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Show '5 Goals Streak!' text when the player scores 5 consecutive goals without missing, Add function to display achievement text centered on screen for 1.5 seconds with maroon color text and black outline
Code edit (3 edits merged)
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remove appear only once for glow master
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Make sure each achievement only appears once per game session and does not repeat.
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"First Goal!" — Show this text when the player scores their first goal. "5 Goals Streak!" — Show this text when the player scores 5 consecutive goals without missing. "Glow Master - Scored with Glow Ball!" — Show this text when the player scores a goal using the special glow ball. Make sure each achievement only appears once per game session and does not repeat. Add a function to display achievement text centered on screen for 1.5 seconds with white text and black outline.
User prompt
Achievement Pop-ups: Show centered text pop-ups for these events: - "First Goal!" — When player scores their **first goal**. - "5 Goals Streak!" — When player scores **5 goals in a row** without missing. - "Glow Master - Scored with Glow Ball!" — When player scores using the **glow ball**.
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Add 'Goal!' text in bright yellow with black outline
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“Goal!” text in bright yellow with black outline
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Pop-up texts like: "First Goal!" "5 Goals Streak!" "Glow Master – Scored with Glow Ball!"
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Modify the checkGoal() and game.update() functions to award double points when the ball has glow (useGlowBall = true). If a regular ball scores, add 10 points. If a glow ball scores, add 20 points instead. Keep the consecutiveGoals logic unchanged. Make sure the glow ball resets back to normal after the streak breaks.
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When ball hits goalkeeper make it game over
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Goalkeeper Y position set to 580.
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 129
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Please fix the bug: 'TypeError: ball.update is not a function' in or related to this line: 'ball.update();' Line Number: 128
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 192
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Please fix the bug: 'TypeError: Sprite is not a constructor' in or related to this line: 'var firework = new Sprite(LK.getAsset('firework', {}));' Line Number: 184
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'flashEffect = new Graphics();' Line Number: 106
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'self.glow = new Graphics();' Line Number: 38
Code edit (2 edits merged)
Please save this source code
/**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; return self; }); var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.glow = LK.getAsset('glow', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.glow.tint = 0xFFFF00; self.glow.alpha = 0.5; self.glow.visible = false; // Show when speed increases self.glow.visible = false; // Show when speed increases self.addChild(self.glow); self.resetPosition = function () { self.x = 2048 / 2; self.y = 300; self.speed = 5 + Math.floor(score / 10) * 2; self.glow.visible = self.speed > 5; // Glow only after first speed-up }; self.update = function () { self.x += self.speed; if (self.x > 1700 || self.x < 300) { self.speed *= -1; } self.glow.x = 0; self.glow.y = 0; }; self.resetPosition(); return self; }); var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** * Game Setup ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ // Simple fireworks sprite var score = 0; var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText; function initGame() { goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); flashEffect = LK.getAsset('glow', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100 }); flashEffect.tint = 0xFFFFFF; flashEffect.alpha = 0; game.addChild(flashEffect); crowdText = new Text2('GOAL!', { size: 200, fill: 0xFFD700 }); crowdText.anchor.set(0.5, 0.5); crowdText.x = 2048 / 2; crowdText.y = 2732 / 2; crowdText.alpha = 0; game.addChild(crowdText); } /**** * Game Loop ****/ game.update = function () { ball.update(); goalkeeper.update(); if (checkGoal()) { score += 10; scoreTxt.setText('Score: ' + score); resetBall(); goalkeeper.resetPosition(); playGoalCheer(); triggerWowMoments(); } else if (ball.y < 0) { resetBall(); } else if (ball.intersects(goalkeeper)) { resetBall(); } updateWowEffects(); }; function checkGoal() { var goalArea = { left: goalpost.x - goalpost.width / 2, right: goalpost.x + goalpost.width / 2, top: goalpost.y - goalpost.height / 2, bottom: goalpost.y + goalpost.height / 2 }; if (ball.x > goalArea.left && ball.x < goalArea.right && ball.y < goalArea.bottom && ball.y > goalArea.top) { if (ball.intersects(goalkeeper)) { return false; } return true; } return false; } function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.speed = 0; ball.direction = { x: 0, y: 0 }; } function playGoalCheer() { var cheer = LK.getSound('goal'); if (cheer) { cheer.play(); } } /**** * WOW MOMENTS - Fireworks, Screen Flash, Crowd Cheer ****/ function triggerWowMoments() { // Screen Flash flashEffect.alpha = 1; // Crowd Text Pop-up crowdText.alpha = 1; // Fireworks var firework = new Sprite(LK.getAsset('firework', {})); firework.x = 2048 / 2; firework.y = 500; firework.anchor.set(0.5, 0.5); game.addChild(firework); setTimeout(function () { game.removeChild(firework); }, 1500); } function updateWowEffects() { // Smooth fadeout for flash and crowd text if (flashEffect.alpha > 0) { flashEffect.alpha -= 0.05; } if (crowdText.alpha > 0) { crowdText.alpha -= 0.05; } } /**** * Ball Kick ****/ game.down = function (x, y) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; initGame();
===================================================================
--- original.js
+++ change.js
@@ -91,10 +91,15 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
- flashEffect = new Graphics();
- flashEffect.beginFill(0xFFFFFF, 1).drawRect(0, 0, 2048, 2732).endFill();
+ flashEffect = LK.getAsset('glow', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2048 / 100,
+ scaleY: 2732 / 100
+ });
+ flashEffect.tint = 0xFFFFFF;
flashEffect.alpha = 0;
game.addChild(flashEffect);
crowdText = new Text2('GOAL!', {
size: 200,
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows