird3"; } else if (skinId === "sapsik") { assetId = "sapsik"; } var asset = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); asset.width = 120; asset.height = 120; self.currentSkin = skinId; }; self.setSkin(self.currentSkin); // Bird physics self.velocityY = 0; self.gravity = 1.1; // Gravity per frame (slightly faster than before) self.flapStrength = -26; // Negative for upward movement (higher jump) // Bird update method (called every tick) self.update = function () { if (!gameStarted) { // Don't update position or velocity if game hasn't started return; } self.velocityY += self.gravity; self.y += self.velocityY; // Clamp bird to not go above the screen if (self.y < self.height / 2) { self.y = self.height / 2; self.velocityY = 0; } }; // Flap method self.flap = function () { self.velocityY = self.flapStrength; }; return self; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); // Attach coin asset (ellipse, gold) var coinAsset = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100, color: 0xffd700, shape: 'ellipse', x: 0, y: 0 }); self.collected = false; // Coin update: move left at pipe speed self.update = function (speed) { self.x -= speed; }; return self; }); // PipePair class (top and bottom pipes as a pair) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe properties self.pipeWidth = 220; self.gapHeight = 520; // Vertical gap between pipes self.speed = 16; // Speed at which pipes move left (increased for faster gameplay) // Randomize gap position var minGapY = 400; var maxGapY = 2732 - 400 - self.gapHeight; self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1)); // Top pipe self.topPipe = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, width: self.pipeWidth, height: self.gapY, color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY }); // Bottom pipe self.bottomPipe = self.attachAsset('pipeBottom', { anchorX: 0.5, anchorY: 0.0, width: self.pipeWidth, height: 2732 - (self.gapY + self.gapHeight), color: 0x4ec04e, shape: 'box', x: 0, y: self.gapY + self.gapHeight }); // Scoring flag (to ensure only one score per pipe pair) self.scored = false; // Add coin between pipes self.coin = new Coin(); // Place coin in the center of the gap self.coin.x = 0; self.coin.y = self.gapY + self.gapHeight / 2; self.addChild(self.coin); // Update method self.update = function () { self.x -= self.speed; // Coin does not move independently; it stays fixed between the pipes }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Not visible, pixel sky covers all }); /**** * Game Code ****/ // Game constants // Tween plugin for animations (optional, not used in MVP but included for future use) var GROUND_HEIGHT = 220; var PIPE_INTERVAL = 70; // Frames between pipes (faster spawn rate) var BIRD_START_X = 600; var BIRD_START_Y = 1200; // Game state variables var bird; var pipes = []; var score = 0; var scoreTxt; var ground; var gameStarted = false; var gameOver = false; var ticksSinceLastPipe = 0; // Add pixel sky background (full screen, behind everything) var skyBg = LK.getAsset('pixelSky', { anchorX: 0, anchorY: 0, width: 2048, height: 2732, x: 0, y: 0 }); game.addChild(skyBg); // Add ground (simple green box at bottom) ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, width: 2048, height: GROUND_HEIGHT, color: 0x3b7a2a, shape: 'box', x: 0, y: 2732 - GROUND_HEIGHT }); game.addChild(ground); // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Add score text to GUI scoreTxt = new Text2('0', { size: 180, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add start button to center of screen var startBtn = new Text2('START', { size: 220, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); startBtn.anchor.set(0.5, 0.5); startBtn.x = 2048 / 2; startBtn.y = 2732 / 2 + 300; // Move the button further down to avoid accidental game over game.addChild(startBtn); // Start button tap handler startBtn.down = function (x, y, obj) { if (!gameStarted && !gameOver) { startGame(); startBtn.visible = false; } }; // Show/hide start button based on game state function showStartButton() { if (typeof startBtn !== "undefined") startBtn.visible = true; } function hideStartButton() { if (typeof startBtn !== "undefined") startBtn.visible = false; } // Add money icon and money counter to the right side of the screen var moneyIcon = LK.getAsset('coin', { anchorX: 1, anchorY: 0, width: 100, height: 100, x: 0, y: 0 }); var moneyAmount = 0; var moneyTxt = new Text2('0', { size: 120, fill: 0xffd700 }); moneyTxt.anchor.set(1, 0); // Position icon and text at the top right, with some margin from the edge moneyIcon.x = -40; moneyIcon.y = 40; moneyTxt.x = -160; moneyTxt.y = 60; LK.gui.topRight.addChild(moneyIcon); LK.gui.topRight.addChild(moneyTxt); // Add shop button to top right (below money) var shopBtn = new Text2('SHOP', { size: 100, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); shopBtn.anchor.set(1, 0); shopBtn.x = -40; shopBtn.y = 160; LK.gui.topRight.addChild(shopBtn); // High score tracking var highScore = typeof storage.highScore === "number" ? storage.highScore : 0; var highScoreTxt = new Text2('Best: ' + highScore, { size: 100, fill: 0xffffff }); highScoreTxt.anchor.set(1, 1); // Position at bottom right with margin highScoreTxt.x = -40; highScoreTxt.y = -40; LK.gui.bottomRight.addChild(highScoreTxt); // --- Shop Menu UI and Logic --- var shopMenu = new Container(); shopMenu.visible = false; game.addChild(shopMenu); // Shop background var shopBg = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, width: 900, height: 1200, color: 0x222222, shape: 'box', x: 2048 / 2, y: 2732 / 2 }); shopMenu.addChild(shopBg); // Shop title var shopTitle = new Text2('SKIN SHOP', { size: 140, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); shopTitle.anchor.set(0.5, 0); shopTitle.x = 2048 / 2; shopTitle.y = 2732 / 2 - 500; shopMenu.addChild(shopTitle); // Skins data (id, label, price, assetId) var skins = [{ id: "default", label: "Classic", price: 0, asset: "bird" }, { id: "bird2", label: "Bird 2", price: 10, asset: "bird2" }, { id: "bird3", label: "Bird 3", price: 15, asset: "bird3" }, { id: "sapsik", label: "Sapsik", price: 50, asset: "sapsik" }]; // Load owned skins from storage or default to only "default" var ownedSkins = storage.ownedSkins && Array.isArray(storage.ownedSkins) ? storage.ownedSkins : ["default"]; var selectedSkin = typeof storage.selectedSkin === "string" ? storage.selectedSkin : "default"; // Helper to update skin buttons function updateSkinButtons() { for (var i = 0; i < skinButtons.length; i++) { var btn = skinButtons[i]; var skin = skins[i]; if (ownedSkins.indexOf(skin.id) !== -1) { btn.setText(skin.label + (selectedSkin === skin.id ? " (Selected)" : "")); } else { btn.setText(skin.label + " (" + skin.price + "💰)"); } } } // Create skin buttons var skinButtons = []; for (var i = 0; i < skins.length; i++) { (function (idx) { var skin = skins[idx]; var btn = new Text2(skin.label, { size: 100, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); btn.anchor.set(0.5, 0); btn.x = 2048 / 2; btn.y = 2732 / 2 - 250 + idx * 220; btn.down = function (x, y, obj) { // If already owned, select it if (ownedSkins.indexOf(skin.id) !== -1) { selectedSkin = skin.id; // Persist selectedSkin to storage storage.selectedSkin = selectedSkin; updateSkinButtons(); // Update bird skin if in game if (typeof bird !== "undefined" && bird.setSkin) bird.setSkin(selectedSkin); } else if (moneyAmount >= skin.price) { // Buy skin moneyAmount -= skin.price; storage.moneyAmount = moneyAmount; moneyTxt.setText(moneyAmount + ''); ownedSkins.push(skin.id); // Persist ownedSkins to storage storage.ownedSkins = ownedSkins; // Persist selectedSkin to storage selectedSkin = skin.id; storage.selectedSkin = selectedSkin; updateSkinButtons(); if (typeof bird !== "undefined" && bird.setSkin) bird.setSkin(selectedSkin); } }; shopMenu.addChild(btn); skinButtons.push(btn); })(i); } // Close button (cross in top right) var closeShopCross = new Text2('✕', { size: 120, fill: 0xffffff, font: "Impact, Arial Black, Tahoma" }); closeShopCross.anchor.set(1, 0); closeShopCross.x = 2048 / 2 + 450 - 30; // right edge of shopBg minus margin closeShopCross.y = 2732 / 2 - 600 + 30; // top edge of shopBg plus margin closeShopCross.down = function (x, y, obj) { shopMenu.visible = false; }; shopMenu.addChild(closeShopCross); // (Old close button removed) // Shop button handler shopBtn.down = function (x, y, obj) { updateSkinButtons(); shopMenu.visible = true; }; // Helper: Reset game state function resetGame() { // Remove all pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; score = 0; scoreTxt.setText('0'); moneyAmount = typeof storage.moneyAmount === "number" ? storage.moneyAmount : 0; if (typeof moneyTxt !== "undefined") moneyTxt.setText(moneyAmount + ''); // Update high score from storage in case it changed externally if (typeof storage.highScore === "number") { highScore = storage.highScore; if (typeof highScoreTxt !== "undefined") { highScoreTxt.setText('Best: ' + highScore); } } // Restore games won from storage and update UI gamesWon = typeof storage.gamesWon === "number" ? storage.gamesWon : 0; if (typeof gamesWonTxt !== "undefined") { gamesWonTxt.setText('Wins: ' + gamesWon); } bird.x = BIRD_START_X; bird.y = BIRD_START_Y; bird.velocityY = 0; // Restore ownedSkins and selectedSkin from storage ownedSkins = storage.ownedSkins && Array.isArray(storage.ownedSkins) ? storage.ownedSkins : ["default"]; selectedSkin = typeof storage.selectedSkin === "string" ? storage.selectedSkin : "default"; // Restore bird skin if (typeof bird.setSkin === "function") { var skinToSet = selectedSkin; bird.setSkin(skinToSet); } gameStarted = false; gameOver = false; ticksSinceLastPipe = 0; showStartButton(); } // Helper: Start game (first flap) function startGame() { if (!gameStarted && !gameOver) { gameStarted = true; hideStartButton(); } } // Helper: End game function endGame() { gameOver = true; // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; if (typeof highScoreTxt !== "undefined") { highScoreTxt.setText('Best: ' + highScore); } } LK.effects.flashScreen(0xff0000, 600); hideStartButton(); LK.showGameOver(); } // Game tap/flap handler game.down = function (x, y, obj) { if (gameOver) return; if (!gameStarted) { startGame(); } bird.flap(); }; // --- Games Won Counter UI --- var gamesWon = typeof storage.gamesWon === "number" ? storage.gamesWon : 0; var gamesWonTxt = new Text2('Wins: ' + gamesWon, { size: 100, fill: 0x00ffcc }); gamesWonTxt.anchor.set(0, 1); gamesWonTxt.x = 40; gamesWonTxt.y = -40; LK.gui.bottomLeft.addChild(gamesWonTxt); // Main game update loop game.update = function () { if (gameOver) return; // Only update bird and pipes if game started if (gameStarted) { bird.update(); // Add new pipes at interval ticksSinceLastPipe++; if (ticksSinceLastPipe >= PIPE_INTERVAL) { ticksSinceLastPipe = 0; var pipePair = new PipePair(); pipePair.x = 2048 + pipePair.pipeWidth / 2; pipePair.y = 0; pipes.push(pipePair); game.addChild(pipePair); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes that have gone off screen if (pipe.x < -pipe.pipeWidth / 2) { pipe.destroy(); pipes.splice(i, 1); continue; } // Collision detection (bird with pipes) // Use .intersects for both top and bottom pipes if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) { endGame(); return; } // Coin collection if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) { pipe.coin.collected = true; pipe.coin.visible = false; score += 5; // Award 5 points for coin scoreTxt.setText(score + ''); moneyAmount += 1; moneyTxt.setText(moneyAmount + ''); // Persist moneyAmount to storage storage.moneyAmount = moneyAmount; } // Scoring: if bird passes the center of the pipe and hasn't scored yet if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) { pipe.scored = true; score += 1; scoreTxt.setText(score + ''); } } // --- Win Condition: 500 points --- if (score >= 500 && !gameOver) { // Only trigger win once per game gameOver = true; // Increment games won and persist gamesWon = typeof storage.gamesWon === "number" ? storage.gamesWon : 0; gamesWon += 1; storage.gamesWon = gamesWon; if (typeof gamesWonTxt !== "undefined") { gamesWonTxt.setText('Wins: ' + gamesWon); } LK.effects.flashScreen(0x00ffcc, 1000); hideStartButton(); LK.showYouWin(); return; } // Collision with ground if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) { bird.y = 2732 - GROUND_HEIGHT - bird.height / 2; endGame(); return; } } }; // Reset game on game over (handled by LK automatically, but for clarity) game.onGameOver = function () { resetGame(); }; // Initial reset resetGame();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
// Attach bird asset (ellipse, yellow)
var birdAsset = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Set up bird asset properties
birdAsset.width = 120;
birdAsset.height = 120;
birdAsset.color = 0xffe066;
birdAsset.shape = 'ellipse';
// Bird skin logic
self.currentSkin = typeof storage.selectedSkin === "string" ? storage.selectedSkin : "default";
self.setSkin = function (skinId) {
// Remove old asset
if (self.children.length > 0) {
self.removeChild(self.children[0]);
}
// Pick asset for skin
var assetId = "bird";
if (skinId === "bird2") {
assetId = "bird2";
} else if (skinId === "bird3") {
assetId = "bird3";
} else if (skinId === "sapsik") {
assetId = "sapsik";
}
var asset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
asset.width = 120;
asset.height = 120;
self.currentSkin = skinId;
};
self.setSkin(self.currentSkin);
// Bird physics
self.velocityY = 0;
self.gravity = 1.1; // Gravity per frame (slightly faster than before)
self.flapStrength = -26; // Negative for upward movement (higher jump)
// Bird update method (called every tick)
self.update = function () {
if (!gameStarted) {
// Don't update position or velocity if game hasn't started
return;
}
self.velocityY += self.gravity;
self.y += self.velocityY;
// Clamp bird to not go above the screen
if (self.y < self.height / 2) {
self.y = self.height / 2;
self.velocityY = 0;
}
};
// Flap method
self.flap = function () {
self.velocityY = self.flapStrength;
};
return self;
});
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
// Attach coin asset (ellipse, gold)
var coinAsset = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5,
width: 100,
height: 100,
color: 0xffd700,
shape: 'ellipse',
x: 0,
y: 0
});
self.collected = false;
// Coin update: move left at pipe speed
self.update = function (speed) {
self.x -= speed;
};
return self;
});
// PipePair class (top and bottom pipes as a pair)
var PipePair = Container.expand(function () {
var self = Container.call(this);
// Pipe properties
self.pipeWidth = 220;
self.gapHeight = 520; // Vertical gap between pipes
self.speed = 16; // Speed at which pipes move left (increased for faster gameplay)
// Randomize gap position
var minGapY = 400;
var maxGapY = 2732 - 400 - self.gapHeight;
self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1));
// Top pipe
self.topPipe = self.attachAsset('pipeTop', {
anchorX: 0.5,
anchorY: 1.0,
width: self.pipeWidth,
height: self.gapY,
color: 0x4ec04e,
shape: 'box',
x: 0,
y: self.gapY
});
// Bottom pipe
self.bottomPipe = self.attachAsset('pipeBottom', {
anchorX: 0.5,
anchorY: 0.0,
width: self.pipeWidth,
height: 2732 - (self.gapY + self.gapHeight),
color: 0x4ec04e,
shape: 'box',
x: 0,
y: self.gapY + self.gapHeight
});
// Scoring flag (to ensure only one score per pipe pair)
self.scored = false;
// Add coin between pipes
self.coin = new Coin();
// Place coin in the center of the gap
self.coin.x = 0;
self.coin.y = self.gapY + self.gapHeight / 2;
self.addChild(self.coin);
// Update method
self.update = function () {
self.x -= self.speed;
// Coin does not move independently; it stays fixed between the pipes
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Not visible, pixel sky covers all
});
/****
* Game Code
****/
// Game constants
// Tween plugin for animations (optional, not used in MVP but included for future use)
var GROUND_HEIGHT = 220;
var PIPE_INTERVAL = 70; // Frames between pipes (faster spawn rate)
var BIRD_START_X = 600;
var BIRD_START_Y = 1200;
// Game state variables
var bird;
var pipes = [];
var score = 0;
var scoreTxt;
var ground;
var gameStarted = false;
var gameOver = false;
var ticksSinceLastPipe = 0;
// Add pixel sky background (full screen, behind everything)
var skyBg = LK.getAsset('pixelSky', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732,
x: 0,
y: 0
});
game.addChild(skyBg);
// Add ground (simple green box at bottom)
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: GROUND_HEIGHT,
color: 0x3b7a2a,
shape: 'box',
x: 0,
y: 2732 - GROUND_HEIGHT
});
game.addChild(ground);
// Add bird
bird = new Bird();
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
game.addChild(bird);
// Add score text to GUI
scoreTxt = new Text2('0', {
size: 180,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Add start button to center of screen
var startBtn = new Text2('START', {
size: 220,
fill: 0xffffff,
font: "Impact, Arial Black, Tahoma"
});
startBtn.anchor.set(0.5, 0.5);
startBtn.x = 2048 / 2;
startBtn.y = 2732 / 2 + 300; // Move the button further down to avoid accidental game over
game.addChild(startBtn);
// Start button tap handler
startBtn.down = function (x, y, obj) {
if (!gameStarted && !gameOver) {
startGame();
startBtn.visible = false;
}
};
// Show/hide start button based on game state
function showStartButton() {
if (typeof startBtn !== "undefined") startBtn.visible = true;
}
function hideStartButton() {
if (typeof startBtn !== "undefined") startBtn.visible = false;
}
// Add money icon and money counter to the right side of the screen
var moneyIcon = LK.getAsset('coin', {
anchorX: 1,
anchorY: 0,
width: 100,
height: 100,
x: 0,
y: 0
});
var moneyAmount = 0;
var moneyTxt = new Text2('0', {
size: 120,
fill: 0xffd700
});
moneyTxt.anchor.set(1, 0);
// Position icon and text at the top right, with some margin from the edge
moneyIcon.x = -40;
moneyIcon.y = 40;
moneyTxt.x = -160;
moneyTxt.y = 60;
LK.gui.topRight.addChild(moneyIcon);
LK.gui.topRight.addChild(moneyTxt);
// Add shop button to top right (below money)
var shopBtn = new Text2('SHOP', {
size: 100,
fill: 0xffffff,
font: "Impact, Arial Black, Tahoma"
});
shopBtn.anchor.set(1, 0);
shopBtn.x = -40;
shopBtn.y = 160;
LK.gui.topRight.addChild(shopBtn);
// High score tracking
var highScore = typeof storage.highScore === "number" ? storage.highScore : 0;
var highScoreTxt = new Text2('Best: ' + highScore, {
size: 100,
fill: 0xffffff
});
highScoreTxt.anchor.set(1, 1);
// Position at bottom right with margin
highScoreTxt.x = -40;
highScoreTxt.y = -40;
LK.gui.bottomRight.addChild(highScoreTxt);
// --- Shop Menu UI and Logic ---
var shopMenu = new Container();
shopMenu.visible = false;
game.addChild(shopMenu);
// Shop background
var shopBg = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
width: 900,
height: 1200,
color: 0x222222,
shape: 'box',
x: 2048 / 2,
y: 2732 / 2
});
shopMenu.addChild(shopBg);
// Shop title
var shopTitle = new Text2('SKIN SHOP', {
size: 140,
fill: 0xffffff,
font: "Impact, Arial Black, Tahoma"
});
shopTitle.anchor.set(0.5, 0);
shopTitle.x = 2048 / 2;
shopTitle.y = 2732 / 2 - 500;
shopMenu.addChild(shopTitle);
// Skins data (id, label, price, assetId)
var skins = [{
id: "default",
label: "Classic",
price: 0,
asset: "bird"
}, {
id: "bird2",
label: "Bird 2",
price: 10,
asset: "bird2"
}, {
id: "bird3",
label: "Bird 3",
price: 15,
asset: "bird3"
}, {
id: "sapsik",
label: "Sapsik",
price: 50,
asset: "sapsik"
}];
// Load owned skins from storage or default to only "default"
var ownedSkins = storage.ownedSkins && Array.isArray(storage.ownedSkins) ? storage.ownedSkins : ["default"];
var selectedSkin = typeof storage.selectedSkin === "string" ? storage.selectedSkin : "default";
// Helper to update skin buttons
function updateSkinButtons() {
for (var i = 0; i < skinButtons.length; i++) {
var btn = skinButtons[i];
var skin = skins[i];
if (ownedSkins.indexOf(skin.id) !== -1) {
btn.setText(skin.label + (selectedSkin === skin.id ? " (Selected)" : ""));
} else {
btn.setText(skin.label + " (" + skin.price + "💰)");
}
}
}
// Create skin buttons
var skinButtons = [];
for (var i = 0; i < skins.length; i++) {
(function (idx) {
var skin = skins[idx];
var btn = new Text2(skin.label, {
size: 100,
fill: 0xffffff,
font: "Impact, Arial Black, Tahoma"
});
btn.anchor.set(0.5, 0);
btn.x = 2048 / 2;
btn.y = 2732 / 2 - 250 + idx * 220;
btn.down = function (x, y, obj) {
// If already owned, select it
if (ownedSkins.indexOf(skin.id) !== -1) {
selectedSkin = skin.id;
// Persist selectedSkin to storage
storage.selectedSkin = selectedSkin;
updateSkinButtons();
// Update bird skin if in game
if (typeof bird !== "undefined" && bird.setSkin) bird.setSkin(selectedSkin);
} else if (moneyAmount >= skin.price) {
// Buy skin
moneyAmount -= skin.price;
storage.moneyAmount = moneyAmount;
moneyTxt.setText(moneyAmount + '');
ownedSkins.push(skin.id);
// Persist ownedSkins to storage
storage.ownedSkins = ownedSkins;
// Persist selectedSkin to storage
selectedSkin = skin.id;
storage.selectedSkin = selectedSkin;
updateSkinButtons();
if (typeof bird !== "undefined" && bird.setSkin) bird.setSkin(selectedSkin);
}
};
shopMenu.addChild(btn);
skinButtons.push(btn);
})(i);
}
// Close button (cross in top right)
var closeShopCross = new Text2('✕', {
size: 120,
fill: 0xffffff,
font: "Impact, Arial Black, Tahoma"
});
closeShopCross.anchor.set(1, 0);
closeShopCross.x = 2048 / 2 + 450 - 30; // right edge of shopBg minus margin
closeShopCross.y = 2732 / 2 - 600 + 30; // top edge of shopBg plus margin
closeShopCross.down = function (x, y, obj) {
shopMenu.visible = false;
};
shopMenu.addChild(closeShopCross);
// (Old close button removed)
// Shop button handler
shopBtn.down = function (x, y, obj) {
updateSkinButtons();
shopMenu.visible = true;
};
// Helper: Reset game state
function resetGame() {
// Remove all pipes
for (var i = 0; i < pipes.length; i++) {
pipes[i].destroy();
}
pipes = [];
score = 0;
scoreTxt.setText('0');
moneyAmount = typeof storage.moneyAmount === "number" ? storage.moneyAmount : 0;
if (typeof moneyTxt !== "undefined") moneyTxt.setText(moneyAmount + '');
// Update high score from storage in case it changed externally
if (typeof storage.highScore === "number") {
highScore = storage.highScore;
if (typeof highScoreTxt !== "undefined") {
highScoreTxt.setText('Best: ' + highScore);
}
}
// Restore games won from storage and update UI
gamesWon = typeof storage.gamesWon === "number" ? storage.gamesWon : 0;
if (typeof gamesWonTxt !== "undefined") {
gamesWonTxt.setText('Wins: ' + gamesWon);
}
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
bird.velocityY = 0;
// Restore ownedSkins and selectedSkin from storage
ownedSkins = storage.ownedSkins && Array.isArray(storage.ownedSkins) ? storage.ownedSkins : ["default"];
selectedSkin = typeof storage.selectedSkin === "string" ? storage.selectedSkin : "default";
// Restore bird skin
if (typeof bird.setSkin === "function") {
var skinToSet = selectedSkin;
bird.setSkin(skinToSet);
}
gameStarted = false;
gameOver = false;
ticksSinceLastPipe = 0;
showStartButton();
}
// Helper: Start game (first flap)
function startGame() {
if (!gameStarted && !gameOver) {
gameStarted = true;
hideStartButton();
}
}
// Helper: End game
function endGame() {
gameOver = true;
// Update high score if needed
if (score > highScore) {
highScore = score;
storage.highScore = highScore;
if (typeof highScoreTxt !== "undefined") {
highScoreTxt.setText('Best: ' + highScore);
}
}
LK.effects.flashScreen(0xff0000, 600);
hideStartButton();
LK.showGameOver();
}
// Game tap/flap handler
game.down = function (x, y, obj) {
if (gameOver) return;
if (!gameStarted) {
startGame();
}
bird.flap();
};
// --- Games Won Counter UI ---
var gamesWon = typeof storage.gamesWon === "number" ? storage.gamesWon : 0;
var gamesWonTxt = new Text2('Wins: ' + gamesWon, {
size: 100,
fill: 0x00ffcc
});
gamesWonTxt.anchor.set(0, 1);
gamesWonTxt.x = 40;
gamesWonTxt.y = -40;
LK.gui.bottomLeft.addChild(gamesWonTxt);
// Main game update loop
game.update = function () {
if (gameOver) return;
// Only update bird and pipes if game started
if (gameStarted) {
bird.update();
// Add new pipes at interval
ticksSinceLastPipe++;
if (ticksSinceLastPipe >= PIPE_INTERVAL) {
ticksSinceLastPipe = 0;
var pipePair = new PipePair();
pipePair.x = 2048 + pipePair.pipeWidth / 2;
pipePair.y = 0;
pipes.push(pipePair);
game.addChild(pipePair);
}
// Update pipes and check for collisions
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Remove pipes that have gone off screen
if (pipe.x < -pipe.pipeWidth / 2) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Collision detection (bird with pipes)
// Use .intersects for both top and bottom pipes
if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) {
endGame();
return;
}
// Coin collection
if (pipe.coin && !pipe.coin.collected && bird.intersects(pipe.coin)) {
pipe.coin.collected = true;
pipe.coin.visible = false;
score += 5; // Award 5 points for coin
scoreTxt.setText(score + '');
moneyAmount += 1;
moneyTxt.setText(moneyAmount + '');
// Persist moneyAmount to storage
storage.moneyAmount = moneyAmount;
}
// Scoring: if bird passes the center of the pipe and hasn't scored yet
if (!pipe.scored && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.width / 2) {
pipe.scored = true;
score += 1;
scoreTxt.setText(score + '');
}
}
// --- Win Condition: 500 points ---
if (score >= 500 && !gameOver) {
// Only trigger win once per game
gameOver = true;
// Increment games won and persist
gamesWon = typeof storage.gamesWon === "number" ? storage.gamesWon : 0;
gamesWon += 1;
storage.gamesWon = gamesWon;
if (typeof gamesWonTxt !== "undefined") {
gamesWonTxt.setText('Wins: ' + gamesWon);
}
LK.effects.flashScreen(0x00ffcc, 1000);
hideStartButton();
LK.showYouWin();
return;
}
// Collision with ground
if (bird.y + bird.height / 2 >= 2732 - GROUND_HEIGHT) {
bird.y = 2732 - GROUND_HEIGHT - bird.height / 2;
endGame();
return;
}
}
};
// Reset game on game over (handled by LK automatically, but for clarity)
game.onGameOver = function () {
resetGame();
};
// Initial reset
resetGame();
a pixel art coin. In-Game asset. 2d. High contrast. pixel
a bird like flappy bird but they are not same In-Game asset. 2d. High contrast. pixel
green grass ground. In-Game asset. 2d. High contrast. pixel no shadow
a beautiful sky. pixel In-Game asset. 2d. High contrast. No shadows
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Flappy Flight" and with the description "Guide a bird through gaps in pipes by tapping to flap and avoid obstacles. Score points for each successful pass.". No text on banner! pixel
a long mario pipeTop. pixel PIPE TOP In-Game asset. 2d. High contrast. No shadows
a pixel bird head. In-Game asset. 2d. High contrast. No shadows