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move goalkeeper to bottom of the goalpost
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move the goal keeper asset little down
User prompt
while goalkeeper trying to stop the ball if the ball touch the goal keeper thats the end of the game
User prompt
update when Ball touches Goalkeeper game must finish
Code edit (5 edits merged)
Please save this source code
User prompt
add sound effects
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remove reverse direction
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reverse the direction
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add mechanism in goalkeeper class ,that After each goal, the goalkeeper speeds up
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goal keeper moving with constant speed
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increase the goal keeper moment by 1percent every time when score increase
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in the goalpost class stop rotating 45 degress
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if the score is 0 the goalkeeper movement is normal and he scores 10 points increase speed 1 percent an he scores 20 increase 1+1, like wise increasing speed +1 every time he scores
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when the score increasing the movement of the goal keeper should be increase for every time player scored
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if the ball touch the goalkeeper game will be end
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if the goalkeeper stops three consecutive balls then game should be end
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make sure if the goalkeeper stops the three consecutive goals then only game should be end
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game over text is not visible after end of the game
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enable the game over text when the game finshed
Code edit (1 edits merged)
Please save this source code
Code edit (7 edits merged)
Please save this source code
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Please fix the bug: 'curveGraphics.lineStyle is not a function' in or related to this line: 'curveGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 112
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
/**** * Classes ****/ /**** Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; return self; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.x = 2048 / 2; self.y = 400; // Bottom of the goalpost (adjusted) self.update = function () { self.x += self.speed; if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) { self.speed *= -1; } }; return self; }); // Goalpost class var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** Game Setup ****/ var game = new LK.Game({ backgroundColor: 0x4CAF50 }); /**** * Game Code ****/ /**** Assets ****/ /**** Game Variables ****/ var score = 0; var missedShots = 0; var maxMissedShots = 5; var ball, goalkeeper, goalpost; var scoreTxt, missedShotsTxt, gameOverText; var gameOver = false; /**** Initialize Game Elements ****/ function initGame() { ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); // Score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Missed shots text missedShotsTxt = new Text2('Missed: 0', { size: 100, fill: 0xFFFFFF }); missedShotsTxt.anchor.set(0.5, 0); missedShotsTxt.y = 120; // Below score LK.gui.top.addChild(missedShotsTxt); // Game Over text (hidden initially) gameOverText = new Text2('Game Over!', { size: 150, fill: 0xFF0000 }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2; gameOverText.visible = false; LK.gui.top.addChild(gameOverText); } /**** Game Update Loop ****/ game.update = function () { if (gameOver) { return; } if (ball) { ball.update(); // Ball intersects goalkeeper - Game Over if (ball.intersects(goalkeeper)) { endGame(); return; } // Ball scores if inside goalpost area (ignores height above keeper) if (ball.y < goalpost.y + goalpost.height / 2 && ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2) { if (ball.y > goalkeeper.y - 150) { // Check if keeper was in way endGame(); } else { score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); LK.getSound('goal').play(); } } // Ball misses (goes off-screen) if (ball.y < 0) { missedShots++; missedShotsTxt.setText('Missed: ' + missedShots); resetBall(); if (missedShots >= maxMissedShots) { endGame(); } } } if (goalkeeper) { goalkeeper.update(); } }; /**** Reset Ball Position ****/ function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: 0 }; ball.speed = 0; } /**** Increase Goalkeeper Speed After Each Goal ****/ function increaseDifficulty() { goalkeeper.speed += 1; } /**** Handle Touch (Kicking Ball) ****/ game.down = function (x, y) { if (gameOver) { return; } var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; /**** End Game Logic ****/ function endGame() { gameOver = true; gameOverText.visible = true; LK.showGameOver(); // Optional (FRVR's built-in game over screen) } /**** Start Game ****/ initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,175 +1,178 @@
/****
* Classes
****/
+/**** Classes ****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
+ self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 0; // Initially the ball is stationary
+ self.speed = 0;
self.direction = {
x: 0,
y: 0
- }; // Initially no direction
+ };
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
};
+ return self;
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5; // Goalkeeper's speed
- self.x = 2048 / 2; // Starting position in the center of the goalpost
- self.y = 400; // Positioned closer to the bottom of the goalpost
+ self.speed = 5;
+ self.x = 2048 / 2;
+ self.y = 400; // Bottom of the goalpost (adjusted)
self.update = function () {
