/****
* Classes
****/
//<Write entity 'classes' with empty functions for important behavior here>
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.lift = -10;
self.update = function () {
self.speedY += self.gravity;
self.y += self.speedY;
if (self.y > 2732) {
self.y = 2732;
self.speedY = 0;
}
if (self.y < 0) {
self.y = 0;
self.speedY = 0;
}
};
self.flap = function () {
self.speedY = self.lift;
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.update = function () {
self.x += self.speedX;
if (self.x < -100) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb //Init game with sky blue background
});
/****
* Game Code
****/
//<Write game logic code here, including initializing arrays and variables>
//<Assets used in the game will automatically appear here>
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnObstacle() {
var gap = 300;
var topHeight = Math.random() * (2732 - gap);
var bottomHeight = 2732 - topHeight - gap;
var topObstacle = new Obstacle();
topObstacle.height = topHeight;
topObstacle.x = 2048;
topObstacle.y = topHeight / 2;
obstacles.push(topObstacle);
game.addChild(topObstacle);
var bottomObstacle = new Obstacle();
bottomObstacle.height = bottomHeight;
bottomObstacle.x = 2048;
bottomObstacle.y = 2732 - bottomHeight / 2;
obstacles.push(bottomObstacle);
game.addChild(bottomObstacle);
}
game.down = function (x, y, obj) {
bird.flap();
};
game.update = function () {
bird.update();
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (bird.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
if (LK.ticks % 90 == 0) {
spawnObstacle();
}
score = Math.min(score + 1, 999);
scoreTxt.setText(score);
if (score >= 999) {
LK.showGameOver();
}
};