/****
* Classes
****/
// AI Tool class
var AITool = Container.expand(function () {
var self = Container.call(this);
var toolGraphics = self.attachAsset('aiTool', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// AI Tool update logic
};
self.activate = function () {
// AI Tool activation logic
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Hero update logic
};
self.shoot = function () {
var bullet = new HeroBullet();
bullet.x = self.x;
bullet.y = self.y - heroGraphics.height / 2;
game.addChild(bullet);
heroBullets.push(bullet);
};
});
// HeroBullet class
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('heroBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var hero;
var enemies = [];
var heroBullets = [];
var score = 0;
var scoreTxt;
// Initialize hero
hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 - 200;
game.addChild(hero);
// Initialize AI tool
var aiTool = new AITool();
aiTool.x = 2048 / 2;
aiTool.y = 2732 - 400;
game.addChild(aiTool);
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move event
game.move = function (x, y, obj) {
hero.x = x;
hero.y = y;
};
// Handle game down event
game.down = function (x, y, obj) {
hero.shoot();
};
// Update game logic
game.update = function () {
// Update hero
hero.update();
// Update AI tool
aiTool.update();
// Update hero bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
heroBullets[i].update();
if (heroBullets[i].destroyed) {
heroBullets.splice(i, 1);
}
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (enemies[j].destroyed) {
enemies.splice(j, 1);
}
}
// Spawn enemies
if (LK.ticks % 60 == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = -100;
game.addChild(enemy);
enemies.push(enemy);
}
// Check collisions
for (var k = heroBullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (heroBullets[k].intersects(enemies[l])) {
heroBullets[k].destroy();
enemies[l].destroy();
heroBullets.splice(k, 1);
enemies.splice(l, 1);
score += 10;
scoreTxt.setText('Score: ' + score);
break;
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,68 +1,83 @@
-/****
+/****
* Classes
-****/
+****/
+// AI Tool class
+var AITool = Container.expand(function () {
+ var self = Container.call(this);
+ var toolGraphics = self.attachAsset('aiTool', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // AI Tool update logic
+ };
+ self.activate = function () {
+ // AI Tool activation logic
+ };
+});
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Hero class
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Hero update logic
- };
- self.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = self.x;
- bullet.y = self.y - heroGraphics.height / 2;
- game.addChild(bullet);
- heroBullets.push(bullet);
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Hero update logic
+ };
+ self.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = self.x;
+ bullet.y = self.y - heroGraphics.height / 2;
+ game.addChild(bullet);
+ heroBullets.push(bullet);
+ };
});
// HeroBullet class
var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var hero;
var enemies = [];
var heroBullets = [];
@@ -72,61 +87,68 @@
hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 - 200;
game.addChild(hero);
+// Initialize AI tool
+var aiTool = new AITool();
+aiTool.x = 2048 / 2;
+aiTool.y = 2732 - 400;
+game.addChild(aiTool);
// Initialize score text
scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move event
game.move = function (x, y, obj) {
- hero.x = x;
- hero.y = y;
+ hero.x = x;
+ hero.y = y;
};
// Handle game down event
game.down = function (x, y, obj) {
- hero.shoot();
+ hero.shoot();
};
// Update game logic
game.update = function () {
- // Update hero
- hero.update();
- // Update hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].update();
- if (heroBullets[i].destroyed) {
- heroBullets.splice(i, 1);
- }
- }
- // Update enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].update();
- if (enemies[j].destroyed) {
- enemies.splice(j, 1);
- }
- }
- // Spawn enemies
- if (LK.ticks % 60 == 0) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = -100;
- game.addChild(enemy);
- enemies.push(enemy);
- }
- // Check collisions
- for (var k = heroBullets.length - 1; k >= 0; k--) {
- for (var l = enemies.length - 1; l >= 0; l--) {
- if (heroBullets[k].intersects(enemies[l])) {
- heroBullets[k].destroy();
- enemies[l].destroy();
- heroBullets.splice(k, 1);
- enemies.splice(l, 1);
- score += 10;
- scoreTxt.setText('Score: ' + score);
- break;
- }
- }
- }
+ // Update hero
+ hero.update();
+ // Update AI tool
+ aiTool.update();
+ // Update hero bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ heroBullets[i].update();
+ if (heroBullets[i].destroyed) {
+ heroBullets.splice(i, 1);
+ }
+ }
+ // Update enemies
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ enemies[j].update();
+ if (enemies[j].destroyed) {
+ enemies.splice(j, 1);
+ }
+ }
+ // Spawn enemies
+ if (LK.ticks % 60 == 0) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = -100;
+ game.addChild(enemy);
+ enemies.push(enemy);
+ }
+ // Check collisions
+ for (var k = heroBullets.length - 1; k >= 0; k--) {
+ for (var l = enemies.length - 1; l >= 0; l--) {
+ if (heroBullets[k].intersects(enemies[l])) {
+ heroBullets[k].destroy();
+ enemies[l].destroy();
+ heroBullets.splice(k, 1);
+ enemies.splice(l, 1);
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file