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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'self.glow = new Graphics();' Line Number: 38
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Remove all the code
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Please fix the bug: 'ReferenceError: increaseDifficulty is not defined' in or related to this line: 'increaseDifficulty();' Line Number: 130
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Delete the code
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make it goalkeeper doesnt stop after goal
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remove the gameover text
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apply the above changes
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Increases speed by 5 for every 10 points. Every 10 points, the goalkeeper’s speed should increase
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var goalLeft = goalpost.x - goalpost.width / 2;' Line Number: 140
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'goalkeeper.update();' Line Number: 119
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'ball.update();' Line Number: 116
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Imake the goalkeeper speed increase gradually based on the score Every 10 points, the goalkeeper’s speed should increase. This means at: Score 0-9: Easy speed (let’s say 5). Score 10-19: Slightly faster. Score 20-29: Even faster. Score 30-39: Even faster. And so on...
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make sure Increase the goalkeeper's speed every time the score increases
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move goalkeeper to bottom of the goalpost
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move the goal keeper asset little down
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while goalkeeper trying to stop the ball if the ball touch the goal keeper thats the end of the game
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update when Ball touches Goalkeeper game must finish
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add sound effects
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remove reverse direction
/**** * Classes ****/ /**** Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; return self; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.x = 2048 / 2; self.y = 400; // Bottom of the goalpost (adjusted) self.update = function () { self.x += self.speed; if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) { self.speed *= -1; } }; return self; }); // Goalpost class var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** Game Setup ****/ var game = new LK.Game({ backgroundColor: 0x4CAF50 }); /**** * Game Code ****/ /**** Assets ****/ /**** Game Variables ****/ var score = 0; var missedShots = 0; var maxMissedShots = 5; var ball, goalkeeper, goalpost; var scoreTxt, missedShotsTxt, gameOverText; var gameOver = false; /**** Initialize Game Elements ****/ function initGame() { ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); // Score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Missed shots text missedShotsTxt = new Text2('Missed: 0', { size: 100, fill: 0xFFFFFF }); missedShotsTxt.anchor.set(0.5, 0); missedShotsTxt.y = 120; // Below score LK.gui.top.addChild(missedShotsTxt); // Game Over text (hidden initially) gameOverText = new Text2('Game Over!', { size: 150, fill: 0xFF0000 }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2; gameOverText.visible = false; LK.gui.top.addChild(gameOverText); } /**** Game Update Loop ****/ game.update = function () { if (gameOver) { return; } if (ball) { ball.update(); // Ball intersects goalkeeper - Game Over if (ball.intersects(goalkeeper)) { endGame(); return; } // Ball scores if inside goalpost area (ignores height above keeper) if (ball.y < goalpost.y + goalpost.height / 2 && ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2) { if (ball.y > goalkeeper.y - 150) { // Check if keeper was in way endGame(); } else { score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); LK.getSound('goal').play(); } } // Ball misses (goes off-screen) if (ball.y < 0) { missedShots++; missedShotsTxt.setText('Missed: ' + missedShots); resetBall(); if (missedShots >= maxMissedShots) { endGame(); } } } if (goalkeeper) { goalkeeper.update(); } }; /**** Reset Ball Position ****/ function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: 0 }; ball.speed = 0; } /**** Increase Goalkeeper Speed After Each Goal ****/ function increaseDifficulty() { goalkeeper.speed += 1; } /**** Handle Touch (Kicking Ball) ****/ game.down = function (x, y) { if (gameOver) { return; } var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; /**** End Game Logic ****/ function endGame() { gameOver = true; gameOverText.visible = true; LK.showGameOver(); // Optional (FRVR's built-in game over screen) } /**** Start Game ****/ initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,175 +1,178 @@
/****
* Classes
****/
+/**** Classes ****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
+ self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 0; // Initially the ball is stationary
+ self.speed = 0;
self.direction = {
x: 0,
y: 0
- }; // Initially no direction
+ };
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
};
+ return self;
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5; // Goalkeeper's speed
- self.x = 2048 / 2; // Starting position in the center of the goalpost
- self.y = 400; // Positioned closer to the bottom of the goalpost
+ self.speed = 5;
+ self.x = 2048 / 2;
+ self.y = 400; // Bottom of the goalpost (adjusted)
self.update = function () {
- // Move the goalkeeper left and right within the goalpost bounds
self.x += self.speed;
if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) {
- self.speed *= -1; // Reverse direction when reaching the edge of the goalpost
+ self.speed *= -1;
}
};
+ return self;
});
-// Goalpost class (with rotation)
+// Goalpost class
var Goalpost = Container.expand(function () {
var self = Container.call(this);
- var postGraphics = self.attachAsset('goalpost', {
+ self.attachAsset('goalpost', {
anchorX: 0.5,
anchorY: 0.5
});
- // The goalpost is not rotated
- self.rotation = 0;
- // Set the position of the goalpost in the middle of the screen
self.x = 2048 / 2;
- self.y = 200; // Positioned near the top of the screen
- self.update = function () {
- // Static goalpost, no movement
- };
+ self.y = 200;
+ return self;
});
/****
* Initialize Game
****/
-// Game initialization with green background (representing football field)
+/**** Game Setup ****/
var game = new LK.Game({
- backgroundColor: 0x4CAF50 // Green color (hex code for green)
+ backgroundColor: 0x4CAF50
});
/****
* Game Code
****/
-// Initialize variables
+/**** Assets ****/
+/**** Game Variables ****/
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
-var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals
-var ball = null;
-var goalkeeper = null;
-var goalpost = null;
-var scoreTxt = null;
-var gameOver = false; // Flag to indicate if the game is over
-var gameOverText = null; // Variable for displaying the "Game Over" message
-// Initialize game elements
+var ball, goalkeeper, goalpost;
+var scoreTxt, missedShotsTxt, gameOverText;
+var gameOver = false;
+/**** Initialize Game Elements ****/
function initGame() {
- // Create and position the ball
ball = game.addChild(new Ball());
ball.x = 2048 / 2;
ball.y = 2732 - 200;
- // Create and position the goalpost
goalpost = game.addChild(new Goalpost());
- // Create and position the goalkeeper
goalkeeper = game.addChild(new Goalkeeper());
- // Create and position the score text
+ // Score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
- // Create the "Game Over" message text (hidden initially)
- gameOverText = new Text2('Game Over!', {
+ // Missed shots text
+ missedShotsTxt = new Text2('Missed: 0', {
size: 100,
+ fill: 0xFFFFFF
+ });
+ missedShotsTxt.anchor.set(0.5, 0);
+ missedShotsTxt.y = 120; // Below score
+ LK.gui.top.addChild(missedShotsTxt);
+ // Game Over text (hidden initially)
+ gameOverText = new Text2('Game Over!', {
+ size: 150,
fill: 0xFF0000
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = 2048 / 2;
- gameOverText.y = 2048 / 2; // Centered on screen
- gameOverText.visible = false; // Hide initially
+ gameOverText.y = 2732 / 2;
+ gameOverText.visible = false;
LK.gui.top.addChild(gameOverText);
}
-// Handle game updates
+/**** Game Update Loop ****/
game.update = function () {
if (gameOver) {
- LK.showGameOver(); // Show "Game Over" message
- return; // Do nothing if the game is over
+ return;
}
if (ball) {
ball.update();
- // Check if the ball has crossed into the goal area (goal scoring logic)
- if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) {
- // Ball scored, increase score
- score += 10;
- scoreTxt.setText('Score: ' + score);
- resetBall();
- increaseDifficulty();
- LK.getSound('goal').play();
+ // Ball intersects goalkeeper - Game Over
+ if (ball.intersects(goalkeeper)) {
+ endGame();
+ return;
}
- // If ball goes off-screen (missed shot)
- else if (ball.y < 0) {
+ // Ball scores if inside goalpost area (ignores height above keeper)
+ if (ball.y < goalpost.y + goalpost.height / 2 && ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2) {
+ if (ball.y > goalkeeper.y - 150) {
+ // Check if keeper was in way
+ endGame();
+ } else {
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ resetBall();
+ increaseDifficulty();
+ LK.getSound('goal').play();
+ }
+ }
+ // Ball misses (goes off-screen)
+ if (ball.y < 0) {
missedShots++;
+ missedShotsTxt.setText('Missed: ' + missedShots);
resetBall();
if (missedShots >= maxMissedShots) {
- // Show custom handling for missed shots, instead of default game over
- gameOver = true;
- LK.showGameOver(); // Show "Game Over" message
+ endGame();
}
}
- // If ball intersects with goalkeeper (blocked)
- else if (ball.intersects(goalkeeper)) {
- // Show custom message when goalkeeper blocks the ball
- gameOver = true;
- LK.showGameOver(); // Show "Game Over" message
- return; // End the game immediately
- }
}
if (goalkeeper) {
goalkeeper.update();
}
};
-// Reset the ball position after goal, miss, or block
+/**** Reset Ball Position ****/
function resetBall() {
ball.x = 2048 / 2;
ball.y = 2732 - 200;
ball.direction = {
x: 0,
y: 0
- }; // Stop the ball
- ball.speed = 0; // Stop the ball initially
+ };
+ ball.speed = 0;
}
-// Increase goalkeeper's speed after each goal
+/**** Increase Goalkeeper Speed After Each Goal ****/
function increaseDifficulty() {
goalkeeper.speed += 1;
}
-// Handle touch events to kick the ball (tap or swipe)
-game.down = function (x, y, obj) {
+/**** Handle Touch (Kicking Ball) ****/
+game.down = function (x, y) {
if (gameOver) {
- return; // Do nothing if the game is over
+ return;
}
- if (ball) {
- var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap
- ball.direction = {
- x: Math.cos(angle),
- y: Math.sin(angle)
- };
- ball.speed = 20; // Set speed of the ball when kicked
- LK.getSound('kick').play();
- }
+ var angle = Math.atan2(y - ball.y, x - ball.x);
+ ball.direction = {
+ x: Math.cos(angle),
+ y: Math.sin(angle)
+ };
+ ball.speed = 20;
+ LK.getSound('kick').play();
};
-// Initialize the game
+/**** End Game Logic ****/
+function endGame() {
+ gameOver = true;
+ gameOverText.visible = true;
+ LK.showGameOver(); // Optional (FRVR's built-in game over screen)
+}
+/**** Start Game ****/
initGame();
\ No newline at end of file
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows