/**** * Classes ****/ // AI Tool class var AITool = Container.expand(function () { var self = Container.call(this); var toolGraphics = self.attachAsset('aiTool', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // AI Tool update logic }; self.activate = function () { // AI Tool activation logic }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y - heroGraphics.height / 2; game.addChild(bullet); heroBullets.push(bullet); }; }); // HeroBullet class var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var hero; var enemies = []; var heroBullets = []; var score = 0; var scoreTxt; // Initialize hero hero = new Hero(); hero.x = 2048 / 2; hero.y = 2732 - 200; game.addChild(hero); // Initialize AI tool var aiTool = new AITool(); aiTool.x = 2048 / 2; aiTool.y = 2732 - 400; game.addChild(aiTool); // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle game move event game.move = function (x, y, obj) { hero.x = x; hero.y = y; }; // Handle game down event game.down = function (x, y, obj) { hero.shoot(); }; // Update game logic game.update = function () { // Update hero hero.update(); // Update AI tool aiTool.update(); // Update hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].update(); if (heroBullets[i].destroyed) { heroBullets.splice(i, 1); } } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (enemies[j].destroyed) { enemies.splice(j, 1); } } // Spawn enemies if (LK.ticks % 60 == 0) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -100; game.addChild(enemy); enemies.push(enemy); } // Check collisions for (var k = heroBullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (heroBullets[k].intersects(enemies[l])) { heroBullets[k].destroy(); enemies[l].destroy(); heroBullets.splice(k, 1); enemies.splice(l, 1); score += 10; scoreTxt.setText('Score: ' + score); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,68 +1,83 @@
-/****
+/****
* Classes
-****/
+****/
+// AI Tool class
+var AITool = Container.expand(function () {
+ var self = Container.call(this);
+ var toolGraphics = self.attachAsset('aiTool', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // AI Tool update logic
+ };
+ self.activate = function () {
+ // AI Tool activation logic
+ };
+});
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Hero class
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Hero update logic
- };
- self.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = self.x;
- bullet.y = self.y - heroGraphics.height / 2;
- game.addChild(bullet);
- heroBullets.push(bullet);
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Hero update logic
+ };
+ self.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = self.x;
+ bullet.y = self.y - heroGraphics.height / 2;
+ game.addChild(bullet);
+ heroBullets.push(bullet);
+ };
});
// HeroBullet class
var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var hero;
var enemies = [];
var heroBullets = [];
@@ -72,61 +87,68 @@
hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 - 200;
game.addChild(hero);
+// Initialize AI tool
+var aiTool = new AITool();
+aiTool.x = 2048 / 2;
+aiTool.y = 2732 - 400;
+game.addChild(aiTool);
// Initialize score text
scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game move event
game.move = function (x, y, obj) {
- hero.x = x;
- hero.y = y;
+ hero.x = x;
+ hero.y = y;
};
// Handle game down event
game.down = function (x, y, obj) {
- hero.shoot();
+ hero.shoot();
};
// Update game logic
game.update = function () {
- // Update hero
- hero.update();
- // Update hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].update();
- if (heroBullets[i].destroyed) {
- heroBullets.splice(i, 1);
- }
- }
- // Update enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].update();
- if (enemies[j].destroyed) {
- enemies.splice(j, 1);
- }
- }
- // Spawn enemies
- if (LK.ticks % 60 == 0) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = -100;
- game.addChild(enemy);
- enemies.push(enemy);
- }
- // Check collisions
- for (var k = heroBullets.length - 1; k >= 0; k--) {
- for (var l = enemies.length - 1; l >= 0; l--) {
- if (heroBullets[k].intersects(enemies[l])) {
- heroBullets[k].destroy();
- enemies[l].destroy();
- heroBullets.splice(k, 1);
- enemies.splice(l, 1);
- score += 10;
- scoreTxt.setText('Score: ' + score);
- break;
- }
- }
- }
+ // Update hero
+ hero.update();
+ // Update AI tool
+ aiTool.update();
+ // Update hero bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ heroBullets[i].update();
+ if (heroBullets[i].destroyed) {
+ heroBullets.splice(i, 1);
+ }
+ }
+ // Update enemies
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ enemies[j].update();
+ if (enemies[j].destroyed) {
+ enemies.splice(j, 1);
+ }
+ }
+ // Spawn enemies
+ if (LK.ticks % 60 == 0) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = -100;
+ game.addChild(enemy);
+ enemies.push(enemy);
+ }
+ // Check collisions
+ for (var k = heroBullets.length - 1; k >= 0; k--) {
+ for (var l = enemies.length - 1; l >= 0; l--) {
+ if (heroBullets[k].intersects(enemies[l])) {
+ heroBullets[k].destroy();
+ enemies[l].destroy();
+ heroBullets.splice(k, 1);
+ enemies.splice(l, 1);
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file