- // Move the goalkeeper left and right within the goalpost bounds
self.x += self.speed;
if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) {
- self.speed *= -1; // Reverse direction when reaching the edge of the goalpost
+ self.speed *= -1;
}
};
+ return self;
});
-// Goalpost class (with rotation)
+// Goalpost class
var Goalpost = Container.expand(function () {
var self = Container.call(this);
- var postGraphics = self.attachAsset('goalpost', {
+ self.attachAsset('goalpost', {
anchorX: 0.5,
anchorY: 0.5
});
- // The goalpost is not rotated
- self.rotation = 0;
- // Set the position of the goalpost in the middle of the screen
self.x = 2048 / 2;
- self.y = 200; // Positioned near the top of the screen
- self.update = function () {
- // Static goalpost, no movement
- };
+ self.y = 200;
+ return self;
});
/****
* Initialize Game
****/
-// Game initialization with green background (representing football field)
+/**** Game Setup ****/
var game = new LK.Game({
- backgroundColor: 0x4CAF50 // Green color (hex code for green)
+ backgroundColor: 0x4CAF50
});
/****
* Game Code
****/
-// Initialize variables
+/**** Assets ****/
+/**** Game Variables ****/
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
-var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals
-var ball = null;
-var goalkeeper = null;
-var goalpost = null;
-var scoreTxt = null;
-var gameOver = false; // Flag to indicate if the game is over
-var gameOverText = null; // Variable for displaying the "Game Over" message
-// Initialize game elements
+var ball, goalkeeper, goalpost;
+var scoreTxt, missedShotsTxt, gameOverText;
+var gameOver = false;
+/**** Initialize Game Elements ****/
function initGame() {
- // Create and position the ball
ball = game.addChild(new Ball());
ball.x = 2048 / 2;
ball.y = 2732 - 200;
- // Create and position the goalpost
goalpost = game.addChild(new Goalpost());
- // Create and position the goalkeeper
goalkeeper = game.addChild(new Goalkeeper());
- // Create and position the score text
+ // Score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
- // Create the "Game Over" message text (hidden initially)
- gameOverText = new Text2('Game Over!', {
+ // Missed shots text
+ missedShotsTxt = new Text2('Missed: 0', {
size: 100,
+ fill: 0xFFFFFF
+ });
+ missedShotsTxt.anchor.set(0.5, 0);
+ missedShotsTxt.y = 120; // Below score
+ LK.gui.top.addChild(missedShotsTxt);
+ // Game Over text (hidden initially)
+ gameOverText = new Text2('Game Over!', {
+ size: 150,
fill: 0xFF0000
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = 2048 / 2;
- gameOverText.y = 2048 / 2; // Centered on screen
- gameOverText.visible = false; // Hide initially
+ gameOverText.y = 2732 / 2;
+ gameOverText.visible = false;
LK.gui.top.addChild(gameOverText);
}
-// Handle game updates
+/**** Game Update Loop ****/
game.update = function () {
if (gameOver) {
- LK.showGameOver(); // Show "Game Over" message
- return; // Do nothing if the game is over
+ return;
}
if (ball) {
ball.update();
- // Check if the ball has crossed into the goal area (goal scoring logic)
- if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) {
- // Ball scored, increase score
- score += 10;
- scoreTxt.setText('Score: ' + score);
- resetBall();
- increaseDifficulty();
- LK.getSound('goal').play();
+ // Ball intersects goalkeeper - Game Over
+ if (ball.intersects(goalkeeper)) {
+ endGame();
+ return;
}
- // If ball goes off-screen (missed shot)
- else if (ball.y < 0) {
+ // Ball scores if inside goalpost area (ignores height above keeper)
+ if (ball.y < goalpost.y + goalpost.height / 2 && ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2) {
+ if (ball.y > goalkeeper.y - 150) {
+ // Check if keeper was in way
+ endGame();
+ } else {
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ resetBall();
+ increaseDifficulty();
+ LK.getSound('goal').play();
+ }
+ }
+ // Ball misses (goes off-screen)
+ if (ball.y < 0) {
missedShots++;
+ missedShotsTxt.setText('Missed: ' + missedShots);
resetBall();
if (missedShots >= maxMissedShots) {
- // Show custom handling for missed shots, instead of default game over
- gameOver = true;
- LK.showGameOver(); // Show "Game Over" message
+ endGame();
}
}
- // If ball intersects with goalkeeper (blocked)
- else if (ball.intersects(goalkeeper)) {
- // Show custom message when goalkeeper blocks the ball
- gameOver = true;
- LK.showGameOver(); // Show "Game Over" message
- return; // End the game immediately
- }
}
if (goalkeeper) {
goalkeeper.update();
}
};
-// Reset the ball position after goal, miss, or block
+/**** Reset Ball Position ****/
function resetBall() {
ball.x = 2048 / 2;
ball.y = 2732 - 200;
ball.direction = {
x: 0,
y: 0
- }; // Stop the ball
- ball.speed = 0; // Stop the ball initially
+ };
+ ball.speed = 0;
}
-// Increase goalkeeper's speed after each goal
+/**** Increase Goalkeeper Speed After Each Goal ****/
function increaseDifficulty() {
goalkeeper.speed += 1;
}
-// Handle touch events to kick the ball (tap or swipe)
-game.down = function (x, y, obj) {
+/**** Handle Touch (Kicking Ball) ****/
+game.down = function (x, y) {
if (gameOver) {
- return; // Do nothing if the game is over
+ return;
}
- if (ball) {
- var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap
- ball.direction = {
- x: Math.cos(angle),
- y: Math.sin(angle)
- };
- ball.speed = 20; // Set speed of the ball when kicked
- LK.getSound('kick').play();
- }
+ var angle = Math.atan2(y - ball.y, x - ball.x);
+ ball.direction = {
+ x: Math.cos(angle),
+ y: Math.sin(angle)
+ };
+ ball.speed = 20;
+ LK.getSound('kick').play();
};
-// Initialize the game
+/**** End Game Logic ****/
+function endGame() {
+ gameOver = true;
+ gameOverText.visible = true;
+ LK.showGameOver(); // Optional (FRVR's built-in game over screen)
+}
+/**** Start Game ****/
initGame();
\ No newline at end of file
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows